minetest/src/client/renderingengine.h
Loic Blot 74125a74d3 refacto: hide mesh_cache inside the rendering engine
This permit cleaner access to meshCache and ensure we don't access to it from all the code
2021-05-03 19:49:19 +02:00

161 lines
4.5 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <vector>
#include <memory>
#include <string>
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
namespace irr { namespace scene {
class IMesh;
}}
class ITextureSource;
class Camera;
class Client;
class LocalPlayer;
class Hud;
class Minimap;
class RenderingCore;
class RenderingEngine
{
public:
RenderingEngine(IEventReceiver *eventReceiver);
~RenderingEngine();
v2u32 getWindowSize() const;
void setResizable(bool resize);
video::IVideoDriver *getVideoDriver() { return driver; }
static const char *getVideoDriverName(irr::video::E_DRIVER_TYPE type);
static const char *getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type);
static float getDisplayDensity();
static v2u32 getDisplaySize();
bool setupTopLevelWindow(const std::string &name);
void setupTopLevelXorgWindow(const std::string &name);
bool setWindowIcon();
bool setXorgWindowIconFromPath(const std::string &icon_file);
static bool print_video_modes();
void cleanupMeshCache();
void removeMesh(const irr::scene::IMesh* mesh);
static RenderingEngine *get_instance() { return s_singleton; }
io::IFileSystem *get_filesystem()
{
return m_device->getFileSystem();
}
static video::IVideoDriver *get_video_driver()
{
sanity_check(s_singleton && s_singleton->m_device);
return s_singleton->m_device->getVideoDriver();
}
static scene::ISceneManager *get_scene_manager()
{
sanity_check(s_singleton && s_singleton->m_device);
return s_singleton->m_device->getSceneManager();
}
static irr::IrrlichtDevice *get_raw_device()
{
sanity_check(s_singleton && s_singleton->m_device);
return s_singleton->m_device;
}
static u32 get_timer_time()
{
sanity_check(s_singleton && s_singleton->m_device &&
s_singleton->m_device->getTimer());
return s_singleton->m_device->getTimer()->getTime();
}
static gui::IGUIEnvironment *get_gui_env()
{
sanity_check(s_singleton && s_singleton->m_device);
return s_singleton->m_device->getGUIEnvironment();
}
inline static void draw_load_screen(const std::wstring &text,
gui::IGUIEnvironment *guienv, ITextureSource *tsrc,
float dtime = 0, int percent = 0, bool clouds = true)
{
s_singleton->_draw_load_screen(
text, guienv, tsrc, dtime, percent, clouds);
}
inline static void draw_menu_scene(
gui::IGUIEnvironment *guienv, float dtime, bool clouds)
{
s_singleton->_draw_menu_scene(guienv, dtime, clouds);
}
inline static void draw_scene(video::SColor skycolor, bool show_hud,
bool show_minimap, bool draw_wield_tool, bool draw_crosshair)
{
s_singleton->_draw_scene(skycolor, show_hud, show_minimap,
draw_wield_tool, draw_crosshair);
}
inline static void initialize(Client *client, Hud *hud)
{
s_singleton->_initialize(client, hud);
}
inline static void finalize() { s_singleton->_finalize(); }
static bool run()
{
sanity_check(s_singleton && s_singleton->m_device);
return s_singleton->m_device->run();
}
static std::vector<core::vector3d<u32>> getSupportedVideoModes();
static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();
private:
void _draw_load_screen(const std::wstring &text, gui::IGUIEnvironment *guienv,
ITextureSource *tsrc, float dtime = 0, int percent = 0,
bool clouds = true);
void _draw_menu_scene(gui::IGUIEnvironment *guienv, float dtime = 0,
bool clouds = true);
void _draw_scene(video::SColor skycolor, bool show_hud, bool show_minimap,
bool draw_wield_tool, bool draw_crosshair);
void _initialize(Client *client, Hud *hud);
void _finalize();
std::unique_ptr<RenderingCore> core;
irr::IrrlichtDevice *m_device = nullptr;
irr::video::IVideoDriver *driver;
static RenderingEngine *s_singleton;
};