forked from Mirrorlandia_minetest/minetest
350 lines
15 KiB
C++
350 lines
15 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "settings.h"
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#include "porting.h"
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#include "filesys.h"
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#include "config.h"
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#include "constants.h"
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#include "porting.h"
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void set_default_settings(Settings *settings)
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{
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// Client and server
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settings->setDefault("name", "");
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// Client stuff
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settings->setDefault("remote_port", "30000");
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settings->setDefault("keymap_forward", "KEY_KEY_W");
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settings->setDefault("keymap_backward", "KEY_KEY_S");
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settings->setDefault("keymap_left", "KEY_KEY_A");
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settings->setDefault("keymap_right", "KEY_KEY_D");
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settings->setDefault("keymap_jump", "KEY_SPACE");
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settings->setDefault("keymap_sneak", "KEY_LSHIFT");
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settings->setDefault("keymap_drop", "KEY_KEY_Q");
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settings->setDefault("keymap_inventory", "KEY_KEY_I");
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settings->setDefault("keymap_special1", "KEY_KEY_E");
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settings->setDefault("keymap_chat", "KEY_KEY_T");
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settings->setDefault("keymap_cmd", "/");
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settings->setDefault("keymap_console", "KEY_F10");
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settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
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settings->setDefault("keymap_freemove", "KEY_KEY_K");
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settings->setDefault("keymap_fastmove", "KEY_KEY_J");
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settings->setDefault("keymap_noclip", "KEY_KEY_H");
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settings->setDefault("keymap_screenshot", "KEY_F12");
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settings->setDefault("keymap_toggle_hud", "KEY_F1");
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settings->setDefault("keymap_toggle_chat", "KEY_F2");
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settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
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settings->setDefault("keymap_toggle_update_camera",
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#if DEBUG
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"KEY_F4");
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#else
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"none");
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#endif
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settings->setDefault("keymap_toggle_debug", "KEY_F5");
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settings->setDefault("keymap_toggle_profiler", "KEY_F6");
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settings->setDefault("keymap_camera_mode", "KEY_F7");
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settings->setDefault("keymap_increase_viewing_range_min", "+");
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settings->setDefault("keymap_decrease_viewing_range_min", "-");
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settings->setDefault("enable_build_where_you_stand", "false" );
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settings->setDefault("3d_mode", "none");
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settings->setDefault("3d_paralax_strength", "0.025");
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settings->setDefault("aux1_descends", "false");
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settings->setDefault("doubletap_jump", "false");
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settings->setDefault("always_fly_fast", "true");
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settings->setDefault("directional_colored_fog", "true");
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settings->setDefault("tooltip_show_delay", "400");
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// Some (temporary) keys for debugging
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settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
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settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
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settings->setDefault("keymap_quicktune_next", "KEY_END");
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settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
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settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
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// Show debug info by default?
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#ifdef NDEBUG
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settings->setDefault("show_debug", "false");
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#else
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settings->setDefault("show_debug", "true");
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#endif
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settings->setDefault("wanted_fps", "30");
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settings->setDefault("fps_max", "60");
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settings->setDefault("pause_fps_max", "20");
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// A bit more than the server will send around the player, to make fog blend well
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settings->setDefault("viewing_range_nodes_max", "240");
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settings->setDefault("viewing_range_nodes_min", "35");
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settings->setDefault("screenW", "800");
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settings->setDefault("screenH", "600");
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settings->setDefault("fullscreen", "false");
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settings->setDefault("fullscreen_bpp", "24");
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settings->setDefault("fsaa", "0");
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settings->setDefault("vsync", "false");
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settings->setDefault("address", "");
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settings->setDefault("random_input", "false");
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settings->setDefault("client_unload_unused_data_timeout", "600");
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settings->setDefault("enable_fog", "true");
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settings->setDefault("fov", "72");
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settings->setDefault("view_bobbing", "true");
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settings->setDefault("new_style_water", "false");
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settings->setDefault("new_style_leaves", "true");
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settings->setDefault("connected_glass", "false");
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settings->setDefault("smooth_lighting", "true");
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settings->setDefault("display_gamma", "1.8");
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settings->setDefault("texture_path", "");
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settings->setDefault("shader_path", "");
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settings->setDefault("video_driver", "opengl");
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settings->setDefault("free_move", "false");
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settings->setDefault("noclip", "false");
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settings->setDefault("continuous_forward", "false");
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settings->setDefault("fast_move", "false");
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settings->setDefault("invert_mouse", "false");
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settings->setDefault("enable_clouds", "true");
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settings->setDefault("screenshot_path", ".");
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settings->setDefault("view_bobbing_amount", "1.0");
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settings->setDefault("fall_bobbing_amount", "0.0");
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settings->setDefault("enable_3d_clouds", "true");
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settings->setDefault("cloud_height", "120");
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settings->setDefault("menu_clouds", "true");
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settings->setDefault("opaque_water", "false");
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settings->setDefault("console_color", "(0,0,0)");
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settings->setDefault("console_alpha", "200");
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settings->setDefault("selectionbox_color", "(0,0,0)");
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settings->setDefault("enable_node_highlighting", "false");
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settings->setDefault("crosshair_color", "(255,255,255)");
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settings->setDefault("crosshair_alpha", "255");
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settings->setDefault("hud_scaling", "1.0");
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settings->setDefault("gui_scaling", "1.0");
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settings->setDefault("mouse_sensitivity", "0.2");
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settings->setDefault("enable_sound", "true");
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settings->setDefault("sound_volume", "0.8");
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settings->setDefault("desynchronize_mapblock_texture_animation", "true");
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settings->setDefault("selectionbox_width","2");
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settings->setDefault("hud_hotbar_max_width","1.0");
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settings->setDefault("enable_local_map_saving", "false");
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settings->setDefault("mip_map", "false");
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settings->setDefault("anisotropic_filter", "false");
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settings->setDefault("bilinear_filter", "false");
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settings->setDefault("trilinear_filter", "false");
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settings->setDefault("preload_item_visuals", "false");
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settings->setDefault("enable_bumpmapping", "false");
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settings->setDefault("enable_parallax_occlusion", "false");
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settings->setDefault("generate_normalmaps", "false");
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settings->setDefault("normalmaps_strength", "0.6");
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settings->setDefault("normalmaps_smooth", "1");
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settings->setDefault("parallax_occlusion_scale", "0.06");
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settings->setDefault("parallax_occlusion_bias", "0.03");
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settings->setDefault("enable_waving_water", "false");
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settings->setDefault("water_wave_height", "1.0");
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settings->setDefault("water_wave_length", "20.0");
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settings->setDefault("water_wave_speed", "5.0");
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settings->setDefault("enable_waving_leaves", "false");
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settings->setDefault("enable_waving_plants", "false");
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settings->setDefault("ambient_occlusion_gamma", "2.2");
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settings->setDefault("enable_shaders", "true");
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settings->setDefault("repeat_rightclick_time", "0.25");
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settings->setDefault("enable_particles", "true");
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settings->setDefault("enable_mesh_cache", "true");
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settings->setDefault("curl_timeout", "5000");
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settings->setDefault("curl_parallel_limit", "8");
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settings->setDefault("curl_file_download_timeout", "300000");
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settings->setDefault("curl_verify_cert", "true");
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settings->setDefault("enable_remote_media_server", "true");
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settings->setDefault("serverlist_url", "servers.minetest.net");
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settings->setDefault("serverlist_file", "favoriteservers.txt");
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settings->setDefault("server_announce", "false");
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settings->setDefault("server_url", "");
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settings->setDefault("server_address", "");
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settings->setDefault("server_name", "");
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settings->setDefault("server_description", "");
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#if USE_FREETYPE
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settings->setDefault("freetype", "true");
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settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
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settings->setDefault("font_shadow", "1");
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settings->setDefault("font_shadow_alpha", "128");
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settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
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settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
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settings->setDefault("fallback_font_shadow", "1");
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settings->setDefault("fallback_font_shadow_alpha", "128");
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std::stringstream fontsize;
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fontsize << TTF_DEFAULT_FONT_SIZE;
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settings->setDefault("font_size", fontsize.str());
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settings->setDefault("mono_font_size", fontsize.str());
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settings->setDefault("fallback_font_size", fontsize.str());
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#else
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settings->setDefault("freetype", "false");
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settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "lucida_sans"));
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settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans"));
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std::stringstream fontsize;
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fontsize << DEFAULT_FONT_SIZE;
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settings->setDefault("font_size", fontsize.str());
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settings->setDefault("mono_font_size", fontsize.str());
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#endif
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// Server stuff
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// "map-dir" doesn't exist by default.
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settings->setDefault("workaround_window_size","5");
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settings->setDefault("max_packets_per_iteration","1024");
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settings->setDefault("port", "30000");
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settings->setDefault("bind_address", "");
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settings->setDefault("default_game", "minetest");
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settings->setDefault("motd", "");
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settings->setDefault("max_users", "15");
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settings->setDefault("strict_protocol_version_checking", "false");
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settings->setDefault("creative_mode", "false");
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settings->setDefault("enable_damage", "true");
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settings->setDefault("fixed_map_seed", "");
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settings->setDefault("give_initial_stuff", "false");
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settings->setDefault("default_password", "");
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settings->setDefault("default_privs", "interact, shout");
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settings->setDefault("player_transfer_distance", "0");
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settings->setDefault("enable_pvp", "true");
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settings->setDefault("disallow_empty_password", "false");
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settings->setDefault("disable_anticheat", "false");
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settings->setDefault("enable_rollback_recording", "false");
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#ifdef NDEBUG
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settings->setDefault("deprecated_lua_api_handling", "legacy");
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#else
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settings->setDefault("deprecated_lua_api_handling", "log");
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#endif
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settings->setDefault("profiler_print_interval", "0");
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settings->setDefault("enable_mapgen_debug_info", "false");
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settings->setDefault("active_object_send_range_blocks", "3");
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settings->setDefault("active_block_range", "2");
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//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
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// This causes frametime jitter on client side, or does it?
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settings->setDefault("max_simultaneous_block_sends_per_client", "10");
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settings->setDefault("max_simultaneous_block_sends_server_total", "40");
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settings->setDefault("max_block_send_distance", "9");
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settings->setDefault("max_block_generate_distance", "7");
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settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
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settings->setDefault("time_send_interval", "5");
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settings->setDefault("time_speed", "72");
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settings->setDefault("year_days", "30");
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settings->setDefault("server_unload_unused_data_timeout", "29");
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settings->setDefault("max_objects_per_block", "49");
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settings->setDefault("server_map_save_interval", "5.3");
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settings->setDefault("sqlite_synchronous", "2");
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settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
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settings->setDefault("dedicated_server_step", "0.1");
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settings->setDefault("ignore_world_load_errors", "false");
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settings->setDefault("remote_media", "");
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settings->setDefault("debug_log_level", "2");
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settings->setDefault("emergequeue_limit_total", "256");
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settings->setDefault("emergequeue_limit_diskonly", "32");
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settings->setDefault("emergequeue_limit_generate", "32");
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settings->setDefault("num_emerge_threads", "1");
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// physics stuff
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settings->setDefault("movement_acceleration_default", "3");
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settings->setDefault("movement_acceleration_air", "2");
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settings->setDefault("movement_acceleration_fast", "10");
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settings->setDefault("movement_speed_walk", "4");
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settings->setDefault("movement_speed_crouch", "1.35");
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settings->setDefault("movement_speed_fast", "20");
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settings->setDefault("movement_speed_climb", "2");
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settings->setDefault("movement_speed_jump", "6.5");
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settings->setDefault("movement_liquid_fluidity", "1");
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settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
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settings->setDefault("movement_liquid_sink", "10");
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settings->setDefault("movement_gravity", "9.81");
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//liquid stuff
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settings->setDefault("liquid_loop_max", "100000");
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settings->setDefault("liquid_queue_purge_time", "0");
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settings->setDefault("liquid_update", "1.0");
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//mapgen stuff
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settings->setDefault("mg_name", "v6");
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settings->setDefault("water_level", "1");
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settings->setDefault("chunksize", "5");
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settings->setDefault("mg_flags", "");
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// IPv6
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settings->setDefault("enable_ipv6", "true");
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settings->setDefault("ipv6_server", "false");
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settings->setDefault("main_menu_path", "");
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settings->setDefault("main_menu_mod_mgr", "1");
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settings->setDefault("main_menu_game_mgr", "0");
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settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
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settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
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settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
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settings->setDefault("high_precision_fpu", "true");
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settings->setDefault("language", "");
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#ifdef __ANDROID__
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settings->setDefault("screenW", "0");
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settings->setDefault("screenH", "0");
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settings->setDefault("enable_shaders", "false");
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settings->setDefault("fullscreen", "true");
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settings->setDefault("enable_particles", "false");
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settings->setDefault("video_driver", "ogles1");
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settings->setDefault("touchtarget", "true");
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settings->setDefault("TMPFolder","/sdcard/Minetest/tmp/");
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settings->setDefault("touchscreen_threshold","20");
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settings->setDefault("smooth_lighting", "false");
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settings->setDefault("max_simultaneous_block_sends_per_client", "3");
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settings->setDefault("emergequeue_limit_diskonly", "8");
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settings->setDefault("emergequeue_limit_generate", "8");
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settings->setDefault("preload_item_visuals", "false");
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settings->setDefault("viewing_range_nodes_max", "50");
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settings->setDefault("viewing_range_nodes_min", "20");
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settings->setDefault("inventory_image_hack", "false");
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//check for device with small screen
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float x_inches = ((double) porting::getDisplaySize().X /
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(160 * porting::getDisplayDensity()));
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if (x_inches < 3.5) {
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settings->setDefault("hud_scaling", "0.6");
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}
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else if (x_inches < 4.5) {
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settings->setDefault("hud_scaling", "0.7");
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}
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settings->setDefault("curl_verify_cert","false");
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#else
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settings->setDefault("screen_dpi", "72");
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#endif
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}
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void override_default_settings(Settings *settings, Settings *from)
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{
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std::vector<std::string> names = from->getNames();
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for(size_t i=0; i<names.size(); i++){
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const std::string &name = names[i];
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settings->setDefault(name, from->get(name));
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}
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}
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