forked from Mirrorlandia_minetest/minetest
882 lines
22 KiB
Lua
882 lines
22 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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function get_mods(path,retval,basefolder)
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local mods = engine.get_dirlist(path,true)
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for i=1,#mods,1 do
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local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
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local modpackfile,error = io.open(filename,"r")
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local name = mods[i]
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if basefolder ~= nil and
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basefolder ~= "" then
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name = basefolder .. DIR_DELIM .. mods[i]
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end
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if modpackfile ~= nil then
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modpackfile:close()
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table.insert(retval,name .. " <MODPACK>")
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get_mods(path .. DIR_DELIM .. name,retval,name)
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else
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table.insert(retval,name)
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end
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end
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end
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--modmanager implementation
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modmgr = {}
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--------------------------------------------------------------------------------
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function modmgr.extract(modfile)
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if modfile.type == "zip" then
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local tempfolder = os.tempfolder()
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if tempfolder ~= nil and
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tempfodler ~= "" then
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engine.create_dir(tempfolder)
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engine.extract_zip(modfile.name,tempfolder)
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return tempfolder
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end
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end
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end
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-------------------------------------------------------------------------------
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function modmgr.getbasefolder(temppath)
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if temppath == nil then
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return {
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type = "invalid",
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path = ""
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}
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end
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local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
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if testfile ~= nil then
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testfile:close()
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return {
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type="mod",
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path=temppath
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}
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end
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testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
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if testfile ~= nil then
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testfile:close()
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return {
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type="modpack",
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path=temppath
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}
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end
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local subdirs = engine.get_dirlist(temppath,true)
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--only single mod or modpack allowed
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if #subdirs ~= 1 then
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return {
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type = "invalid",
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path = ""
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}
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end
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testfile =
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io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
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if testfile ~= nil then
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testfile:close()
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return {
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type="mod",
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path= temppath .. DIR_DELIM .. subdirs[1]
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}
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end
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testfile =
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io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
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if testfile ~= nil then
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testfile:close()
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return {
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type="modpack",
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path=temppath .. DIR_DELIM .. subdirs[1]
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}
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end
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return {
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type = "invalid",
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path = ""
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}
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end
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--------------------------------------------------------------------------------
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function modmgr.isValidModname(modpath)
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if modpath:find("-") ~= nil then
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return false
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end
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return true
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end
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--------------------------------------------------------------------------------
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function modmgr.parse_register_line(line)
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local pos1 = line:find("\"")
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local pos2 = nil
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if pos1 ~= nil then
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pos2 = line:find("\"",pos1+1)
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end
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if pos1 ~= nil and pos2 ~= nil then
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local item = line:sub(pos1+1,pos2-1)
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if item ~= nil and
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item ~= "" then
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local pos3 = item:find(":")
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if pos3 ~= nil then
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return item:sub(1,pos3-1)
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end
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end
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function modmgr.parse_dofile_line(modpath,line)
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local pos1 = line:find("\"")
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local pos2 = nil
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if pos1 ~= nil then
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pos2 = line:find("\"",pos1+1)
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end
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if pos1 ~= nil and pos2 ~= nil then
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local filename = line:sub(pos1+1,pos2-1)
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if filename ~= nil and
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filename ~= "" and
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filename:find(".lua") then
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return modmgr.identify_modname(modpath,filename)
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end
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function modmgr.update_global_mods()
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local modpath = engine.get_modpath()
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modmgr.global_mods = {}
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if modpath ~= nil and
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modpath ~= "" then
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get_mods(modpath,modmgr.global_mods)
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end
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end
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--------------------------------------------------------------------------------
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function modmgr.get_mods_list()
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local toadd = ""
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modmgr.update_global_mods()
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if modmgr.global_mods ~= nil then
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for i=1,#modmgr.global_mods,1 do
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if toadd ~= "" then
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toadd = toadd..","
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end
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toadd = toadd .. modmgr.global_mods[i]
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end
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end
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return toadd
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end
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--------------------------------------------------------------------------------
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function modmgr.mod_exists(basename)
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modmgr.update_global_mods()
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if modmgr.global_mods ~= nil then
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for i=1,#modmgr.global_mods,1 do
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if modmgr.global_mods[i] == basename then
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return true
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end
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end
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end
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return false
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end
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--------------------------------------------------------------------------------
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function modmgr.identify_modname(modpath,filename)
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local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
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if testfile ~= nil then
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local line = testfile:read()
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while line~= nil do
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local modname = nil
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if line:find("minetest.register_tool") then
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modname = modmgr.parse_register_line(line)
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end
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if line:find("minetest.register_craftitem") then
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modname = modmgr.parse_register_line(line)
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end
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if line:find("minetest.register_node") then
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modname = modmgr.parse_register_line(line)
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end
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if line:find("dofile") then
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modname = modmgr.parse_dofile_line(modpath,line)
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end
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if modname ~= nil then
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testfile:close()
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return modname
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end
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line = testfile:read()
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end
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testfile:close()
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function modmgr.tab()
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if modmgr.selected_mod == nil then
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modmgr.selected_mod = 1
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end
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local retval =
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"vertlabel[0,-0.25;MODS]" ..
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"label[0.8,-0.25;Installed Mods:]" ..
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"textlist[0.75,0.25;4.5,4.3;modlist;" ..
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modmgr.get_mods_list() ..
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";" .. modmgr.selected_mod .. "]"
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retval = retval ..
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"button[1,4.85;2,0.5;btn_mod_mgr_install_local;Install]" ..
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"button[3,4.85;2,0.5;btn_mod_mgr_download;Download]"
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if #modmgr.global_mods >= modmgr.selected_mod and
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modmgr.global_mods[modmgr.selected_mod]:find("<MODPACK>") then
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retval = retval .. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;Rename]"
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end
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if #modmgr.global_mods >= modmgr.selected_mod then
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local modpath = engine.get_modpath()
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--show dependencys
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if modmgr.global_mods[modmgr.selected_mod]:find("<MODPACK>") == nil then
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retval = retval ..
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"label[6,1.9;Depends:]" ..
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"textlist[6,2.4;5.7,2;deplist;"
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toadd = modmgr.get_dependencys(modpath .. DIR_DELIM ..
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modmgr.global_mods[modmgr.selected_mod])
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retval = retval .. toadd .. ";0;true,false]"
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--TODO read modinfo
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end
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--show delete button
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retval = retval .. "button[8,4.85;2,0.5;btn_mod_mgr_delete_mod;Delete]"
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function modmgr.dialog_rename_modpack()
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local modname = modmgr.global_mods[modmgr.selected_mod]
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modname = modname:sub(0,modname:find("<") -2)
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local retval =
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"label[1.75,1;Rename Modpack:]"..
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"field[4.5,1.4;6,0.5;te_modpack_name;;" ..
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modname ..
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"]" ..
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"button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;Accept]" ..
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"button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;Cancel]"
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return retval
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end
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--------------------------------------------------------------------------------
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function modmgr.precheck()
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if modmgr.global_mods == nil then
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modmgr.update_global_mods()
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end
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if modmgr.world_config_selected_world == nil then
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modmgr.world_config_selected_world = 1
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end
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if modmgr.world_config_selected_mod == nil then
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modmgr.world_config_selected_mod = 1
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end
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if modmgr.hide_gamemods == nil then
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modmgr.hide_gamemods = true
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end
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end
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--------------------------------------------------------------------------------
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function modmgr.get_worldmod_idx()
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if not modmgr.hide_gamemods then
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return modmgr.world_config_selected_mod - #modmgr.worldconfig.game_mods
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else
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return modmgr.world_config_selected_mod
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end
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end
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--------------------------------------------------------------------------------
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function modmgr.is_gamemod()
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if not modmgr.hide_gamemods then
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if modmgr.world_config_selected_mod <= #modmgr.worldconfig.game_mods then
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return true
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else
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return false
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end
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else
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return false
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end
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end
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--------------------------------------------------------------------------------
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function modmgr.render_worldmodlist()
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local retval = ""
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for i=1,#modmgr.global_mods,1 do
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local parts = modmgr.global_mods[i]:split(DIR_DELIM)
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local shortname = parts[#parts]
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if modmgr.worldconfig.global_mods[shortname] then
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retval = retval .. "#GRN" .. modmgr.global_mods[i] .. ","
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else
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retval = retval .. modmgr.global_mods[i] .. ","
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end
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function modmgr.render_gamemodlist()
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local retval = ""
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for i=1,#modmgr.worldconfig.game_mods,1 do
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retval = retval ..
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"#BLU" .. modmgr.worldconfig.game_mods[i] .. ","
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function modmgr.dialog_configure_world()
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modmgr.precheck()
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local modpack_selected = false
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local gamemod_selected = modmgr.is_gamemod()
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local modname = ""
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local modfolder = ""
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local shortname = ""
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if not gamemod_selected then
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local worldmodidx = modmgr.get_worldmod_idx()
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modname = modmgr.global_mods[worldmodidx]
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if modname:find("<MODPACK>") ~= nil then
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modname = modname:sub(0,modname:find("<") -2)
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modpack_selected = true
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end
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local parts = modmgr.global_mods[worldmodidx]:split(DIR_DELIM)
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shortname = parts[#parts]
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modfolder = engine.get_modpath() .. DIR_DELIM .. modname
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end
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local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
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local retval =
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"size[11,6.5]" ..
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"label[1.5,-0.25;World: " .. worldspec.name .. "]"
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if modmgr.hide_gamemods then
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retval = retval .. "checkbox[5.5,6.15;cb_hide_gamemods;Hide Game;true]"
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else
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retval = retval .. "checkbox[5.5,6.15;cb_hide_gamemods;Hide Game;false]"
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end
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retval = retval ..
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"button[9.25,6.35;2,0.5;btn_config_world_save;Save]" ..
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"button[7.4,6.35;2,0.5;btn_config_world_cancel;Cancel]" ..
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"textlist[5.5,-0.25;5.5,6.5;world_config_modlist;"
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if not modmgr.hide_gamemods then
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retval = retval .. modmgr.render_gamemodlist()
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end
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retval = retval .. modmgr.render_worldmodlist()
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retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
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if not gamemod_selected then
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retval = retval ..
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"label[0,0.45;Mod:]" ..
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"label[0.75,0.45;" .. modname .. "]" ..
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"label[0,1.5;depends on:]" ..
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"textlist[0,2;5,2;world_config_depends;" ..
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modmgr.get_dependencys(modfolder) .. ";0]" ..
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"label[0,4;depends on:]" ..
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"textlist[0,4.5;5,2;world_config_is_required;;0]"
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if modpack_selected then
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retval = retval ..
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"button[-0.05,1.05;2,0.5;btn_cfgw_enable_all;Enable All]" ..
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"button[3.25,1.05;2,0.5;btn_cfgw_disable_all;Disable All]"
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else
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retval = retval ..
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"checkbox[0,0.8;cb_mod_enabled;enabled;"
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if modmgr.worldconfig.global_mods[shortname] then
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print("checkbox " .. shortname .. " enabled")
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retval = retval .. "true"
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else
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print("checkbox " .. shortname .. " disabled")
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retval = retval .. "false"
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end
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retval = retval .. "]"
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end
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function modmgr.handle_buttons(tab,fields)
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local retval = nil
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if tab == "mod_mgr" then
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retval = modmgr.handle_modmgr_buttons(fields)
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end
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if tab == "dialog_rename_modpack" then
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retval = modmgr.handle_rename_modpack_buttons(fields)
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end
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if tab == "dialog_delete_mod" then
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retval = modmgr.handle_delete_mod_buttons(fields)
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end
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if tab == "dialog_configure_world" then
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retval = modmgr.handle_configure_world_buttons(fields)
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function modmgr.get_dependencys(modfolder)
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local filename = modfolder ..
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DIR_DELIM .. "depends.txt"
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local dependencyfile = io.open(filename,"r")
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local toadd = ""
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if dependencyfile then
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local dependency = dependencyfile:read("*l")
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while dependency do
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if toadd ~= "" then
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toadd = toadd .. ","
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end
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toadd = toadd .. dependency
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dependency = dependencyfile:read()
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end
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dependencyfile:close()
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else
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print(filename .. " not found")
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end
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return toadd
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end
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--------------------------------------------------------------------------------
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function modmgr.get_worldconfig(worldpath)
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local filename = worldpath ..
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DIR_DELIM .. "world.mt"
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local worldfile = io.open(filename,"r")
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local worldconfig = {}
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worldconfig.global_mods = {}
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worldconfig.game_mods = {}
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if worldfile then
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local dependency = worldfile:read("*l")
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while dependency do
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local parts = dependency:split("=")
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local key = parts[1]:trim()
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if key == "gameid" then
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worldconfig.id = parts[2]:trim()
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else
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local key = parts[1]:trim():sub(10)
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if parts[2]:trim() == "true" then
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print("found enabled mod: >" .. key .. "<")
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worldconfig.global_mods[key] = true
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else
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print("found disabled mod: >" .. key .. "<")
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worldconfig.global_mods[key] = false
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end
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end
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dependency = worldfile:read("*l")
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end
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worldfile:close()
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else
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print(filename .. " not found")
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end
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--read gamemods
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local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods"
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|
|
|
print("reading game mods from: " .. dump(gamemodpath))
|
|
get_mods(gamemodpath,worldconfig.game_mods)
|
|
|
|
return worldconfig
|
|
end
|
|
--------------------------------------------------------------------------------
|
|
function modmgr.handle_modmgr_buttons(fields)
|
|
local retval = {
|
|
tab = nil,
|
|
is_dialog = nil,
|
|
show_buttons = nil,
|
|
}
|
|
|
|
if fields["modlist"] ~= nil then
|
|
local event = explode_textlist_event(fields["modlist"])
|
|
modmgr.selected_mod = event.index
|
|
end
|
|
|
|
if fields["btn_mod_mgr_install_local"] ~= nil then
|
|
engine.show_file_open_dialog("mod_mgt_open_dlg","Select Mod File:")
|
|
end
|
|
|
|
if fields["btn_mod_mgr_download"] ~= nil then
|
|
retval.current_tab = "dialog_modstore_unsorted"
|
|
retval.is_dialog = true
|
|
retval.show_buttons = false
|
|
return retval
|
|
end
|
|
|
|
if fields["btn_mod_mgr_rename_modpack"] ~= nil then
|
|
retval.current_tab = "dialog_rename_modpack"
|
|
retval.is_dialog = true
|
|
retval.show_buttons = false
|
|
return retval
|
|
end
|
|
|
|
if fields["btn_mod_mgr_delete_mod"] ~= nil then
|
|
retval.current_tab = "dialog_delete_mod"
|
|
retval.is_dialog = true
|
|
retval.show_buttons = false
|
|
return retval
|
|
end
|
|
|
|
if fields["mod_mgt_open_dlg_accepted"] ~= nil and
|
|
fields["mod_mgt_open_dlg_accepted"] ~= "" then
|
|
modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
|
|
end
|
|
|
|
return nil;
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function modmgr.installmod(modfilename,basename)
|
|
local modfile = identify_filetype(modfilename)
|
|
|
|
local modpath = modmgr.extract(modfile)
|
|
|
|
if modpath == nil then
|
|
gamedata.errormessage = "Install Mod: file: " .. modfile.name ..
|
|
"\nInstall Mod: unsupported filetype \"" .. modfile.type .. "\""
|
|
return
|
|
end
|
|
|
|
|
|
local basefolder = modmgr.getbasefolder(modpath)
|
|
|
|
if basefolder.type == "modpack" then
|
|
local clean_path = nil
|
|
|
|
if basename ~= nil then
|
|
clean_path = "mp_" .. basename
|
|
end
|
|
|
|
if clean_path == nil then
|
|
clean_path = get_last_folder(cleanup_path(basefolder.path))
|
|
end
|
|
|
|
if clean_path ~= nil then
|
|
local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
|
|
engine.copy_dir(basefolder.path,targetpath)
|
|
else
|
|
gamedata.errormessage = "Install Mod: unable to find suitable foldername for modpack "
|
|
.. modfilename
|
|
end
|
|
end
|
|
|
|
if basefolder.type == "mod" then
|
|
local targetfolder = basename
|
|
|
|
if targetfolder == nil then
|
|
targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
|
|
end
|
|
|
|
--if heuristic failed try to use current foldername
|
|
if targetfolder == nil then
|
|
targetfolder = get_last_folder(basefolder.path)
|
|
end
|
|
|
|
if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
|
|
local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
|
|
engine.copy_dir(basefolder.path,targetpath)
|
|
else
|
|
gamedata.errormessage = "Install Mod: unable to find real modname for: "
|
|
.. modfilename
|
|
end
|
|
end
|
|
|
|
engine.delete_dir(modpath)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function modmgr.handle_rename_modpack_buttons(fields)
|
|
local oldname = modmgr.global_mods[modmgr.selected_mod]
|
|
oldname = oldname:sub(0,oldname:find("<") -2)
|
|
|
|
if fields["dlg_rename_modpack_confirm"] ~= nil then
|
|
local oldpath = engine.get_modpath() .. DIR_DELIM .. oldname
|
|
local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
|
|
engine.copy_dir(oldpath,targetpath,false)
|
|
end
|
|
|
|
return {
|
|
is_dialog = false,
|
|
show_buttons = true,
|
|
current_tab = engine.setting_get("main_menu_tab")
|
|
}
|
|
end
|
|
--------------------------------------------------------------------------------
|
|
function modmgr.handle_configure_world_buttons(fields)
|
|
if fields["world_config_modlist"] ~= nil then
|
|
local event = explode_textlist_event(fields["world_config_modlist"])
|
|
modmgr.world_config_selected_mod = event.index
|
|
end
|
|
|
|
if fields["cb_mod_enabled"] ~= nil then
|
|
local index = modmgr.get_worldmod_idx()
|
|
local modname = modmgr.global_mods[index]
|
|
|
|
local parts = modmgr.global_mods[index]:split(DIR_DELIM)
|
|
local shortname = parts[#parts]
|
|
|
|
if fields["cb_mod_enabled"] == "true" then
|
|
modmgr.worldconfig.global_mods[shortname] = true
|
|
else
|
|
modmgr.worldconfig.global_mods[shortname] = false
|
|
end
|
|
end
|
|
|
|
if fields["cb_hide_gamemods"] ~= nil then
|
|
if fields["cb_hide_gamemods"] == "true" then
|
|
modmgr.hide_gamemods = true
|
|
else
|
|
modmgr.hide_gamemods = false
|
|
end
|
|
end
|
|
|
|
if fields["btn_config_world_save"] then
|
|
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
|
|
|
|
local filename = worldspec.path ..
|
|
DIR_DELIM .. "world.mt"
|
|
|
|
local worldfile = io.open(filename,"w")
|
|
|
|
if worldfile then
|
|
worldfile:write("gameid = " .. modmgr.worldconfig.id .. "\n")
|
|
for key,value in pairs(modmgr.worldconfig.global_mods) do
|
|
if value then
|
|
worldfile:write("load_mod_" .. key .. " = true" .. "\n")
|
|
else
|
|
worldfile:write("load_mod_" .. key .. " = false" .. "\n")
|
|
end
|
|
end
|
|
|
|
worldfile:close()
|
|
end
|
|
|
|
modmgr.worldconfig = nil
|
|
|
|
return {
|
|
is_dialog = false,
|
|
show_buttons = true,
|
|
current_tab = engine.setting_get("main_menu_tab")
|
|
}
|
|
end
|
|
|
|
if fields["btn_config_world_cancel"] then
|
|
|
|
modmgr.worldconfig = nil
|
|
|
|
return {
|
|
is_dialog = false,
|
|
show_buttons = true,
|
|
current_tab = engine.setting_get("main_menu_tab")
|
|
}
|
|
end
|
|
|
|
if fields["btn_cfgw_enable_all"] then
|
|
local worldmodidx = modmgr.get_worldmod_idx()
|
|
modname = modmgr.global_mods[worldmodidx]
|
|
|
|
modname = modname:sub(0,modname:find("<") -2)
|
|
|
|
for i=1,#modmgr.global_mods,1 do
|
|
|
|
if modmgr.global_mods[i]:find("<MODPACK>") == nil then
|
|
local modpackpart = modmgr.global_mods[i]:sub(0,modname:len())
|
|
|
|
if modpackpart == modname then
|
|
local parts = modmgr.global_mods[i]:split(DIR_DELIM)
|
|
local shortname = parts[#parts]
|
|
modmgr.worldconfig.global_mods[shortname] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if fields["btn_cfgw_disable_all"] then
|
|
local worldmodidx = modmgr.get_worldmod_idx()
|
|
modname = modmgr.global_mods[worldmodidx]
|
|
|
|
modname = modname:sub(0,modname:find("<") -2)
|
|
|
|
for i=1,#modmgr.global_mods,1 do
|
|
local modpackpart = modmgr.global_mods[i]:sub(0,modname:len())
|
|
|
|
if modpackpart == modname then
|
|
local parts = modmgr.global_mods[i]:split(DIR_DELIM)
|
|
local shortname = parts[#parts]
|
|
modmgr.worldconfig.global_mods[shortname] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
--------------------------------------------------------------------------------
|
|
function modmgr.handle_delete_mod_buttons(fields)
|
|
local modname = modmgr.global_mods[modmgr.selected_mod]
|
|
|
|
if modname:find("<MODPACK>") ~= nil then
|
|
modname = modname:sub(0,modname:find("<") -2)
|
|
end
|
|
|
|
if fields["dlg_delete_mod_confirm"] ~= nil then
|
|
local oldpath = engine.get_modpath() .. DIR_DELIM .. modname
|
|
|
|
if oldpath ~= nil and
|
|
oldpath ~= "" and
|
|
oldpath ~= engine.get_modpath() then
|
|
engine.delete_dir(oldpath)
|
|
end
|
|
end
|
|
|
|
return {
|
|
is_dialog = false,
|
|
show_buttons = true,
|
|
current_tab = engine.setting_get("main_menu_tab")
|
|
}
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function modmgr.dialog_delete_mod()
|
|
|
|
local modname = modmgr.global_mods[modmgr.selected_mod]
|
|
|
|
if modname:find("<MODPACK>") ~= nil then
|
|
modname = modname:sub(0,modname:find("<") -2)
|
|
end
|
|
|
|
local retval =
|
|
"field[1.75,1;10,3;;Are you sure you want to delete ".. modname .. "?;]"..
|
|
"button[4,4.2;1,0.5;dlg_delete_mod_confirm;Yes]" ..
|
|
"button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;No of course not!]"
|
|
|
|
return retval
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function modmgr.init_worldconfig()
|
|
|
|
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
|
|
|
|
if worldspec ~= nil then
|
|
--read worldconfig
|
|
modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)
|
|
|
|
if modmgr.worldconfig.id == nil or
|
|
modmgr.worldconfig.id == "" then
|
|
modmgr.worldconfig = nil
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function modmgr.gettab(name)
|
|
local retval = ""
|
|
|
|
if name == "mod_mgr" then
|
|
retval = retval .. modmgr.tab()
|
|
end
|
|
|
|
if name == "dialog_rename_modpack" then
|
|
retval = retval .. modmgr.dialog_rename_modpack()
|
|
end
|
|
|
|
if name == "dialog_delete_mod" then
|
|
retval = retval .. modmgr.dialog_delete_mod()
|
|
end
|
|
|
|
if name == "dialog_configure_world" then
|
|
retval = retval .. modmgr.dialog_configure_world()
|
|
end
|
|
|
|
return retval
|
|
end
|