forked from Mirrorlandia_minetest/minetest
7779bac3a5
NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
147 lines
3.7 KiB
C++
147 lines
3.7 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef CONTENT_MAPBLOCK_HEADER
|
|
#define CONTENT_MAPBLOCK_HEADER
|
|
#include "util/numeric.h"
|
|
#include "nodedef.h"
|
|
#include <IMeshManipulator.h>
|
|
|
|
struct MeshMakeData;
|
|
struct MeshCollector;
|
|
|
|
struct LightFrame
|
|
{
|
|
f32 lightsA[8];
|
|
f32 lightsB[8];
|
|
};
|
|
|
|
class MapblockMeshGenerator
|
|
{
|
|
public:
|
|
MeshMakeData *data;
|
|
MeshCollector *collector;
|
|
|
|
INodeDefManager *nodedef;
|
|
scene::ISceneManager *smgr;
|
|
scene::IMeshManipulator *meshmanip;
|
|
|
|
// options
|
|
bool enable_mesh_cache;
|
|
|
|
// current node
|
|
v3s16 blockpos_nodes;
|
|
v3s16 p;
|
|
v3f origin;
|
|
MapNode n;
|
|
const ContentFeatures *f;
|
|
u16 light;
|
|
LightFrame frame;
|
|
video::SColor color;
|
|
TileSpec tile;
|
|
float scale;
|
|
|
|
// lighting
|
|
void getSmoothLightFrame();
|
|
u16 blendLight(const v3f &vertex_pos);
|
|
video::SColor blendLightColor(const v3f &vertex_pos);
|
|
video::SColor blendLightColor(const v3f &vertex_pos, const v3f &vertex_normal);
|
|
|
|
void useTile(int index, bool disable_backface_culling);
|
|
void useDefaultTile(bool set_color = true);
|
|
void getTile(const v3s16 &direction, TileSpec &tile);
|
|
|
|
// face drawing
|
|
void drawQuad(v3f *vertices, const v3s16 &normal = v3s16(0, 0, 0));
|
|
|
|
// cuboid drawing!
|
|
void drawCuboid(const aabb3f &box, TileSpec *tiles, int tilecount,
|
|
const u16 *lights , const f32 *txc);
|
|
void generateCuboidTextureCoords(aabb3f const &box, f32 *coords);
|
|
void drawAutoLightedCuboid(aabb3f box, const f32 *txc = NULL,
|
|
TileSpec *tiles = NULL, int tile_count = 0);
|
|
|
|
// liquid-specific
|
|
bool top_is_same_liquid;
|
|
TileSpec tile_liquid;
|
|
TileSpec tile_liquid_top;
|
|
content_t c_flowing;
|
|
content_t c_source;
|
|
video::SColor color_liquid_top;
|
|
struct NeighborData {
|
|
f32 level;
|
|
content_t content;
|
|
bool is_same_liquid;
|
|
bool top_is_same_liquid;
|
|
};
|
|
NeighborData liquid_neighbors[3][3];
|
|
f32 corner_levels[2][2];
|
|
|
|
void prepareLiquidNodeDrawing();
|
|
void getLiquidNeighborhood();
|
|
void calculateCornerLevels();
|
|
f32 getCornerLevel(int i, int k);
|
|
void drawLiquidSides();
|
|
void drawLiquidTop();
|
|
|
|
// raillike-specific
|
|
// name of the group that enables connecting to raillike nodes of different kind
|
|
static const std::string raillike_groupname;
|
|
int raillike_group;
|
|
bool isSameRail(v3s16 dir);
|
|
|
|
// plantlike-specific
|
|
PlantlikeStyle draw_style;
|
|
v3f offset;
|
|
int rotate_degree;
|
|
bool random_offset_Y;
|
|
int face_num;
|
|
|
|
void drawPlantlikeQuad(float rotation, float quad_offset = 0,
|
|
bool offset_top_only = false);
|
|
|
|
// firelike-specific
|
|
void drawFirelikeQuad(float rotation, float opening_angle,
|
|
float offset_h, float offset_v = 0.0);
|
|
|
|
// drawtypes
|
|
void drawLiquidNode();
|
|
void drawGlasslikeNode();
|
|
void drawGlasslikeFramedNode();
|
|
void drawAllfacesNode();
|
|
void drawTorchlikeNode();
|
|
void drawSignlikeNode();
|
|
void drawPlantlikeNode();
|
|
void drawFirelikeNode();
|
|
void drawFencelikeNode();
|
|
void drawRaillikeNode();
|
|
void drawNodeboxNode();
|
|
void drawMeshNode();
|
|
|
|
// common
|
|
void errorUnknownDrawtype();
|
|
void drawNode();
|
|
|
|
public:
|
|
MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output);
|
|
void generate();
|
|
};
|
|
|
|
#endif
|