minetest/src/gui/guiInventoryList.h
SmallJoker bf9f831cb2 Inventory: skip redundant stack movement
The list of dragged stacks includes the source stack, which
however does not need to be moved onto itself.
This is an optimization.
2023-08-27 20:12:10 +02:00

148 lines
3.8 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "inventorymanager.h"
#include "irrlichttypes_extrabloated.h"
#include "util/string.h"
class GUIFormSpecMenu;
class GUIInventoryList : public gui::IGUIElement
{
public:
struct ItemSpec
{
ItemSpec() = default;
ItemSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname,
s32 a_i,
const v2s32 slotsize) :
inventoryloc(a_inventoryloc),
listname(a_listname),
i(a_i),
slotsize(slotsize)
{
}
bool operator==(const ItemSpec& other) const
{
return inventoryloc == other.inventoryloc &&
listname == other.listname && i == other.i;
}
bool isValid() const { return i != -1; }
InventoryLocation inventoryloc;
std::string listname;
s32 i = -1;
v2s32 slotsize;
};
// options for inventorylists that are setable with the lua api
struct Options {
// whether a one-pixel border for the slots should be drawn and its color
bool slotborder = false;
video::SColor slotbordercolor = video::SColor(200, 0, 0, 0);
// colors for normal and highlighted slot background
video::SColor slotbg_n = video::SColor(255, 128, 128, 128);
video::SColor slotbg_h = video::SColor(255, 192, 192, 192);
};
GUIInventoryList(gui::IGUIEnvironment *env,
gui::IGUIElement *parent,
s32 id,
const core::rect<s32> &rectangle,
InventoryManager *invmgr,
const InventoryLocation &inventoryloc,
const std::string &listname,
const v2s32 &geom,
const s32 start_item_i,
const v2s32 &slot_size,
const v2f32 &slot_spacing,
GUIFormSpecMenu *fs_menu,
const Options &options,
gui::IGUIFont *font);
virtual void draw() override;
virtual bool OnEvent(const SEvent &event) override;
const InventoryLocation &getInventoryloc() const
{
return m_inventoryloc;
}
const std::string &getListname() const
{
return m_listname;
}
void setSlotBGColors(const video::SColor &slotbg_n, const video::SColor &slotbg_h)
{
m_options.slotbg_n = slotbg_n;
m_options.slotbg_h = slotbg_h;
}
void setSlotBorders(bool slotborder, const video::SColor &slotbordercolor)
{
m_options.slotborder = slotborder;
m_options.slotbordercolor = slotbordercolor;
}
const v2s32 getSlotSize() const noexcept
{
return m_slot_size;
}
// returns -1 if not item is at pos p
s32 getItemIndexAtPos(v2s32 p) const;
private:
InventoryManager *m_invmgr;
const InventoryLocation m_inventoryloc;
const std::string m_listname;
// the specified width and height of the shown inventorylist in itemslots
const v2s32 m_geom;
// the first item's index in inventory
const s32 m_start_item_i;
// specifies how large the slot rects are
const v2s32 m_slot_size;
// specifies how large the space between slots is (space between is spacing-size)
const v2f32 m_slot_spacing;
// the GUIFormSpecMenu can have an item selected and co.
GUIFormSpecMenu *m_fs_menu;
Options m_options;
// the font
gui::IGUIFont *m_font;
// the index of the hovered item; -1 if no item is hovered
s32 m_hovered_i;
// we do not want to write a warning on every draw
bool m_already_warned;
};