minetest/src/network
x2048 89e7f72c92
Use multiple threads for mesh generation (#13062)
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-27 18:44:18 +01:00
..
address.cpp Make logging cost free when there is no output target (#12247) 2022-05-04 20:55:01 +02:00
address.h Make logging cost free when there is no output target (#12247) 2022-05-04 20:55:01 +02:00
clientopcodes.cpp Add API to control shadow intensity from the game/mod (#11944) 2022-03-26 16:58:26 +01:00
clientopcodes.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientpackethandler.cpp Use multiple threads for mesh generation (#13062) 2022-12-27 18:44:18 +01:00
CMakeLists.txt Complete Haiku platform support. (#10311) 2020-08-23 15:39:32 +02:00
connection.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
connection.h Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
connectionthreads.cpp Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
connectionthreads.h Network: Delete copy constructor and use std::move instead (#11642) 2021-12-01 20:22:33 +01:00
networkexceptions.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
networkpacket.cpp Shave off buffer copies in networking code (#11607) 2021-09-17 18:14:25 +02:00
networkpacket.h Various code improvements 2021-09-27 17:45:44 +02:00
networkprotocol.h Allow saturation to be controlled by the server. (#13075) 2022-12-25 16:15:32 -08:00
peerhandler.h LINT fixes since recent tooling update 2019-03-14 12:30:13 +01:00
serveropcodes.cpp Clean up some auth packet handling related code 2022-04-28 20:05:26 +02:00
serveropcodes.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
serverpackethandler.cpp Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
socket.cpp Log sockets into tracestream instead of dstream (#12701) 2022-08-16 15:18:11 +01:00
socket.h Socket-related cleanups 2021-12-29 23:01:26 +01:00