forked from Mirrorlandia_minetest/minetest
295 lines
6.4 KiB
C++
295 lines
6.4 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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(c) 2010 Perttu Ahola <celeron55@gmail.com>
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*/
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#ifndef MAPSECTOR_HEADER
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#define MAPSECTOR_HEADER
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#include <jmutex.h>
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#include "common_irrlicht.h"
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#include "mapblock.h"
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//#include "heightmap.h"
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#include "exceptions.h"
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/*
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This is an Y-wise stack of MapBlocks.
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*/
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#define MAPSECTOR_SERVER 0
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#define MAPSECTOR_CLIENT 1
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class MapSector: public NodeContainer
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{
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public:
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MapSector(NodeContainer *parent, v2s16 pos);
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virtual ~MapSector();
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virtual u16 nodeContainerId() const
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{
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return NODECONTAINER_ID_MAPSECTOR;
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}
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virtual u32 getId() const = 0;
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void deleteBlocks();
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v2s16 getPos()
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{
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return m_pos;
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}
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MapBlock * getBlockNoCreateNoEx(s16 y);
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MapBlock * getBlockNoCreate(s16 y);
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MapBlock * createBlankBlockNoInsert(s16 y);
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MapBlock * createBlankBlock(s16 y);
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//MapBlock * getBlock(s16 y, bool generate=true);
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void insertBlock(MapBlock *block);
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// This is used to remove a dummy from the sector while generating it.
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// Block is only removed from internal container, not deleted.
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void removeBlock(MapBlock *block);
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/*
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This might not be a thread-safe depending on the day.
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See the implementation.
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*/
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void getBlocks(core::list<MapBlock*> &dest);
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/*
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If all nodes in area can be accessed, returns true and
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adds all blocks in area to blocks.
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If all nodes in area cannot be accessed, returns false.
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The implementation of this is quite slow
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if blocks==NULL; it is not accessed at all.
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*/
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bool isValidArea(v3s16 p_min_nodes, v3s16 p_max_nodes,
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core::map<s16, MapBlock*> *blocks)
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{
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core::map<s16, MapBlock*> bs;
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v3s16 p_min = getNodeBlockPos(p_min_nodes);
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v3s16 p_max = getNodeBlockPos(p_max_nodes);
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if(p_min.X != 0 || p_min.Z != 0
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|| p_max.X != 0 || p_max.Z != 0)
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return false;
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v3s16 y;
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for(s16 y=p_min.Y; y<=p_max.Y; y++)
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{
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try{
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MapBlock *block = getBlockNoCreate(y);
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if(block->isDummy())
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return false;
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if(blocks!=NULL)
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bs[y] = block;
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}
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catch(InvalidPositionException &e)
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{
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return false;
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}
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}
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if(blocks!=NULL)
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{
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for(core::map<s16, MapBlock*>::Iterator i=bs.getIterator();
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i.atEnd()==false; i++)
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{
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MapBlock *block = i.getNode()->getValue();
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s16 y = i.getNode()->getKey();
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blocks->insert(y, block);
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}
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}
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return true;
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}
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void getBlocksInArea(v3s16 p_min_nodes, v3s16 p_max_nodes,
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core::map<v3s16, MapBlock*> &blocks)
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{
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v3s16 p_min = getNodeBlockPos(p_min_nodes);
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v3s16 p_max = getNodeBlockPos(p_max_nodes);
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v3s16 y;
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for(s16 y=p_min.Y; y<=p_max.Y; y++)
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{
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try{
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MapBlock *block = getBlockNoCreate(y);
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blocks.insert(block->getPos(), block);
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}
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catch(InvalidPositionException &e)
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{
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}
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}
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}
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// virtual from NodeContainer
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bool isValidPosition(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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if(blockpos.X != 0 || blockpos.Z != 0)
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return false;
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MapBlock *blockref;
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try{
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blockref = getBlockNoCreate(blockpos.Y);
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}
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catch(InvalidPositionException &e)
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{
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return false;
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}
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return true;
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}
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// virtual from NodeContainer
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MapNode getNode(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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if(blockpos.X != 0 || blockpos.Z != 0)
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throw InvalidPositionException
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("MapSector only allows Y");
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MapBlock * blockref = getBlockNoCreate(blockpos.Y);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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return blockref->getNode(relpos);
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}
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// virtual from NodeContainer
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void setNode(v3s16 p, MapNode & n)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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if(blockpos.X != 0 || blockpos.Z != 0)
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throw InvalidPositionException
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("MapSector only allows Y");
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MapBlock * blockref = getBlockNoCreate(blockpos.Y);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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blockref->setNode(relpos, n);
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}
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// DEPRECATED?
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virtual f32 getGroundHeight(v2s16 p, bool generate=false)
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{
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return GROUNDHEIGHT_NOTFOUND_SETVALUE;
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}
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virtual void setGroundHeight(v2s16 p, f32 y, bool generate=false)
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{
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}
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// When true, sector metadata is changed from the one on disk
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// (sector metadata = all but blocks)
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// Basically, this should be changed to true in every setter method
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bool differs_from_disk;
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// Counts seconds from last usage.
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// Sector can be deleted from memory after some time of inactivity.
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// NOTE: It has to be made very sure no other thread is accessing
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// the sector and it doesn't remain in any cache when
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// deleting it.
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float usage_timer;
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protected:
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// The pile of MapBlocks
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core::map<s16, MapBlock*> m_blocks;
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//JMutex m_blocks_mutex; // For public access functions
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NodeContainer *m_parent;
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// Position on parent (in MapBlock widths)
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v2s16 m_pos;
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// Be sure to set this to NULL when the cached block is deleted
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MapBlock *m_block_cache;
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s16 m_block_cache_y;
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// This is used for protecting m_blocks
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JMutex m_mutex;
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/*
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Private methods
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*/
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MapBlock *getBlockBuffered(s16 y);
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};
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class ServerMapSector : public MapSector
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{
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public:
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ServerMapSector(NodeContainer *parent, v2s16 pos);
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~ServerMapSector();
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u32 getId() const
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{
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return MAPSECTOR_SERVER;
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}
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// DEPRECATED?
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f32 getGroundHeight(v2s16 p, bool generate=false);
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void setGroundHeight(v2s16 p, f32 y, bool generate=false);
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/*
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These functions handle metadata.
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They do not handle blocks.
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*/
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void serialize(std::ostream &os, u8 version);
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static ServerMapSector* deSerialize(
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std::istream &is,
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NodeContainer *parent,
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v2s16 p2d,
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core::map<v2s16, MapSector*> & sectors
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);
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private:
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};
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#ifndef SERVER
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class ClientMapSector : public MapSector
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{
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public:
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ClientMapSector(NodeContainer *parent, v2s16 pos);
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~ClientMapSector();
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u32 getId() const
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{
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return MAPSECTOR_CLIENT;
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}
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void deSerialize(std::istream &is);
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/*s16 getCorner(u16 i)
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{
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return m_corners[i];
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}*/
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private:
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// The ground height of the corners is stored in here
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//s16 m_corners[4];
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};
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#endif
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#endif
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