forked from Mirrorlandia_minetest/minetest
143 lines
4.0 KiB
C++
143 lines
4.0 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "mg_biome.h"
|
|
#include "mg_decoration.h"
|
|
#include "emerge.h"
|
|
#include "gamedef.h"
|
|
#include "nodedef.h"
|
|
#include "map.h" //for MMVManip
|
|
#include "log.h"
|
|
#include "util/numeric.h"
|
|
#include "util/mathconstants.h"
|
|
#include "porting.h"
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
BiomeManager::BiomeManager(IGameDef *gamedef) :
|
|
ObjDefManager(gamedef, OBJDEF_BIOME)
|
|
{
|
|
m_gamedef = gamedef;
|
|
|
|
// Create default biome to be used in case none exist
|
|
Biome *b = new Biome;
|
|
|
|
b->name = "Default";
|
|
b->flags = 0;
|
|
b->depth_top = 0;
|
|
b->depth_filler = -MAX_MAP_GENERATION_LIMIT;
|
|
b->depth_water_top = 0;
|
|
b->y_min = -MAX_MAP_GENERATION_LIMIT;
|
|
b->y_max = MAX_MAP_GENERATION_LIMIT;
|
|
b->heat_point = 0.0;
|
|
b->humidity_point = 0.0;
|
|
|
|
b->m_nodenames.push_back("mapgen_stone");
|
|
b->m_nodenames.push_back("mapgen_stone");
|
|
b->m_nodenames.push_back("mapgen_stone");
|
|
b->m_nodenames.push_back("mapgen_water_source");
|
|
b->m_nodenames.push_back("mapgen_water_source");
|
|
b->m_nodenames.push_back("mapgen_river_water_source");
|
|
b->m_nodenames.push_back("air");
|
|
m_ndef->pendNodeResolve(b);
|
|
|
|
add(b);
|
|
}
|
|
|
|
|
|
|
|
BiomeManager::~BiomeManager()
|
|
{
|
|
//if (biomecache)
|
|
// delete[] biomecache;
|
|
}
|
|
|
|
|
|
|
|
// just a PoC, obviously needs optimization later on (precalculate this)
|
|
void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map,
|
|
float *humidity_map, s16 *height_map, u8 *biomeid_map)
|
|
{
|
|
for (s32 i = 0; i != sx * sy; i++) {
|
|
Biome *biome = getBiome(heat_map[i], humidity_map[i], height_map[i]);
|
|
biomeid_map[i] = biome->index;
|
|
}
|
|
}
|
|
|
|
|
|
Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
|
|
{
|
|
Biome *b, *biome_closest = NULL;
|
|
float dist_min = FLT_MAX;
|
|
|
|
for (size_t i = 1; i < m_objects.size(); i++) {
|
|
b = (Biome *)m_objects[i];
|
|
if (!b || y > b->y_max || y < b->y_min)
|
|
continue;
|
|
|
|
float d_heat = heat - b->heat_point;
|
|
float d_humidity = humidity - b->humidity_point;
|
|
float dist = (d_heat * d_heat) +
|
|
(d_humidity * d_humidity);
|
|
if (dist < dist_min) {
|
|
dist_min = dist;
|
|
biome_closest = b;
|
|
}
|
|
}
|
|
|
|
return biome_closest ? biome_closest : (Biome *)m_objects[0];
|
|
}
|
|
|
|
void BiomeManager::clear()
|
|
{
|
|
EmergeManager *emerge = m_gamedef->getEmergeManager();
|
|
|
|
// Remove all dangling references in Decorations
|
|
DecorationManager *decomgr = emerge->decomgr;
|
|
for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
|
|
Decoration *deco = (Decoration *)decomgr->getRaw(i);
|
|
deco->biomes.clear();
|
|
}
|
|
|
|
// Don't delete the first biome
|
|
for (size_t i = 1; i < m_objects.size(); i++) {
|
|
Biome *b = (Biome *)m_objects[i];
|
|
delete b;
|
|
}
|
|
|
|
m_objects.resize(1);
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
void Biome::resolveNodeNames()
|
|
{
|
|
getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR);
|
|
getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR);
|
|
getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
|
|
getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
|
|
getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
|
|
getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
|
|
getIdFromNrBacklog(&c_dust, "air", CONTENT_IGNORE);
|
|
}
|