forked from Mirrorlandia_minetest/minetest
26b39f1eae
Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references
676 lines
22 KiB
C++
676 lines
22 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irr_v3d.h"
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#include "map.h"
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#include "hud.h"
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#include "gamedef.h"
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#include "serialization.h" // For SER_FMT_VER_INVALID
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#include "content/mods.h"
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#include "inventorymanager.h"
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#include "content/subgames.h"
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#include "tileanimation.h" // struct TileAnimationParams
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#include "network/peerhandler.h"
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#include "network/address.h"
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#include "util/numeric.h"
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#include "util/thread.h"
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#include "util/basic_macros.h"
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#include "serverenvironment.h"
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#include "clientiface.h"
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#include "chatmessage.h"
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#include <string>
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#include <list>
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#include <map>
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#include <vector>
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class ChatEvent;
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struct ChatEventChat;
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struct ChatInterface;
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class IWritableItemDefManager;
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class NodeDefManager;
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class IWritableCraftDefManager;
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class BanManager;
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class EventManager;
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class Inventory;
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class ModChannelMgr;
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class RemotePlayer;
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class PlayerSAO;
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struct PlayerHPChangeReason;
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class IRollbackManager;
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struct RollbackAction;
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class EmergeManager;
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class ServerScripting;
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class ServerEnvironment;
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struct SimpleSoundSpec;
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struct CloudParams;
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class ServerThread;
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class ServerModManager;
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enum ClientDeletionReason {
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CDR_LEAVE,
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CDR_TIMEOUT,
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CDR_DENY
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};
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struct MediaInfo
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{
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std::string path;
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std::string sha1_digest;
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MediaInfo(const std::string &path_="",
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const std::string &sha1_digest_=""):
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path(path_),
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sha1_digest(sha1_digest_)
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{
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}
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};
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struct ServerSoundParams
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{
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enum Type {
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SSP_LOCAL,
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SSP_POSITIONAL,
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SSP_OBJECT
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} type = SSP_LOCAL;
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float gain = 1.0f;
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float fade = 0.0f;
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float pitch = 1.0f;
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bool loop = false;
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float max_hear_distance = 32 * BS;
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v3f pos;
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u16 object = 0;
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std::string to_player = "";
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v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
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};
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struct ServerPlayingSound
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{
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ServerSoundParams params;
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SimpleSoundSpec spec;
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std::unordered_set<session_t> clients; // peer ids
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};
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class Server : public con::PeerHandler, public MapEventReceiver,
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public InventoryManager, public IGameDef
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{
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public:
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/*
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NOTE: Every public method should be thread-safe
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*/
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Server(
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const std::string &path_world,
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const SubgameSpec &gamespec,
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bool simple_singleplayer_mode,
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Address bind_addr,
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bool dedicated,
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ChatInterface *iface = nullptr
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);
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~Server();
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DISABLE_CLASS_COPY(Server);
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void init();
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void start();
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void stop();
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// This is mainly a way to pass the time to the server.
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// Actual processing is done in an another thread.
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void step(float dtime);
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// This is run by ServerThread and does the actual processing
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void AsyncRunStep(bool initial_step=false);
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void Receive();
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PlayerSAO* StageTwoClientInit(session_t peer_id);
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/*
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* Command Handlers
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*/
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void handleCommand(NetworkPacket* pkt);
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void handleCommand_Null(NetworkPacket* pkt) {};
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void handleCommand_Deprecated(NetworkPacket* pkt);
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void handleCommand_Init(NetworkPacket* pkt);
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void handleCommand_Init2(NetworkPacket* pkt);
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void handleCommand_ModChannelJoin(NetworkPacket *pkt);
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void handleCommand_ModChannelLeave(NetworkPacket *pkt);
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void handleCommand_ModChannelMsg(NetworkPacket *pkt);
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void handleCommand_RequestMedia(NetworkPacket* pkt);
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void handleCommand_ClientReady(NetworkPacket* pkt);
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void handleCommand_GotBlocks(NetworkPacket* pkt);
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void handleCommand_PlayerPos(NetworkPacket* pkt);
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void handleCommand_DeletedBlocks(NetworkPacket* pkt);
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void handleCommand_InventoryAction(NetworkPacket* pkt);
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void handleCommand_ChatMessage(NetworkPacket* pkt);
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void handleCommand_Damage(NetworkPacket* pkt);
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void handleCommand_Password(NetworkPacket* pkt);
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void handleCommand_PlayerItem(NetworkPacket* pkt);
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void handleCommand_Respawn(NetworkPacket* pkt);
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void handleCommand_Interact(NetworkPacket* pkt);
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void handleCommand_RemovedSounds(NetworkPacket* pkt);
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void handleCommand_NodeMetaFields(NetworkPacket* pkt);
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void handleCommand_InventoryFields(NetworkPacket* pkt);
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void handleCommand_FirstSrp(NetworkPacket* pkt);
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void handleCommand_SrpBytesA(NetworkPacket* pkt);
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void handleCommand_SrpBytesM(NetworkPacket* pkt);
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void ProcessData(NetworkPacket *pkt);
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void Send(NetworkPacket *pkt);
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void Send(session_t peer_id, NetworkPacket *pkt);
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// Helper for handleCommand_PlayerPos and handleCommand_Interact
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void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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NetworkPacket *pkt);
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// Both setter and getter need no envlock,
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// can be called freely from threads
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void setTimeOfDay(u32 time);
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/*
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Shall be called with the environment locked.
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This is accessed by the map, which is inside the environment,
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so it shouldn't be a problem.
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*/
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void onMapEditEvent(const MapEditEvent &event);
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/*
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Shall be called with the environment and the connection locked.
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*/
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Inventory* getInventory(const InventoryLocation &loc);
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void setInventoryModified(const InventoryLocation &loc);
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// Connection must be locked when called
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std::wstring getStatusString();
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inline double getUptime() const { return m_uptime.m_value; }
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// read shutdown state
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inline bool isShutdownRequested() const { return m_shutdown_state.is_requested; }
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// request server to shutdown
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void requestShutdown(const std::string &msg, bool reconnect, float delay = 0.0f);
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// Returns -1 if failed, sound handle on success
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// Envlock
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s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
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void stopSound(s32 handle);
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void fadeSound(s32 handle, float step, float gain);
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// Envlock
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std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
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bool checkPriv(const std::string &name, const std::string &priv);
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void reportPrivsModified(const std::string &name=""); // ""=all
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void reportInventoryFormspecModified(const std::string &name);
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void reportFormspecPrependModified(const std::string &name);
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void setIpBanned(const std::string &ip, const std::string &name);
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void unsetIpBanned(const std::string &ip_or_name);
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std::string getBanDescription(const std::string &ip_or_name);
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void notifyPlayer(const char *name, const std::wstring &msg);
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void notifyPlayers(const std::wstring &msg);
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void spawnParticle(const std::string &playername,
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v3f pos, v3f velocity, v3f acceleration,
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float expirationtime, float size,
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bool collisiondetection, bool collision_removal, bool object_collision,
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bool vertical, const std::string &texture,
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const struct TileAnimationParams &animation, u8 glow);
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u32 addParticleSpawner(u16 amount, float spawntime,
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v3f minpos, v3f maxpos,
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v3f minvel, v3f maxvel,
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v3f minacc, v3f maxacc,
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection, bool collision_removal, bool object_collision,
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ServerActiveObject *attached,
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bool vertical, const std::string &texture,
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const std::string &playername, const struct TileAnimationParams &animation,
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u8 glow);
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void deleteParticleSpawner(const std::string &playername, u32 id);
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// Creates or resets inventory
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Inventory *createDetachedInventory(const std::string &name,
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const std::string &player = "");
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bool removeDetachedInventory(const std::string &name);
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// Envlock and conlock should be locked when using scriptapi
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ServerScripting *getScriptIface(){ return m_script; }
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// actions: time-reversed list
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// Return value: success/failure
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bool rollbackRevertActions(const std::list<RollbackAction> &actions,
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std::list<std::string> *log);
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// IGameDef interface
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// Under envlock
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virtual IItemDefManager* getItemDefManager();
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virtual const NodeDefManager* getNodeDefManager();
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virtual ICraftDefManager* getCraftDefManager();
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virtual u16 allocateUnknownNodeId(const std::string &name);
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IRollbackManager *getRollbackManager() { return m_rollback; }
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virtual EmergeManager *getEmergeManager() { return m_emerge; }
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IWritableItemDefManager* getWritableItemDefManager();
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NodeDefManager* getWritableNodeDefManager();
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IWritableCraftDefManager* getWritableCraftDefManager();
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virtual const std::vector<ModSpec> &getMods() const;
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virtual const ModSpec* getModSpec(const std::string &modname) const;
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void getModNames(std::vector<std::string> &modlist);
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std::string getBuiltinLuaPath();
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virtual std::string getWorldPath() const { return m_path_world; }
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virtual std::string getModStoragePath() const;
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inline bool isSingleplayer()
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{ return m_simple_singleplayer_mode; }
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inline void setAsyncFatalError(const std::string &error)
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{ m_async_fatal_error.set(error); }
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bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
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Map & getMap() { return m_env->getMap(); }
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ServerEnvironment & getEnv() { return *m_env; }
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v3f findSpawnPos();
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u32 hudAdd(RemotePlayer *player, HudElement *element);
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bool hudRemove(RemotePlayer *player, u32 id);
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bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
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bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
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bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
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void hudSetHotbarImage(RemotePlayer *player, const std::string &name);
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void hudSetHotbarSelectedImage(RemotePlayer *player, const std::string &name);
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Address getPeerAddress(session_t peer_id);
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void setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
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f32 frame_speed);
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void setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third);
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void setSky(RemotePlayer *player, const video::SColor &bgcolor,
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const std::string &type, const std::vector<std::string> ¶ms,
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bool &clouds);
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void setClouds(RemotePlayer *player, const CloudParams ¶ms);
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bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
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/* con::PeerHandler implementation. */
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void peerAdded(con::Peer *peer);
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void deletingPeer(con::Peer *peer, bool timeout);
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void DenySudoAccess(session_t peer_id);
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void DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason,
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const std::string &str_reason = "", bool reconnect = false);
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void DenyAccess(session_t peer_id, AccessDeniedCode reason,
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const std::string &custom_reason = "");
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void acceptAuth(session_t peer_id, bool forSudoMode);
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void DenyAccess_Legacy(session_t peer_id, const std::wstring &reason);
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void DisconnectPeer(session_t peer_id);
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bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval);
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bool getClientInfo(session_t peer_id, ClientState *state, u32 *uptime,
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u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
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std::string* vers_string);
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void printToConsoleOnly(const std::string &text);
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void SendPlayerHPOrDie(PlayerSAO *player, const PlayerHPChangeReason &reason);
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void SendPlayerBreath(PlayerSAO *sao);
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void SendInventory(PlayerSAO *playerSAO, bool incremental);
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void SendMovePlayer(session_t peer_id);
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void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
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void SendPlayerFov(session_t peer_id);
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void sendDetachedInventories(session_t peer_id, bool incremental);
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virtual bool registerModStorage(ModMetadata *storage);
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virtual void unregisterModStorage(const std::string &name);
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bool joinModChannel(const std::string &channel);
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bool leaveModChannel(const std::string &channel);
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bool sendModChannelMessage(const std::string &channel, const std::string &message);
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ModChannel *getModChannel(const std::string &channel);
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// Send block to specific player only
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bool SendBlock(session_t peer_id, const v3s16 &blockpos);
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// Bind address
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Address m_bind_addr;
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// Environment mutex (envlock)
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std::mutex m_env_mutex;
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private:
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friend class EmergeThread;
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friend class RemoteClient;
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friend class TestServerShutdownState;
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struct ShutdownState {
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friend class TestServerShutdownState;
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public:
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bool is_requested = false;
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bool should_reconnect = false;
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std::string message;
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void reset();
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void trigger(float delay, const std::string &msg, bool reconnect);
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void tick(float dtime, Server *server);
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std::wstring getShutdownTimerMessage() const;
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bool isTimerRunning() const { return m_timer > 0.0f; }
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private:
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float m_timer = 0.0f;
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};
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void SendMovement(session_t peer_id);
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void SendHP(session_t peer_id, u16 hp);
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void SendBreath(session_t peer_id, u16 breath);
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void SendAccessDenied(session_t peer_id, AccessDeniedCode reason,
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const std::string &custom_reason, bool reconnect = false);
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void SendAccessDenied_Legacy(session_t peer_id, const std::wstring &reason);
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void SendDeathscreen(session_t peer_id, bool set_camera_point_target,
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v3f camera_point_target);
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void SendItemDef(session_t peer_id, IItemDefManager *itemdef, u16 protocol_version);
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void SendNodeDef(session_t peer_id, const NodeDefManager *nodedef,
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u16 protocol_version);
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/* mark blocks not sent for all clients */
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void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
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virtual void SendChatMessage(session_t peer_id, const ChatMessage &message);
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void SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed);
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void SendPlayerHP(session_t peer_id);
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void SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
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f32 animation_speed);
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void SendEyeOffset(session_t peer_id, v3f first, v3f third);
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void SendPlayerPrivileges(session_t peer_id);
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void SendPlayerInventoryFormspec(session_t peer_id);
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void SendPlayerFormspecPrepend(session_t peer_id);
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void SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
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const std::string &formname);
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void SendHUDAdd(session_t peer_id, u32 id, HudElement *form);
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void SendHUDRemove(session_t peer_id, u32 id);
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void SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value);
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void SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask);
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void SendHUDSetParam(session_t peer_id, u16 param, const std::string &value);
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void SendSetSky(session_t peer_id, const video::SColor &bgcolor,
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const std::string &type, const std::vector<std::string> ¶ms,
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bool &clouds);
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void SendCloudParams(session_t peer_id, const CloudParams ¶ms);
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void SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio);
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void broadcastModChannelMessage(const std::string &channel,
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const std::string &message, session_t from_peer);
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/*
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Send a node removal/addition event to all clients except ignore_id.
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Additionally, if far_players!=NULL, players further away than
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far_d_nodes are ignored and their peer_ids are added to far_players
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*/
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// Envlock and conlock should be locked when calling these
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void sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players = nullptr,
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float far_d_nodes = 100);
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void sendAddNode(v3s16 p, MapNode n,
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std::unordered_set<u16> *far_players = nullptr,
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float far_d_nodes = 100, bool remove_metadata = true);
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void sendMetadataChanged(const std::list<v3s16> &meta_updates,
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float far_d_nodes = 100);
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// Environment and Connection must be locked when called
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void SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
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// Sends blocks to clients (locks env and con on its own)
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void SendBlocks(float dtime);
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void fillMediaCache();
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void sendMediaAnnouncement(session_t peer_id, const std::string &lang_code);
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void sendRequestedMedia(session_t peer_id,
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const std::vector<std::string> &tosend);
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void sendDetachedInventory(const std::string &name, session_t peer_id);
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// Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
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void SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
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u16 amount, float spawntime,
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v3f minpos, v3f maxpos,
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v3f minvel, v3f maxvel,
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v3f minacc, v3f maxacc,
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection, bool collision_removal, bool object_collision,
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u16 attached_id,
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bool vertical, const std::string &texture, u32 id,
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const struct TileAnimationParams &animation, u8 glow);
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void SendDeleteParticleSpawner(session_t peer_id, u32 id);
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// Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
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void SendSpawnParticle(session_t peer_id, u16 protocol_version,
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v3f pos, v3f velocity, v3f acceleration,
|
|
float expirationtime, float size,
|
|
bool collisiondetection, bool collision_removal, bool object_collision,
|
|
bool vertical, const std::string &texture,
|
|
const struct TileAnimationParams &animation, u8 glow);
|
|
|
|
void SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao);
|
|
void SendActiveObjectMessages(session_t peer_id, const std::string &datas,
|
|
bool reliable = true);
|
|
void SendCSMRestrictionFlags(session_t peer_id);
|
|
|
|
/*
|
|
Something random
|
|
*/
|
|
|
|
void DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason);
|
|
void RespawnPlayer(session_t peer_id);
|
|
void DeleteClient(session_t peer_id, ClientDeletionReason reason);
|
|
void UpdateCrafting(RemotePlayer *player);
|
|
bool checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what);
|
|
|
|
void handleChatInterfaceEvent(ChatEvent *evt);
|
|
|
|
// This returns the answer to the sender of wmessage, or "" if there is none
|
|
std::wstring handleChat(const std::string &name, const std::wstring &wname,
|
|
std::wstring wmessage_input,
|
|
bool check_shout_priv = false,
|
|
RemotePlayer *player = NULL);
|
|
void handleAdminChat(const ChatEventChat *evt);
|
|
|
|
// When called, connection mutex should be locked
|
|
RemoteClient* getClient(session_t peer_id, ClientState state_min = CS_Active);
|
|
RemoteClient* getClientNoEx(session_t peer_id, ClientState state_min = CS_Active);
|
|
|
|
// When called, environment mutex should be locked
|
|
std::string getPlayerName(session_t peer_id);
|
|
PlayerSAO *getPlayerSAO(session_t peer_id);
|
|
|
|
/*
|
|
Get a player from memory or creates one.
|
|
If player is already connected, return NULL
|
|
Does not verify/modify auth info and password.
|
|
|
|
Call with env and con locked.
|
|
*/
|
|
PlayerSAO *emergePlayer(const char *name, session_t peer_id, u16 proto_version);
|
|
|
|
void handlePeerChanges();
|
|
|
|
/*
|
|
Variables
|
|
*/
|
|
// World directory
|
|
std::string m_path_world;
|
|
// Subgame specification
|
|
SubgameSpec m_gamespec;
|
|
// If true, do not allow multiple players and hide some multiplayer
|
|
// functionality
|
|
bool m_simple_singleplayer_mode;
|
|
u16 m_max_chatmessage_length;
|
|
// For "dedicated" server list flag
|
|
bool m_dedicated;
|
|
|
|
// Thread can set; step() will throw as ServerError
|
|
MutexedVariable<std::string> m_async_fatal_error;
|
|
|
|
// Some timers
|
|
float m_liquid_transform_timer = 0.0f;
|
|
float m_liquid_transform_every = 1.0f;
|
|
float m_masterserver_timer = 0.0f;
|
|
float m_emergethread_trigger_timer = 0.0f;
|
|
float m_savemap_timer = 0.0f;
|
|
IntervalLimiter m_map_timer_and_unload_interval;
|
|
|
|
// Environment
|
|
ServerEnvironment *m_env = nullptr;
|
|
|
|
// server connection
|
|
std::shared_ptr<con::Connection> m_con;
|
|
|
|
// Ban checking
|
|
BanManager *m_banmanager = nullptr;
|
|
|
|
// Rollback manager (behind m_env_mutex)
|
|
IRollbackManager *m_rollback = nullptr;
|
|
|
|
// Emerge manager
|
|
EmergeManager *m_emerge = nullptr;
|
|
|
|
// Scripting
|
|
// Envlock and conlock should be locked when using Lua
|
|
ServerScripting *m_script = nullptr;
|
|
|
|
// Item definition manager
|
|
IWritableItemDefManager *m_itemdef;
|
|
|
|
// Node definition manager
|
|
NodeDefManager *m_nodedef;
|
|
|
|
// Craft definition manager
|
|
IWritableCraftDefManager *m_craftdef;
|
|
|
|
// Event manager
|
|
EventManager *m_event;
|
|
|
|
// Mods
|
|
std::unique_ptr<ServerModManager> m_modmgr;
|
|
|
|
/*
|
|
Threads
|
|
*/
|
|
// A buffer for time steps
|
|
// step() increments and AsyncRunStep() run by m_thread reads it.
|
|
float m_step_dtime = 0.0f;
|
|
std::mutex m_step_dtime_mutex;
|
|
|
|
// current server step lag counter
|
|
float m_lag;
|
|
|
|
// The server mainly operates in this thread
|
|
ServerThread *m_thread = nullptr;
|
|
|
|
/*
|
|
Time related stuff
|
|
*/
|
|
// Timer for sending time of day over network
|
|
float m_time_of_day_send_timer = 0.0f;
|
|
// Uptime of server in seconds
|
|
MutexedVariable<double> m_uptime;
|
|
|
|
/*
|
|
Client interface
|
|
*/
|
|
ClientInterface m_clients;
|
|
|
|
/*
|
|
Peer change queue.
|
|
Queues stuff from peerAdded() and deletingPeer() to
|
|
handlePeerChanges()
|
|
*/
|
|
std::queue<con::PeerChange> m_peer_change_queue;
|
|
|
|
std::unordered_map<session_t, std::string> m_formspec_state_data;
|
|
|
|
/*
|
|
Random stuff
|
|
*/
|
|
|
|
ShutdownState m_shutdown_state;
|
|
|
|
ChatInterface *m_admin_chat;
|
|
std::string m_admin_nick;
|
|
|
|
/*
|
|
Map edit event queue. Automatically receives all map edits.
|
|
The constructor of this class registers us to receive them through
|
|
onMapEditEvent
|
|
|
|
NOTE: Should these be moved to actually be members of
|
|
ServerEnvironment?
|
|
*/
|
|
|
|
/*
|
|
Queue of map edits from the environment for sending to the clients
|
|
This is behind m_env_mutex
|
|
*/
|
|
std::queue<MapEditEvent*> m_unsent_map_edit_queue;
|
|
/*
|
|
If a non-empty area, map edit events contained within are left
|
|
unsent. Done at map generation time to speed up editing of the
|
|
generated area, as it will be sent anyway.
|
|
This is behind m_env_mutex
|
|
*/
|
|
VoxelArea m_ignore_map_edit_events_area;
|
|
|
|
// media files known to server
|
|
std::unordered_map<std::string, MediaInfo> m_media;
|
|
|
|
/*
|
|
Sounds
|
|
*/
|
|
std::unordered_map<s32, ServerPlayingSound> m_playing_sounds;
|
|
s32 m_next_sound_id = 0;
|
|
|
|
/*
|
|
Detached inventories (behind m_env_mutex)
|
|
*/
|
|
// key = name
|
|
std::map<std::string, Inventory*> m_detached_inventories;
|
|
// value = "" (visible to all players) or player name
|
|
std::map<std::string, std::string> m_detached_inventories_player;
|
|
|
|
std::unordered_map<std::string, ModMetadata *> m_mod_storages;
|
|
float m_mod_storage_save_timer = 10.0f;
|
|
|
|
// CSM restrictions byteflag
|
|
u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
|
|
u32 m_csm_restriction_noderange = 8;
|
|
|
|
// ModChannel manager
|
|
std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
|
|
};
|
|
|
|
/*
|
|
Runs a simple dedicated server loop.
|
|
|
|
Shuts down when kill is set to true.
|
|
*/
|
|
void dedicated_server_loop(Server &server, bool &kill);
|