forked from Mirrorlandia_minetest/minetest
8e7449e092
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
233 lines
5.2 KiB
C++
233 lines
5.2 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MG_BIOME_HEADER
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#define MG_BIOME_HEADER
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#include "objdef.h"
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#include "nodedef.h"
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#include "noise.h"
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class Server;
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class Settings;
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class BiomeManager;
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////
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//// Biome
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////
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typedef u8 biome_t;
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#define BIOME_NONE ((biome_t)0)
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// TODO(hmmmm): Decide whether this is obsolete or will be used in the future
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enum BiomeType {
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BIOMETYPE_NORMAL,
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BIOMETYPE_LIQUID,
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BIOMETYPE_NETHER,
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BIOMETYPE_AETHER,
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BIOMETYPE_FLAT,
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};
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class Biome : public ObjDef, public NodeResolver {
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public:
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u32 flags;
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content_t c_top;
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content_t c_filler;
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content_t c_stone;
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content_t c_water_top;
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content_t c_water;
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content_t c_river_water;
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content_t c_riverbed;
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content_t c_dust;
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s16 depth_top;
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s16 depth_filler;
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s16 depth_water_top;
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s16 depth_riverbed;
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s16 y_min;
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s16 y_max;
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float heat_point;
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float humidity_point;
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virtual void resolveNodeNames();
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};
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////
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//// BiomeGen
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////
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enum BiomeGenType {
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BIOMEGEN_ORIGINAL,
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};
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struct BiomeParams {
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virtual void readParams(const Settings *settings) = 0;
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virtual void writeParams(Settings *settings) const = 0;
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virtual ~BiomeParams() {}
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s32 seed;
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};
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class BiomeGen {
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public:
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virtual ~BiomeGen() {}
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virtual BiomeGenType getType() const = 0;
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// Calculates the biome at the exact position provided. This function can
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// be called at any time, but may be less efficient than the latter methods,
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// depending on implementation.
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virtual Biome *calcBiomeAtPoint(v3s16 pos) const = 0;
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// Computes any intermediate results needed for biome generation. Must be
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// called before using any of: getBiomes, getBiomeAtPoint, or getBiomeAtIndex.
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// Calling this invalidates the previous results stored in biomemap.
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virtual void calcBiomeNoise(v3s16 pmin) = 0;
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// Gets all biomes in current chunk using each corresponding element of
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// heightmap as the y position, then stores the results by biome index in
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// biomemap (also returned)
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virtual biome_t *getBiomes(s16 *heightmap) = 0;
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// Gets a single biome at the specified position, which must be contained
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// in the region formed by m_pmin and (m_pmin + m_csize - 1).
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virtual Biome *getBiomeAtPoint(v3s16 pos) const = 0;
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// Same as above, but uses a raw numeric index correlating to the (x,z) position.
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virtual Biome *getBiomeAtIndex(size_t index, s16 y) const = 0;
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// Result of calcBiomes bulk computation.
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biome_t *biomemap;
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protected:
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BiomeManager *m_bmgr;
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v3s16 m_pmin;
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v3s16 m_csize;
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};
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////
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//// BiomeGen implementations
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////
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//
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// Original biome algorithm (Whittaker's classification + surface height)
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//
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struct BiomeParamsOriginal : public BiomeParams {
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BiomeParamsOriginal() :
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np_heat(50, 50, v3f(1000.0, 1000.0, 1000.0), 5349, 3, 0.5, 2.0),
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np_humidity(50, 50, v3f(1000.0, 1000.0, 1000.0), 842, 3, 0.5, 2.0),
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np_heat_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0),
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np_humidity_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)
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{
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}
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virtual void readParams(const Settings *settings);
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virtual void writeParams(Settings *settings) const;
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NoiseParams np_heat;
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NoiseParams np_humidity;
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NoiseParams np_heat_blend;
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NoiseParams np_humidity_blend;
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};
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class BiomeGenOriginal : public BiomeGen {
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public:
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BiomeGenOriginal(BiomeManager *biomemgr,
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BiomeParamsOriginal *params, v3s16 chunksize);
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virtual ~BiomeGenOriginal();
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BiomeGenType getType() const { return BIOMEGEN_ORIGINAL; }
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Biome *calcBiomeAtPoint(v3s16 pos) const;
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void calcBiomeNoise(v3s16 pmin);
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biome_t *getBiomes(s16 *heightmap);
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Biome *getBiomeAtPoint(v3s16 pos) const;
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Biome *getBiomeAtIndex(size_t index, s16 y) const;
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Biome *calcBiomeFromNoise(float heat, float humidity, s16 y) const;
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float *heatmap;
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float *humidmap;
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private:
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BiomeParamsOriginal *m_params;
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Noise *noise_heat;
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Noise *noise_humidity;
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Noise *noise_heat_blend;
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Noise *noise_humidity_blend;
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};
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////
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//// BiomeManager
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////
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class BiomeManager : public ObjDefManager {
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public:
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BiomeManager(Server *server);
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virtual ~BiomeManager();
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const char *getObjectTitle() const
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{
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return "biome";
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}
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static Biome *create(BiomeType type)
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{
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return new Biome;
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}
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BiomeGen *createBiomeGen(BiomeGenType type, BiomeParams *params, v3s16 chunksize)
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{
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switch (type) {
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case BIOMEGEN_ORIGINAL:
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return new BiomeGenOriginal(this,
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(BiomeParamsOriginal *)params, chunksize);
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default:
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return NULL;
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}
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}
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static BiomeParams *createBiomeParams(BiomeGenType type)
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{
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switch (type) {
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case BIOMEGEN_ORIGINAL:
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return new BiomeParamsOriginal;
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default:
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return NULL;
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}
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}
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virtual void clear();
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private:
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Server *m_server;
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};
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#endif
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