forked from Mirrorlandia_minetest/minetest
120 lines
4.0 KiB
Lua
120 lines
4.0 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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mt_color_grey = "#AAAAAA"
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mt_color_blue = "#0000DD"
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mt_color_green = "#00DD00"
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mt_color_dark_green = "#003300"
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--for all other colors ask sfan5 to complete his work!
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local menupath = core.get_mainmenu_path()
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local basepath = core.get_builtin_path()
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defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
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dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
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dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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dofile(menupath .. DIR_DELIM .. "store.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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--------------------------------------------------------------------------------
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local function main_event_handler(tabview,event)
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if event == "MenuQuit" then
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core.close()
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end
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return true
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end
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--------------------------------------------------------------------------------
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local function init_globals()
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--init gamedata
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gamedata.worldindex = 0
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menudata.worldlist = filterlist.create(
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core.get_worlds,
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compare_worlds,
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function(element,uid)
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if element.name == uid then
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return true
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end
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return false
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end, --unique id compare fct
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function(element,gameid)
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if element.gameid == gameid then
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return true
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end
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return false
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end --filter fct
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)
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menudata.worldlist:add_sort_mechanism("alphabetic",sort_worlds_alphabetic)
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menudata.worldlist:set_sortmode("alphabetic")
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if not core.setting_get("menu_last_game") then
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local default_game = core.setting_get("default_game") or "minetest"
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core.setting_set("menu_last_game", default_game )
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end
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mm_texture.init()
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--create main tabview
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local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=0,y=0})
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tv_main:set_autosave_tab(true)
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tv_main:add(tab_singleplayer)
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tv_main:add(tab_multiplayer)
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tv_main:add(tab_server)
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tv_main:add(tab_settings)
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tv_main:add(tab_texturepacks)
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tv_main:add(tab_mods)
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tv_main:add(tab_credits)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_tab(core.setting_get("maintab_LAST"))
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ui.set_default("maintab")
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tv_main:show()
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--create modstore ui
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modstore.init({x=12,y=8},4,3)
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ui.update()
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core.sound_play("main_menu", true)
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end
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init_globals()
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