minetest/src/client/render/core.cpp
x2048 442e48b84f
Move updating shadows outside of RenderingCore::drawAll. (#11491)
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
2021-08-12 20:07:09 +02:00

120 lines
3.1 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "core.h"
#include "client/camera.h"
#include "client/client.h"
#include "client/clientmap.h"
#include "client/hud.h"
#include "client/minimap.h"
#include "client/shadows/dynamicshadowsrender.h"
RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud)
: device(_device), driver(device->getVideoDriver()), smgr(device->getSceneManager()),
guienv(device->getGUIEnvironment()), client(_client), camera(client->getCamera()),
mapper(client->getMinimap()), hud(_hud),
shadow_renderer(nullptr)
{
screensize = driver->getScreenSize();
virtual_size = screensize;
if (g_settings->getBool("enable_shaders") &&
g_settings->getBool("enable_dynamic_shadows")) {
shadow_renderer = new ShadowRenderer(device, client);
}
}
RenderingCore::~RenderingCore()
{
clearTextures();
delete shadow_renderer;
}
void RenderingCore::initialize()
{
// have to be called late as the VMT is not ready in the constructor:
initTextures();
if (shadow_renderer)
shadow_renderer->initialize();
}
void RenderingCore::updateScreenSize()
{
virtual_size = screensize;
clearTextures();
initTextures();
}
void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
bool _draw_wield_tool, bool _draw_crosshair)
{
v2u32 ss = driver->getScreenSize();
if (screensize != ss) {
screensize = ss;
updateScreenSize();
}
skycolor = _skycolor;
show_hud = _show_hud;
show_minimap = _show_minimap;
draw_wield_tool = _draw_wield_tool;
draw_crosshair = _draw_crosshair;
if (shadow_renderer)
shadow_renderer->update();
beforeDraw();
drawAll();
}
void RenderingCore::draw3D()
{
smgr->drawAll();
if (shadow_renderer)
shadow_renderer->drawDebug();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (!show_hud)
return;
hud->drawBlockBounds();
hud->drawSelectionMesh();
if (draw_wield_tool)
camera->drawWieldedTool();
}
void RenderingCore::drawHUD()
{
if (show_hud) {
if (draw_crosshair)
hud->drawCrosshair();
hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex());
hud->drawLuaElements(camera->getOffset());
camera->drawNametags();
if (mapper && show_minimap)
mapper->drawMinimap();
}
guienv->drawAll();
}
void RenderingCore::drawPostFx()
{
client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
}