.. |
address.cpp
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Make logging cost free when there is no output target (#12247)
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2022-05-04 20:55:01 +02:00 |
address.h
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Make logging cost free when there is no output target (#12247)
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2022-05-04 20:55:01 +02:00 |
clientopcodes.cpp
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Add API to control shadow intensity from the game/mod (#11944)
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2022-03-26 16:58:26 +01:00 |
clientopcodes.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
clientpackethandler.cpp
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Use multiple threads for mesh generation (#13062)
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2022-12-27 18:44:18 +01:00 |
CMakeLists.txt
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Complete Haiku platform support. (#10311)
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2020-08-23 15:39:32 +02:00 |
connection.cpp
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
connection.h
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Fix typos and en_US/en_GB inconsistency in various files (#12902)
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2022-11-09 11:57:19 -05:00 |
connectionthreads.cpp
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Fix typos and en_US/en_GB inconsistency in various files (#12902)
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2022-11-09 11:57:19 -05:00 |
connectionthreads.h
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Network: Delete copy constructor and use std::move instead (#11642)
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2021-12-01 20:22:33 +01:00 |
networkexceptions.h
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Remove dead code (#10845)
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2021-01-22 15:09:26 +00:00 |
networkpacket.cpp
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Shave off buffer copies in networking code (#11607)
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2021-09-17 18:14:25 +02:00 |
networkpacket.h
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Various code improvements
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2021-09-27 17:45:44 +02:00 |
networkprotocol.h
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Allow saturation to be controlled by the server. (#13075)
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2022-12-25 16:15:32 -08:00 |
peerhandler.h
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LINT fixes since recent tooling update
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2019-03-14 12:30:13 +01:00 |
serveropcodes.cpp
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Clean up some auth packet handling related code
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2022-04-28 20:05:26 +02:00 |
serveropcodes.h
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C++ modernize: Pragma once (#6264)
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2017-08-17 22:19:39 +02:00 |
serverpackethandler.cpp
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Fix some warnings (#12615)
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2022-07-30 12:51:23 +01:00 |
socket.cpp
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Log sockets into tracestream instead of dstream (#12701)
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2022-08-16 15:18:11 +01:00 |
socket.h
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Socket-related cleanups
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2021-12-29 23:01:26 +01:00 |