forked from Mirrorlandia_minetest/minetest
248 lines
6.6 KiB
C++
248 lines
6.6 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "numeric.h"
|
|
#include "mathconstants.h"
|
|
|
|
#include "log.h"
|
|
#include "../constants.h" // BS, MAP_BLOCKSIZE
|
|
#include "../noise.h" // PseudoRandom, PcgRandom
|
|
#include <string.h>
|
|
#include <iostream>
|
|
|
|
std::map<u16, std::vector<v3s16> > FacePositionCache::m_cache;
|
|
// Calculate the borders of a "d-radius" cube
|
|
std::vector<v3s16> FacePositionCache::getFacePositions(u16 d)
|
|
{
|
|
if (m_cache.find(d) != m_cache.end())
|
|
return m_cache[d];
|
|
|
|
generateFacePosition(d);
|
|
return m_cache[d];
|
|
|
|
}
|
|
|
|
void FacePositionCache::generateFacePosition(u16 d)
|
|
{
|
|
m_cache[d] = std::vector<v3s16>();
|
|
if(d == 0) {
|
|
m_cache[d].push_back(v3s16(0,0,0));
|
|
return;
|
|
}
|
|
if(d == 1) {
|
|
/*
|
|
This is an optimized sequence of coordinates.
|
|
*/
|
|
m_cache[d].push_back(v3s16( 0, 1, 0)); // top
|
|
m_cache[d].push_back(v3s16( 0, 0, 1)); // back
|
|
m_cache[d].push_back(v3s16(-1, 0, 0)); // left
|
|
m_cache[d].push_back(v3s16( 1, 0, 0)); // right
|
|
m_cache[d].push_back(v3s16( 0, 0,-1)); // front
|
|
m_cache[d].push_back(v3s16( 0,-1, 0)); // bottom
|
|
// 6
|
|
m_cache[d].push_back(v3s16(-1, 0, 1)); // back left
|
|
m_cache[d].push_back(v3s16( 1, 0, 1)); // back right
|
|
m_cache[d].push_back(v3s16(-1, 0,-1)); // front left
|
|
m_cache[d].push_back(v3s16( 1, 0,-1)); // front right
|
|
m_cache[d].push_back(v3s16(-1,-1, 0)); // bottom left
|
|
m_cache[d].push_back(v3s16( 1,-1, 0)); // bottom right
|
|
m_cache[d].push_back(v3s16( 0,-1, 1)); // bottom back
|
|
m_cache[d].push_back(v3s16( 0,-1,-1)); // bottom front
|
|
m_cache[d].push_back(v3s16(-1, 1, 0)); // top left
|
|
m_cache[d].push_back(v3s16( 1, 1, 0)); // top right
|
|
m_cache[d].push_back(v3s16( 0, 1, 1)); // top back
|
|
m_cache[d].push_back(v3s16( 0, 1,-1)); // top front
|
|
// 18
|
|
m_cache[d].push_back(v3s16(-1, 1, 1)); // top back-left
|
|
m_cache[d].push_back(v3s16( 1, 1, 1)); // top back-right
|
|
m_cache[d].push_back(v3s16(-1, 1,-1)); // top front-left
|
|
m_cache[d].push_back(v3s16( 1, 1,-1)); // top front-right
|
|
m_cache[d].push_back(v3s16(-1,-1, 1)); // bottom back-left
|
|
m_cache[d].push_back(v3s16( 1,-1, 1)); // bottom back-right
|
|
m_cache[d].push_back(v3s16(-1,-1,-1)); // bottom front-left
|
|
m_cache[d].push_back(v3s16( 1,-1,-1)); // bottom front-right
|
|
// 26
|
|
return;
|
|
}
|
|
|
|
// Take blocks in all sides, starting from y=0 and going +-y
|
|
for(s16 y=0; y<=d-1; y++) {
|
|
// Left and right side, including borders
|
|
for(s16 z=-d; z<=d; z++) {
|
|
m_cache[d].push_back(v3s16(d,y,z));
|
|
m_cache[d].push_back(v3s16(-d,y,z));
|
|
if(y != 0) {
|
|
m_cache[d].push_back(v3s16(d,-y,z));
|
|
m_cache[d].push_back(v3s16(-d,-y,z));
|
|
}
|
|
}
|
|
// Back and front side, excluding borders
|
|
for(s16 x=-d+1; x<=d-1; x++) {
|
|
m_cache[d].push_back(v3s16(x,y,d));
|
|
m_cache[d].push_back(v3s16(x,y,-d));
|
|
if(y != 0) {
|
|
m_cache[d].push_back(v3s16(x,-y,d));
|
|
m_cache[d].push_back(v3s16(x,-y,-d));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Take the bottom and top face with borders
|
|
// -d<x<d, y=+-d, -d<z<d
|
|
for(s16 x=-d; x<=d; x++)
|
|
for(s16 z=-d; z<=d; z++) {
|
|
m_cache[d].push_back(v3s16(x,-d,z));
|
|
m_cache[d].push_back(v3s16(x,d,z));
|
|
}
|
|
}
|
|
|
|
/*
|
|
myrand
|
|
*/
|
|
|
|
PcgRandom g_pcgrand;
|
|
|
|
u32 myrand()
|
|
{
|
|
return g_pcgrand.next();
|
|
}
|
|
|
|
void mysrand(unsigned int seed)
|
|
{
|
|
g_pcgrand.seed(seed);
|
|
}
|
|
|
|
void myrand_bytes(void *out, size_t len)
|
|
{
|
|
g_pcgrand.bytes(out, len);
|
|
}
|
|
|
|
int myrand_range(int min, int max)
|
|
{
|
|
return g_pcgrand.range(min, max);
|
|
}
|
|
|
|
|
|
/*
|
|
64-bit unaligned version of MurmurHash
|
|
*/
|
|
u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed)
|
|
{
|
|
const u64 m = 0xc6a4a7935bd1e995ULL;
|
|
const int r = 47;
|
|
u64 h = seed ^ (len * m);
|
|
|
|
const u64 *data = (const u64 *)key;
|
|
const u64 *end = data + (len / 8);
|
|
|
|
while (data != end) {
|
|
u64 k;
|
|
memcpy(&k, data, sizeof(u64));
|
|
data++;
|
|
|
|
k *= m;
|
|
k ^= k >> r;
|
|
k *= m;
|
|
|
|
h ^= k;
|
|
h *= m;
|
|
}
|
|
|
|
const unsigned char *data2 = (const unsigned char *)data;
|
|
switch (len & 7) {
|
|
case 7: h ^= (u64)data2[6] << 48;
|
|
case 6: h ^= (u64)data2[5] << 40;
|
|
case 5: h ^= (u64)data2[4] << 32;
|
|
case 4: h ^= (u64)data2[3] << 24;
|
|
case 3: h ^= (u64)data2[2] << 16;
|
|
case 2: h ^= (u64)data2[1] << 8;
|
|
case 1: h ^= (u64)data2[0];
|
|
h *= m;
|
|
}
|
|
|
|
h ^= h >> r;
|
|
h *= m;
|
|
h ^= h >> r;
|
|
|
|
return h;
|
|
}
|
|
|
|
/*
|
|
blockpos: position of block in block coordinates
|
|
camera_pos: position of camera in nodes
|
|
camera_dir: an unit vector pointing to camera direction
|
|
range: viewing range
|
|
*/
|
|
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
|
|
f32 camera_fov, f32 range, f32 *distance_ptr)
|
|
{
|
|
v3s16 blockpos_nodes = blockpos_b * MAP_BLOCKSIZE;
|
|
|
|
// Block center position
|
|
v3f blockpos(
|
|
((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS,
|
|
((float)blockpos_nodes.Y + MAP_BLOCKSIZE/2) * BS,
|
|
((float)blockpos_nodes.Z + MAP_BLOCKSIZE/2) * BS
|
|
);
|
|
|
|
// Block position relative to camera
|
|
v3f blockpos_relative = blockpos - camera_pos;
|
|
|
|
// Total distance
|
|
f32 d = blockpos_relative.getLength();
|
|
|
|
if(distance_ptr)
|
|
*distance_ptr = d;
|
|
|
|
// If block is far away, it's not in sight
|
|
if(d > range)
|
|
return false;
|
|
|
|
// Maximum radius of a block. The magic number is
|
|
// sqrt(3.0) / 2.0 in literal form.
|
|
f32 block_max_radius = 0.866025403784 * MAP_BLOCKSIZE * BS;
|
|
|
|
// If block is (nearly) touching the camera, don't
|
|
// bother validating further (that is, render it anyway)
|
|
if(d < block_max_radius)
|
|
return true;
|
|
|
|
// Adjust camera position, for purposes of computing the angle,
|
|
// such that a block that has any portion visible with the
|
|
// current camera position will have the center visible at the
|
|
// adjusted postion
|
|
f32 adjdist = block_max_radius / cos((M_PI - camera_fov) / 2);
|
|
|
|
// Block position relative to adjusted camera
|
|
v3f blockpos_adj = blockpos - (camera_pos - camera_dir * adjdist);
|
|
|
|
// Distance in camera direction (+=front, -=back)
|
|
f32 dforward = blockpos_adj.dotProduct(camera_dir);
|
|
|
|
// Cosine of the angle between the camera direction
|
|
// and the block direction (camera_dir is an unit vector)
|
|
f32 cosangle = dforward / blockpos_adj.getLength();
|
|
|
|
// If block is not in the field of view, skip it
|
|
if(cosangle < cos(camera_fov / 2))
|
|
return false;
|
|
|
|
return true;
|
|
}
|