forked from Mirrorlandia_minetest/minetest
1519 lines
36 KiB
C++
1519 lines
36 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_cao.h"
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#include "tile.h"
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#include "environment.h"
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#include "settings.h"
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#include <ICameraSceneNode.h>
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#include "serialization.h" // For decompressZlib
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#include "gamedef.h"
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core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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/*
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TestCAO
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*/
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// Prototype
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TestCAO proto_TestCAO(NULL);
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TestCAO::TestCAO(IGameDef *gamedef):
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ClientActiveObject(0, gamedef),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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ClientActiveObject::registerType(getType(), create);
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}
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TestCAO::~TestCAO()
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{
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}
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ClientActiveObject* TestCAO::create(IGameDef *gamedef)
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{
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return new TestCAO(gamedef);
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}
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void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
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{
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if(m_node != NULL)
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return;
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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updateNodePos();
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}
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void TestCAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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}
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void TestCAO::updateLight(u8 light_at_pos)
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{
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}
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v3s16 TestCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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}
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void TestCAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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m_node->setPosition(m_position);
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//m_node->setRotation(v3f(0, 45, 0));
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}
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void TestCAO::step(float dtime, ClientEnvironment *env)
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{
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if(m_node)
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{
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v3f rot = m_node->getRotation();
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//infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
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rot.Y += dtime * 180;
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m_node->setRotation(rot);
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}
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}
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void TestCAO::processMessage(const std::string &data)
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{
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infostream<<"TestCAO: Got data: "<<data<<std::endl;
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std::istringstream is(data, std::ios::binary);
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u16 cmd;
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is>>cmd;
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if(cmd == 0)
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{
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v3f newpos;
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is>>newpos.X;
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is>>newpos.Y;
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is>>newpos.Z;
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m_position = newpos;
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updateNodePos();
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}
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}
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/*
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ItemCAO
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*/
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#include "inventory.h"
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// Prototype
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ItemCAO proto_ItemCAO(NULL);
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ItemCAO::ItemCAO(IGameDef *gamedef):
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ClientActiveObject(0, gamedef),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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ClientActiveObject::registerType(getType(), create);
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}
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ItemCAO::~ItemCAO()
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{
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}
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ClientActiveObject* ItemCAO::create(IGameDef *gamedef)
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{
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return new ItemCAO(gamedef);
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}
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void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
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{
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if(m_node != NULL)
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return;
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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/*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
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video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
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video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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//buf->getMaterial().setTexture(0, NULL);
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// Initialize with the stick texture
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw("stick.png"));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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// Set it to use the materials of the meshbuffers directly.
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// This is needed for changing the texture in the future
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m_node->setReadOnlyMaterials(true);
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updateNodePos();
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/*
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Update image of node
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*/
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// Create an inventory item to see what is its image
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std::istringstream is(m_inventorystring, std::ios_base::binary);
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video::ITexture *texture = NULL;
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try{
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InventoryItem *item = NULL;
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item = InventoryItem::deSerialize(is, m_gamedef);
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infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
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<<m_inventorystring<<"\" -> item="<<item
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<<std::endl;
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if(item)
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{
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texture = item->getImage(tsrc);
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delete item;
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}
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}
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catch(SerializationError &e)
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{
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infostream<<"WARNING: "<<__FUNCTION_NAME
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<<": error deSerializing inventorystring \""
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<<m_inventorystring<<"\""<<std::endl;
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}
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// Set meshbuffer texture
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buf->getMaterial().setTexture(0, texture);
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}
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void ItemCAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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}
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void ItemCAO::updateLight(u8 light_at_pos)
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{
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if(m_node == NULL)
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return;
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u8 li = decode_light(light_at_pos);
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video::SColor color(255,li,li,li);
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setMeshVerticesColor(m_node->getMesh(), color);
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}
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v3s16 ItemCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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}
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void ItemCAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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m_node->setPosition(m_position);
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}
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void ItemCAO::step(float dtime, ClientEnvironment *env)
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{
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if(m_node)
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{
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/*v3f rot = m_node->getRotation();
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rot.Y += dtime * 120;
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m_node->setRotation(rot);*/
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LocalPlayer *player = env->getLocalPlayer();
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assert(player);
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v3f rot = m_node->getRotation();
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rot.Y = 180.0 - (player->getYaw());
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m_node->setRotation(rot);
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}
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}
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void ItemCAO::processMessage(const std::string &data)
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{
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infostream<<"ItemCAO: Got message"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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// command
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u8 cmd = readU8(is);
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if(cmd == 0)
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{
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// pos
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m_position = readV3F1000(is);
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updateNodePos();
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}
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}
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void ItemCAO::initialize(const std::string &data)
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{
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infostream<<"ItemCAO: Got init data"<<std::endl;
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{
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std::istringstream is(data, std::ios::binary);
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// version
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u8 version = readU8(is);
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// check version
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if(version != 0)
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return;
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// pos
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m_position = readV3F1000(is);
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// inventorystring
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m_inventorystring = deSerializeString(is);
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}
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updateNodePos();
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}
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/*
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RatCAO
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*/
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#include "inventory.h"
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// Prototype
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RatCAO proto_RatCAO(NULL);
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RatCAO::RatCAO(IGameDef *gamedef):
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ClientActiveObject(0, gamedef),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
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m_node(NULL),
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m_position(v3f(0,10*BS,0)),
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m_yaw(0)
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{
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ClientActiveObject::registerType(getType(), create);
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}
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RatCAO::~RatCAO()
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{
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}
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ClientActiveObject* RatCAO::create(IGameDef *gamedef)
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{
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return new RatCAO(gamedef);
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}
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void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
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{
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if(m_node != NULL)
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return;
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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//buf->getMaterial().setTexture(0, NULL);
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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// Set it to use the materials of the meshbuffers directly.
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// This is needed for changing the texture in the future
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m_node->setReadOnlyMaterials(true);
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updateNodePos();
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}
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void RatCAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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}
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void RatCAO::updateLight(u8 light_at_pos)
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{
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if(m_node == NULL)
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return;
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u8 li = decode_light(light_at_pos);
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video::SColor color(255,li,li,li);
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setMeshVerticesColor(m_node->getMesh(), color);
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}
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v3s16 RatCAO::getLightPosition()
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{
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return floatToInt(m_position+v3f(0,BS*0.5,0), BS);
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}
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void RatCAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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//m_node->setPosition(m_position);
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m_node->setPosition(pos_translator.vect_show);
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v3f rot = m_node->getRotation();
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rot.Y = 180.0 - m_yaw;
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m_node->setRotation(rot);
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}
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void RatCAO::step(float dtime, ClientEnvironment *env)
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{
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pos_translator.translate(dtime);
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updateNodePos();
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}
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void RatCAO::processMessage(const std::string &data)
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{
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//infostream<<"RatCAO: Got message"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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// command
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u8 cmd = readU8(is);
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if(cmd == 0)
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{
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// pos
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m_position = readV3F1000(is);
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pos_translator.update(m_position);
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// yaw
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m_yaw = readF1000(is);
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updateNodePos();
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}
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}
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void RatCAO::initialize(const std::string &data)
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{
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//infostream<<"RatCAO: Got init data"<<std::endl;
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{
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std::istringstream is(data, std::ios::binary);
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// version
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u8 version = readU8(is);
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// check version
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if(version != 0)
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return;
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// pos
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m_position = readV3F1000(is);
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pos_translator.init(m_position);
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}
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updateNodePos();
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}
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/*
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Oerkki1CAO
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*/
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#include "inventory.h"
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// Prototype
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Oerkki1CAO proto_Oerkki1CAO(NULL);
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Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef):
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ClientActiveObject(0, gamedef),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
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m_node(NULL),
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m_position(v3f(0,10*BS,0)),
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m_yaw(0),
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m_damage_visual_timer(0),
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m_damage_texture_enabled(false)
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{
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ClientActiveObject::registerType(getType(), create);
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}
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Oerkki1CAO::~Oerkki1CAO()
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{
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}
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ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef)
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{
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return new Oerkki1CAO(gamedef);
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}
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void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
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{
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if(m_node != NULL)
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return;
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2-BS,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2+BS,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2+BS,BS*2,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2-BS,BS*2,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
//buf->getMaterial().setTexture(0, NULL);
|
|
buf->getMaterial().setTexture(0, tsrc->getTextureRaw("oerkki1.png"));
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
|
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
// Add to mesh
|
|
mesh->addMeshBuffer(buf);
|
|
buf->drop();
|
|
m_node = smgr->addMeshSceneNode(mesh, NULL);
|
|
mesh->drop();
|
|
// Set it to use the materials of the meshbuffers directly.
|
|
// This is needed for changing the texture in the future
|
|
m_node->setReadOnlyMaterials(true);
|
|
updateNodePos();
|
|
}
|
|
|
|
void Oerkki1CAO::removeFromScene()
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
m_node->remove();
|
|
m_node = NULL;
|
|
}
|
|
|
|
void Oerkki1CAO::updateLight(u8 light_at_pos)
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
if(light_at_pos <= 2)
|
|
{
|
|
m_node->setVisible(false);
|
|
return;
|
|
}
|
|
|
|
m_node->setVisible(true);
|
|
|
|
u8 li = decode_light(light_at_pos);
|
|
video::SColor color(255,li,li,li);
|
|
setMeshVerticesColor(m_node->getMesh(), color);
|
|
}
|
|
|
|
v3s16 Oerkki1CAO::getLightPosition()
|
|
{
|
|
return floatToInt(m_position+v3f(0,BS*1.5,0), BS);
|
|
}
|
|
|
|
void Oerkki1CAO::updateNodePos()
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
//m_node->setPosition(m_position);
|
|
m_node->setPosition(pos_translator.vect_show);
|
|
|
|
v3f rot = m_node->getRotation();
|
|
rot.Y = 180.0 - m_yaw + 90.0;
|
|
m_node->setRotation(rot);
|
|
}
|
|
|
|
void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
|
|
{
|
|
ITextureSource *tsrc = m_gamedef->tsrc();
|
|
|
|
pos_translator.translate(dtime);
|
|
updateNodePos();
|
|
|
|
LocalPlayer *player = env->getLocalPlayer();
|
|
assert(player);
|
|
|
|
v3f playerpos = player->getPosition();
|
|
v2f playerpos_2d(playerpos.X,playerpos.Z);
|
|
v2f objectpos_2d(m_position.X,m_position.Z);
|
|
|
|
if(fabs(m_position.Y - playerpos.Y) < 1.5*BS &&
|
|
objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS)
|
|
{
|
|
if(m_attack_interval.step(dtime, 0.5))
|
|
{
|
|
env->damageLocalPlayer(2);
|
|
}
|
|
}
|
|
|
|
if(m_damage_visual_timer > 0)
|
|
{
|
|
if(!m_damage_texture_enabled)
|
|
{
|
|
// Enable damage texture
|
|
if(m_node)
|
|
{
|
|
/*video::IVideoDriver* driver =
|
|
m_node->getSceneManager()->getVideoDriver();*/
|
|
|
|
scene::IMesh *mesh = m_node->getMesh();
|
|
if(mesh == NULL)
|
|
return;
|
|
|
|
u16 mc = mesh->getMeshBufferCount();
|
|
for(u16 j=0; j<mc; j++)
|
|
{
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
|
buf->getMaterial().setTexture(0,
|
|
tsrc->getTextureRaw("oerkki1_damaged.png"));
|
|
}
|
|
}
|
|
m_damage_texture_enabled = true;
|
|
}
|
|
m_damage_visual_timer -= dtime;
|
|
}
|
|
else
|
|
{
|
|
if(m_damage_texture_enabled)
|
|
{
|
|
// Disable damage texture
|
|
if(m_node)
|
|
{
|
|
/*video::IVideoDriver* driver =
|
|
m_node->getSceneManager()->getVideoDriver();*/
|
|
|
|
scene::IMesh *mesh = m_node->getMesh();
|
|
if(mesh == NULL)
|
|
return;
|
|
|
|
u16 mc = mesh->getMeshBufferCount();
|
|
for(u16 j=0; j<mc; j++)
|
|
{
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
|
buf->getMaterial().setTexture(0,
|
|
tsrc->getTextureRaw("oerkki1.png"));
|
|
}
|
|
}
|
|
m_damage_texture_enabled = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Oerkki1CAO::processMessage(const std::string &data)
|
|
{
|
|
//infostream<<"Oerkki1CAO: Got message"<<std::endl;
|
|
std::istringstream is(data, std::ios::binary);
|
|
// command
|
|
u8 cmd = readU8(is);
|
|
if(cmd == 0)
|
|
{
|
|
// pos
|
|
m_position = readV3F1000(is);
|
|
pos_translator.update(m_position);
|
|
// yaw
|
|
m_yaw = readF1000(is);
|
|
updateNodePos();
|
|
}
|
|
else if(cmd == 1)
|
|
{
|
|
//u16 damage = readU8(is);
|
|
m_damage_visual_timer = 1.0;
|
|
}
|
|
}
|
|
|
|
void Oerkki1CAO::initialize(const std::string &data)
|
|
{
|
|
//infostream<<"Oerkki1CAO: Got init data"<<std::endl;
|
|
|
|
{
|
|
std::istringstream is(data, std::ios::binary);
|
|
// version
|
|
u8 version = readU8(is);
|
|
// check version
|
|
if(version != 0)
|
|
return;
|
|
// pos
|
|
m_position = readV3F1000(is);
|
|
pos_translator.init(m_position);
|
|
}
|
|
|
|
updateNodePos();
|
|
}
|
|
|
|
bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir)
|
|
{
|
|
m_damage_visual_timer = 1.0;
|
|
|
|
m_position += dir * BS;
|
|
pos_translator.sharpen();
|
|
pos_translator.update(m_position);
|
|
updateNodePos();
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
FireflyCAO
|
|
*/
|
|
|
|
// Prototype
|
|
FireflyCAO proto_FireflyCAO(NULL);
|
|
|
|
FireflyCAO::FireflyCAO(IGameDef *gamedef):
|
|
ClientActiveObject(0, gamedef),
|
|
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
|
|
m_node(NULL),
|
|
m_position(v3f(0,10*BS,0)),
|
|
m_yaw(0)
|
|
{
|
|
ClientActiveObject::registerType(getType(), create);
|
|
}
|
|
|
|
FireflyCAO::~FireflyCAO()
|
|
{
|
|
}
|
|
|
|
ClientActiveObject* FireflyCAO::create(IGameDef *gamedef)
|
|
{
|
|
return new FireflyCAO(gamedef);
|
|
}
|
|
|
|
void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
|
{
|
|
if(m_node != NULL)
|
|
return;
|
|
|
|
//video::IVideoDriver* driver = smgr->getVideoDriver();
|
|
|
|
scene::SMesh *mesh = new scene::SMesh();
|
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
|
video::SColor c(255,255,255,255);
|
|
video::S3DVertex vertices[4] =
|
|
{
|
|
video::S3DVertex(0,0,0, 0,0,0, c, 0,1),
|
|
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
|
|
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
|
|
video::S3DVertex(0,BS/2,0, 0,0,0, c, 0,0),
|
|
};
|
|
u16 indices[] = {0,1,2,2,3,0};
|
|
buf->append(vertices, 4, indices, 6);
|
|
// Set material
|
|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
//buf->getMaterial().setTexture(0, NULL);
|
|
buf->getMaterial().setTexture(0, tsrc->getTextureRaw("firefly.png"));
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
|
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
// Add to mesh
|
|
mesh->addMeshBuffer(buf);
|
|
buf->drop();
|
|
m_node = smgr->addMeshSceneNode(mesh, NULL);
|
|
mesh->drop();
|
|
// Set it to use the materials of the meshbuffers directly.
|
|
// This is needed for changing the texture in the future
|
|
m_node->setReadOnlyMaterials(true);
|
|
updateNodePos();
|
|
}
|
|
|
|
void FireflyCAO::removeFromScene()
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
m_node->remove();
|
|
m_node = NULL;
|
|
}
|
|
|
|
void FireflyCAO::updateLight(u8 light_at_pos)
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
u8 li = 255;
|
|
video::SColor color(255,li,li,li);
|
|
setMeshVerticesColor(m_node->getMesh(), color);
|
|
}
|
|
|
|
v3s16 FireflyCAO::getLightPosition()
|
|
{
|
|
return floatToInt(m_position+v3f(0,BS*0.5,0), BS);
|
|
}
|
|
|
|
void FireflyCAO::updateNodePos()
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
//m_node->setPosition(m_position);
|
|
m_node->setPosition(pos_translator.vect_show);
|
|
|
|
v3f rot = m_node->getRotation();
|
|
rot.Y = 180.0 - m_yaw;
|
|
m_node->setRotation(rot);
|
|
}
|
|
|
|
void FireflyCAO::step(float dtime, ClientEnvironment *env)
|
|
{
|
|
pos_translator.translate(dtime);
|
|
updateNodePos();
|
|
}
|
|
|
|
void FireflyCAO::processMessage(const std::string &data)
|
|
{
|
|
//infostream<<"FireflyCAO: Got message"<<std::endl;
|
|
std::istringstream is(data, std::ios::binary);
|
|
// command
|
|
u8 cmd = readU8(is);
|
|
if(cmd == 0)
|
|
{
|
|
// pos
|
|
m_position = readV3F1000(is);
|
|
pos_translator.update(m_position);
|
|
// yaw
|
|
m_yaw = readF1000(is);
|
|
updateNodePos();
|
|
}
|
|
}
|
|
|
|
void FireflyCAO::initialize(const std::string &data)
|
|
{
|
|
//infostream<<"FireflyCAO: Got init data"<<std::endl;
|
|
|
|
{
|
|
std::istringstream is(data, std::ios::binary);
|
|
// version
|
|
u8 version = readU8(is);
|
|
// check version
|
|
if(version != 0)
|
|
return;
|
|
// pos
|
|
m_position = readV3F1000(is);
|
|
pos_translator.init(m_position);
|
|
}
|
|
|
|
updateNodePos();
|
|
}
|
|
|
|
/*
|
|
MobV2CAO
|
|
*/
|
|
|
|
// Prototype
|
|
MobV2CAO proto_MobV2CAO(NULL);
|
|
|
|
MobV2CAO::MobV2CAO(IGameDef *gamedef):
|
|
ClientActiveObject(0, gamedef),
|
|
m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS),
|
|
m_node(NULL),
|
|
m_position(v3f(0,10*BS,0)),
|
|
m_yaw(0),
|
|
m_walking(false),
|
|
m_walking_unset_timer(0),
|
|
m_walk_timer(0),
|
|
m_walk_frame(0),
|
|
m_damage_visual_timer(0),
|
|
m_last_light(0),
|
|
m_shooting(0),
|
|
m_shooting_unset_timer(0),
|
|
m_sprite_size(BS,BS),
|
|
m_sprite_y(0),
|
|
m_bright_shooting(false),
|
|
m_lock_full_brightness(false),
|
|
m_player_hit_timer(0)
|
|
{
|
|
ClientActiveObject::registerType(getType(), create);
|
|
|
|
m_properties = new Settings;
|
|
}
|
|
|
|
MobV2CAO::~MobV2CAO()
|
|
{
|
|
delete m_properties;
|
|
}
|
|
|
|
ClientActiveObject* MobV2CAO::create(IGameDef *gamedef)
|
|
{
|
|
return new MobV2CAO(gamedef);
|
|
}
|
|
|
|
void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
|
{
|
|
if(m_node != NULL)
|
|
return;
|
|
|
|
/*infostream<<"MobV2CAO::addToScene using texture_name="<<
|
|
m_texture_name<<std::endl;*/
|
|
std::string texture_string = "[makealpha2:128,0,0;128,128,0:";
|
|
texture_string += m_texture_name;
|
|
|
|
scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode(
|
|
smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
|
|
bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string));
|
|
bill->setMaterialFlag(video::EMF_LIGHTING, false);
|
|
bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
|
bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
|
bill->setMaterialFlag(video::EMF_FOG_ENABLE, true);
|
|
bill->setColor(video::SColor(255,0,0,0));
|
|
bill->setVisible(false); /* Set visible when brightness is known */
|
|
bill->setSize(m_sprite_size);
|
|
if(m_sprite_type == "humanoid_1"){
|
|
const float txp = 1./192;
|
|
const float txs = txp*32;
|
|
const float typ = 1./240;
|
|
const float tys = typ*48;
|
|
bill->setTCoords(0, v2f(txs*1, tys*1));
|
|
bill->setTCoords(1, v2f(txs*1, tys*0));
|
|
bill->setTCoords(2, v2f(txs*0, tys*0));
|
|
bill->setTCoords(3, v2f(txs*0, tys*1));
|
|
} else if(m_sprite_type == "simple"){
|
|
const float txs = 1.0;
|
|
const float tys = 1.0 / m_simple_anim_frames;
|
|
bill->setTCoords(0, v2f(txs*1, tys*1));
|
|
bill->setTCoords(1, v2f(txs*1, tys*0));
|
|
bill->setTCoords(2, v2f(txs*0, tys*0));
|
|
bill->setTCoords(3, v2f(txs*0, tys*1));
|
|
} else {
|
|
infostream<<"MobV2CAO: Unknown sprite type \""<<m_sprite_type<<"\""
|
|
<<std::endl;
|
|
}
|
|
|
|
m_node = bill;
|
|
|
|
updateNodePos();
|
|
}
|
|
|
|
void MobV2CAO::removeFromScene()
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
m_node->drop();
|
|
m_node->remove();
|
|
m_node = NULL;
|
|
}
|
|
|
|
void MobV2CAO::updateLight(u8 light_at_pos)
|
|
{
|
|
if(m_lock_full_brightness)
|
|
light_at_pos = 15;
|
|
|
|
m_last_light = light_at_pos;
|
|
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
if(m_damage_visual_timer > 0)
|
|
return;
|
|
|
|
if(m_shooting && m_bright_shooting)
|
|
return;
|
|
|
|
/*if(light_at_pos <= 2){
|
|
m_node->setVisible(false);
|
|
return;
|
|
}*/
|
|
|
|
m_node->setVisible(true);
|
|
|
|
u8 li = decode_light(light_at_pos);
|
|
video::SColor color(255,li,li,li);
|
|
m_node->setColor(color);
|
|
}
|
|
|
|
v3s16 MobV2CAO::getLightPosition()
|
|
{
|
|
return floatToInt(m_position+v3f(0,0,0), BS);
|
|
}
|
|
|
|
void MobV2CAO::updateNodePos()
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0));
|
|
}
|
|
|
|
void MobV2CAO::step(float dtime, ClientEnvironment *env)
|
|
{
|
|
scene::MyBillboardSceneNode *bill = m_node;
|
|
if(!bill)
|
|
return;
|
|
|
|
pos_translator.translate(dtime);
|
|
|
|
if(m_sprite_type == "humanoid_1"){
|
|
scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera();
|
|
if(!camera)
|
|
return;
|
|
v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
|
|
cam_to_mob.normalize();
|
|
int col = 0;
|
|
if(cam_to_mob.Y > 0.75)
|
|
col = 5;
|
|
else if(cam_to_mob.Y < -0.75)
|
|
col = 4;
|
|
else{
|
|
float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.;
|
|
float dir = mob_dir - m_yaw;
|
|
dir = wrapDegrees_180(dir);
|
|
//infostream<<"id="<<m_id<<" dir="<<dir<<std::endl;
|
|
if(fabs(wrapDegrees_180(dir - 0)) <= 45.1)
|
|
col = 2;
|
|
else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1)
|
|
col = 3;
|
|
else if(fabs(wrapDegrees_180(dir - 180)) <= 45.1)
|
|
col = 0;
|
|
else if(fabs(wrapDegrees_180(dir + 90)) <= 45.1)
|
|
col = 1;
|
|
else
|
|
col = 4;
|
|
}
|
|
|
|
int row = 0;
|
|
if(m_shooting){
|
|
row = 3;
|
|
} else if(m_walking){
|
|
m_walk_timer += dtime;
|
|
if(m_walk_timer >= 0.5){
|
|
m_walk_frame = (m_walk_frame + 1) % 2;
|
|
m_walk_timer = 0;
|
|
}
|
|
if(m_walk_frame == 0)
|
|
row = 1;
|
|
else
|
|
row = 2;
|
|
}
|
|
|
|
const float txp = 1./192;
|
|
const float txs = txp*32;
|
|
const float typ = 1./240;
|
|
const float tys = typ*48;
|
|
bill->setTCoords(0, v2f(txs*(1+col), tys*(1+row)));
|
|
bill->setTCoords(1, v2f(txs*(1+col), tys*(0+row)));
|
|
bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row)));
|
|
bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row)));
|
|
} else if(m_sprite_type == "simple"){
|
|
m_walk_timer += dtime;
|
|
if(m_walk_timer >= m_simple_anim_frametime){
|
|
m_walk_frame = (m_walk_frame + 1) % m_simple_anim_frames;
|
|
m_walk_timer = 0;
|
|
}
|
|
int col = 0;
|
|
int row = m_walk_frame;
|
|
const float txs = 1.0;
|
|
const float tys = 1.0 / m_simple_anim_frames;
|
|
bill->setTCoords(0, v2f(txs*(1+col), tys*(1+row)));
|
|
bill->setTCoords(1, v2f(txs*(1+col), tys*(0+row)));
|
|
bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row)));
|
|
bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row)));
|
|
} else {
|
|
infostream<<"MobV2CAO::step(): Unknown sprite type \""
|
|
<<m_sprite_type<<"\""<<std::endl;
|
|
}
|
|
|
|
updateNodePos();
|
|
|
|
/* Damage local player */
|
|
if(m_player_hit_damage && m_player_hit_timer <= 0.0){
|
|
LocalPlayer *player = env->getLocalPlayer();
|
|
assert(player);
|
|
|
|
v3f playerpos = player->getPosition();
|
|
v2f playerpos_2d(playerpos.X,playerpos.Z);
|
|
v2f objectpos_2d(m_position.X,m_position.Z);
|
|
|
|
if(fabs(m_position.Y - playerpos.Y) < m_player_hit_distance*BS &&
|
|
objectpos_2d.getDistanceFrom(playerpos_2d) < m_player_hit_distance*BS)
|
|
{
|
|
env->damageLocalPlayer(m_player_hit_damage);
|
|
m_player_hit_timer = m_player_hit_interval;
|
|
}
|
|
}
|
|
|
|
/* Run timers */
|
|
|
|
m_player_hit_timer -= dtime;
|
|
|
|
if(m_damage_visual_timer >= 0){
|
|
m_damage_visual_timer -= dtime;
|
|
if(m_damage_visual_timer <= 0){
|
|
infostream<<"id="<<m_id<<" damage visual ended"<<std::endl;
|
|
}
|
|
}
|
|
|
|
m_walking_unset_timer += dtime;
|
|
if(m_walking_unset_timer >= 1.0){
|
|
m_walking = false;
|
|
}
|
|
|
|
m_shooting_unset_timer -= dtime;
|
|
if(m_shooting_unset_timer <= 0.0){
|
|
if(m_bright_shooting){
|
|
u8 li = decode_light(m_last_light);
|
|
video::SColor color(255,li,li,li);
|
|
bill->setColor(color);
|
|
m_bright_shooting = false;
|
|
}
|
|
m_shooting = false;
|
|
}
|
|
|
|
}
|
|
|
|
void MobV2CAO::processMessage(const std::string &data)
|
|
{
|
|
//infostream<<"MobV2CAO: Got message"<<std::endl;
|
|
std::istringstream is(data, std::ios::binary);
|
|
// command
|
|
u8 cmd = readU8(is);
|
|
|
|
// Move
|
|
if(cmd == 0)
|
|
{
|
|
// pos
|
|
m_position = readV3F1000(is);
|
|
pos_translator.update(m_position);
|
|
// yaw
|
|
m_yaw = readF1000(is);
|
|
|
|
m_walking = true;
|
|
m_walking_unset_timer = 0;
|
|
|
|
updateNodePos();
|
|
}
|
|
// Damage
|
|
else if(cmd == 1)
|
|
{
|
|
//u16 damage = readU16(is);
|
|
|
|
/*u8 li = decode_light(m_last_light);
|
|
if(li >= 100)
|
|
li = 30;
|
|
else
|
|
li = 255;*/
|
|
|
|
/*video::SColor color(255,255,0,0);
|
|
m_node->setColor(color);
|
|
|
|
m_damage_visual_timer = 0.2;*/
|
|
}
|
|
// Trigger shooting
|
|
else if(cmd == 2)
|
|
{
|
|
// length
|
|
m_shooting_unset_timer = readF1000(is);
|
|
// bright?
|
|
m_bright_shooting = readU8(is);
|
|
if(m_bright_shooting){
|
|
u8 li = 255;
|
|
video::SColor color(255,li,li,li);
|
|
m_node->setColor(color);
|
|
}
|
|
|
|
m_shooting = true;
|
|
}
|
|
}
|
|
|
|
void MobV2CAO::initialize(const std::string &data)
|
|
{
|
|
//infostream<<"MobV2CAO: Got init data"<<std::endl;
|
|
|
|
{
|
|
std::istringstream is(data, std::ios::binary);
|
|
// version
|
|
u8 version = readU8(is);
|
|
// check version
|
|
if(version != 0){
|
|
infostream<<__FUNCTION_NAME<<": Invalid version"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
std::ostringstream tmp_os(std::ios::binary);
|
|
decompressZlib(is, tmp_os);
|
|
std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
|
|
m_properties->parseConfigLines(tmp_is, "MobArgsEnd");
|
|
|
|
infostream<<"MobV2CAO::initialize(): got properties:"<<std::endl;
|
|
m_properties->writeLines(infostream);
|
|
|
|
m_properties->setDefault("looks", "dummy_default");
|
|
m_properties->setDefault("yaw", "0");
|
|
m_properties->setDefault("pos", "(0,0,0)");
|
|
m_properties->setDefault("player_hit_damage", "0");
|
|
m_properties->setDefault("player_hit_distance", "1.5");
|
|
m_properties->setDefault("player_hit_interval", "1.5");
|
|
|
|
setLooks(m_properties->get("looks"));
|
|
m_yaw = m_properties->getFloat("yaw");
|
|
m_position = m_properties->getV3F("pos");
|
|
m_player_hit_damage = m_properties->getS32("player_hit_damage");
|
|
m_player_hit_distance = m_properties->getFloat("player_hit_distance");
|
|
m_player_hit_interval = m_properties->getFloat("player_hit_interval");
|
|
|
|
pos_translator.init(m_position);
|
|
}
|
|
|
|
updateNodePos();
|
|
}
|
|
|
|
bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir)
|
|
{
|
|
video::SColor color(255,255,0,0);
|
|
m_node->setColor(color);
|
|
|
|
m_damage_visual_timer = 0.05;
|
|
|
|
m_position += dir * BS;
|
|
pos_translator.sharpen();
|
|
pos_translator.update(m_position);
|
|
updateNodePos();
|
|
|
|
return false;
|
|
}
|
|
|
|
void MobV2CAO::setLooks(const std::string &looks)
|
|
{
|
|
v2f selection_size = v2f(0.4, 0.4) * BS;
|
|
float selection_y = 0 * BS;
|
|
|
|
if(looks == "dungeon_master"){
|
|
m_texture_name = "dungeon_master.png";
|
|
m_sprite_type = "humanoid_1";
|
|
m_sprite_size = v2f(2, 3) * BS;
|
|
m_sprite_y = 0.85 * BS;
|
|
selection_size = v2f(0.4, 2.6) * BS;
|
|
selection_y = -0.4 * BS;
|
|
}
|
|
else if(looks == "fireball"){
|
|
m_texture_name = "fireball.png";
|
|
m_sprite_type = "simple";
|
|
m_sprite_size = v2f(1, 1) * BS;
|
|
m_simple_anim_frames = 3;
|
|
m_simple_anim_frametime = 0.1;
|
|
m_lock_full_brightness = true;
|
|
}
|
|
else{
|
|
m_texture_name = "stone.png";
|
|
m_sprite_type = "simple";
|
|
m_sprite_size = v2f(1, 1) * BS;
|
|
m_simple_anim_frames = 3;
|
|
m_simple_anim_frametime = 0.333;
|
|
selection_size = v2f(0.4, 0.4) * BS;
|
|
selection_y = 0 * BS;
|
|
}
|
|
|
|
m_selection_box = core::aabbox3d<f32>(
|
|
-selection_size.X, selection_y, -selection_size.X,
|
|
selection_size.X, selection_y+selection_size.Y,
|
|
selection_size.X);
|
|
}
|
|
|
|
/*
|
|
LuaEntityCAO
|
|
*/
|
|
|
|
#include "luaentity_common.h"
|
|
|
|
// Prototype
|
|
LuaEntityCAO proto_LuaEntityCAO(NULL);
|
|
|
|
LuaEntityCAO::LuaEntityCAO(IGameDef *gamedef):
|
|
ClientActiveObject(0, gamedef),
|
|
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
|
|
m_meshnode(NULL),
|
|
m_spritenode(NULL),
|
|
m_position(v3f(0,10*BS,0)),
|
|
m_yaw(0),
|
|
m_prop(new LuaEntityProperties)
|
|
{
|
|
ClientActiveObject::registerType(getType(), create);
|
|
}
|
|
|
|
LuaEntityCAO::~LuaEntityCAO()
|
|
{
|
|
delete m_prop;
|
|
}
|
|
|
|
ClientActiveObject* LuaEntityCAO::create(IGameDef *gamedef)
|
|
{
|
|
return new LuaEntityCAO(gamedef);
|
|
}
|
|
|
|
void LuaEntityCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
|
{
|
|
if(m_meshnode != NULL || m_spritenode != NULL)
|
|
return;
|
|
|
|
//video::IVideoDriver* driver = smgr->getVideoDriver();
|
|
|
|
if(m_prop->visual == "single_sprite"){
|
|
infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
|
|
m_spritenode = new scene::MyBillboardSceneNode(
|
|
smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
|
|
std::string texturestring = "unknown_block.png";
|
|
if(m_prop->textures.size() >= 1)
|
|
texturestring = m_prop->textures[0];
|
|
m_spritenode->setMaterialTexture(0,
|
|
tsrc->getTextureRaw(texturestring));
|
|
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
|
|
m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
|
m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
|
m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
|
|
m_spritenode->setColor(video::SColor(255,0,0,0));
|
|
m_spritenode->setVisible(false); /* Set visible when brightness is known */
|
|
m_spritenode->setSize(v2f(1,1)*1.0*BS);
|
|
{
|
|
const float txs = 1.0 / 1;
|
|
const float tys = 1.0 / 1;
|
|
m_spritenode->setTCoords(0, v2f(txs*1, tys*1));
|
|
m_spritenode->setTCoords(1, v2f(txs*1, tys*0));
|
|
m_spritenode->setTCoords(2, v2f(txs*0, tys*0));
|
|
m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
|
|
}
|
|
} else if(m_prop->visual == "cube"){
|
|
infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
|
|
video::SColor c(255,255,255,255);
|
|
video::S3DVertex vertices[24] =
|
|
{
|
|
// Up
|
|
video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
|
|
video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
|
|
video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
|
|
video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
|
|
// Down
|
|
video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
|
|
video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
|
|
video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
|
|
video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
|
|
// Right
|
|
video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
|
|
video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
|
|
video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
|
|
video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
|
|
// Left
|
|
video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
|
|
video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
|
|
video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
|
|
video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
|
|
// Back
|
|
video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
|
|
video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
|
|
video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
|
|
video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
|
|
// Front
|
|
video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
|
|
video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
|
|
video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
|
|
video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
|
|
};
|
|
|
|
for(u32 i=0; i<24; ++i){
|
|
vertices[i].Pos *= BS;
|
|
}
|
|
|
|
u16 indices[6] = {0,1,2,2,3,0};
|
|
|
|
scene::SMesh* mesh = new scene::SMesh();
|
|
for (u32 i=0; i<6; ++i)
|
|
{
|
|
scene::IMeshBuffer* buf = new scene::SMeshBuffer();
|
|
buf->append(vertices + 4 * i, 4, indices, 6);
|
|
buf->recalculateBoundingBox();
|
|
mesh->addMeshBuffer(buf);
|
|
buf->drop();
|
|
}
|
|
mesh->recalculateBoundingBox();
|
|
|
|
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
|
|
|
|
m_meshnode->setMesh(mesh);
|
|
m_meshnode->setScale(v3f(1));
|
|
for (u32 i = 0; i < 6; ++i)
|
|
{
|
|
std::string texturestring = "unknown_block.png";
|
|
if(m_prop->textures.size() > i)
|
|
texturestring = m_prop->textures[i];
|
|
AtlasPointer ap = tsrc->getTexture(texturestring);
|
|
|
|
// Get the tile texture and atlas transformation
|
|
video::ITexture* atlas = ap.atlas;
|
|
v2f pos = ap.pos;
|
|
v2f size = ap.size;
|
|
|
|
// Set material flags and texture
|
|
video::SMaterial& material = m_meshnode->getMaterial(i);
|
|
material.setFlag(video::EMF_LIGHTING, false);
|
|
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
material.setTexture(0, atlas);
|
|
material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
|
|
material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
|
|
}
|
|
// Will be shown when we know the brightness
|
|
m_meshnode->setVisible(false);
|
|
} else {
|
|
infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
|
|
<<"\" not supported"<<std::endl;
|
|
}
|
|
updateNodePos();
|
|
}
|
|
|
|
void LuaEntityCAO::removeFromScene()
|
|
{
|
|
if(m_meshnode){
|
|
m_meshnode->remove();
|
|
m_meshnode = NULL;
|
|
}
|
|
if(m_spritenode){
|
|
m_spritenode->remove();
|
|
m_spritenode = NULL;
|
|
}
|
|
}
|
|
|
|
void LuaEntityCAO::updateLight(u8 light_at_pos)
|
|
{
|
|
u8 li = decode_light(light_at_pos);
|
|
video::SColor color(255,li,li,li);
|
|
if(m_meshnode){
|
|
setMeshVerticesColor(m_meshnode->getMesh(), color);
|
|
m_meshnode->setVisible(true);
|
|
}
|
|
if(m_spritenode){
|
|
m_spritenode->setColor(color);
|
|
m_spritenode->setVisible(true);
|
|
}
|
|
}
|
|
|
|
v3s16 LuaEntityCAO::getLightPosition()
|
|
{
|
|
return floatToInt(m_position, BS);
|
|
}
|
|
|
|
void LuaEntityCAO::updateNodePos()
|
|
{
|
|
if(m_meshnode){
|
|
m_meshnode->setPosition(pos_translator.vect_show);
|
|
}
|
|
if(m_spritenode){
|
|
m_spritenode->setPosition(pos_translator.vect_show);
|
|
}
|
|
}
|
|
|
|
void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
|
|
{
|
|
pos_translator.translate(dtime);
|
|
updateNodePos();
|
|
}
|
|
|
|
void LuaEntityCAO::processMessage(const std::string &data)
|
|
{
|
|
infostream<<"LuaEntityCAO: Got message"<<std::endl;
|
|
std::istringstream is(data, std::ios::binary);
|
|
// command
|
|
u8 cmd = readU8(is);
|
|
if(cmd == 0)
|
|
{
|
|
// do_interpolate
|
|
bool do_interpolate = readU8(is);
|
|
// pos
|
|
m_position = readV3F1000(is);
|
|
// yaw
|
|
m_yaw = readF1000(is);
|
|
// is_end_position (for interpolation)
|
|
bool is_end_position = readU8(is);
|
|
// update_interval
|
|
float update_interval = readF1000(is);
|
|
|
|
if(do_interpolate)
|
|
pos_translator.update(m_position, is_end_position, update_interval);
|
|
else
|
|
pos_translator.init(m_position);
|
|
updateNodePos();
|
|
}
|
|
}
|
|
|
|
void LuaEntityCAO::initialize(const std::string &data)
|
|
{
|
|
infostream<<"LuaEntityCAO: Got init data"<<std::endl;
|
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
// version
|
|
u8 version = readU8(is);
|
|
// check version
|
|
if(version != 0)
|
|
return;
|
|
// pos
|
|
m_position = readV3F1000(is);
|
|
// yaw
|
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m_yaw = readF1000(is);
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// properties
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std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
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m_prop->deSerialize(prop_is);
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infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
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m_selection_box = m_prop->collisionbox;
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m_selection_box.MinEdge *= BS;
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m_selection_box.MaxEdge *= BS;
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pos_translator.init(m_position);
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updateNodePos();
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}
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