minetest/src/log.h
est31 5e507c9829 Add server side ncurses terminal
This adds a chat console the server owner can use for administration
or to talk with players.
It runs in its own thread, which makes the user interface immune to
the server's lag, behaving just like a client, except timeout.
As it uses the same console code as the f10 console, things like nick
completion or a scroll buffer basically come for free.
The terminal itself is written in a general way so that adding a
client version later on is just about implementing an interface.

Fatal errors are printed after the console exists and the ncurses
terminal buffer gets cleaned up with endwin(), so that the error still
remains visible.

The server owner can chose their username their entered text will
have in chat and where players can send PMs to.
Once the username is secured with a password to prevent anybody to
take over the server, the owner can execute admin tasks over the
console.

This change includes a contribution by @kahrl who has improved ncurses
library detection.
2015-11-06 08:51:14 +01:00

217 lines
5.1 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef LOG_HEADER
#define LOG_HEADER
#include <map>
#include <queue>
#include <string>
#include <fstream>
#include "threads.h"
#include "irrlichttypes.h"
class ILogOutput;
enum LogLevel {
LL_NONE, // Special level that is always printed
LL_ERROR,
LL_WARNING,
LL_ACTION, // In-game actions
LL_INFO,
LL_VERBOSE,
LL_MAX,
};
typedef u8 LogLevelMask;
#define LOGLEVEL_TO_MASKLEVEL(x) (1 << x)
class Logger {
public:
void addOutput(ILogOutput *out);
void addOutput(ILogOutput *out, LogLevel lev);
void addOutputMasked(ILogOutput *out, LogLevelMask mask);
void addOutputMaxLevel(ILogOutput *out, LogLevel lev);
LogLevelMask removeOutput(ILogOutput *out);
void setLevelSilenced(LogLevel lev, bool silenced);
void registerThread(const std::string &name);
void deregisterThread();
void log(LogLevel lev, const std::string &text);
// Logs without a prefix
void logRaw(LogLevel lev, const std::string &text);
void setTraceEnabled(bool enable) { m_trace_enabled = enable; }
bool getTraceEnabled() { return m_trace_enabled; }
static LogLevel stringToLevel(const std::string &name);
static const std::string getLevelLabel(LogLevel lev);
private:
void logToOutputsRaw(LogLevel, const std::string &line);
void logToOutputs(LogLevel, const std::string &combined,
const std::string &time, const std::string &thread_name,
const std::string &payload_text);
const std::string getThreadName();
std::vector<ILogOutput *> m_outputs[LL_MAX];
// Should implement atomic loads and stores (even though it's only
// written to when one thread has access currently).
// Works on all known architectures (x86, ARM, MIPS).
volatile bool m_silenced_levels[LL_MAX];
std::map<threadid_t, std::string> m_thread_names;
mutable Mutex m_mutex;
bool m_trace_enabled;
};
class ILogOutput {
public:
virtual void logRaw(LogLevel, const std::string &line) = 0;
virtual void log(LogLevel, const std::string &combined,
const std::string &time, const std::string &thread_name,
const std::string &payload_text) = 0;
};
class ICombinedLogOutput : public ILogOutput {
public:
void log(LogLevel lev, const std::string &combined,
const std::string &time, const std::string &thread_name,
const std::string &payload_text)
{
logRaw(lev, combined);
}
};
class StreamLogOutput : public ICombinedLogOutput {
public:
StreamLogOutput(std::ostream &stream) :
m_stream(stream)
{
}
void logRaw(LogLevel lev, const std::string &line)
{
m_stream << line << std::endl;
}
private:
std::ostream &m_stream;
};
class FileLogOutput : public ICombinedLogOutput {
public:
void open(const std::string &filename);
void logRaw(LogLevel lev, const std::string &line)
{
m_stream << line << std::endl;
}
private:
std::ofstream m_stream;
};
class LogOutputBuffer : public ICombinedLogOutput {
public:
LogOutputBuffer(Logger &logger, LogLevel lev) :
m_logger(logger)
{
m_logger.addOutput(this, lev);
}
~LogOutputBuffer()
{
m_logger.removeOutput(this);
}
void logRaw(LogLevel lev, const std::string &line)
{
m_buffer.push(line);
}
bool empty()
{
return m_buffer.empty();
}
std::string get()
{
if (empty())
return "";
std::string s = m_buffer.front();
m_buffer.pop();
return s;
}
private:
std::queue<std::string> m_buffer;
Logger &m_logger;
};
extern StreamLogOutput stdout_output;
extern StreamLogOutput stderr_output;
extern std::ostream null_stream;
extern std::ostream *dout_con_ptr;
extern std::ostream *derr_con_ptr;
extern std::ostream *dout_server_ptr;
extern std::ostream *derr_server_ptr;
#ifndef SERVER
extern std::ostream *dout_client_ptr;
extern std::ostream *derr_client_ptr;
#endif
extern Logger g_logger;
// Writes directly to all LL_NONE log outputs for g_logger with no prefix.
extern std::ostream rawstream;
extern std::ostream errorstream;
extern std::ostream warningstream;
extern std::ostream actionstream;
extern std::ostream infostream;
extern std::ostream verbosestream;
extern std::ostream dstream;
#define TRACEDO(x) do { \
if (g_logger.getTraceEnabled()) { \
x; \
} \
} while (0)
#define TRACESTREAM(x) TRACEDO(verbosestream x)
#define dout_con (*dout_con_ptr)
#define derr_con (*derr_con_ptr)
#define dout_server (*dout_server_ptr)
#define derr_server (*derr_server_ptr)
#ifndef SERVER
#define dout_client (*dout_client_ptr)
#define derr_client (*derr_client_ptr)
#endif
#endif