forked from Mirrorlandia_minetest/minetest
536 lines
14 KiB
C++
536 lines
14 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <utility>
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#include <stack>
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#include <unordered_set>
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#include "irrlichttypes_extrabloated.h"
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#include "inventorymanager.h"
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#include "modalMenu.h"
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#include "guiTable.h"
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#include "network/networkprotocol.h"
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#include "client/joystick_controller.h"
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#include "util/string.h"
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#include "util/enriched_string.h"
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#include "StyleSpec.h"
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class InventoryManager;
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class ISimpleTextureSource;
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class Client;
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class GUIScrollBar;
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typedef enum {
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f_Button,
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f_Table,
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f_TabHeader,
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f_CheckBox,
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f_DropDown,
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f_ScrollBar,
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f_Box,
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f_ItemImage,
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f_Unknown
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} FormspecFieldType;
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typedef enum {
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quit_mode_no,
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quit_mode_accept,
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quit_mode_cancel
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} FormspecQuitMode;
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struct TextDest
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{
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virtual ~TextDest() = default;
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// This is deprecated I guess? -celeron55
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virtual void gotText(const std::wstring &text) {}
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virtual void gotText(const StringMap &fields) = 0;
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std::string m_formname;
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};
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class IFormSource
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{
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public:
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virtual ~IFormSource() = default;
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virtual const std::string &getForm() const = 0;
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// Fill in variables in field text
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virtual std::string resolveText(const std::string &str) { return str; }
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};
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class GUIFormSpecMenu : public GUIModalMenu
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{
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struct ItemSpec
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{
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ItemSpec() = default;
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ItemSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname,
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s32 a_i) :
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inventoryloc(a_inventoryloc),
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listname(a_listname),
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i(a_i)
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{
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}
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bool isValid() const { return i != -1; }
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InventoryLocation inventoryloc;
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std::string listname;
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s32 i = -1;
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};
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struct ListDrawSpec
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{
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ListDrawSpec() = default;
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ListDrawSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname,
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IGUIElement *elem, v2s32 a_geom, s32 a_start_item_i,
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bool a_real_coordinates):
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inventoryloc(a_inventoryloc),
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listname(a_listname),
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e(elem),
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geom(a_geom),
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start_item_i(a_start_item_i),
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real_coordinates(a_real_coordinates)
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{
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}
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InventoryLocation inventoryloc;
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std::string listname;
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IGUIElement *e;
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v2s32 geom;
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s32 start_item_i;
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bool real_coordinates;
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};
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struct ListRingSpec
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{
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ListRingSpec() = default;
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ListRingSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname):
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inventoryloc(a_inventoryloc),
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listname(a_listname)
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{
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}
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InventoryLocation inventoryloc;
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std::string listname;
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};
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struct FieldSpec
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{
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FieldSpec() = default;
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FieldSpec(const std::string &name, const std::wstring &label,
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const std::wstring &default_text, s32 id, int priority = 0) :
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fname(name),
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flabel(label),
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fdefault(unescape_enriched(translate_string(default_text))),
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fid(id),
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send(false),
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ftype(f_Unknown),
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is_exit(false),
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priority(priority)
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{
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}
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std::string fname;
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std::wstring flabel;
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std::wstring fdefault;
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s32 fid;
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bool send;
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FormspecFieldType ftype;
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bool is_exit;
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// Draw priority for formspec version < 3
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int priority;
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core::rect<s32> rect;
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};
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struct TooltipSpec
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{
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TooltipSpec() = default;
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TooltipSpec(const std::wstring &a_tooltip, irr::video::SColor a_bgcolor,
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irr::video::SColor a_color):
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tooltip(translate_string(a_tooltip)),
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bgcolor(a_bgcolor),
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color(a_color)
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{
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}
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std::wstring tooltip;
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irr::video::SColor bgcolor;
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irr::video::SColor color;
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};
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struct StaticTextSpec
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{
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StaticTextSpec():
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parent_button(NULL)
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{
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}
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StaticTextSpec(const std::wstring &a_text,
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const core::rect<s32> &a_rect):
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text(a_text),
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rect(a_rect),
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parent_button(NULL)
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{
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}
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StaticTextSpec(const std::wstring &a_text,
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const core::rect<s32> &a_rect,
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gui::IGUIButton *a_parent_button):
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text(a_text),
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rect(a_rect),
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parent_button(a_parent_button)
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{
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}
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std::wstring text;
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core::rect<s32> rect;
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gui::IGUIButton *parent_button;
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};
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public:
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GUIFormSpecMenu(JoystickController *joystick,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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Client *client,
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ISimpleTextureSource *tsrc,
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IFormSource* fs_src,
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TextDest* txt_dst,
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const std::string &formspecPrepend,
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bool remap_dbl_click = true);
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~GUIFormSpecMenu();
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static void create(GUIFormSpecMenu *&cur_formspec, Client *client,
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JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest,
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const std::string &formspecPrepend);
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void setFormSpec(const std::string &formspec_string,
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const InventoryLocation ¤t_inventory_location)
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{
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m_formspec_string = formspec_string;
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m_current_inventory_location = current_inventory_location;
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regenerateGui(m_screensize_old);
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}
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const InventoryLocation &getFormspecLocation()
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{
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return m_current_inventory_location;
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}
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void setFormspecPrepend(const std::string &formspecPrepend)
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{
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m_formspec_prepend = formspecPrepend;
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}
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// form_src is deleted by this GUIFormSpecMenu
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void setFormSource(IFormSource *form_src)
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{
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delete m_form_src;
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m_form_src = form_src;
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}
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// text_dst is deleted by this GUIFormSpecMenu
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void setTextDest(TextDest *text_dst)
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{
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delete m_text_dst;
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m_text_dst = text_dst;
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}
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void allowClose(bool value)
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{
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m_allowclose = value;
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}
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void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0))
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{
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m_lock = lock;
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m_lockscreensize = basescreensize;
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}
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void removeChildren();
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void setInitialFocus();
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void setFocus(const std::string &elementname)
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{
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m_focused_element = elementname;
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}
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/*
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Remove and re-add (or reposition) stuff
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*/
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void regenerateGui(v2u32 screensize);
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ItemSpec getItemAtPos(v2s32 p) const;
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void drawList(const ListDrawSpec &s, int layer, bool &item_hovered);
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void drawSelectedItem();
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void drawMenu();
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void updateSelectedItem();
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ItemStack verifySelectedItem();
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void acceptInput(FormspecQuitMode quitmode);
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bool preprocessEvent(const SEvent& event);
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bool OnEvent(const SEvent& event);
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bool doPause;
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bool pausesGame() { return doPause; }
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GUITable* getTable(const std::string &tablename);
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std::vector<std::string>* getDropDownValues(const std::string &name);
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#ifdef __ANDROID__
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bool getAndroidUIInput();
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#endif
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protected:
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v2s32 getBasePos() const
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{
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return padding + offset + AbsoluteRect.UpperLeftCorner;
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}
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std::wstring getLabelByID(s32 id);
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std::string getNameByID(s32 id);
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const FieldSpec *getSpecByID(s32 id);
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v2s32 getElementBasePos(const std::vector<std::string> *v_pos);
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v2s32 getRealCoordinateBasePos(const std::vector<std::string> &v_pos);
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v2s32 getRealCoordinateGeometry(const std::vector<std::string> &v_geom);
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std::unordered_map<std::string, StyleSpec> theme_by_type;
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std::unordered_map<std::string, StyleSpec> theme_by_name;
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std::unordered_set<std::string> property_warned;
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StyleSpec getStyleForElement(const std::string &type,
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const std::string &name="", const std::string &parent_type="");
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v2s32 padding;
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v2f32 spacing;
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v2s32 imgsize;
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v2s32 offset;
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v2f32 pos_offset;
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std::stack<v2f32> container_stack;
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InventoryManager *m_invmgr;
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ISimpleTextureSource *m_tsrc;
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Client *m_client;
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std::string m_formspec_string;
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std::string m_formspec_prepend;
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InventoryLocation m_current_inventory_location;
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std::vector<ListDrawSpec> m_inventorylists;
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std::vector<ListRingSpec> m_inventory_rings;
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std::vector<gui::IGUIElement *> m_backgrounds;
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std::unordered_map<std::string, bool> field_close_on_enter;
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std::vector<FieldSpec> m_fields;
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std::vector<std::pair<FieldSpec, GUITable *>> m_tables;
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std::vector<std::pair<FieldSpec, gui::IGUICheckBox *>> m_checkboxes;
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std::map<std::string, TooltipSpec> m_tooltips;
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std::vector<std::pair<gui::IGUIElement *, TooltipSpec>> m_tooltip_rects;
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std::vector<std::pair<FieldSpec, GUIScrollBar *>> m_scrollbars;
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std::vector<std::pair<FieldSpec, std::vector<std::string>>> m_dropdowns;
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ItemSpec *m_selected_item = nullptr;
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u16 m_selected_amount = 0;
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bool m_selected_dragging = false;
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ItemStack m_selected_swap;
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gui::IGUIStaticText *m_tooltip_element = nullptr;
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u64 m_tooltip_show_delay;
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bool m_tooltip_append_itemname;
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u64 m_hovered_time = 0;
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s32 m_old_tooltip_id = -1;
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bool m_auto_place = false;
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bool m_allowclose = true;
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bool m_lock = false;
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v2u32 m_lockscreensize;
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bool m_bgnonfullscreen;
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bool m_bgfullscreen;
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bool m_slotborder;
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video::SColor m_bgcolor;
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video::SColor m_fullscreen_bgcolor;
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video::SColor m_slotbg_n;
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video::SColor m_slotbg_h;
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video::SColor m_slotbordercolor;
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video::SColor m_default_tooltip_bgcolor;
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video::SColor m_default_tooltip_color;
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private:
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IFormSource *m_form_src;
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TextDest *m_text_dst;
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u16 m_formspec_version = 1;
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std::string m_focused_element = "";
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JoystickController *m_joystick;
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typedef struct {
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bool explicit_size;
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bool real_coordinates;
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u8 simple_field_count;
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v2f invsize;
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v2s32 size;
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v2f32 offset;
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v2f32 anchor;
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core::rect<s32> rect;
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v2s32 basepos;
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v2u32 screensize;
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std::string focused_fieldname;
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GUITable::TableOptions table_options;
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GUITable::TableColumns table_columns;
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struct {
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s32 max = 1000;
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s32 min = 0;
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s32 small_step = 10;
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s32 large_step = 100;
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s32 thumb_size = 1;
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GUIScrollBar::ArrowVisibility arrow_visiblity = GUIScrollBar::DEFAULT;
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} scrollbar_options;
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// used to restore table selection/scroll/treeview state
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std::unordered_map<std::string, GUITable::DynamicData> table_dyndata;
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} parserData;
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typedef struct {
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bool key_up;
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bool key_down;
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bool key_enter;
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bool key_escape;
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} fs_key_pendig;
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fs_key_pendig current_keys_pending;
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std::string current_field_enter_pending = "";
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void parseElement(parserData* data, const std::string &element);
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void parseSize(parserData* data, const std::string &element);
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void parseContainer(parserData* data, const std::string &element);
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void parseContainerEnd(parserData* data);
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void parseList(parserData* data, const std::string &element);
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void parseListRing(parserData* data, const std::string &element);
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void parseCheckbox(parserData* data, const std::string &element);
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void parseImage(parserData* data, const std::string &element);
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void parseItemImage(parserData* data, const std::string &element);
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void parseButton(parserData* data, const std::string &element,
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const std::string &typ);
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void parseBackground(parserData* data, const std::string &element);
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void parseTableOptions(parserData* data, const std::string &element);
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void parseTableColumns(parserData* data, const std::string &element);
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void parseTable(parserData* data, const std::string &element);
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void parseTextList(parserData* data, const std::string &element);
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void parseDropDown(parserData* data, const std::string &element);
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void parseFieldCloseOnEnter(parserData *data, const std::string &element);
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void parsePwdField(parserData* data, const std::string &element);
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void parseField(parserData* data, const std::string &element, const std::string &type);
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void createTextField(parserData *data, FieldSpec &spec,
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core::rect<s32> &rect, bool is_multiline);
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void parseSimpleField(parserData* data,std::vector<std::string> &parts);
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void parseTextArea(parserData* data,std::vector<std::string>& parts,
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const std::string &type);
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void parseHyperText(parserData *data, const std::string &element);
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void parseLabel(parserData* data, const std::string &element);
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void parseVertLabel(parserData* data, const std::string &element);
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void parseImageButton(parserData* data, const std::string &element,
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const std::string &type);
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void parseItemImageButton(parserData* data, const std::string &element);
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void parseTabHeader(parserData* data, const std::string &element);
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void parseBox(parserData* data, const std::string &element);
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void parseBackgroundColor(parserData* data, const std::string &element);
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void parseListColors(parserData* data, const std::string &element);
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void parseTooltip(parserData* data, const std::string &element);
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bool parseVersionDirect(const std::string &data);
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bool parseSizeDirect(parserData* data, const std::string &element);
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void parseScrollBar(parserData* data, const std::string &element);
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void parseScrollBarOptions(parserData *data, const std::string &element);
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bool parsePositionDirect(parserData *data, const std::string &element);
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void parsePosition(parserData *data, const std::string &element);
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bool parseAnchorDirect(parserData *data, const std::string &element);
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void parseAnchor(parserData *data, const std::string &element);
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bool parseStyle(parserData *data, const std::string &element, bool style_type);
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void tryClose();
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void showTooltip(const std::wstring &text, const irr::video::SColor &color,
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const irr::video::SColor &bgcolor);
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/**
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* In formspec version < 2 the elements were not ordered properly. Some element
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* types were drawn before others.
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* This function sorts the elements in the old order for backwards compatibility.
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*/
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void legacySortElements(core::list<IGUIElement *>::Iterator from);
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/**
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* check if event is part of a double click
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* @param event event to evaluate
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* @return true/false if a doubleclick was detected
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*/
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bool DoubleClickDetection(const SEvent event);
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struct clickpos
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{
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v2s32 pos;
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s64 time;
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};
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clickpos m_doubleclickdetect[2];
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int m_btn_height;
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gui::IGUIFont *m_font = nullptr;
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/* If true, remap a double-click (or double-tap) action to ESC. This is so
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* that, for example, Android users can double-tap to close a formspec.
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*
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* This value can (currently) only be set by the class constructor
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* and the default value for the setting is true.
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*/
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bool m_remap_dbl_click;
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};
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class FormspecFormSource: public IFormSource
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{
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public:
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FormspecFormSource(const std::string &formspec):
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m_formspec(formspec)
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{
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}
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~FormspecFormSource() = default;
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void setForm(const std::string &formspec)
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{
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m_formspec = formspec;
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}
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const std::string &getForm() const
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{
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return m_formspec;
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}
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std::string m_formspec;
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};
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