forked from Mirrorlandia_minetest/minetest
63 lines
1.5 KiB
Plaintext
63 lines
1.5 KiB
Plaintext
# This file is read by default from:
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# ../minetest.conf
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# ../../minetest.conf
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# Any other path can be chosen by passing the path as a parameter
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# to the program, eg. "minetest.exe ../minetest.conf.example"
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#
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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#dedicated_server =
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# Client side stuff
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#wanted_fps = 30
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#fps_max = 60
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#viewing_range_nodes_max = 300
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#viewing_range_nodes_min = 50
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#screenW =
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#screenH =
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#host_game =
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#port = 30000
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#address = kray.dy.fi
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#name =
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#random_input = false
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#client_delete_unused_sectors_timeout = 1200
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# Server side stuff
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# - The possible generators are:
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# (Indeed you can do all of them with only "power" 8))
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# H=value:
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# constant <value>
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# H=slope.dot(pos):
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# linear <height> <slope.X> <slope.Y>
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# H=slope.dot(pos^power):
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# power <height> <slope.X> <slope.Y> <power>
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#mapgen_heightmap_blocksize = 64
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#height_randmax = constant 70.0
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#height_randfactor = constant 0.6
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#height_base = linear 0 35 0
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#plants_amount = 1.0
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#ravines_amount = 1.0
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# Set to true to enable creative mode (unlimited inventory)
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#creative_mode = false
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# Player and object positions are sent at intervals specified by this
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#objectdata_inverval = 0.2
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#active_object_range = 2
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#max_simultaneous_block_sends_per_client = 1
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#max_simultaneous_block_sends_server_total = 4
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#max_block_send_distance = 8
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#max_block_generate_distance = 6
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#disable_water_climb = true
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# Note that this gets applied at map generation time
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#endless_water = true
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