forked from Mirrorlandia_minetest/minetest
4ef93fe25f
The placement prediction value 0 was accidentally ignored and made the clients fall back to automatic rotation based on the node paramtype2 value. This now changes the internal representation to properly indicate the disabled state (e.g. 'nil' in Lua).
170 lines
4.9 KiB
C++
170 lines
4.9 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
Copyright (C) 2013 Kahrl <kahrl@gmx.net>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "irrlichttypes_extrabloated.h"
|
|
#include <string>
|
|
#include <iostream>
|
|
#include <optional>
|
|
#include <set>
|
|
#include "itemgroup.h"
|
|
#include "sound.h"
|
|
#include "texture_override.h" // TextureOverride
|
|
class IGameDef;
|
|
class Client;
|
|
struct ToolCapabilities;
|
|
#ifndef SERVER
|
|
#include "client/tile.h"
|
|
struct ItemMesh;
|
|
struct ItemStack;
|
|
#endif
|
|
|
|
/*
|
|
Base item definition
|
|
*/
|
|
|
|
enum ItemType
|
|
{
|
|
ITEM_NONE,
|
|
ITEM_NODE,
|
|
ITEM_CRAFT,
|
|
ITEM_TOOL,
|
|
};
|
|
|
|
struct ItemDefinition
|
|
{
|
|
/*
|
|
Basic item properties
|
|
*/
|
|
ItemType type;
|
|
std::string name; // "" = hand
|
|
std::string description; // Shown in tooltip.
|
|
std::string short_description;
|
|
|
|
/*
|
|
Visual properties
|
|
*/
|
|
std::string inventory_image; // Optional for nodes, mandatory for tools/craftitems
|
|
std::string inventory_overlay; // Overlay of inventory_image.
|
|
std::string wield_image; // If empty, inventory_image or mesh (only nodes) is used
|
|
std::string wield_overlay; // Overlay of wield_image.
|
|
std::string palette_image; // If specified, the item will be colorized based on this
|
|
video::SColor color; // The fallback color of the node.
|
|
v3f wield_scale;
|
|
|
|
/*
|
|
Item stack and interaction properties
|
|
*/
|
|
u16 stack_max;
|
|
bool usable;
|
|
bool liquids_pointable;
|
|
// May be NULL. If non-NULL, deleted by destructor
|
|
ToolCapabilities *tool_capabilities;
|
|
ItemGroupList groups;
|
|
SoundSpec sound_place;
|
|
SoundSpec sound_place_failed;
|
|
SoundSpec sound_use, sound_use_air;
|
|
f32 range;
|
|
|
|
// Client shall immediately place this node when player places the item.
|
|
// Server will update the precise end result a moment later.
|
|
// "" = no prediction
|
|
std::string node_placement_prediction;
|
|
std::optional<u8> place_param2;
|
|
|
|
/*
|
|
Some helpful methods
|
|
*/
|
|
ItemDefinition();
|
|
ItemDefinition(const ItemDefinition &def);
|
|
ItemDefinition& operator=(const ItemDefinition &def);
|
|
~ItemDefinition();
|
|
void reset();
|
|
void serialize(std::ostream &os, u16 protocol_version) const;
|
|
void deSerialize(std::istream &is, u16 protocol_version);
|
|
private:
|
|
void resetInitial();
|
|
};
|
|
|
|
class IItemDefManager
|
|
{
|
|
public:
|
|
IItemDefManager() = default;
|
|
|
|
virtual ~IItemDefManager() = default;
|
|
|
|
// Get item definition
|
|
virtual const ItemDefinition& get(const std::string &name) const=0;
|
|
// Get alias definition
|
|
virtual const std::string &getAlias(const std::string &name) const=0;
|
|
// Get set of all defined item names and aliases
|
|
virtual void getAll(std::set<std::string> &result) const=0;
|
|
// Check if item is known
|
|
virtual bool isKnown(const std::string &name) const=0;
|
|
#ifndef SERVER
|
|
// Get item inventory texture
|
|
virtual video::ITexture* getInventoryTexture(const ItemStack &item, Client *client) const=0;
|
|
|
|
/**
|
|
* Get wield mesh
|
|
*
|
|
* Returns nullptr if there is an inventory image
|
|
*/
|
|
virtual ItemMesh* getWieldMesh(const ItemStack &item, Client *client) const = 0;
|
|
// Get item palette
|
|
virtual Palette* getPalette(const ItemStack &item, Client *client) const = 0;
|
|
// Returns the base color of an item stack: the color of all
|
|
// tiles that do not define their own color.
|
|
virtual video::SColor getItemstackColor(const ItemStack &stack,
|
|
Client *client) const = 0;
|
|
#endif
|
|
|
|
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
|
};
|
|
|
|
class IWritableItemDefManager : public IItemDefManager
|
|
{
|
|
public:
|
|
IWritableItemDefManager() = default;
|
|
|
|
virtual ~IWritableItemDefManager() = default;
|
|
|
|
// Replace the textures of registered nodes with the ones specified in
|
|
// the texture pack's override.txt files
|
|
virtual void applyTextureOverrides(const std::vector<TextureOverride> &overrides)=0;
|
|
|
|
// Remove all registered item and node definitions and aliases
|
|
// Then re-add the builtin item definitions
|
|
virtual void clear()=0;
|
|
// Register item definition
|
|
virtual void registerItem(const ItemDefinition &def)=0;
|
|
virtual void unregisterItem(const std::string &name)=0;
|
|
// Set an alias so that items named <name> will load as <convert_to>.
|
|
// Alias is not set if <name> has already been defined.
|
|
// Alias will be removed if <name> is defined at a later point of time.
|
|
virtual void registerAlias(const std::string &name,
|
|
const std::string &convert_to)=0;
|
|
|
|
virtual void deSerialize(std::istream &is, u16 protocol_version)=0;
|
|
};
|
|
|
|
IWritableItemDefManager* createItemDefManager();
|