forked from Mirrorlandia_minetest/minetest
921151d97a
* Migrate cpp headers to pragma once
82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
/*
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Minetest
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Copyright (C) 2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <map>
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#include "irr_v3d.h"
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#include "lua_api/l_base.h"
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class Map;
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class MapBlock;
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class MMVManip;
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/*
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VoxelManip
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*/
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class LuaVoxelManip : public ModApiBase
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{
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private:
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std::map<v3s16, MapBlock *> modified_blocks;
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bool is_mapgen_vm = false;
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static const char className[];
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static const luaL_Reg methods[];
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static int gc_object(lua_State *L);
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static int l_read_from_map(lua_State *L);
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static int l_get_data(lua_State *L);
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static int l_set_data(lua_State *L);
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static int l_write_to_map(lua_State *L);
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static int l_get_node_at(lua_State *L);
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static int l_set_node_at(lua_State *L);
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static int l_update_map(lua_State *L);
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static int l_update_liquids(lua_State *L);
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static int l_calc_lighting(lua_State *L);
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static int l_set_lighting(lua_State *L);
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static int l_get_light_data(lua_State *L);
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static int l_set_light_data(lua_State *L);
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static int l_get_param2_data(lua_State *L);
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static int l_set_param2_data(lua_State *L);
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static int l_was_modified(lua_State *L);
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static int l_get_emerged_area(lua_State *L);
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public:
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MMVManip *vm = nullptr;
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LuaVoxelManip(MMVManip *mmvm, bool is_mapgen_vm);
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LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2);
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LuaVoxelManip(Map *map);
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~LuaVoxelManip();
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// LuaVoxelManip()
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// Creates a LuaVoxelManip and leaves it on top of stack
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static int create_object(lua_State *L);
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static LuaVoxelManip *checkobject(lua_State *L, int narg);
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static void Register(lua_State *L);
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};
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