minetest/src/inventory.h
Paul Ouellette b16f841756
LuaItemStack: Add __tostring metamethod (#8785)
* LuaItemStack: Add __tostring metamethod

* Clean up LuaItemStack::checkobject
2020-06-09 19:37:25 +02:00

343 lines
9.1 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "itemdef.h"
#include "irrlichttypes.h"
#include "itemstackmetadata.h"
#include <istream>
#include <ostream>
#include <string>
#include <vector>
#include <cassert>
struct ToolCapabilities;
struct ItemStack
{
ItemStack() = default;
ItemStack(const std::string &name_, u16 count_,
u16 wear, IItemDefManager *itemdef);
~ItemStack() = default;
// Serialization
void serialize(std::ostream &os, bool serialize_meta = true) const;
// Deserialization. Pass itemdef unless you don't want aliases resolved.
void deSerialize(std::istream &is, IItemDefManager *itemdef = NULL);
void deSerialize(const std::string &s, IItemDefManager *itemdef = NULL);
// Returns the string used for inventory
std::string getItemString(bool include_meta = true) const;
// Returns the tooltip
std::string getDescription(IItemDefManager *itemdef) const;
/*
Quantity methods
*/
bool empty() const
{
return count == 0;
}
void clear()
{
name = "";
count = 0;
wear = 0;
metadata.clear();
}
void add(u16 n)
{
count += n;
}
void remove(u16 n)
{
assert(count >= n); // Pre-condition
count -= n;
if(count == 0)
clear(); // reset name, wear and metadata too
}
// Maximum size of a stack
u16 getStackMax(IItemDefManager *itemdef) const
{
return itemdef->get(name).stack_max;
}
// Number of items that can be added to this stack
u16 freeSpace(IItemDefManager *itemdef) const
{
u16 max = getStackMax(itemdef);
if (count >= max)
return 0;
return max - count;
}
// Returns false if item is not known and cannot be used
bool isKnown(IItemDefManager *itemdef) const
{
return itemdef->isKnown(name);
}
// Returns a pointer to the item definition struct,
// or a fallback one (name="unknown") if the item is unknown.
const ItemDefinition& getDefinition(
IItemDefManager *itemdef) const
{
return itemdef->get(name);
}
// Get tool digging properties, or those of the hand if not a tool
const ToolCapabilities& getToolCapabilities(
IItemDefManager *itemdef) const
{
const ToolCapabilities *item_cap =
itemdef->get(name).tool_capabilities;
if (item_cap == NULL)
// Fall back to the hand's tool capabilities
item_cap = itemdef->get("").tool_capabilities;
assert(item_cap != NULL);
return metadata.getToolCapabilities(*item_cap); // Check for override
}
// Wear out (only tools)
// Returns true if the item is (was) a tool
bool addWear(s32 amount, IItemDefManager *itemdef)
{
if(getDefinition(itemdef).type == ITEM_TOOL)
{
if(amount > 65535 - wear)
clear();
else if(amount < -wear)
wear = 0;
else
wear += amount;
return true;
}
return false;
}
// If possible, adds newitem to this item.
// If cannot be added at all, returns the item back.
// If can be added partly, decremented item is returned back.
// If can be added fully, empty item is returned.
ItemStack addItem(ItemStack newitem, IItemDefManager *itemdef);
// Checks whether newitem could be added.
// If restitem is non-NULL, it receives the part of newitem that
// would be left over after adding.
bool itemFits(ItemStack newitem,
ItemStack *restitem, // may be NULL
IItemDefManager *itemdef) const;
// Takes some items.
// If there are not enough, takes as many as it can.
// Returns empty item if couldn't take any.
ItemStack takeItem(u32 takecount);
// Similar to takeItem, but keeps this ItemStack intact.
ItemStack peekItem(u32 peekcount) const;
bool operator ==(const ItemStack &s) const
{
return (this->name == s.name &&
this->count == s.count &&
this->wear == s.wear &&
this->metadata == s.metadata);
}
bool operator !=(const ItemStack &s) const
{
return !(*this == s);
}
/*
Properties
*/
std::string name = "";
u16 count = 0;
u16 wear = 0;
ItemStackMetadata metadata;
};
class InventoryList
{
public:
InventoryList(const std::string &name, u32 size, IItemDefManager *itemdef);
~InventoryList() = default;
void clearItems();
void setSize(u32 newsize);
void setWidth(u32 newWidth);
void setName(const std::string &name);
void serialize(std::ostream &os, bool incremental) const;
void deSerialize(std::istream &is);
InventoryList(const InventoryList &other);
InventoryList & operator = (const InventoryList &other);
bool operator == (const InventoryList &other) const;
bool operator != (const InventoryList &other) const
{
return !(*this == other);
}
const std::string &getName() const;
u32 getSize() const;
u32 getWidth() const;
// Count used slots
u32 getUsedSlots() const;
u32 getFreeSlots() const;
// Get reference to item
const ItemStack& getItem(u32 i) const;
ItemStack& getItem(u32 i);
// Returns old item. Parameter can be an empty item.
ItemStack changeItem(u32 i, const ItemStack &newitem);
// Delete item
void deleteItem(u32 i);
// Adds an item to a suitable place. Returns leftover item (possibly empty).
ItemStack addItem(const ItemStack &newitem);
// If possible, adds item to given slot.
// If cannot be added at all, returns the item back.
// If can be added partly, decremented item is returned back.
// If can be added fully, empty item is returned.
ItemStack addItem(u32 i, const ItemStack &newitem);
// Checks whether the item could be added to the given slot
// If restitem is non-NULL, it receives the part of newitem that
// would be left over after adding.
bool itemFits(const u32 i, const ItemStack &newitem,
ItemStack *restitem = NULL) const;
// Checks whether there is room for a given item
bool roomForItem(const ItemStack &item) const;
// Checks whether the given count of the given item
// exists in this inventory list.
// If match_meta is false, only the items' names are compared.
bool containsItem(const ItemStack &item, bool match_meta) const;
// Removes the given count of the given item name from
// this inventory list. Walks the list in reverse order.
// If not as many items exist as requested, removes as
// many as possible.
// Returns the items that were actually removed.
ItemStack removeItem(const ItemStack &item);
// Takes some items from a slot.
// If there are not enough, takes as many as it can.
// Returns empty item if couldn't take any.
ItemStack takeItem(u32 i, u32 takecount);
// Move an item to a different list (or a different stack in the same list)
// count is the maximum number of items to move (0 for everything)
// returns number of moved items
u32 moveItem(u32 i, InventoryList *dest, u32 dest_i,
u32 count = 0, bool swap_if_needed = true, bool *did_swap = NULL);
// like moveItem, but without a fixed destination index
// also with optional rollback recording
void moveItemSomewhere(u32 i, InventoryList *dest, u32 count);
inline bool checkModified() const { return m_dirty; }
inline void setModified(bool dirty = true) { m_dirty = dirty; }
private:
std::vector<ItemStack> m_items;
std::string m_name;
u32 m_size;
u32 m_width = 0;
IItemDefManager *m_itemdef;
bool m_dirty = true;
};
class Inventory
{
public:
~Inventory();
void clear();
Inventory(IItemDefManager *itemdef);
Inventory(const Inventory &other);
Inventory & operator = (const Inventory &other);
bool operator == (const Inventory &other) const;
bool operator != (const Inventory &other) const
{
return !(*this == other);
}
// Never ever serialize to disk using "incremental"!
void serialize(std::ostream &os, bool incremental = false) const;
void deSerialize(std::istream &is);
InventoryList * addList(const std::string &name, u32 size);
InventoryList * getList(const std::string &name);
const InventoryList * getList(const std::string &name) const;
std::vector<const InventoryList*> getLists();
bool deleteList(const std::string &name);
// A shorthand for adding items. Returns leftover item (possibly empty).
ItemStack addItem(const std::string &listname, const ItemStack &newitem)
{
InventoryList *list = getList(listname);
if(list == NULL)
return newitem;
return list->addItem(newitem);
}
inline bool checkModified() const
{
if (m_dirty)
return true;
for (const auto &list : m_lists)
if (list->checkModified())
return true;
return false;
}
inline void setModified(bool dirty = true)
{
m_dirty = dirty;
// Set all as handled
if (!dirty) {
for (const auto &list : m_lists)
list->setModified(dirty);
}
}
private:
// -1 if not found
const s32 getListIndex(const std::string &name) const;
std::vector<InventoryList*> m_lists;
IItemDefManager *m_itemdef;
bool m_dirty = true;
};