forked from Mirrorlandia_minetest/minetest
625 lines
18 KiB
C++
625 lines
18 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "minimap.h"
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#include <cmath>
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#include "client.h"
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#include "clientmap.h"
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#include "settings.h"
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#include "shader.h"
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#include "mapblock.h"
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#include "client/renderingengine.h"
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////
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//// MinimapUpdateThread
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////
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MinimapUpdateThread::~MinimapUpdateThread()
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{
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for (auto &it : m_blocks_cache) {
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delete it.second;
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}
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for (auto &q : m_update_queue) {
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delete q.data;
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}
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}
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bool MinimapUpdateThread::pushBlockUpdate(v3s16 pos, MinimapMapblock *data)
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{
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MutexAutoLock lock(m_queue_mutex);
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// Find if block is already in queue.
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// If it is, update the data and quit.
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for (QueuedMinimapUpdate &q : m_update_queue) {
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if (q.pos == pos) {
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delete q.data;
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q.data = data;
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return false;
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}
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}
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// Add the block
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QueuedMinimapUpdate q;
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q.pos = pos;
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q.data = data;
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m_update_queue.push_back(q);
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return true;
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}
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bool MinimapUpdateThread::popBlockUpdate(QueuedMinimapUpdate *update)
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{
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MutexAutoLock lock(m_queue_mutex);
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if (m_update_queue.empty())
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return false;
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*update = m_update_queue.front();
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m_update_queue.pop_front();
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return true;
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}
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void MinimapUpdateThread::enqueueBlock(v3s16 pos, MinimapMapblock *data)
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{
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pushBlockUpdate(pos, data);
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deferUpdate();
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}
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void MinimapUpdateThread::doUpdate()
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{
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QueuedMinimapUpdate update;
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while (popBlockUpdate(&update)) {
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if (update.data) {
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// Swap two values in the map using single lookup
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std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool>
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result = m_blocks_cache.insert(std::make_pair(update.pos, update.data));
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if (!result.second) {
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delete result.first->second;
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result.first->second = update.data;
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}
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} else {
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std::map<v3s16, MinimapMapblock *>::iterator it;
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it = m_blocks_cache.find(update.pos);
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if (it != m_blocks_cache.end()) {
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delete it->second;
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m_blocks_cache.erase(it);
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}
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}
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}
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if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
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getMap(data->pos, data->map_size, data->scan_height);
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data->map_invalidated = false;
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}
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}
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void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height)
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{
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v3s16 pos_min(pos.X - size / 2, pos.Y - height / 2, pos.Z - size / 2);
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v3s16 pos_max(pos_min.X + size - 1, pos.Y + height / 2, pos_min.Z + size - 1);
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v3s16 blockpos_min = getNodeBlockPos(pos_min);
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v3s16 blockpos_max = getNodeBlockPos(pos_max);
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// clear the map
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for (int z = 0; z < size; z++)
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for (int x = 0; x < size; x++) {
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MinimapPixel &mmpixel = data->minimap_scan[x + z * size];
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mmpixel.air_count = 0;
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mmpixel.height = 0;
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mmpixel.n = MapNode(CONTENT_AIR);
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}
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// draw the map
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v3s16 blockpos;
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for (blockpos.Z = blockpos_min.Z; blockpos.Z <= blockpos_max.Z; ++blockpos.Z)
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for (blockpos.Y = blockpos_min.Y; blockpos.Y <= blockpos_max.Y; ++blockpos.Y)
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for (blockpos.X = blockpos_min.X; blockpos.X <= blockpos_max.X; ++blockpos.X) {
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std::map<v3s16, MinimapMapblock *>::const_iterator pblock =
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m_blocks_cache.find(blockpos);
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if (pblock == m_blocks_cache.end())
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continue;
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const MinimapMapblock &block = *pblock->second;
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v3s16 block_node_min(blockpos * MAP_BLOCKSIZE);
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v3s16 block_node_max(block_node_min + MAP_BLOCKSIZE - 1);
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// clip
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v3s16 range_min = componentwise_max(block_node_min, pos_min);
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v3s16 range_max = componentwise_min(block_node_max, pos_max);
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v3s16 pos;
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pos.Y = range_min.Y;
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for (pos.Z = range_min.Z; pos.Z <= range_max.Z; ++pos.Z)
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for (pos.X = range_min.X; pos.X <= range_max.X; ++pos.X) {
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v3s16 inblock_pos = pos - block_node_min;
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const MinimapPixel &in_pixel =
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block.data[inblock_pos.Z * MAP_BLOCKSIZE + inblock_pos.X];
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v3s16 inmap_pos = pos - pos_min;
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MinimapPixel &out_pixel =
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data->minimap_scan[inmap_pos.X + inmap_pos.Z * size];
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out_pixel.air_count += in_pixel.air_count;
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if (in_pixel.n.param0 != CONTENT_AIR) {
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out_pixel.n = in_pixel.n;
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out_pixel.height = inmap_pos.Y + in_pixel.height;
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}
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}
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}
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}
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////
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//// Mapper
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////
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Minimap::Minimap(Client *client)
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{
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this->client = client;
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this->driver = RenderingEngine::get_video_driver();
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this->m_tsrc = client->getTextureSource();
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this->m_shdrsrc = client->getShaderSource();
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this->m_ndef = client->getNodeDefManager();
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m_angle = 0.f;
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// Initialize static settings
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m_enable_shaders = g_settings->getBool("enable_shaders");
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m_surface_mode_scan_height =
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g_settings->getBool("minimap_double_scan_height") ? 256 : 128;
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// Initialize minimap data
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data = new MinimapData;
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data->mode = MINIMAP_MODE_OFF;
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data->is_radar = false;
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data->map_invalidated = true;
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data->texture = NULL;
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data->heightmap_texture = NULL;
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data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
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// Get round minimap textures
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data->minimap_mask_round = driver->createImage(
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m_tsrc->getTexture("minimap_mask_round.png"),
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core::position2d<s32>(0, 0),
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core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
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data->minimap_overlay_round = m_tsrc->getTexture("minimap_overlay_round.png");
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// Get square minimap textures
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data->minimap_mask_square = driver->createImage(
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m_tsrc->getTexture("minimap_mask_square.png"),
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core::position2d<s32>(0, 0),
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core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
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data->minimap_overlay_square = m_tsrc->getTexture("minimap_overlay_square.png");
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// Create player marker texture
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data->player_marker = m_tsrc->getTexture("player_marker.png");
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// Create object marker texture
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data->object_marker_red = m_tsrc->getTexture("object_marker_red.png");
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// Create mesh buffer for minimap
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m_meshbuffer = getMinimapMeshBuffer();
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// Initialize and start thread
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m_minimap_update_thread = new MinimapUpdateThread();
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m_minimap_update_thread->data = data;
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m_minimap_update_thread->start();
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}
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Minimap::~Minimap()
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{
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m_minimap_update_thread->stop();
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m_minimap_update_thread->wait();
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m_meshbuffer->drop();
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data->minimap_mask_round->drop();
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data->minimap_mask_square->drop();
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driver->removeTexture(data->texture);
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driver->removeTexture(data->heightmap_texture);
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driver->removeTexture(data->minimap_overlay_round);
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driver->removeTexture(data->minimap_overlay_square);
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driver->removeTexture(data->object_marker_red);
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delete data;
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delete m_minimap_update_thread;
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}
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void Minimap::addBlock(v3s16 pos, MinimapMapblock *data)
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{
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m_minimap_update_thread->enqueueBlock(pos, data);
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}
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void Minimap::toggleMinimapShape()
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{
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MutexAutoLock lock(m_mutex);
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data->minimap_shape_round = !data->minimap_shape_round;
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g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
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m_minimap_update_thread->deferUpdate();
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}
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void Minimap::setMinimapShape(MinimapShape shape)
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{
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MutexAutoLock lock(m_mutex);
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if (shape == MINIMAP_SHAPE_SQUARE)
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data->minimap_shape_round = false;
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else if (shape == MINIMAP_SHAPE_ROUND)
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data->minimap_shape_round = true;
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g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
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m_minimap_update_thread->deferUpdate();
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}
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MinimapShape Minimap::getMinimapShape()
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{
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if (data->minimap_shape_round) {
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return MINIMAP_SHAPE_ROUND;
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}
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return MINIMAP_SHAPE_SQUARE;
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}
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void Minimap::setMinimapMode(MinimapMode mode)
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{
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static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
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{false, 0, 0},
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{false, m_surface_mode_scan_height, 256},
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{false, m_surface_mode_scan_height, 128},
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{false, m_surface_mode_scan_height, 64},
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{true, 32, 128},
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{true, 32, 64},
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{true, 32, 32}
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};
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if (mode >= MINIMAP_MODE_COUNT)
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return;
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MutexAutoLock lock(m_mutex);
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data->is_radar = modedefs[mode].is_radar;
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data->scan_height = modedefs[mode].scan_height;
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data->map_size = modedefs[mode].map_size;
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data->mode = mode;
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m_minimap_update_thread->deferUpdate();
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}
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void Minimap::setPos(v3s16 pos)
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{
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bool do_update = false;
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{
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MutexAutoLock lock(m_mutex);
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if (pos != data->old_pos) {
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data->old_pos = data->pos;
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data->pos = pos;
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do_update = true;
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}
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}
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if (do_update)
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m_minimap_update_thread->deferUpdate();
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}
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void Minimap::setAngle(f32 angle)
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{
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m_angle = angle;
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}
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void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
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{
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video::SColor c(240, 0, 0, 0);
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for (s16 x = 0; x < data->map_size; x++)
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for (s16 z = 0; z < data->map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
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if (mmpixel->air_count > 0)
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c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
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else
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c.setGreen(0);
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map_image->setPixel(x, data->map_size - z - 1, c);
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}
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}
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void Minimap::blitMinimapPixelsToImageSurface(
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video::IImage *map_image, video::IImage *heightmap_image)
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{
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// This variable creation/destruction has a 1% cost on rendering minimap
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video::SColor tilecolor;
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for (s16 x = 0; x < data->map_size; x++)
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for (s16 z = 0; z < data->map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
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const ContentFeatures &f = m_ndef->get(mmpixel->n);
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const TileDef *tile = &f.tiledef[0];
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// Color of the 0th tile (mostly this is the topmost)
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if(tile->has_color)
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tilecolor = tile->color;
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else
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mmpixel->n.getColor(f, &tilecolor);
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tilecolor.setRed(tilecolor.getRed() * f.minimap_color.getRed() / 255);
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tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen() / 255);
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tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
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tilecolor.setAlpha(240);
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map_image->setPixel(x, data->map_size - z - 1, tilecolor);
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u32 h = mmpixel->height;
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heightmap_image->setPixel(x,data->map_size - z - 1,
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video::SColor(255, h, h, h));
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}
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}
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video::ITexture *Minimap::getMinimapTexture()
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{
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// update minimap textures when new scan is ready
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if (data->map_invalidated)
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return data->texture;
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// create minimap and heightmap images in memory
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core::dimension2d<u32> dim(data->map_size, data->map_size);
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video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
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video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
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video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
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core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
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// Blit MinimapPixels to images
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if (data->is_radar)
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blitMinimapPixelsToImageRadar(map_image);
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else
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blitMinimapPixelsToImageSurface(map_image, heightmap_image);
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map_image->copyToScaling(minimap_image);
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map_image->drop();
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video::IImage *minimap_mask = data->minimap_shape_round ?
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data->minimap_mask_round : data->minimap_mask_square;
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if (minimap_mask) {
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for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
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for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
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const video::SColor &mask_col = minimap_mask->getPixel(x, y);
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if (!mask_col.getAlpha())
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minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
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}
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}
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if (data->texture)
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driver->removeTexture(data->texture);
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if (data->heightmap_texture)
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driver->removeTexture(data->heightmap_texture);
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data->texture = driver->addTexture("minimap__", minimap_image);
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data->heightmap_texture =
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driver->addTexture("minimap_heightmap__", heightmap_image);
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minimap_image->drop();
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heightmap_image->drop();
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data->map_invalidated = true;
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return data->texture;
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}
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v3f Minimap::getYawVec()
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{
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if (data->minimap_shape_round) {
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return v3f(
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std::cos(m_angle * core::DEGTORAD),
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std::sin(m_angle * core::DEGTORAD),
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1.0);
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}
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return v3f(1.0, 0.0, 1.0);
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}
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scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
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{
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scene::SMeshBuffer *buf = new scene::SMeshBuffer();
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buf->Vertices.set_used(4);
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buf->Indices.set_used(6);
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static const video::SColor c(255, 255, 255, 255);
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buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
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buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
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buf->Vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0);
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buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
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buf->Indices[0] = 0;
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buf->Indices[1] = 1;
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buf->Indices[2] = 2;
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buf->Indices[3] = 2;
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buf->Indices[4] = 3;
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buf->Indices[5] = 0;
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return buf;
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}
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void Minimap::drawMinimap()
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{
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video::ITexture *minimap_texture = getMinimapTexture();
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if (!minimap_texture)
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return;
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updateActiveMarkers();
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v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
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const u32 size = 0.25 * screensize.Y;
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core::rect<s32> oldViewPort = driver->getViewPort();
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core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
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core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
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driver->setViewPort(core::rect<s32>(
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screensize.X - size - 10, 10,
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screensize.X - 10, size + 10));
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driver->setTransform(video::ETS_PROJECTION, core::matrix4());
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driver->setTransform(video::ETS_VIEW, core::matrix4());
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core::matrix4 matrix;
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matrix.makeIdentity();
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video::SMaterial &material = m_meshbuffer->getMaterial();
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|
material.setFlag(video::EMF_TRILINEAR_FILTER, true);
|
|
material.Lighting = false;
|
|
material.TextureLayer[0].Texture = minimap_texture;
|
|
material.TextureLayer[1].Texture = data->heightmap_texture;
|
|
|
|
if (m_enable_shaders && !data->is_radar) {
|
|
u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
|
|
material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
|
|
} else {
|
|
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
}
|
|
|
|
if (data->minimap_shape_round)
|
|
matrix.setRotationDegrees(core::vector3df(0, 0, 360 - m_angle));
|
|
|
|
// Draw minimap
|
|
driver->setTransform(video::ETS_WORLD, matrix);
|
|
driver->setMaterial(material);
|
|
driver->drawMeshBuffer(m_meshbuffer);
|
|
|
|
// Draw overlay
|
|
video::ITexture *minimap_overlay = data->minimap_shape_round ?
|
|
data->minimap_overlay_round : data->minimap_overlay_square;
|
|
material.TextureLayer[0].Texture = minimap_overlay;
|
|
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
driver->setMaterial(material);
|
|
driver->drawMeshBuffer(m_meshbuffer);
|
|
|
|
// Draw player marker on minimap
|
|
if (data->minimap_shape_round) {
|
|
matrix.setRotationDegrees(core::vector3df(0, 0, 0));
|
|
} else {
|
|
matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
|
|
}
|
|
|
|
material.TextureLayer[0].Texture = data->player_marker;
|
|
driver->setTransform(video::ETS_WORLD, matrix);
|
|
driver->setMaterial(material);
|
|
driver->drawMeshBuffer(m_meshbuffer);
|
|
|
|
// Reset transformations
|
|
driver->setTransform(video::ETS_VIEW, oldViewMat);
|
|
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
|
|
driver->setViewPort(oldViewPort);
|
|
|
|
// Draw player markers
|
|
v2s32 s_pos(screensize.X - size - 10, 10);
|
|
core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
|
|
core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
|
|
static const video::SColor col(255, 255, 255, 255);
|
|
static const video::SColor c[4] = {col, col, col, col};
|
|
f32 sin_angle = std::sin(m_angle * core::DEGTORAD);
|
|
f32 cos_angle = std::cos(m_angle * core::DEGTORAD);
|
|
s32 marker_size2 = 0.025 * (float)size;
|
|
for (std::list<v2f>::const_iterator
|
|
i = m_active_markers.begin();
|
|
i != m_active_markers.end(); ++i) {
|
|
v2f posf = *i;
|
|
if (data->minimap_shape_round) {
|
|
f32 t1 = posf.X * cos_angle - posf.Y * sin_angle;
|
|
f32 t2 = posf.X * sin_angle + posf.Y * cos_angle;
|
|
posf.X = t1;
|
|
posf.Y = t2;
|
|
}
|
|
posf.X = (posf.X + 0.5) * (float)size;
|
|
posf.Y = (posf.Y + 0.5) * (float)size;
|
|
core::rect<s32> dest_rect(
|
|
s_pos.X + posf.X - marker_size2,
|
|
s_pos.Y + posf.Y - marker_size2,
|
|
s_pos.X + posf.X + marker_size2,
|
|
s_pos.Y + posf.Y + marker_size2);
|
|
driver->draw2DImage(data->object_marker_red, dest_rect,
|
|
img_rect, &dest_rect, &c[0], true);
|
|
}
|
|
}
|
|
|
|
void Minimap::updateActiveMarkers()
|
|
{
|
|
video::IImage *minimap_mask = data->minimap_shape_round ?
|
|
data->minimap_mask_round : data->minimap_mask_square;
|
|
|
|
const std::list<Nametag *> &nametags = client->getCamera()->getNametags();
|
|
|
|
m_active_markers.clear();
|
|
|
|
for (Nametag *nametag : nametags) {
|
|
v3s16 pos = floatToInt(nametag->parent_node->getAbsolutePosition() +
|
|
intToFloat(client->getCamera()->getOffset(), BS), BS);
|
|
pos -= data->pos - v3s16(data->map_size / 2,
|
|
data->scan_height / 2,
|
|
data->map_size / 2);
|
|
if (pos.X < 0 || pos.X > data->map_size ||
|
|
pos.Y < 0 || pos.Y > data->scan_height ||
|
|
pos.Z < 0 || pos.Z > data->map_size) {
|
|
continue;
|
|
}
|
|
pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
|
|
pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
|
|
const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
|
|
if (!mask_col.getAlpha()) {
|
|
continue;
|
|
}
|
|
|
|
m_active_markers.emplace_back(((float)pos.X / (float)MINIMAP_MAX_SX) - 0.5,
|
|
(1.0 - (float)pos.Z / (float)MINIMAP_MAX_SY) - 0.5);
|
|
}
|
|
}
|
|
|
|
////
|
|
//// MinimapMapblock
|
|
////
|
|
|
|
void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos)
|
|
{
|
|
|
|
for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
|
|
for (s16 z = 0; z < MAP_BLOCKSIZE; z++) {
|
|
s16 air_count = 0;
|
|
bool surface_found = false;
|
|
MinimapPixel *mmpixel = &data[z * MAP_BLOCKSIZE + x];
|
|
|
|
for (s16 y = MAP_BLOCKSIZE -1; y >= 0; y--) {
|
|
v3s16 p(x, y, z);
|
|
MapNode n = vmanip->getNodeNoEx(pos + p);
|
|
if (!surface_found && n.getContent() != CONTENT_AIR) {
|
|
mmpixel->height = y;
|
|
mmpixel->n = n;
|
|
surface_found = true;
|
|
} else if (n.getContent() == CONTENT_AIR) {
|
|
air_count++;
|
|
}
|
|
}
|
|
|
|
if (!surface_found)
|
|
mmpixel->n = MapNode(CONTENT_AIR);
|
|
|
|
mmpixel->air_count = air_count;
|
|
}
|
|
}
|