forked from Mirrorlandia_minetest/minetest
c3984569c0
Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
291 lines
7.4 KiB
Lua
291 lines
7.4 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local function get_formspec(data)
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local mod = data.list:get_list()[data.selected_mod]
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local retval =
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"size[11,6.5,true]" ..
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"label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
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"label[1.75,-0.25;" .. data.worldspec.name .. "]"
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if data.hide_gamemods then
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retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
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else
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retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
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end
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if data.hide_modpackcontents then
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retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
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else
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retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
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end
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if mod == nil then
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mod = {name=""}
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end
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retval = retval ..
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"label[0,0.45;" .. fgettext("Mod:") .. "]" ..
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"label[0.75,0.45;" .. mod.name .. "]" ..
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"label[0,1;" .. fgettext("Depends:") .. "]" ..
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"textlist[0,1.5;5,4.25;world_config_depends;" ..
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modmgr.get_dependencies(mod.path) .. ";0]" ..
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"button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
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"button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
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if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
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if mod.is_modpack then
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local rawlist = data.list:get_raw_list()
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local all_enabled = true
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for j=1,#rawlist,1 do
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if rawlist[j].modpack == mod.name and
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rawlist[j].enabled ~= true then
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all_enabled = false
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break
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end
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end
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if all_enabled == false then
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retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
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else
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retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
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end
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else
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if mod.enabled then
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retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
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else
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retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
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end
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end
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end
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retval = retval ..
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"button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
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"textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
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retval = retval .. modmgr.render_modlist(data.list)
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retval = retval .. ";" .. data.selected_mod .."]"
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return retval
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end
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local function enable_mod(this, toset)
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local mod = this.data.list:get_list()[this.data.selected_mod]
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if mod.typ == "game_mod" then
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-- game mods can't be enabled or disabled
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elseif not mod.is_modpack then
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if toset == nil then
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mod.enabled = not mod.enabled
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else
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mod.enabled = toset
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end
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else
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local list = this.data.list:get_raw_list()
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for i=1,#list,1 do
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if list[i].modpack == mod.name then
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if toset == nil then
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toset = not list[i].enabled
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end
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list[i].enabled = toset
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end
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end
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end
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end
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local function handle_buttons(this, fields)
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if fields["world_config_modlist"] ~= nil then
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local event = core.explode_textlist_event(fields["world_config_modlist"])
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this.data.selected_mod = event.index
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if event.type == "DCL" then
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enable_mod(this)
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end
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return true
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end
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if fields["key_enter"] ~= nil then
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enable_mod(this)
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return true
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end
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if fields["cb_mod_enable"] ~= nil then
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local toset = core.is_yes(fields["cb_mod_enable"])
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enable_mod(this,toset)
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return true
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end
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if fields["btn_mp_enable"] ~= nil or
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fields["btn_mp_disable"] then
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local toset = (fields["btn_mp_enable"] ~= nil)
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enable_mod(this,toset)
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return true
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end
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if fields["cb_hide_gamemods"] ~= nil or
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fields["cb_hide_mpcontent"] ~= nil then
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local current = this.data.list:get_filtercriteria()
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if current == nil then
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current = {}
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end
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if core.is_yes(fields["cb_hide_gamemods"]) then
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current.hide_game = true
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this.data.hide_gamemods = true
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else
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current.hide_game = false
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this.data.hide_gamemods = false
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end
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if core.is_yes(fields["cb_hide_mpcontent"]) then
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current.hide_modpackcontents = true
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this.data.hide_modpackcontents = true
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else
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current.hide_modpackcontents = false
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this.data.hide_modpackcontents = false
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end
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this.data.list:set_filtercriteria(current)
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return true
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end
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if fields["btn_config_world_save"] then
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local filename = this.data.worldspec.path ..
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DIR_DELIM .. "world.mt"
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local worldfile = Settings(filename)
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local mods = worldfile:to_table()
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local rawlist = this.data.list:get_raw_list()
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local i,mod
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for i,mod in ipairs(rawlist) do
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if not mod.is_modpack and
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mod.typ ~= "game_mod" then
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if mod.enabled then
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worldfile:set("load_mod_"..mod.name, "true")
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else
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worldfile:set("load_mod_"..mod.name, "false")
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end
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mods["load_mod_"..mod.name] = nil
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end
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end
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-- Remove mods that are not present anymore
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for key,value in pairs(mods) do
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if key:sub(1,9) == "load_mod_" then
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worldfile:remove(key)
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end
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end
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if not worldfile:write() then
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core.log("error", "Failed to write world config file")
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end
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this:delete()
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return true
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end
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if fields["btn_config_world_cancel"] then
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this:delete()
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return true
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end
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if fields["btn_all_mods"] then
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local list = this.data.list:get_raw_list()
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for i=1,#list,1 do
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if list[i].typ ~= "game_mod" and
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not list[i].is_modpack then
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list[i].enabled = true
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end
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end
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return true
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end
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return false
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end
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function create_configure_world_dlg(worldidx)
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local dlg = dialog_create("sp_config_world",
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get_formspec,
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handle_buttons,
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nil)
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--TODO read from settings
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dlg.data.hide_gamemods = false
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dlg.data.hide_modpackcontents = false
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dlg.data.selected_mod = 0
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dlg.data.worldspec = core.get_worlds()[worldidx]
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if dlg.data.worldspec == nil then dlg:delete() return nil end
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dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path)
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if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
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dlg.data.worldconfig.id == "" then
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dlg:delete()
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return nil
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end
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dlg.data.list = filterlist.create(
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modmgr.preparemodlist, --refresh
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modmgr.comparemod, --compare
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function(element,uid) --uid match
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if element.name == uid then
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return true
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end
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end,
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function(element,criteria)
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if criteria.hide_game and
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element.typ == "game_mod" then
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return false
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end
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if criteria.hide_modpackcontents and
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element.modpack ~= nil then
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return false
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end
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return true
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end, --filter
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{ worldpath= dlg.data.worldspec.path,
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gameid = dlg.data.worldspec.gameid }
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)
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dlg.data.list:set_filtercriteria(
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{
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hide_game=dlg.data.hide_gamemods,
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hide_modpackcontents= dlg.data.hide_modpackcontents
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})
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dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
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dlg.data.list:set_sortmode("alphabetic")
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return dlg
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end
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