forked from Mirrorlandia_minetest/minetest
1298 lines
40 KiB
C++
1298 lines
40 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "irrlichttypes.h" // must be included before anything irrlicht, see comment in the file
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#include "irrlicht.h" // createDevice
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#include "irrlichttypes_extrabloated.h"
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#include "irrlicht_changes/printing.h"
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#include "benchmark/benchmark.h"
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#include "chat_interface.h"
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#include "debug.h"
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#include "unittest/test.h"
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#include "server.h"
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#include "filesys.h"
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#include "version.h"
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#include "client/game.h"
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#include "defaultsettings.h"
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#include "gettext.h"
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#include "log.h"
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#include "util/quicktune.h"
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#include "httpfetch.h"
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#include "gameparams.h"
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#include "database/database.h"
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#include "config.h"
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#include "player.h"
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#include "porting.h"
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#include "network/socket.h"
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#include "mapblock.h"
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#if USE_CURSES
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#include "terminal_chat_console.h"
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#endif
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#ifndef SERVER
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#include "gui/guiMainMenu.h"
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#include "client/clientlauncher.h"
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#include "gui/guiEngine.h"
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#include "gui/mainmenumanager.h"
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#endif
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#ifdef HAVE_TOUCHSCREENGUI
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#include "gui/touchscreengui.h"
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#endif
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// for version information only
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extern "C" {
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#if USE_LUAJIT
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#include <luajit.h>
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#else
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#include <lua.h>
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#endif
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}
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#if !defined(__cpp_rtti) || !defined(__cpp_exceptions)
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#error Minetest cannot be built without exceptions or RTTI
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#endif
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#if defined(__MINGW32__) && !defined(__MINGW64__) && !defined(__clang__) && \
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(__GNUC__ < 11 || (__GNUC__ == 11 && __GNUC_MINOR__ < 1))
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// see e.g. https://github.com/minetest/minetest/issues/10137
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#warning ==================================
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#warning 32-bit MinGW gcc before 11.1 has known issues with crashes on thread exit, you should upgrade.
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#warning ==================================
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#endif
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#define DEBUGFILE "debug.txt"
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#define DEFAULT_SERVER_PORT 30000
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#define ENV_MT_LOGCOLOR "MT_LOGCOLOR"
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#define ENV_NO_COLOR "NO_COLOR"
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#define ENV_CLICOLOR "CLICOLOR"
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#define ENV_CLICOLOR_FORCE "CLICOLOR_FORCE"
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typedef std::map<std::string, ValueSpec> OptionList;
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/**********************************************************************
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* Private functions
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**********************************************************************/
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static void get_env_opts(Settings &args);
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static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
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static void set_allowed_options(OptionList *allowed_options);
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static void print_help(const OptionList &allowed_options);
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static void print_allowed_options(const OptionList &allowed_options);
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static void print_version(std::ostream &os);
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static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
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std::ostream &os, bool print_name = true, bool print_path = true);
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static void print_modified_quicktune_values();
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static void list_game_ids();
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static void list_worlds(bool print_name, bool print_path);
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static bool setup_log_params(const Settings &cmd_args);
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static bool create_userdata_path();
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static bool use_debugger(int argc, char *argv[]);
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static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
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static void uninit_common();
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static void startup_message();
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static bool read_config_file(const Settings &cmd_args);
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static void init_log_streams(const Settings &cmd_args);
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static bool game_configure(GameParams *game_params, const Settings &cmd_args);
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static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
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static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
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static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
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static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
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static bool auto_select_world(GameParams *game_params);
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static std::string get_clean_world_path(const std::string &path);
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static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
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static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
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static bool determine_subgame(GameParams *game_params);
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static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
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static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
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static bool recompress_map_database(const GameParams &game_params, const Settings &cmd_args);
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/**********************************************************************/
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FileLogOutput file_log_output;
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static OptionList allowed_options;
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int main(int argc, char *argv[])
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{
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int retval;
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debug_set_exception_handler();
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g_logger.registerThread("Main");
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g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
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porting::osSpecificInit();
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Settings cmd_args;
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get_env_opts(cmd_args);
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bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
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if (!cmd_args_ok
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|| cmd_args.getFlag("help")
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|| cmd_args.exists("nonopt1")) {
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porting::attachOrCreateConsole();
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print_help(allowed_options);
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return cmd_args_ok ? 0 : 1;
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}
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if (cmd_args.getFlag("console"))
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porting::attachOrCreateConsole();
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if (cmd_args.getFlag("version")) {
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porting::attachOrCreateConsole();
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print_version(std::cout);
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return 0;
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}
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// Debug handler
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BEGIN_DEBUG_EXCEPTION_HANDLER
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if (!setup_log_params(cmd_args))
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return 1;
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if (cmd_args.getFlag("debugger")) {
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if (!use_debugger(argc, argv))
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warningstream << "Continuing without debugger" << std::endl;
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}
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porting::signal_handler_init();
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porting::initializePaths();
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if (!create_userdata_path()) {
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errorstream << "Cannot create user data directory" << std::endl;
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return 1;
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}
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// List gameids if requested
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if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
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list_game_ids();
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return 0;
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}
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// List worlds, world names, and world paths if requested
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if (cmd_args.exists("worldlist")) {
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if (cmd_args.get("worldlist") == "name") {
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list_worlds(true, false);
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} else if (cmd_args.get("worldlist") == "path") {
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list_worlds(false, true);
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} else if (cmd_args.get("worldlist") == "both") {
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list_worlds(true, true);
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} else {
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errorstream << "Invalid --worldlist value: "
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<< cmd_args.get("worldlist") << std::endl;
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return 1;
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}
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return 0;
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}
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if (!init_common(cmd_args, argc, argv))
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return 1;
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if (g_settings->getBool("enable_console"))
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porting::attachOrCreateConsole();
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// Run unit tests
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if (cmd_args.getFlag("run-unittests")) {
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#if BUILD_UNITTESTS
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if (cmd_args.exists("test-module"))
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return run_tests(cmd_args.get("test-module")) ? 0 : 1;
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else
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return run_tests() ? 0 : 1;
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#else
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errorstream << "Unittest support is not enabled in this binary. "
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<< "If you want to enable it, compile project with BUILD_UNITTESTS=1 flag."
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<< std::endl;
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return 1;
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#endif
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}
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// Run benchmarks
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if (cmd_args.getFlag("run-benchmarks")) {
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#if BUILD_BENCHMARKS
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if (cmd_args.exists("test-module"))
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return run_benchmarks(cmd_args.get("test-module").c_str()) ? 0 : 1;
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else
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return run_benchmarks() ? 0 : 1;
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#else
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errorstream << "Benchmark support is not enabled in this binary. "
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<< "If you want to enable it, compile project with BUILD_BENCHMARKS=1 flag."
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<< std::endl;
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return 1;
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#endif
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}
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GameStartData game_params;
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#ifdef SERVER
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porting::attachOrCreateConsole();
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game_params.is_dedicated_server = true;
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#else
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const bool isServer = cmd_args.getFlag("server");
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if (isServer)
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porting::attachOrCreateConsole();
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game_params.is_dedicated_server = isServer;
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#endif
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if (!game_configure(&game_params, cmd_args))
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return 1;
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sanity_check(!game_params.world_path.empty());
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if (game_params.is_dedicated_server)
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return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
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#ifndef SERVER
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retval = ClientLauncher().run(game_params, cmd_args) ? 0 : 1;
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#else
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retval = 0;
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#endif
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// Update configuration file
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if (!g_settings_path.empty())
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g_settings->updateConfigFile(g_settings_path.c_str());
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print_modified_quicktune_values();
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END_DEBUG_EXCEPTION_HANDLER
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return retval;
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}
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/*****************************************************************************
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* Startup / Init
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*****************************************************************************/
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static void get_env_opts(Settings &args)
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{
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#if !defined(_WIN32)
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const char *mt_logcolor = std::getenv(ENV_MT_LOGCOLOR);
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if (mt_logcolor) {
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args.set("color", mt_logcolor);
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}
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#endif
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// CLICOLOR is a de-facto standard option for colors <https://bixense.com/clicolors/>
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// CLICOLOR != 0: ANSI colors are supported (auto-detection, this is the default)
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// CLICOLOR == 0: ANSI colors are NOT supported
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const char *clicolor = std::getenv(ENV_CLICOLOR);
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if (clicolor && std::string(clicolor) == "0") {
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args.set("color", "never");
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}
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// NO_COLOR only specifies that no color is allowed.
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// Implemented according to <http://no-color.org/>
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const char *no_color = std::getenv(ENV_NO_COLOR);
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if (no_color && no_color[0]) {
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args.set("color", "never");
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}
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// CLICOLOR_FORCE is another option, which should turn on colors "no matter what".
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const char *clicolor_force = std::getenv(ENV_CLICOLOR_FORCE);
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if (clicolor_force && std::string(clicolor_force) != "0") {
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// should ALWAYS have colors, so we ignore tty (no "auto")
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args.set("color", "always");
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}
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}
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static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
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{
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set_allowed_options(&allowed_options);
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return cmd_args->parseCommandLine(argc, argv, allowed_options);
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}
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static void set_allowed_options(OptionList *allowed_options)
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{
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allowed_options->clear();
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allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
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_("Show allowed options"))));
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allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
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_("Show version information"))));
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allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
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_("Load configuration from specified file"))));
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allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
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_("Set network port (UDP)"))));
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allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
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_("Run the unit tests and exit"))));
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allowed_options->insert(std::make_pair("run-benchmarks", ValueSpec(VALUETYPE_FLAG,
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_("Run the benchmarks and exit"))));
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allowed_options->insert(std::make_pair("test-module", ValueSpec(VALUETYPE_STRING,
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_("Only run the specified test module or benchmark"))));
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allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
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_("Same as --world (deprecated)"))));
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allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
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_("Set world path (implies local game if used with option --go)"))));
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allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
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_("Set world by name (implies local game if used with option --go)"))));
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allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
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_("Get list of worlds ('path' lists paths, "
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"'name' lists names, 'both' lists both)"))));
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allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
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_("Print to console errors only"))));
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allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
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_("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
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))));
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allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
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_("Print more information to console"))));
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allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
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_("Print even more information to console"))));
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allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
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_("Print enormous amounts of information to log and console"))));
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allowed_options->insert(std::make_pair("debugger", ValueSpec(VALUETYPE_FLAG,
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_("Try to automatically attach a debugger before starting (convenience option)"))));
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allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
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_("Set logfile path ('' = no logging)"))));
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allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
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_("Set gameid (\"--gameid list\" prints available ones)"))));
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allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
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_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
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allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
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_("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
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allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
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_("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
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allowed_options->insert(std::make_pair("migrate-mod-storage", ValueSpec(VALUETYPE_STRING,
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_("Migrate from current mod storage backend to another (Only works when using minetestserver or with --server)"))));
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allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
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_("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
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allowed_options->insert(std::make_pair("recompress", ValueSpec(VALUETYPE_FLAG,
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_("Recompress the blocks of the given map database."))));
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#ifndef SERVER
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allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
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_("Run speed tests"))));
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allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
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_("Address to connect to. ('' = local game)"))));
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allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
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_("Enable random user input, for testing"))));
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allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
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_("Run dedicated server"))));
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allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
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_("Set player name"))));
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allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
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_("Set password"))));
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allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
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_("Set password from contents of file"))));
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allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
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_("Disable main menu"))));
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allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
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_("Starts with the console (Windows only)"))));
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#endif
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}
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static void print_help(const OptionList &allowed_options)
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{
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std::cout << _("Allowed options:") << std::endl;
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print_allowed_options(allowed_options);
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}
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static void print_allowed_options(const OptionList &allowed_options)
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{
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for (const auto &allowed_option : allowed_options) {
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std::string opt = " --" + allowed_option.first;
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if (allowed_option.second.type != VALUETYPE_FLAG)
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opt += _(" <value>");
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std::string opt_padded = padStringRight(opt, 30);
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std::cout << opt_padded;
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if (opt == opt_padded) // Line is too long to pad
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std::cout << std::endl << padStringRight("", 30);
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if (allowed_option.second.help)
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std::cout << allowed_option.second.help;
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std::cout << std::endl;
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}
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}
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static void print_version(std::ostream &os)
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{
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os << PROJECT_NAME_C " " << g_version_hash
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<< " (" << porting::getPlatformName() << ")" << std::endl;
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#ifndef SERVER
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os << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
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#endif
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#if USE_LUAJIT
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os << "Using " << LUAJIT_VERSION << std::endl;
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#else
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os << "Using " << LUA_RELEASE << std::endl;
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#endif
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os << "Running on " << porting::get_sysinfo() << std::endl;
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os << g_build_info << std::endl;
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}
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static void list_game_ids()
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{
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std::set<std::string> gameids = getAvailableGameIds();
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for (const std::string &gameid : gameids)
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std::cout << gameid <<std::endl;
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}
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static void list_worlds(bool print_name, bool print_path)
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{
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std::cout << _("Available worlds:") << std::endl;
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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print_worldspecs(worldspecs, std::cout, print_name, print_path);
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}
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|
|
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
|
|
std::ostream &os, bool print_name, bool print_path)
|
|
{
|
|
for (const WorldSpec &worldspec : worldspecs) {
|
|
std::string name = worldspec.name;
|
|
std::string path = worldspec.path;
|
|
if (print_name && print_path) {
|
|
os << "\t" << name << "\t\t" << path << std::endl;
|
|
} else if (print_name) {
|
|
os << "\t" << name << std::endl;
|
|
} else if (print_path) {
|
|
os << "\t" << path << std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void print_modified_quicktune_values()
|
|
{
|
|
bool header_printed = false;
|
|
std::vector<std::string> names = getQuicktuneNames();
|
|
|
|
for (const std::string &name : names) {
|
|
QuicktuneValue val = getQuicktuneValue(name);
|
|
if (!val.modified)
|
|
continue;
|
|
if (!header_printed) {
|
|
dstream << "Modified quicktune values:" << std::endl;
|
|
header_printed = true;
|
|
}
|
|
dstream << name << " = " << val.getString() << std::endl;
|
|
}
|
|
}
|
|
|
|
static bool setup_log_params(const Settings &cmd_args)
|
|
{
|
|
// Quiet mode, print errors only
|
|
if (cmd_args.getFlag("quiet")) {
|
|
g_logger.removeOutput(&stderr_output);
|
|
g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
|
|
}
|
|
|
|
// Coloured log messages (see log.h)
|
|
std::string color_mode;
|
|
if (cmd_args.exists("color")) {
|
|
color_mode = cmd_args.get("color");
|
|
}
|
|
if (!color_mode.empty()) {
|
|
if (color_mode == "auto") {
|
|
Logger::color_mode = LOG_COLOR_AUTO;
|
|
} else if (color_mode == "always") {
|
|
Logger::color_mode = LOG_COLOR_ALWAYS;
|
|
} else if (color_mode == "never") {
|
|
Logger::color_mode = LOG_COLOR_NEVER;
|
|
} else {
|
|
errorstream << "Invalid color mode: " << color_mode << std::endl;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// In certain cases, output info level on stderr
|
|
if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
|
|
cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
|
|
g_logger.addOutput(&stderr_output, LL_INFO);
|
|
|
|
// In certain cases, output verbose level on stderr
|
|
if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
|
|
g_logger.addOutput(&stderr_output, LL_VERBOSE);
|
|
|
|
if (cmd_args.getFlag("trace")) {
|
|
dstream << _("Enabling trace level debug output") << std::endl;
|
|
g_logger.addOutput(&stderr_output, LL_TRACE);
|
|
socket_enable_debug_output = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool create_userdata_path()
|
|
{
|
|
bool success;
|
|
|
|
#ifdef __ANDROID__
|
|
if (!fs::PathExists(porting::path_user)) {
|
|
success = fs::CreateDir(porting::path_user);
|
|
} else {
|
|
success = true;
|
|
}
|
|
#else
|
|
// Create user data directory
|
|
success = fs::CreateAllDirs(porting::path_user);
|
|
#endif
|
|
|
|
return success;
|
|
}
|
|
|
|
namespace {
|
|
[[maybe_unused]] std::string findProgram(const char *name) {
|
|
char *path_c = getenv("PATH");
|
|
if (!path_c)
|
|
return "";
|
|
std::istringstream iss(path_c);
|
|
std::string checkpath;
|
|
while (!iss.eof()) {
|
|
std::getline(iss, checkpath, PATH_DELIM[0]);
|
|
if (!checkpath.empty() && checkpath.back() != DIR_DELIM_CHAR)
|
|
checkpath.push_back(DIR_DELIM_CHAR);
|
|
checkpath.append(name);
|
|
if (fs::IsExecutable(checkpath))
|
|
return checkpath;
|
|
}
|
|
return "";
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
const char *debuggerNames[] = {"gdb.exe", "lldb.exe"};
|
|
#else
|
|
[[maybe_unused]] const char *debuggerNames[] = {"gdb", "lldb"};
|
|
#endif
|
|
|
|
template <class T>
|
|
void getDebuggerArgs(T &out, int i) {
|
|
if (i == 0) {
|
|
for (auto s : {"-q", "--batch", "-iex", "set confirm off",
|
|
"-ex", "run", "-ex", "bt", "--args"})
|
|
out.push_back(s);
|
|
} else if (i == 1) {
|
|
for (auto s : {"-Q", "-b", "-o", "run", "-k", "bt\nq", "--"})
|
|
out.push_back(s);
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool use_debugger(int argc, char *argv[])
|
|
{
|
|
#if defined(__ANDROID__)
|
|
return false;
|
|
#else
|
|
#ifdef _WIN32
|
|
if (IsDebuggerPresent()) {
|
|
warningstream << "Process is already being debugged." << std::endl;
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
char exec_path[1024];
|
|
if (!porting::getCurrentExecPath(exec_path, sizeof(exec_path)))
|
|
return false;
|
|
|
|
int debugger = -1;
|
|
std::string debugger_path;
|
|
for (u32 i = 0; i < ARRLEN(debuggerNames); i++) {
|
|
debugger_path = findProgram(debuggerNames[i]);
|
|
if (!debugger_path.empty()) {
|
|
debugger = i;
|
|
break;
|
|
}
|
|
}
|
|
if (debugger == -1) {
|
|
warningstream << "Couldn't find a debugger to use. Try installing gdb or lldb." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Try to be helpful
|
|
#ifdef NDEBUG
|
|
if (strcmp(BUILD_TYPE, "RelWithDebInfo") != 0) {
|
|
warningstream << "It looks like your " PROJECT_NAME_C " executable was built without "
|
|
"debug symbols (BUILD_TYPE=" BUILD_TYPE "), so you won't get useful backtraces."
|
|
<< std::endl;
|
|
}
|
|
#endif
|
|
|
|
std::vector<const char*> new_args;
|
|
new_args.push_back(debugger_path.c_str());
|
|
getDebuggerArgs(new_args, debugger);
|
|
// Copy the existing arguments
|
|
new_args.push_back(exec_path);
|
|
for (int i = 1; i < argc; i++) {
|
|
if (!strcmp(argv[i], "--debugger"))
|
|
continue;
|
|
new_args.push_back(argv[i]);
|
|
}
|
|
new_args.push_back(nullptr);
|
|
|
|
#ifdef _WIN32
|
|
// Special treatment for Windows
|
|
std::string cmdline;
|
|
for (int i = 1; new_args[i]; i++) {
|
|
if (i > 1)
|
|
cmdline += ' ';
|
|
cmdline += porting::QuoteArgv(new_args[i]);
|
|
}
|
|
|
|
STARTUPINFO startup_info = {};
|
|
PROCESS_INFORMATION process_info = {};
|
|
bool ok = CreateProcess(new_args[0], cmdline.empty() ? nullptr : &cmdline[0],
|
|
nullptr, nullptr, false, CREATE_UNICODE_ENVIRONMENT,
|
|
nullptr, nullptr, &startup_info, &process_info);
|
|
if (!ok) {
|
|
warningstream << "CreateProcess: " << GetLastError() << std::endl;
|
|
return false;
|
|
}
|
|
DWORD exitcode = 0;
|
|
WaitForSingleObject(process_info.hProcess, INFINITE);
|
|
GetExitCodeProcess(process_info.hProcess, &exitcode);
|
|
exit(exitcode);
|
|
// not reached
|
|
#else
|
|
errno = 0;
|
|
execv(new_args[0], const_cast<char**>(new_args.data()));
|
|
warningstream << "execv: " << strerror(errno) << std::endl;
|
|
return false;
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
static bool init_common(const Settings &cmd_args, int argc, char *argv[])
|
|
{
|
|
startup_message();
|
|
set_default_settings();
|
|
|
|
sockets_init();
|
|
|
|
// Initialize g_settings
|
|
Settings::createLayer(SL_GLOBAL);
|
|
|
|
// Set cleanup callback(s) to run at process exit
|
|
atexit(uninit_common);
|
|
|
|
if (!read_config_file(cmd_args))
|
|
return false;
|
|
|
|
init_log_streams(cmd_args);
|
|
|
|
// Initialize random seed
|
|
srand(time(0));
|
|
mysrand(time(0));
|
|
|
|
// Initialize HTTP fetcher
|
|
httpfetch_init(g_settings->getS32("curl_parallel_limit"));
|
|
|
|
init_gettext(porting::path_locale.c_str(),
|
|
g_settings->get("language"), argc, argv);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void uninit_common()
|
|
{
|
|
httpfetch_cleanup();
|
|
|
|
sockets_cleanup();
|
|
|
|
// It'd actually be okay to leak these but we want to please valgrind...
|
|
for (int i = 0; i < (int)SL_TOTAL_COUNT; i++)
|
|
delete Settings::getLayer((SettingsLayer)i);
|
|
}
|
|
|
|
static void startup_message()
|
|
{
|
|
print_version(infostream);
|
|
infostream << "SER_FMT_VER_HIGHEST_READ=" <<
|
|
TOSTRING(SER_FMT_VER_HIGHEST_READ) <<
|
|
" LATEST_PROTOCOL_VERSION=" << TOSTRING(LATEST_PROTOCOL_VERSION)
|
|
<< std::endl;
|
|
}
|
|
|
|
static bool read_config_file(const Settings &cmd_args)
|
|
{
|
|
// Path of configuration file in use
|
|
sanity_check(g_settings_path.empty()); // Sanity check
|
|
|
|
if (cmd_args.exists("config")) {
|
|
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
|
|
if (!r) {
|
|
errorstream << "Could not read configuration from \""
|
|
<< cmd_args.get("config") << "\"" << std::endl;
|
|
return false;
|
|
}
|
|
g_settings_path = cmd_args.get("config");
|
|
} else {
|
|
std::vector<std::string> filenames;
|
|
filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
|
|
// Legacy configuration file location
|
|
filenames.push_back(porting::path_user +
|
|
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
|
|
|
|
#if RUN_IN_PLACE
|
|
// Try also from a lower level (to aid having the same configuration
|
|
// for many RUN_IN_PLACE installs)
|
|
filenames.push_back(porting::path_user +
|
|
DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
|
|
#endif
|
|
|
|
for (const std::string &filename : filenames) {
|
|
bool r = g_settings->readConfigFile(filename.c_str());
|
|
if (r) {
|
|
g_settings_path = filename;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If no path found, use the first one (menu creates the file)
|
|
if (g_settings_path.empty())
|
|
g_settings_path = filenames[0];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void init_log_streams(const Settings &cmd_args)
|
|
{
|
|
std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
|
|
|
|
if (cmd_args.exists("logfile"))
|
|
log_filename = cmd_args.get("logfile");
|
|
|
|
g_logger.removeOutput(&file_log_output);
|
|
std::string conf_loglev = g_settings->get("debug_log_level");
|
|
|
|
// Old integer format
|
|
if (std::isdigit(conf_loglev[0])) {
|
|
warningstream << "Deprecated use of debug_log_level with an "
|
|
"integer value; please update your configuration." << std::endl;
|
|
static const char *lev_name[] =
|
|
{"", "error", "action", "info", "verbose", "trace"};
|
|
int lev_i = atoi(conf_loglev.c_str());
|
|
if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
|
|
warningstream << "Supplied invalid debug_log_level!"
|
|
" Assuming action level." << std::endl;
|
|
lev_i = 2;
|
|
}
|
|
conf_loglev = lev_name[lev_i];
|
|
}
|
|
|
|
if (log_filename.empty() || conf_loglev.empty()) // No logging
|
|
return;
|
|
|
|
LogLevel log_level = Logger::stringToLevel(conf_loglev);
|
|
if (log_level == LL_MAX) {
|
|
warningstream << "Supplied unrecognized debug_log_level; "
|
|
"using maximum." << std::endl;
|
|
}
|
|
|
|
file_log_output.setFile(log_filename,
|
|
g_settings->getU64("debug_log_size_max") * 1000000);
|
|
g_logger.addOutputMaxLevel(&file_log_output, log_level);
|
|
}
|
|
|
|
static bool game_configure(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
game_configure_port(game_params, cmd_args);
|
|
|
|
if (!game_configure_world(game_params, cmd_args)) {
|
|
errorstream << "No world path specified or found." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
game_configure_subgame(game_params, cmd_args);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
if (cmd_args.exists("port")) {
|
|
game_params->socket_port = cmd_args.getU16("port");
|
|
} else {
|
|
if (game_params->is_dedicated_server)
|
|
game_params->socket_port = g_settings->getU16("port");
|
|
else
|
|
game_params->socket_port = g_settings->getU16("remote_port");
|
|
}
|
|
|
|
if (game_params->socket_port == 0)
|
|
game_params->socket_port = DEFAULT_SERVER_PORT;
|
|
}
|
|
|
|
static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
if (get_world_from_cmdline(game_params, cmd_args))
|
|
return true;
|
|
|
|
if (get_world_from_config(game_params, cmd_args))
|
|
return true;
|
|
|
|
return auto_select_world(game_params);
|
|
}
|
|
|
|
static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
std::string commanded_world;
|
|
|
|
// World name
|
|
std::string commanded_worldname;
|
|
if (cmd_args.exists("worldname"))
|
|
commanded_worldname = cmd_args.get("worldname");
|
|
|
|
// If a world name was specified, convert it to a path
|
|
if (!commanded_worldname.empty()) {
|
|
// Get information about available worlds
|
|
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
|
|
bool found = false;
|
|
for (const WorldSpec &worldspec : worldspecs) {
|
|
std::string name = worldspec.name;
|
|
if (name == commanded_worldname) {
|
|
dstream << _("Using world specified by --worldname on the "
|
|
"command line") << std::endl;
|
|
commanded_world = worldspec.path;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
dstream << _("World") << " '" << commanded_worldname
|
|
<< _("' not available. Available worlds:") << std::endl;
|
|
print_worldspecs(worldspecs, dstream);
|
|
return false;
|
|
}
|
|
|
|
game_params->world_path = get_clean_world_path(commanded_world);
|
|
return !commanded_world.empty();
|
|
}
|
|
|
|
if (cmd_args.exists("world"))
|
|
commanded_world = cmd_args.get("world");
|
|
else if (cmd_args.exists("map-dir"))
|
|
commanded_world = cmd_args.get("map-dir");
|
|
else if (cmd_args.exists("nonopt0")) // First nameless argument
|
|
commanded_world = cmd_args.get("nonopt0");
|
|
|
|
game_params->world_path = get_clean_world_path(commanded_world);
|
|
return !commanded_world.empty();
|
|
}
|
|
|
|
static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
// World directory
|
|
std::string commanded_world;
|
|
|
|
if (g_settings->exists("map-dir"))
|
|
commanded_world = g_settings->get("map-dir");
|
|
|
|
game_params->world_path = get_clean_world_path(commanded_world);
|
|
|
|
return !commanded_world.empty();
|
|
}
|
|
|
|
static bool auto_select_world(GameParams *game_params)
|
|
{
|
|
// No world was specified; try to select it automatically
|
|
// Get information about available worlds
|
|
|
|
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
|
|
std::string world_path;
|
|
|
|
// If there is only a single world, use it
|
|
if (worldspecs.size() == 1) {
|
|
world_path = worldspecs[0].path;
|
|
dstream <<_("Automatically selecting world at") << " ["
|
|
<< world_path << "]" << std::endl;
|
|
// If there are multiple worlds, list them
|
|
} else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
|
|
std::cerr << _("Multiple worlds are available.") << std::endl;
|
|
std::cerr << _("Please select one using --worldname <name>"
|
|
" or --world <path>") << std::endl;
|
|
print_worldspecs(worldspecs, std::cerr);
|
|
return false;
|
|
// If there are no worlds, automatically create a new one
|
|
} else {
|
|
// This is the ultimate default world path
|
|
world_path = porting::path_user + DIR_DELIM + "worlds" +
|
|
DIR_DELIM + "world";
|
|
infostream << "Using default world at ["
|
|
<< world_path << "]" << std::endl;
|
|
}
|
|
|
|
assert(!world_path.empty()); // Post-condition
|
|
game_params->world_path = world_path;
|
|
return true;
|
|
}
|
|
|
|
static std::string get_clean_world_path(const std::string &path)
|
|
{
|
|
const std::string worldmt = "world.mt";
|
|
std::string clean_path;
|
|
|
|
if (path.size() > worldmt.size()
|
|
&& path.substr(path.size() - worldmt.size()) == worldmt) {
|
|
dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
|
|
clean_path = path.substr(0, path.size() - worldmt.size());
|
|
} else {
|
|
clean_path = path;
|
|
}
|
|
return path;
|
|
}
|
|
|
|
|
|
static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
bool success;
|
|
|
|
success = get_game_from_cmdline(game_params, cmd_args);
|
|
if (!success)
|
|
success = determine_subgame(game_params);
|
|
|
|
return success;
|
|
}
|
|
|
|
static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
|
|
{
|
|
SubgameSpec commanded_gamespec;
|
|
|
|
if (cmd_args.exists("gameid")) {
|
|
std::string gameid = cmd_args.get("gameid");
|
|
commanded_gamespec = findSubgame(gameid);
|
|
if (!commanded_gamespec.isValid()) {
|
|
errorstream << "Game \"" << gameid << "\" not found" << std::endl;
|
|
return false;
|
|
}
|
|
dstream << _("Using game specified by --gameid on the command line")
|
|
<< std::endl;
|
|
game_params->game_spec = commanded_gamespec;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool determine_subgame(GameParams *game_params)
|
|
{
|
|
SubgameSpec gamespec;
|
|
|
|
assert(!game_params->world_path.empty()); // Pre-condition
|
|
|
|
// If world doesn't exist
|
|
if (!game_params->world_path.empty()
|
|
&& !getWorldExists(game_params->world_path)) {
|
|
// Try to take gamespec from command line
|
|
if (game_params->game_spec.isValid()) {
|
|
gamespec = game_params->game_spec;
|
|
infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
|
|
} else {
|
|
if (game_params->is_dedicated_server) {
|
|
// If this is a dedicated server and no gamespec has been specified,
|
|
// print a friendly error pointing to ContentDB.
|
|
errorstream << "To run a " PROJECT_NAME_C " server, you need to select a game using the '--gameid' argument." << std::endl
|
|
<< "Check out https://content.minetest.net for a selection of games to pick from and download." << std::endl;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
} else { // World exists
|
|
std::string world_gameid = getWorldGameId(game_params->world_path, false);
|
|
// If commanded to use a gameid, do so
|
|
if (game_params->game_spec.isValid()) {
|
|
gamespec = game_params->game_spec;
|
|
if (game_params->game_spec.id != world_gameid) {
|
|
warningstream << "Using commanded gameid ["
|
|
<< gamespec.id << "]" << " instead of world gameid ["
|
|
<< world_gameid << "]" << std::endl;
|
|
}
|
|
} else {
|
|
// If world contains an embedded game, use it;
|
|
// Otherwise find world from local system.
|
|
gamespec = findWorldSubgame(game_params->world_path);
|
|
infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
|
|
}
|
|
}
|
|
|
|
if (!gamespec.isValid()) {
|
|
errorstream << "Game [" << gamespec.id << "] could not be found."
|
|
<< std::endl;
|
|
return false;
|
|
}
|
|
|
|
game_params->game_spec = gamespec;
|
|
return true;
|
|
}
|
|
|
|
|
|
/*****************************************************************************
|
|
* Dedicated server
|
|
*****************************************************************************/
|
|
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
|
|
{
|
|
verbosestream << _("Using world path") << " ["
|
|
<< game_params.world_path << "]" << std::endl;
|
|
verbosestream << _("Using gameid") << " ["
|
|
<< game_params.game_spec.id << "]" << std::endl;
|
|
|
|
// Database migration/compression
|
|
if (cmd_args.exists("migrate"))
|
|
return migrate_map_database(game_params, cmd_args);
|
|
|
|
if (cmd_args.exists("migrate-players"))
|
|
return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
|
|
|
|
if (cmd_args.exists("migrate-auth"))
|
|
return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
|
|
|
|
if (cmd_args.exists("migrate-mod-storage"))
|
|
return Server::migrateModStorageDatabase(game_params, cmd_args);
|
|
|
|
if (cmd_args.getFlag("recompress"))
|
|
return recompress_map_database(game_params, cmd_args);
|
|
|
|
// Bind address
|
|
std::string bind_str = g_settings->get("bind_address");
|
|
Address bind_addr(0, 0, 0, 0, game_params.socket_port);
|
|
|
|
if (g_settings->getBool("ipv6_server"))
|
|
bind_addr.setAddress(static_cast<IPv6AddressBytes*>(nullptr));
|
|
try {
|
|
bind_addr.Resolve(bind_str.c_str());
|
|
} catch (const ResolveError &e) {
|
|
warningstream << "Resolving bind address \"" << bind_str
|
|
<< "\" failed: " << e.what()
|
|
<< " -- Listening on all addresses." << std::endl;
|
|
}
|
|
if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
|
|
errorstream << "Unable to listen on "
|
|
<< bind_addr.serializeString()
|
|
<< " because IPv6 is disabled" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (cmd_args.exists("terminal")) {
|
|
#if USE_CURSES
|
|
bool name_ok = true;
|
|
std::string admin_nick = g_settings->get("name");
|
|
|
|
name_ok = name_ok && !admin_nick.empty();
|
|
name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
|
|
|
|
if (!name_ok) {
|
|
if (admin_nick.empty()) {
|
|
errorstream << "No name given for admin. "
|
|
<< "Please check your minetest.conf that it "
|
|
<< "contains a 'name = ' to your main admin account."
|
|
<< std::endl;
|
|
} else {
|
|
errorstream << "Name for admin '"
|
|
<< admin_nick << "' is not valid. "
|
|
<< "Please check that it only contains allowed characters. "
|
|
<< "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
|
|
<< std::endl;
|
|
}
|
|
return false;
|
|
}
|
|
ChatInterface iface;
|
|
bool &kill = *porting::signal_handler_killstatus();
|
|
|
|
try {
|
|
// Create server
|
|
Server server(game_params.world_path, game_params.game_spec,
|
|
false, bind_addr, true, &iface);
|
|
|
|
g_term_console.setup(&iface, &kill, admin_nick);
|
|
|
|
g_term_console.start();
|
|
|
|
server.start();
|
|
// Run server
|
|
dedicated_server_loop(server, kill);
|
|
} catch (const ModError &e) {
|
|
g_term_console.stopAndWaitforThread();
|
|
errorstream << "ModError: " << e.what() << std::endl;
|
|
return false;
|
|
} catch (const ServerError &e) {
|
|
g_term_console.stopAndWaitforThread();
|
|
errorstream << "ServerError: " << e.what() << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Tell the console to stop, and wait for it to finish,
|
|
// only then leave context and free iface
|
|
g_term_console.stop();
|
|
g_term_console.wait();
|
|
|
|
g_term_console.clearKillStatus();
|
|
} else {
|
|
#else
|
|
errorstream << "Cmd arg --terminal passed, but "
|
|
<< "compiled without ncurses. Ignoring." << std::endl;
|
|
} {
|
|
#endif
|
|
try {
|
|
// Create server
|
|
Server server(game_params.world_path, game_params.game_spec, false,
|
|
bind_addr, true);
|
|
server.start();
|
|
|
|
// Run server
|
|
bool &kill = *porting::signal_handler_killstatus();
|
|
dedicated_server_loop(server, kill);
|
|
|
|
} catch (const ModError &e) {
|
|
errorstream << "ModError: " << e.what() << std::endl;
|
|
return false;
|
|
} catch (const ServerError &e) {
|
|
errorstream << "ServerError: " << e.what() << std::endl;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
|
|
{
|
|
std::string migrate_to = cmd_args.get("migrate");
|
|
Settings world_mt;
|
|
std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
|
|
if (!world_mt.readConfigFile(world_mt_path.c_str())) {
|
|
errorstream << "Cannot read world.mt!" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (!world_mt.exists("backend")) {
|
|
errorstream << "Please specify your current backend in world.mt:"
|
|
<< std::endl
|
|
<< " backend = {sqlite3|leveldb|redis|dummy|postgresql}"
|
|
<< std::endl;
|
|
return false;
|
|
}
|
|
|
|
std::string backend = world_mt.get("backend");
|
|
if (backend == migrate_to) {
|
|
errorstream << "Cannot migrate: new backend is same"
|
|
<< " as the old one" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
|
|
*new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
|
|
|
|
u32 count = 0;
|
|
time_t last_update_time = 0;
|
|
bool &kill = *porting::signal_handler_killstatus();
|
|
|
|
std::vector<v3s16> blocks;
|
|
old_db->listAllLoadableBlocks(blocks);
|
|
new_db->beginSave();
|
|
for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
|
|
if (kill) return false;
|
|
|
|
std::string data;
|
|
old_db->loadBlock(*it, &data);
|
|
if (!data.empty()) {
|
|
new_db->saveBlock(*it, data);
|
|
} else {
|
|
errorstream << "Failed to load block " << *it << ", skipping it." << std::endl;
|
|
}
|
|
if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
|
|
std::cerr << " Migrated " << count << " blocks, "
|
|
<< (100.0 * count / blocks.size()) << "% completed.\r";
|
|
new_db->endSave();
|
|
new_db->beginSave();
|
|
last_update_time = time(NULL);
|
|
}
|
|
}
|
|
std::cerr << std::endl;
|
|
new_db->endSave();
|
|
delete old_db;
|
|
delete new_db;
|
|
|
|
actionstream << "Successfully migrated " << count << " blocks" << std::endl;
|
|
world_mt.set("backend", migrate_to);
|
|
if (!world_mt.updateConfigFile(world_mt_path.c_str()))
|
|
errorstream << "Failed to update world.mt!" << std::endl;
|
|
else
|
|
actionstream << "world.mt updated" << std::endl;
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool recompress_map_database(const GameParams &game_params, const Settings &cmd_args)
|
|
{
|
|
Settings world_mt;
|
|
const std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
|
|
|
|
if (!world_mt.readConfigFile(world_mt_path.c_str())) {
|
|
errorstream << "Cannot read world.mt at " << world_mt_path << std::endl;
|
|
return false;
|
|
}
|
|
const std::string &backend = world_mt.get("backend");
|
|
Server server(game_params.world_path, game_params.game_spec, false, Address(), false);
|
|
MapDatabase *db = ServerMap::createDatabase(backend, game_params.world_path, world_mt);
|
|
|
|
u32 count = 0;
|
|
u64 last_update_time = 0;
|
|
bool &kill = *porting::signal_handler_killstatus();
|
|
const u8 serialize_as_ver = SER_FMT_VER_HIGHEST_WRITE;
|
|
|
|
// This is ok because the server doesn't actually run
|
|
std::vector<v3s16> blocks;
|
|
db->listAllLoadableBlocks(blocks);
|
|
db->beginSave();
|
|
std::istringstream iss(std::ios_base::binary);
|
|
std::ostringstream oss(std::ios_base::binary);
|
|
for (auto it = blocks.begin(); it != blocks.end(); ++it) {
|
|
if (kill) return false;
|
|
|
|
std::string data;
|
|
db->loadBlock(*it, &data);
|
|
if (data.empty()) {
|
|
errorstream << "Failed to load block " << *it << std::endl;
|
|
return false;
|
|
}
|
|
|
|
iss.str(data);
|
|
iss.clear();
|
|
|
|
{
|
|
MapBlock mb(v3s16(0,0,0), &server);
|
|
u8 ver = readU8(iss);
|
|
mb.deSerialize(iss, ver, true);
|
|
|
|
oss.str("");
|
|
oss.clear();
|
|
writeU8(oss, serialize_as_ver);
|
|
mb.serialize(oss, serialize_as_ver, true, -1);
|
|
}
|
|
|
|
db->saveBlock(*it, oss.str());
|
|
|
|
count++;
|
|
if (count % 0xFF == 0 && porting::getTimeS() - last_update_time >= 1) {
|
|
std::cerr << " Recompressed " << count << " blocks, "
|
|
<< (100.0f * count / blocks.size()) << "% completed.\r";
|
|
db->endSave();
|
|
db->beginSave();
|
|
last_update_time = porting::getTimeS();
|
|
}
|
|
}
|
|
std::cerr << std::endl;
|
|
db->endSave();
|
|
|
|
actionstream << "Done, " << count << " blocks were recompressed." << std::endl;
|
|
return true;
|
|
}
|