forked from Mirrorlandia_minetest/minetest
784 lines
21 KiB
Lua
784 lines
21 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local function get_last_folder(text,count)
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local parts = text:split(DIR_DELIM)
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if count == nil then
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return parts[#parts]
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end
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local retval = ""
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for i=1,count,1 do
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retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
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end
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return retval
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end
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local function cleanup_path(temppath)
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local parts = temppath:split("-")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. "_"
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split(".")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. "_"
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split("'")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. ""
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split(" ")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath
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end
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temppath = temppath .. parts[i]
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end
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return temppath
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end
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local function load_texture_packs(txtpath, retval)
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local list = core.get_dir_list(txtpath, true)
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local current_texture_path = core.settings:get("texture_path")
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for _, item in ipairs(list) do
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if item ~= "base" then
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local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM
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local conf = Settings(path .. "texture_pack.conf")
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local enabled = path == current_texture_path
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local title = conf:get("title") or item
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-- list_* is only used if non-nil, else the regular versions are used.
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retval[#retval + 1] = {
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name = item,
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title = title,
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list_name = enabled and fgettext("$1 (Enabled)", item) or nil,
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list_title = enabled and fgettext("$1 (Enabled)", title) or nil,
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author = conf:get("author"),
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release = tonumber(conf:get("release")) or 0,
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type = "txp",
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path = path,
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enabled = enabled,
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}
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end
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end
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end
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--modmanager implementation
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pkgmgr = {}
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--- Scans a directory recursively for mods and adds them to `listing`
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-- @param path Absolute directory path to scan recursively
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-- @param virtual_path Prettified unique path (e.g. "mods", "mods/mt_modpack")
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-- @param listing Input. Flat array to insert located mods and modpacks
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-- @param modpack Currently processing modpack or nil/"" if none (recursion)
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function pkgmgr.get_mods(path, virtual_path, listing, modpack)
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local mods = core.get_dir_list(path, true)
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for _, name in ipairs(mods) do
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if name:sub(1, 1) ~= "." then
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local mod_path = path .. DIR_DELIM .. name
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local mod_virtual_path = virtual_path .. "/" .. name
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local toadd = {
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dir_name = name,
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parent_dir = path,
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}
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listing[#listing + 1] = toadd
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-- Get config file
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local mod_conf
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local modpack_conf = io.open(mod_path .. DIR_DELIM .. "modpack.conf")
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if modpack_conf then
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toadd.is_modpack = true
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modpack_conf:close()
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mod_conf = Settings(mod_path .. DIR_DELIM .. "modpack.conf"):to_table()
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if mod_conf.name then
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name = mod_conf.name
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toadd.is_name_explicit = true
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end
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else
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mod_conf = Settings(mod_path .. DIR_DELIM .. "mod.conf"):to_table()
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if mod_conf.name then
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name = mod_conf.name
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toadd.is_name_explicit = true
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end
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end
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-- Read from config
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toadd.name = name
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toadd.title = mod_conf.title
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toadd.author = mod_conf.author
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toadd.release = tonumber(mod_conf.release) or 0
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toadd.path = mod_path
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toadd.virtual_path = mod_virtual_path
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toadd.type = "mod"
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-- Check modpack.txt
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-- Note: modpack.conf is already checked above
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local modpackfile = io.open(mod_path .. DIR_DELIM .. "modpack.txt")
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if modpackfile then
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modpackfile:close()
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toadd.is_modpack = true
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end
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-- Deal with modpack contents
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if modpack and modpack ~= "" then
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toadd.modpack = modpack
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elseif toadd.is_modpack then
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toadd.type = "modpack"
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toadd.is_modpack = true
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pkgmgr.get_mods(mod_path, mod_virtual_path, listing, name)
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end
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end
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end
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if not modpack then
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-- Sort all when the recursion is done
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table.sort(listing, function(a, b)
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return a.virtual_path:lower() < b.virtual_path:lower()
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end)
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end
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end
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--------------------------------------------------------------------------------
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function pkgmgr.get_texture_packs()
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local txtpath = core.get_texturepath()
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local txtpath_system = core.get_texturepath_share()
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local retval = {}
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load_texture_packs(txtpath, retval)
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-- on portable versions these two paths coincide. It avoids loading the path twice
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if txtpath ~= txtpath_system then
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load_texture_packs(txtpath_system, retval)
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end
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table.sort(retval, function(a, b)
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return a.title:lower() < b.title:lower()
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end)
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return retval
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end
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--------------------------------------------------------------------------------
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function pkgmgr.get_all()
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local result = {}
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for _, mod in pairs(pkgmgr.global_mods:get_list()) do
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result[#result + 1] = mod
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end
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for _, game in pairs(pkgmgr.games) do
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result[#result + 1] = game
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end
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for _, txp in pairs(pkgmgr.get_texture_packs()) do
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result[#result + 1] = txp
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end
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return result
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end
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--------------------------------------------------------------------------------
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function pkgmgr.get_folder_type(path)
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local testfile = io.open(path .. DIR_DELIM .. "init.lua","r")
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if testfile ~= nil then
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testfile:close()
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return { type = "mod", path = path }
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end
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testfile = io.open(path .. DIR_DELIM .. "modpack.conf","r")
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if testfile ~= nil then
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testfile:close()
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return { type = "modpack", path = path }
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end
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testfile = io.open(path .. DIR_DELIM .. "modpack.txt","r")
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if testfile ~= nil then
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testfile:close()
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return { type = "modpack", path = path }
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end
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testfile = io.open(path .. DIR_DELIM .. "game.conf","r")
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if testfile ~= nil then
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testfile:close()
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return { type = "game", path = path }
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end
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testfile = io.open(path .. DIR_DELIM .. "texture_pack.conf","r")
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if testfile ~= nil then
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testfile:close()
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return { type = "txp", path = path }
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end
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return nil
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end
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-------------------------------------------------------------------------------
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function pkgmgr.get_base_folder(temppath)
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if temppath == nil then
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return { type = "invalid", path = "" }
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end
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local ret = pkgmgr.get_folder_type(temppath)
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if ret then
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return ret
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end
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local subdirs = core.get_dir_list(temppath, true)
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if #subdirs == 1 then
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ret = pkgmgr.get_folder_type(temppath .. DIR_DELIM .. subdirs[1])
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if ret then
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return ret
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else
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return { type = "invalid", path = temppath .. DIR_DELIM .. subdirs[1] }
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end
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function pkgmgr.is_valid_modname(modpath)
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return modpath:match("[^a-z0-9_]") == nil
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end
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--------------------------------------------------------------------------------
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--- @param render_list filterlist
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--- @param use_technical_names boolean to show technical names instead of human-readable titles
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--- @param with_icon table or nil, from virtual path to icon object
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function pkgmgr.render_packagelist(render_list, use_technical_names, with_icon)
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if not render_list then
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if not pkgmgr.global_mods then
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pkgmgr.refresh_globals()
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end
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render_list = pkgmgr.global_mods
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end
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local list = render_list:get_list()
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local retval = {}
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for i, v in ipairs(list) do
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local color = ""
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local icon = 0
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local icon_info = with_icon and with_icon[v.virtual_path or v.path]
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local function update_icon_info(val)
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if val and (not icon_info or (icon_info.type == "warning" and val.type == "error")) then
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icon_info = val
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end
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end
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if v.is_modpack then
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local rawlist = render_list:get_raw_list()
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color = mt_color_dark_green
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for j = 1, #rawlist do
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if rawlist[j].modpack == list[i].name then
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if with_icon then
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update_icon_info(with_icon[rawlist[j].virtual_path or rawlist[j].path])
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end
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if rawlist[j].enabled then
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icon = 1
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else
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-- Modpack not entirely enabled so showing as grey
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color = mt_color_grey
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end
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end
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end
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elseif v.is_game_content or v.type == "game" then
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icon = 1
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color = mt_color_blue
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local rawlist = render_list:get_raw_list()
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if v.type == "game" and with_icon then
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for j = 1, #rawlist do
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if rawlist[j].is_game_content then
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update_icon_info(with_icon[rawlist[j].virtual_path or rawlist[j].path])
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end
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end
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end
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elseif v.enabled or v.type == "txp" then
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icon = 1
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color = mt_color_green
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end
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if icon_info then
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if icon_info.type == "warning" then
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color = mt_color_orange
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icon = 2
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elseif icon_info.type == "error" then
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color = mt_color_red
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icon = 3
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elseif icon_info.type == "update" then
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icon = 4
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else
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error("Unknown icon type " .. icon_info.type)
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end
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end
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retval[#retval + 1] = color
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if v.modpack ~= nil or v.loc == "game" then
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retval[#retval + 1] = "1"
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else
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retval[#retval + 1] = "0"
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end
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if with_icon then
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retval[#retval + 1] = icon
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end
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if use_technical_names then
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retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
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else
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retval[#retval + 1] = core.formspec_escape(v.list_title or v.list_name or v.title or v.name)
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end
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end
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return table.concat(retval, ",")
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end
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--------------------------------------------------------------------------------
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function pkgmgr.get_dependencies(path)
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if path == nil then
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return {}, {}
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end
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local info = core.get_content_info(path)
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return info.depends or {}, info.optional_depends or {}
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end
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----------- tests whether all of the mods in the modpack are enabled -----------
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function pkgmgr.is_modpack_entirely_enabled(data, name)
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local rawlist = data.list:get_raw_list()
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for j = 1, #rawlist do
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if rawlist[j].modpack == name and not rawlist[j].enabled then
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return false
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end
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end
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return true
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end
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local function disable_all_by_name(list, name, except)
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for i=1, #list do
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if list[i].name == name and list[i] ~= except then
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list[i].enabled = false
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end
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end
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end
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---------- toggles or en/disables a mod or modpack and its dependencies --------
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local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
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if not mod.is_modpack then
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-- Toggle or en/disable the mod
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if toset == nil then
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toset = not mod.enabled
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end
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if mod.enabled ~= toset then
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toggled_mods[#toggled_mods+1] = mod.name
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end
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if toset then
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-- Mark this mod for recursive dependency traversal
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enabled_mods[mod.name] = true
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-- Disable other mods with the same name
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disable_all_by_name(list, mod.name, mod)
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end
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mod.enabled = toset
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else
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-- Toggle or en/disable every mod in the modpack,
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-- interleaved unsupported
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for i = 1, #list do
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if list[i].modpack == mod.name then
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toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, list[i])
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end
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end
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end
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end
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function pkgmgr.enable_mod(this, toset)
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local list = this.data.list:get_list()
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local mod = list[this.data.selected_mod]
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-- Game mods can't be enabled or disabled
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if mod.is_game_content then
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return
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end
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local toggled_mods = {}
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local enabled_mods = {}
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toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
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if next(enabled_mods) == nil then
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-- Mod(s) were disabled, so no dependencies need to be enabled
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table.sort(toggled_mods)
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core.log("info", "Following mods were disabled: " ..
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table.concat(toggled_mods, ", "))
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return
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end
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-- Enable mods' depends after activation
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-- Make a list of mod ids indexed by their names. Among mods with the
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-- same name, enabled mods take precedence, after which game mods take
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-- precedence, being last in the mod list.
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local mod_ids = {}
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for id, mod2 in pairs(list) do
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if mod2.type == "mod" and not mod2.is_modpack then
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local prev_id = mod_ids[mod2.name]
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if not prev_id or not list[prev_id].enabled then
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mod_ids[mod2.name] = id
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end
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end
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end
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-- to_enable is used as a DFS stack with sp as stack pointer
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local to_enable = {}
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local sp = 0
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for name in pairs(enabled_mods) do
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local depends = pkgmgr.get_dependencies(list[mod_ids[name]].path)
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for i = 1, #depends do
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local dependency_name = depends[i]
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if not enabled_mods[dependency_name] then
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sp = sp+1
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to_enable[sp] = dependency_name
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end
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end
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end
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-- If sp is 0, every dependency is already activated
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while sp > 0 do
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local name = to_enable[sp]
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sp = sp-1
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if not enabled_mods[name] then
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enabled_mods[name] = true
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local mod_to_enable = list[mod_ids[name]]
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if not mod_to_enable then
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core.log("warning", "Mod dependency \"" .. name ..
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"\" not found!")
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elseif not mod_to_enable.is_game_content then
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if not mod_to_enable.enabled then
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mod_to_enable.enabled = true
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toggled_mods[#toggled_mods+1] = mod_to_enable.name
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end
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-- Push the dependencies of the dependency onto the stack
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local depends = pkgmgr.get_dependencies(mod_to_enable.path)
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for i = 1, #depends do
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if not enabled_mods[depends[i]] then
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sp = sp+1
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to_enable[sp] = depends[i]
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end
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end
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end
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end
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end
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-- Log the list of enabled mods
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table.sort(toggled_mods)
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core.log("info", "Following mods were enabled: " ..
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table.concat(toggled_mods, ", "))
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end
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--------------------------------------------------------------------------------
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function pkgmgr.get_worldconfig(worldpath)
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local filename = worldpath ..
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DIR_DELIM .. "world.mt"
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local worldfile = Settings(filename)
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local worldconfig = {}
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worldconfig.global_mods = {}
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worldconfig.game_mods = {}
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for key,value in pairs(worldfile:to_table()) do
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if key == "gameid" then
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worldconfig.id = value
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elseif key:sub(0, 9) == "load_mod_" then
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-- Compatibility: Check against "nil" which was erroneously used
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-- as value for fresh configured worlds
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worldconfig.global_mods[key] = value ~= "false" and value ~= "nil"
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and value
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else
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worldconfig[key] = value
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end
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|
end
|
|
|
|
--read gamemods
|
|
local gamespec = pkgmgr.find_by_gameid(worldconfig.id)
|
|
pkgmgr.get_game_mods(gamespec, worldconfig.game_mods)
|
|
|
|
return worldconfig
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.install_dir(expected_type, path, basename, targetpath)
|
|
assert(type(expected_type) == "string")
|
|
assert(type(path) == "string")
|
|
assert(basename == nil or type(basename) == "string")
|
|
assert(targetpath == nil or type(targetpath) == "string")
|
|
|
|
local basefolder = pkgmgr.get_base_folder(path)
|
|
|
|
if expected_type == "txp" then
|
|
assert(basename)
|
|
|
|
-- There's no good way to detect a texture pack, so let's just assume
|
|
-- it's correct for now.
|
|
if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then
|
|
return nil, fgettext_ne("Unable to install a $1 as a texture pack", basefolder.type)
|
|
end
|
|
|
|
local from = basefolder and basefolder.path or path
|
|
if not targetpath then
|
|
targetpath = core.get_texturepath() .. DIR_DELIM .. basename
|
|
end
|
|
core.delete_dir(targetpath)
|
|
if not core.copy_dir(from, targetpath, false) then
|
|
return nil,
|
|
fgettext_ne("Failed to install $1 to $2", basename, targetpath)
|
|
end
|
|
return targetpath, nil
|
|
|
|
elseif not basefolder then
|
|
return nil, fgettext_ne("Unable to find a valid mod, modpack, or game")
|
|
end
|
|
|
|
-- Check type
|
|
if basefolder.type ~= expected_type and (basefolder.type ~= "modpack" or expected_type ~= "mod") then
|
|
return nil, fgettext_ne("Unable to install a $1 as a $2", basefolder.type, expected_type)
|
|
end
|
|
|
|
-- Set targetpath if not predetermined
|
|
if not targetpath then
|
|
local content_path
|
|
if basefolder.type == "modpack" or basefolder.type == "mod" then
|
|
if not basename then
|
|
basename = get_last_folder(cleanup_path(basefolder.path))
|
|
end
|
|
content_path = core.get_modpath()
|
|
elseif basefolder.type == "game" then
|
|
content_path = core.get_gamepath()
|
|
else
|
|
error("Unknown content type")
|
|
end
|
|
|
|
if basename and (basefolder.type ~= "mod" or pkgmgr.is_valid_modname(basename)) then
|
|
targetpath = content_path .. DIR_DELIM .. basename
|
|
else
|
|
return nil,
|
|
fgettext_ne("Install: Unable to find suitable folder name for $1", path)
|
|
end
|
|
end
|
|
|
|
-- Copy it
|
|
core.delete_dir(targetpath)
|
|
if not core.copy_dir(basefolder.path, targetpath, false) then
|
|
return nil,
|
|
fgettext_ne("Failed to install $1 to $2", basename, targetpath)
|
|
end
|
|
|
|
if basefolder.type == "game" then
|
|
pkgmgr.update_gamelist()
|
|
else
|
|
pkgmgr.refresh_globals()
|
|
end
|
|
|
|
return targetpath, nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.preparemodlist(data)
|
|
local retval = {}
|
|
|
|
local global_mods = {}
|
|
local game_mods = {}
|
|
|
|
--read global mods
|
|
local modpaths = core.get_modpaths()
|
|
for key, modpath in pairs(modpaths) do
|
|
pkgmgr.get_mods(modpath, key, global_mods)
|
|
end
|
|
|
|
for i=1,#global_mods,1 do
|
|
global_mods[i].type = "mod"
|
|
global_mods[i].loc = "global"
|
|
global_mods[i].enabled = false
|
|
retval[#retval + 1] = global_mods[i]
|
|
end
|
|
|
|
--read game mods
|
|
local gamespec = pkgmgr.find_by_gameid(data.gameid)
|
|
pkgmgr.get_game_mods(gamespec, game_mods)
|
|
|
|
if #game_mods > 0 then
|
|
-- Add title
|
|
retval[#retval + 1] = {
|
|
type = "game",
|
|
is_game_content = true,
|
|
name = fgettext("$1 mods", gamespec.title),
|
|
path = gamespec.path
|
|
}
|
|
end
|
|
|
|
for i=1,#game_mods,1 do
|
|
game_mods[i].type = "mod"
|
|
game_mods[i].loc = "game"
|
|
game_mods[i].is_game_content = true
|
|
retval[#retval + 1] = game_mods[i]
|
|
end
|
|
|
|
if data.worldpath == nil then
|
|
return retval
|
|
end
|
|
|
|
--read world mod configuration
|
|
local filename = data.worldpath ..
|
|
DIR_DELIM .. "world.mt"
|
|
|
|
local worldfile = Settings(filename)
|
|
for key, value in pairs(worldfile:to_table()) do
|
|
if key:sub(1, 9) == "load_mod_" then
|
|
key = key:sub(10)
|
|
local mod_found = false
|
|
|
|
local fallback_found = false
|
|
local fallback_mod = nil
|
|
|
|
for i=1, #retval do
|
|
if retval[i].name == key and
|
|
not retval[i].is_modpack then
|
|
if core.is_yes(value) or retval[i].virtual_path == value then
|
|
retval[i].enabled = true
|
|
mod_found = true
|
|
break
|
|
elseif fallback_found then
|
|
-- Only allow fallback if only one mod matches
|
|
fallback_mod = nil
|
|
else
|
|
fallback_found = true
|
|
fallback_mod = retval[i]
|
|
end
|
|
end
|
|
end
|
|
|
|
if not mod_found then
|
|
if fallback_mod and value:find("/") then
|
|
fallback_mod.enabled = true
|
|
else
|
|
core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return retval
|
|
end
|
|
|
|
function pkgmgr.compare_package(a, b)
|
|
return a and b and a.name == b.name and a.path == b.path
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.comparemod(elem1,elem2)
|
|
if elem1 == nil or elem2 == nil then
|
|
return false
|
|
end
|
|
if elem1.name ~= elem2.name then
|
|
return false
|
|
end
|
|
if elem1.is_modpack ~= elem2.is_modpack then
|
|
return false
|
|
end
|
|
if elem1.type ~= elem2.type then
|
|
return false
|
|
end
|
|
if elem1.modpack ~= elem2.modpack then
|
|
return false
|
|
end
|
|
|
|
if elem1.path ~= elem2.path then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.refresh_globals()
|
|
local function is_equal(element,uid) --uid match
|
|
if element.name == uid then
|
|
return true
|
|
end
|
|
end
|
|
pkgmgr.global_mods = filterlist.create(pkgmgr.preparemodlist,
|
|
pkgmgr.comparemod, is_equal, nil, {})
|
|
pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
|
|
pkgmgr.global_mods:set_sortmode("alphabetic")
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.find_by_gameid(gameid)
|
|
for i, game in ipairs(pkgmgr.games) do
|
|
if game.id == gameid then
|
|
return game, i
|
|
end
|
|
end
|
|
return nil, nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.get_game_mods(gamespec, retval)
|
|
if gamespec ~= nil and
|
|
gamespec.gamemods_path ~= nil and
|
|
gamespec.gamemods_path ~= "" then
|
|
pkgmgr.get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval)
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.update_gamelist()
|
|
pkgmgr.games = core.get_games()
|
|
table.sort(pkgmgr.games, function(a, b)
|
|
return a.title:lower() < b.title:lower()
|
|
end)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- read initial data
|
|
--------------------------------------------------------------------------------
|
|
pkgmgr.update_gamelist()
|