forked from Mirrorlandia_minetest/minetest
1191 lines
34 KiB
Lua
1191 lines
34 KiB
Lua
local scriptpath = engine.get_scriptdir()
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dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
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dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
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dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
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local menu = {}
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local tabbuilder = {}
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local menubar = {}
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--------------------------------------------------------------------------------
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function render_favourite(spec)
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local text = ""
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if spec.name ~= nil then
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text = text .. spec.name:trim()
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if spec.description ~= nil then
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--TODO make sure there's no invalid chat in spec.description
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text = text .. " (" .. fs_escape_string(spec.description) .. ")"
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end
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else
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if spec.address ~= nil then
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text = text .. spec.address:trim()
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end
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end
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local details = ""
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if spec.password == true then
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details = " *"
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else
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details = " "
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end
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if spec.creative then
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details = details .. "C"
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else
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details = details .. " "
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end
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if spec.damage then
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details = details .. "D"
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else
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details = details .. " "
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end
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if spec.pvp then
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details = details .. "P"
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else
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details = details .. " "
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end
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text = text .. ":" .. spec.port:trim()
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return text
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end
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--------------------------------------------------------------------------------
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os.tempfolder = function()
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local filetocheck = os.tmpname()
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os.remove(filetocheck)
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local randname = "MTTempModFolder_" .. math.random(0,10000)
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if DIR_DELIM == "\\" then
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local tempfolder = os.getenv("TEMP")
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return tempfolder .. filetocheck
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else
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local backstring = filetocheck:reverse()
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return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
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end
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end
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--------------------------------------------------------------------------------
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function cleanup_path(temppath)
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local parts = temppath:split("-")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. "_"
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split(".")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. "_"
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split("'")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. ""
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split(" ")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath
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end
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temppath = temppath .. parts[i]
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end
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return temppath
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end
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--------------------------------------------------------------------------------
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function menu.update_gametype()
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if (menu.game_last_check == nil or
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menu.game_last_check ~= menu.last_game) and
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tabbuilder.current_tab == "singleplayer" then
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local gamedetails = menu.lastgame()
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engine.set_topleft_text(gamedetails.name)
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--background
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local path_background_texture = gamedetails.path .. DIR_DELIM .."menu" ..
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DIR_DELIM .. "background.png"
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if engine.set_background("background",path_background_texture) then
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engine.set_clouds(false)
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else
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engine.set_clouds(true)
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end
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--overlay
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local path_overlay_texture = gamedetails.path .. DIR_DELIM .."menu" ..
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DIR_DELIM .. "overlay.png"
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engine.set_background("overlay",path_overlay_texture)
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--header
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local path_overlay_texture = gamedetails.path .. DIR_DELIM .."menu" ..
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DIR_DELIM .. "header.png"
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engine.set_background("header",path_overlay_texture)
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--footer
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local path_overlay_texture = gamedetails.path .. DIR_DELIM .."menu" ..
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DIR_DELIM .. "footer.png"
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engine.set_background("footer",path_overlay_texture)
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menu.game_last_check = menu.last_game
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else
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if menu.game_last_check ~= menu.last_game then
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menu.game_last_check = menu.last_game
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menu.reset_gametype()
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end
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end
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end
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--------------------------------------------------------------------------------
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function menu.reset_gametype()
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menu.game_last_check = nil
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engine.set_clouds(true)
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engine.set_background("background","")
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engine.set_background("overlay",menu.basetexturedir .. "menu_overlay.png")
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engine.set_background("header",menu.basetexturedir .. "menu_header.png")
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engine.set_background("footer",menu.basetexturedir .. "menu_footer.png")
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engine.set_topleft_text("")
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end
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--------------------------------------------------------------------------------
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function get_last_folder(text,count)
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local parts = text:split(DIR_DELIM)
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if count == nil then
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return parts[#parts]
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end
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local retval = ""
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for i=1,count,1 do
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retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function init_globals()
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--init gamedata
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gamedata.worldindex = 0
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end
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--------------------------------------------------------------------------------
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function identify_filetype(name)
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if name:sub(-3):lower() == "zip" then
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return {
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name = name,
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type = "zip"
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}
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end
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if name:sub(-6):lower() == "tar.gz" or
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name:sub(-3):lower() == "tgz"then
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return {
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name = name,
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type = "tgz"
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}
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end
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if name:sub(-6):lower() == "tar.bz2" then
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return {
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name = name,
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type = "tbz"
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}
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end
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if name:sub(-2):lower() == "7z" then
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return {
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name = name,
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type = "7z"
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}
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end
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return {
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name = name,
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type = "ukn"
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}
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end
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--------------------------------------------------------------------------------
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function update_menu()
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local formspec = "size[12,5.2]"
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-- handle errors
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if gamedata.errormessage ~= nil then
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formspec = formspec ..
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"field[1,2;10,2;;ERROR: " ..
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gamedata.errormessage ..
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";]"..
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"button[4.5,4.2;3,0.5;btn_error_confirm;Ok]"
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else
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formspec = formspec .. tabbuilder.gettab()
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end
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engine.update_formspec(formspec)
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end
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--------------------------------------------------------------------------------
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function menu.filtered_game_list()
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local retval = ""
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local current_game = menu.lastgame()
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for i=1,#menu.worldlist,1 do
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if menu.worldlist[i].gameid == current_game.id then
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if retval ~= "" then
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retval = retval ..","
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end
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retval = retval .. menu.worldlist[i].name ..
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" [[" .. menu.worldlist[i].gameid .. "]]"
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end
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function menu.filtered_game_list_raw()
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local retval = {}
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local current_game = menu.lastgame()
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for i=1,#menu.worldlist,1 do
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if menu.worldlist[i].gameid == current_game.id then
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table.insert(retval,menu.worldlist[i])
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end
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function menu.filtered_index_to_plain(filtered_index)
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local current_game = menu.lastgame()
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local temp_idx = 0
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for i=1,#menu.worldlist,1 do
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if menu.worldlist[i].gameid == current_game.id then
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temp_idx = temp_idx +1
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end
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if temp_idx == filtered_index then
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return i
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end
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end
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return -1
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end
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--------------------------------------------------------------------------------
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function menu.init()
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--init menu data
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gamemgr.update_gamelist()
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menu.worldlist = engine.get_worlds()
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menu.last_world = tonumber(engine.setting_get("main_menu_last_world_idx"))
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menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
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if type(menu.last_world) ~= "number" then
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menu.last_world = 1
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end
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if type(menu.last_game) ~= "number" then
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menu.last_game = 1
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end
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if engine.setting_getbool("public_serverlist") then
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menu.favorites = engine.get_favorites("online")
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else
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menu.favorites = engine.get_favorites("local")
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end
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menu.basetexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
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DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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end
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--------------------------------------------------------------------------------
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function menu.lastgame()
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if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
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return gamemgr.games[menu.last_game]
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end
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if #gamemgr.games >= 1 then
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menu.last_game = 1
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return gamemgr.games[menu.last_game]
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end
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--error case!!
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return nil
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end
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--------------------------------------------------------------------------------
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function menu.lastworld()
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if menu.last_world ~= nil and
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menu.last_world > 0 and
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menu.last_world <= #menu.worldlist then
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return menu.worldlist[menu.last_world]
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end
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if #menu.worldlist >= 1 then
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menu.last_world = 1
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return menu.worldlist[menu.last_world]
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end
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--error case!!
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return nil
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end
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--------------------------------------------------------------------------------
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function menu.update_last_game(world_idx)
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if gamedata.selected_world <= #menu.worldlist then
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local world = menu.worldlist[gamedata.selected_world]
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for i=1,#gamemgr.games,1 do
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if gamemgr.games[i].id == world.gameid then
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menu.last_game = i
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engine.setting_set("main_menu_last_game_idx",menu.last_game)
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break
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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function menubar.handle_buttons(fields)
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for i=1,#menubar.buttons,1 do
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if fields[menubar.buttons[i].btn_name] ~= nil then
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menu.last_game = menubar.buttons[i].index
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engine.setting_set("main_menu_last_game_idx",menu.last_game)
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menu.update_gametype()
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end
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end
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end
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--------------------------------------------------------------------------------
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function menubar.refresh()
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menubar.formspec = "box[-2,7.625;15.75,1.75;BLK]"
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menubar.buttons = {}
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local button_base = -1.8
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local maxbuttons = #gamemgr.games
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if maxbuttons > 12 then
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maxbuttons = 12
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end
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for i=1,maxbuttons,1 do
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local btn_name = "menubar_btn_" .. gamemgr.games[i].id
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local buttonpos = button_base + (i-1) * 1.3
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if gamemgr.games[i].menuicon_path ~= nil and
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gamemgr.games[i].menuicon_path ~= "" then
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menubar.formspec = menubar.formspec ..
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"image_button[" .. buttonpos .. ",7.9;1.3,1.3;" ..
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gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
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else
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local part1 = gamemgr.games[i].id:sub(1,5)
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local part2 = gamemgr.games[i].id:sub(6,10)
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local part3 = gamemgr.games[i].id:sub(11)
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local text = part1 .. "\n" .. part2
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if part3 ~= nil and
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part3 ~= "" then
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text = text .. "\n" .. part3
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end
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menubar.formspec = menubar.formspec ..
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"image_button[" .. buttonpos .. ",7.9;1.3,1.3;;" ..btn_name ..
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";" .. text .. ";true;true]"
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end
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local toadd = {
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btn_name = btn_name,
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index = i,
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}
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table.insert(menubar.buttons,toadd)
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end
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end
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--------------------------------------------------------------------------------
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function tabbuilder.dialog_create_world()
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local retval =
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"label[2,0;World name]"..
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"label[2,1;Mapgen]"..
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"field[4.5,0.4;6,0.5;te_world_name;;]" ..
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"label[2,2;Game]"..
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"button[5,4.5;2.6,0.5;world_create_confirm;Create]" ..
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"button[7.5,4.5;2.8,0.5;world_create_cancel;Cancel]" ..
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"dropdown[4.2,1;6.3;dd_mapgen;v6,v7,indev,singlenode,math;1]" .. --TODO read from minetest
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"textlist[4.2,1.9;5.8,2.3;games;" ..
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gamemgr.gamelist() ..
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";" .. menu.last_game .. ";true]"
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return retval
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end
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--------------------------------------------------------------------------------
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function tabbuilder.dialog_delete_world()
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return "label[2,2;Delete World \"" .. menu.lastworld().name .. "\"?]"..
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"button[3.5,4.2;2.6,0.5;world_delete_confirm;Yes]" ..
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"button[6,4.2;2.8,0.5;world_delete_cancel;No]"
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end
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--------------------------------------------------------------------------------
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function tabbuilder.gettab()
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local retval = ""
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if tabbuilder.show_buttons then
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retval = retval .. tabbuilder.tab_header()
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end
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if tabbuilder.current_tab == "singleplayer" then
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retval = retval .. tabbuilder.tab_singleplayer()
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end
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if tabbuilder.current_tab == "multiplayer" then
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retval = retval .. tabbuilder.tab_multiplayer()
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end
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if tabbuilder.current_tab == "server" then
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retval = retval .. tabbuilder.tab_server()
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end
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if tabbuilder.current_tab == "settings" then
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retval = retval .. tabbuilder.tab_settings()
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end
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if tabbuilder.current_tab == "credits" then
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retval = retval .. tabbuilder.tab_credits()
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end
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if tabbuilder.current_tab == "dialog_create_world" then
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retval = retval .. tabbuilder.dialog_create_world()
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end
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if tabbuilder.current_tab == "dialog_delete_world" then
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retval = retval .. tabbuilder.dialog_delete_world()
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end
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retval = retval .. modmgr.gettab(tabbuilder.current_tab)
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retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
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retval = retval .. modstore.gettab(tabbuilder.current_tab)
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return retval
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end
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--------------------------------------------------------------------------------
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function tabbuilder.handle_create_world_buttons(fields)
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if fields["world_create_confirm"] then
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local worldname = fields["te_world_name"]
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local gameindex = engine.get_textlist_index("games")
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if gameindex > 0 and
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worldname ~= "" then
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engine.setting_set("mg_name",fields["dd_mapgen"])
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local message = engine.create_world(worldname,gameindex)
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menu.last_game = gameindex
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engine.setting_set("main_menu_last_game_idx",gameindex)
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if message ~= nil then
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gamedata.errormessage = message
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else
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menu.worldlist = engine.get_worlds()
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local worldlist = menu.worldlist
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if tabbuilder.current_tab == "singleplayer" then
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worldlist = menu.filtered_game_list_raw()
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end
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local index = 0
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for i=1,#worldlist,1 do
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if worldlist[i].name == worldname then
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index = i
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print("found new world index: " .. index)
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break
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end
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end
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if tabbuilder.current_tab == "singleplayer" then
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engine.setting_set("main_menu_singleplayer_world_idx",index)
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else
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menu.last_world = index
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end
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end
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else
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gamedata.errormessage = "No worldname given or no game selected"
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end
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end
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if fields["games"] then
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tabbuilder.skipformupdate = true
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return
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end
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tabbuilder.is_dialog = false
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tabbuilder.show_buttons = true
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tabbuilder.current_tab = engine.setting_get("main_menu_tab")
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end
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|
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--------------------------------------------------------------------------------
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function tabbuilder.handle_delete_world_buttons(fields)
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if fields["world_delete_confirm"] then
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if menu.last_world > 0 and
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menu.last_world < #menu.worldlist then
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engine.delete_world(menu.last_world)
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menu.worldlist = engine.get_worlds()
|
|
menu.last_world = 1
|
|
end
|
|
end
|
|
|
|
tabbuilder.is_dialog = false
|
|
tabbuilder.show_buttons = true
|
|
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.handle_multiplayer_buttons(fields)
|
|
if fields["favourites"] ~= nil then
|
|
local event = explode_textlist_event(fields["favourites"])
|
|
if event.typ == "DCL" then
|
|
gamedata.address = menu.favorites[event.index].name
|
|
if gamedata.address == nil then
|
|
gamedata.address = menu.favorites[event.index].address
|
|
end
|
|
gamedata.port = menu.favorites[event.index].port
|
|
gamedata.playername = fields["te_name"]
|
|
gamedata.password = fields["te_pwd"]
|
|
gamedata.selected_world = 0
|
|
|
|
if gamedata.address ~= nil and
|
|
gamedata.port ~= nil then
|
|
|
|
engine.start()
|
|
end
|
|
end
|
|
|
|
if event.typ == "CHG" then
|
|
local address = menu.favorites[event.index].name
|
|
if address == nil then
|
|
address = menu.favorites[event.index].address
|
|
end
|
|
local port = menu.favorites[event.index].port
|
|
|
|
if address ~= nil and
|
|
port ~= nil then
|
|
engine.setting_set("address",address)
|
|
engine.setting_set("port",port)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
if fields["cb_public_serverlist"] ~= nil then
|
|
engine.setting_setbool("public_serverlist",
|
|
tabbuilder.tobool(fields["cb_public_serverlist"]))
|
|
|
|
if engine.setting_getbool("public_serverlist") then
|
|
menu.favorites = engine.get_favorites("online")
|
|
else
|
|
menu.favorites = engine.get_favorites("local")
|
|
end
|
|
end
|
|
|
|
if fields["btn_delete_favorite"] ~= nil then
|
|
local current_favourite = engine.get_textlist_index("favourites")
|
|
engine.delete_favorite(current_favourite)
|
|
menu.favorites = engine.get_favorites()
|
|
|
|
engine.setting_set("address","")
|
|
engine.setting_get("port","")
|
|
|
|
return
|
|
end
|
|
|
|
if fields["btn_mp_connect"] ~= nil then
|
|
gamedata.playername = fields["te_name"]
|
|
gamedata.password = fields["te_pwd"]
|
|
gamedata.address = fields["te_address"]
|
|
gamedata.port = fields["te_port"]
|
|
gamedata.selected_world = 0
|
|
|
|
engine.start()
|
|
return
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.handle_server_buttons(fields)
|
|
|
|
local world_doubleclick = false
|
|
|
|
if fields["worlds"] ~= nil then
|
|
local event = explode_textlist_event(fields["worlds"])
|
|
|
|
if event.typ == "DBL" then
|
|
world_doubleclick = true
|
|
end
|
|
end
|
|
|
|
if fields["cb_creative_mode"] then
|
|
engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
|
|
end
|
|
|
|
if fields["cb_enable_damage"] then
|
|
engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
|
|
end
|
|
|
|
if fields["start_server"] ~= nil or
|
|
world_doubleclick then
|
|
local selected = engine.get_textlist_index("srv_worlds")
|
|
if selected > 0 then
|
|
gamedata.playername = fields["te_playername"]
|
|
gamedata.password = fields["te_pwd"]
|
|
gamedata.address = ""
|
|
gamedata.port = fields["te_serverport"]
|
|
gamedata.selected_world = selected
|
|
|
|
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
|
|
engine.setting_set("main_menu_last_world_idx",gamedata.selected_world)
|
|
|
|
menu.update_last_game(gamedata.selected_world)
|
|
engine.start()
|
|
end
|
|
end
|
|
|
|
if fields["world_create"] ~= nil then
|
|
tabbuilder.current_tab = "dialog_create_world"
|
|
tabbuilder.is_dialog = true
|
|
tabbuilder.show_buttons = false
|
|
end
|
|
|
|
if fields["world_delete"] ~= nil then
|
|
local selected = engine.get_textlist_index("srv_worlds")
|
|
if selected > 0 then
|
|
menu.last_world = engine.get_textlist_index("worlds")
|
|
if menu.lastworld() ~= nil and
|
|
menu.lastworld().name ~= nil and
|
|
menu.lastworld().name ~= "" then
|
|
tabbuilder.current_tab = "dialog_delete_world"
|
|
tabbuilder.is_dialog = true
|
|
tabbuilder.show_buttons = false
|
|
else
|
|
menu.last_world = 0
|
|
end
|
|
end
|
|
end
|
|
|
|
if fields["world_configure"] ~= nil then
|
|
selected = engine.get_textlist_index("srv_worlds")
|
|
if selected > 0 then
|
|
modmgr.world_config_selected_world = selected
|
|
if modmgr.init_worldconfig() then
|
|
tabbuilder.current_tab = "dialog_configure_world"
|
|
tabbuilder.is_dialog = true
|
|
tabbuilder.show_buttons = false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.tobool(text)
|
|
if text == "true" then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.handle_settings_buttons(fields)
|
|
if fields["cb_fancy_trees"] then
|
|
engine.setting_setbool("new_style_leaves",tabbuilder.tobool(fields["cb_fancy_trees"]))
|
|
end
|
|
|
|
if fields["cb_smooth_lighting"] then
|
|
engine.setting_setbool("smooth_lighting",tabbuilder.tobool(fields["cb_smooth_lighting"]))
|
|
end
|
|
if fields["cb_3d_clouds"] then
|
|
engine.setting_setbool("enable_3d_clouds",tabbuilder.tobool(fields["cb_3d_clouds"]))
|
|
end
|
|
if fields["cb_opaque_water"] then
|
|
engine.setting_setbool("opaque_water",tabbuilder.tobool(fields["cb_opaque_water"]))
|
|
end
|
|
|
|
if fields["cb_mipmapping"] then
|
|
engine.setting_setbool("mip_map",tabbuilder.tobool(fields["cb_mipmapping"]))
|
|
end
|
|
if fields["cb_anisotrophic"] then
|
|
engine.setting_setbool("anisotropic_filter",tabbuilder.tobool(fields["cb_anisotrophic"]))
|
|
end
|
|
if fields["cb_bilinear"] then
|
|
engine.setting_setbool("bilinear_filter",tabbuilder.tobool(fields["cb_bilinear"]))
|
|
end
|
|
if fields["cb_trilinear"] then
|
|
engine.setting_setbool("trilinear_filter",tabbuilder.tobool(fields["cb_trilinear"]))
|
|
end
|
|
|
|
if fields["cb_shaders"] then
|
|
engine.setting_setbool("enable_shaders",tabbuilder.tobool(fields["cb_shaders"]))
|
|
end
|
|
if fields["cb_pre_ivis"] then
|
|
engine.setting_setbool("preload_item_visuals",tabbuilder.tobool(fields["cb_pre_ivis"]))
|
|
end
|
|
if fields["cb_particles"] then
|
|
engine.setting_setbool("enable_particles",tabbuilder.tobool(fields["cb_particles"]))
|
|
end
|
|
if fields["cb_finite_liquid"] then
|
|
engine.setting_setbool("liquid_finite",tabbuilder.tobool(fields["cb_finite_liquid"]))
|
|
end
|
|
|
|
if fields["btn_change_keys"] ~= nil then
|
|
engine.show_keys_menu()
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.handle_singleplayer_buttons(fields)
|
|
|
|
local world_doubleclick = false
|
|
|
|
if fields["sp_worlds"] ~= nil then
|
|
local event = explode_textlist_event(fields["sp_worlds"])
|
|
|
|
if event.typ == "DCL" then
|
|
world_doubleclick = true
|
|
end
|
|
end
|
|
|
|
if fields["cb_creative_mode"] then
|
|
engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
|
|
end
|
|
|
|
if fields["cb_enable_damage"] then
|
|
engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
|
|
end
|
|
|
|
if fields["play"] ~= nil or
|
|
world_doubleclick then
|
|
local selected = engine.get_textlist_index("sp_worlds")
|
|
if selected > 0 then
|
|
gamedata.selected_world = menu.filtered_index_to_plain(selected)
|
|
gamedata.singleplayer = true
|
|
|
|
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
|
|
engine.setting_set("main_menu_singleplayer_world_idx",selected)
|
|
|
|
menu.update_last_game(gamedata.selected_world)
|
|
|
|
engine.start()
|
|
end
|
|
end
|
|
|
|
if fields["world_create"] ~= nil then
|
|
tabbuilder.current_tab = "dialog_create_world"
|
|
tabbuilder.is_dialog = true
|
|
tabbuilder.show_buttons = false
|
|
end
|
|
|
|
if fields["world_delete"] ~= nil then
|
|
local selected = engine.get_textlist_index("sp_worlds")
|
|
if selected > 0 then
|
|
menu.last_world = menu.filtered_index_to_plain(selected)
|
|
if menu.lastworld() ~= nil and
|
|
menu.lastworld().name ~= nil and
|
|
menu.lastworld().name ~= "" then
|
|
tabbuilder.current_tab = "dialog_delete_world"
|
|
tabbuilder.is_dialog = true
|
|
tabbuilder.show_buttons = false
|
|
else
|
|
menu.last_world = 0
|
|
end
|
|
end
|
|
end
|
|
|
|
if fields["world_configure"] ~= nil then
|
|
selected = engine.get_textlist_index("sp_worlds")
|
|
if selected > 0 then
|
|
modmgr.world_config_selected_world = menu.filtered_index_to_plain(selected)
|
|
if modmgr.init_worldconfig() then
|
|
tabbuilder.current_tab = "dialog_configure_world"
|
|
tabbuilder.is_dialog = true
|
|
tabbuilder.show_buttons = false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.tab_header()
|
|
|
|
if tabbuilder.last_tab_index == nil then
|
|
tabbuilder.last_tab_index = 1
|
|
end
|
|
|
|
local toadd = ""
|
|
|
|
for i=1,#tabbuilder.current_buttons,1 do
|
|
|
|
if toadd ~= "" then
|
|
toadd = toadd .. ","
|
|
end
|
|
|
|
toadd = toadd .. tabbuilder.current_buttons[i].caption
|
|
end
|
|
return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.handle_tab_buttons(fields)
|
|
|
|
if fields["main_tab"] then
|
|
local index = tonumber(fields["main_tab"])
|
|
tabbuilder.last_tab_index = index
|
|
tabbuilder.current_tab = tabbuilder.current_buttons[index].name
|
|
|
|
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
|
|
end
|
|
|
|
--handle tab changes
|
|
if tabbuilder.current_tab ~= tabbuilder.old_tab then
|
|
if tabbuilder.current_tab ~= "singleplayer" then
|
|
menu.reset_gametype()
|
|
end
|
|
end
|
|
|
|
if tabbuilder.current_tab == "singleplayer" then
|
|
menu.update_gametype()
|
|
end
|
|
|
|
tabbuilder.old_tab = tabbuilder.current_tab
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.init()
|
|
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
|
|
|
|
if tabbuilder.current_tab == nil or
|
|
tabbuilder.current_tab == "" then
|
|
tabbuilder.current_tab = "singleplayer"
|
|
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
|
|
end
|
|
|
|
|
|
--initialize tab buttons
|
|
tabbuilder.last_tab = nil
|
|
tabbuilder.show_buttons = true
|
|
|
|
tabbuilder.current_buttons = {}
|
|
table.insert(tabbuilder.current_buttons,{name="singleplayer", caption="Singleplayer"})
|
|
table.insert(tabbuilder.current_buttons,{name="multiplayer", caption="Client"})
|
|
table.insert(tabbuilder.current_buttons,{name="server", caption="Server"})
|
|
table.insert(tabbuilder.current_buttons,{name="settings", caption="Settings"})
|
|
|
|
if engine.setting_getbool("main_menu_game_mgr") then
|
|
table.insert(tabbuilder.current_buttons,{name="game_mgr", caption="Games"})
|
|
end
|
|
|
|
if engine.setting_getbool("main_menu_mod_mgr") then
|
|
table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption="Mods"})
|
|
end
|
|
table.insert(tabbuilder.current_buttons,{name="credits", caption="Credits"})
|
|
|
|
|
|
for i=1,#tabbuilder.current_buttons,1 do
|
|
if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
|
|
tabbuilder.last_tab_index = i
|
|
end
|
|
end
|
|
|
|
menu.update_gametype()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.tab_multiplayer()
|
|
local retval =
|
|
"vertlabel[0,-0.25;CLIENT]" ..
|
|
"label[1,-0.25;Favorites:]"..
|
|
"label[1,4.25;Address/Port]"..
|
|
"label[9,0;Name/Password]" ..
|
|
"field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
|
|
"field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("port") .."]" ..
|
|
"button[6.45,3.95;2.25,0.5;btn_delete_favorite;Delete]" ..
|
|
"button[9,4.95;2.5,0.5;btn_mp_connect;Connect]" ..
|
|
"field[9.25,1;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
|
|
"pwdfield[9.25,1.75;2.5,0.5;te_pwd;]" ..
|
|
"checkbox[1,3.6;cb_public_serverlist;Public Serverlist;" ..
|
|
dump(engine.setting_getbool("public_serverlist")) .. "]" ..
|
|
"textlist[1,0.35;7.5,3.35;favourites;"
|
|
|
|
if #menu.favorites > 0 then
|
|
retval = retval .. render_favourite(menu.favorites[1])
|
|
|
|
for i=2,#menu.favorites,1 do
|
|
retval = retval .. "," .. render_favourite(menu.favorites[i])
|
|
end
|
|
end
|
|
|
|
retval = retval .. ";1]"
|
|
|
|
return retval
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.tab_server()
|
|
local retval =
|
|
"button[4,4.15;2.6,0.5;world_delete;Delete]" ..
|
|
"button[6.5,4.15;2.8,0.5;world_create;New]" ..
|
|
"button[9.2,4.15;2.55,0.5;world_configure;Configure]" ..
|
|
"button[8.5,4.9;3.25,0.5;start_server;Start Game]" ..
|
|
"label[4,-0.25;Select World:]"..
|
|
"vertlabel[0,-0.25;START SERVER]" ..
|
|
"checkbox[0.5,0.25;cb_creative_mode;Creative Mode;" ..
|
|
dump(engine.setting_getbool("creative_mode")) .. "]"..
|
|
"checkbox[0.5,0.7;cb_enable_damage;Enable Damage;" ..
|
|
dump(engine.setting_getbool("enable_damage")) .. "]"..
|
|
"field[0.8,2.2;3,0.5;te_playername;Name;" ..
|
|
engine.setting_get("name") .. "]" ..
|
|
"pwdfield[0.8,3.2;3,0.5;te_passwd;Password]" ..
|
|
"field[0.8,5.2;3,0.5;te_serverport;Server Port;30000]" ..
|
|
"textlist[4,0.25;7.5,3.7;srv_worlds;"
|
|
|
|
if #menu.worldlist > 0 then
|
|
retval = retval .. menu.worldlist[1].name ..
|
|
" [[" .. menu.worldlist[1].gameid .. "]]"
|
|
|
|
for i=2,#menu.worldlist,1 do
|
|
retval = retval .. "," .. menu.worldlist[i].name ..
|
|
" [[" .. menu.worldlist[i].gameid .. "]]"
|
|
end
|
|
end
|
|
|
|
retval = retval .. ";" .. menu.last_world .. "]"
|
|
|
|
return retval
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.tab_settings()
|
|
return "vertlabel[0,0;SETTINGS]" ..
|
|
"checkbox[1,0.75;cb_fancy_trees;Fancy trees;" .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
|
|
"checkbox[1,1.25;cb_smooth_lighting;Smooth Lighting;".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
|
|
"checkbox[1,1.75;cb_3d_clouds;3D Clouds;" .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
|
|
"checkbox[1,2.25;cb_opaque_water;Opaque Water;" .. dump(engine.setting_getbool("opaque_water")) .. "]"..
|
|
|
|
"checkbox[4,0.75;cb_mipmapping;Mip-Mapping;" .. dump(engine.setting_getbool("mip_map")) .. "]"..
|
|
"checkbox[4,1.25;cb_anisotrophic;Anisotropic Filtering;".. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
|
|
"checkbox[4,1.75;cb_bilinear;Bi-Linear Filtering;" .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
|
|
"checkbox[4,2.25;cb_trilinear;Tri-Linear Filtering;" .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
|
|
|
|
"checkbox[7.5,0.75;cb_shaders;Shaders;" .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
|
|
"checkbox[7.5,1.25;cb_pre_ivis;Preload item visuals;".. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
|
|
"checkbox[7.5,1.75;cb_particles;Enable Particles;" .. dump(engine.setting_getbool("enable_particles")) .. "]"..
|
|
"checkbox[7.5,2.25;cb_finite_liquid;Finite Liquid;" .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
|
|
|
|
"button[1,3.75;2.25,0.5;btn_change_keys;Change keys]"
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.tab_singleplayer()
|
|
local index = engine.setting_get("main_menu_singleplayer_world_idx")
|
|
|
|
if index == nil then
|
|
index = 0
|
|
end
|
|
|
|
return "button[4,4.15;2.6,0.5;world_delete;Delete]" ..
|
|
"button[6.5,4.15;2.8,0.5;world_create;New]" ..
|
|
"button[9.2,4.15;2.55,0.5;world_configure;Configure]" ..
|
|
"button[8.5,4.95;3.25,0.5;play;Play]" ..
|
|
"label[4,-0.25;Select World:]"..
|
|
"vertlabel[0,-0.25;SINGLE PLAYER]" ..
|
|
"checkbox[0.5,0.25;cb_creative_mode;Creative Mode;" ..
|
|
dump(engine.setting_getbool("creative_mode")) .. "]"..
|
|
"checkbox[0.5,0.7;cb_enable_damage;Enable Damage;" ..
|
|
dump(engine.setting_getbool("enable_damage")) .. "]"..
|
|
"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
|
|
menu.filtered_game_list() ..
|
|
";" .. index .. "]" ..
|
|
menubar.formspec
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.tab_credits()
|
|
return "vertlabel[0,-0.5;CREDITS]" ..
|
|
"label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
|
|
"label[0.5,3.3;http://minetest.net]" ..
|
|
"image[0.5,1;" .. menu.basetexturedir .. "logo.png]" ..
|
|
"textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
|
|
"#YLWCore Developers," ..
|
|
"Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
|
|
"Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
|
|
"PilzAdam <pilzadam@minetest.net>," ..
|
|
"IIya Zhuravlev (thexyz) <xyz@minetest.net>,"..
|
|
"Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
|
|
"Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
|
|
"proller <proler@gmail.com>,"..
|
|
"sfan5 <sfan5@live.de>,"..
|
|
"kahrl <kahrl@gmx.net>,"..
|
|
","..
|
|
"#YLWActive Contributors," ..
|
|
"sapier,"..
|
|
"Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
|
|
"Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
|
|
"Jeija <jeija@mesecons.net>,"..
|
|
"MirceaKitsune <mirceakitsune@gmail.com>,"..
|
|
"ShadowNinja"..
|
|
"dannydark <the_skeleton_of_a_child@yahoo.co.uk>"..
|
|
"0gb.us <0gb.us@0gb.us>,"..
|
|
"," ..
|
|
"#YLWPrevious Contributors," ..
|
|
"Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
|
|
"Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
|
|
"Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
|
|
"Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
|
|
"matttpt <matttpt@gmail.com>,"..
|
|
"JacobF <queatz@gmail.com>,"..
|
|
";0;true]"
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function tabbuilder.checkretval(retval)
|
|
|
|
if retval ~= nil then
|
|
if retval.current_tab ~= nil then
|
|
tabbuilder.current_tab = retval.current_tab
|
|
end
|
|
|
|
if retval.is_dialog ~= nil then
|
|
tabbuilder.is_dialog = retval.is_dialog
|
|
end
|
|
|
|
if retval.show_buttons ~= nil then
|
|
tabbuilder.show_buttons = retval.show_buttons
|
|
end
|
|
|
|
if retval.skipformupdate ~= nil then
|
|
tabbuilder.skipformupdate = retval.skipformupdate
|
|
end
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
--------------------------------------------------------------------------------
|
|
-- initialize callbacks
|
|
--------------------------------------------------------------------------------
|
|
--------------------------------------------------------------------------------
|
|
engine.button_handler = function(fields)
|
|
--print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
|
|
|
|
if fields["btn_error_confirm"] then
|
|
gamedata.errormessage = nil
|
|
end
|
|
|
|
local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
|
|
tabbuilder.checkretval(retval)
|
|
|
|
retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
|
|
tabbuilder.checkretval(retval)
|
|
|
|
retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
|
|
tabbuilder.checkretval(retval)
|
|
|
|
if tabbuilder.current_tab == "dialog_create_world" then
|
|
tabbuilder.handle_create_world_buttons(fields)
|
|
end
|
|
|
|
if tabbuilder.current_tab == "dialog_delete_world" then
|
|
tabbuilder.handle_delete_world_buttons(fields)
|
|
end
|
|
|
|
if tabbuilder.current_tab == "singleplayer" then
|
|
tabbuilder.handle_singleplayer_buttons(fields)
|
|
end
|
|
|
|
if tabbuilder.current_tab == "multiplayer" then
|
|
tabbuilder.handle_multiplayer_buttons(fields)
|
|
end
|
|
|
|
if tabbuilder.current_tab == "settings" then
|
|
tabbuilder.handle_settings_buttons(fields)
|
|
end
|
|
|
|
if tabbuilder.current_tab == "server" then
|
|
tabbuilder.handle_server_buttons(fields)
|
|
end
|
|
|
|
--tab buttons
|
|
tabbuilder.handle_tab_buttons(fields)
|
|
|
|
--menubar buttons
|
|
menubar.handle_buttons(fields)
|
|
|
|
if not tabbuilder.skipformupdate then
|
|
--update menu
|
|
update_menu()
|
|
else
|
|
tabbuilder.skipformupdate = false
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
engine.event_handler = function(event)
|
|
if event == "MenuQuit" then
|
|
if tabbuilder.is_dialog then
|
|
tabbuilder.is_dialog = false
|
|
tabbuilder.show_buttons = true
|
|
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
|
|
update_menu()
|
|
else
|
|
engine.close()
|
|
end
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
--------------------------------------------------------------------------------
|
|
-- menu startup
|
|
--------------------------------------------------------------------------------
|
|
--------------------------------------------------------------------------------
|
|
init_globals()
|
|
menu.init()
|
|
tabbuilder.init()
|
|
menubar.refresh()
|
|
modstore.init()
|
|
update_menu()
|