minetest/src/mg_schematic.h

95 lines
2.5 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MG_SCHEMATIC_HEADER
#define MG_SCHEMATIC_HEADER
#include <map>
#include "mg_decoration.h"
#include "util/string.h"
class Map;
class Mapgen;
class ManualMapVoxelManipulator;
class PseudoRandom;
class NodeResolver;
/////////////////// Schematic flags
#define SCHEM_CIDS_UPDATED 0x08
#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
#define MTSCHEM_FILE_VER_HIGHEST_READ 3
#define MTSCHEM_FILE_VER_HIGHEST_WRITE 3
#define MTSCHEM_PROB_NEVER 0x00
#define MTSCHEM_PROB_ALWAYS 0xFF
class Schematic : public GenElement, public NodeResolver {
public:
std::vector<content_t> c_nodes;
u32 flags;
v3s16 size;
MapNode *schemdata;
u8 *slice_probs;
Schematic();
virtual ~Schematic();
virtual void resolveNodeNames(NodeResolveInfo *nri);
void updateContentIds();
void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
Rotation rot, bool force_placement, INodeDefManager *ndef);
bool loadSchematicFromFile(const char *filename, INodeDefManager *ndef,
std::map<std::string, std::string> &replace_names);
void saveSchematicToFile(const char *filename, INodeDefManager *ndef);
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
void placeStructure(Map *map, v3s16 p, u32 flags,
Rotation rot, bool force_placement, INodeDefManager *nef);
void applyProbabilities(v3s16 p0,
std::vector<std::pair<v3s16, u8> > *plist,
std::vector<std::pair<s16, u8> > *splist);
};
class SchematicManager : public GenElementManager {
public:
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = 0x10000;
SchematicManager(IGameDef *gamedef);
~SchematicManager() {}
Schematic *create(int type)
{
return new Schematic;
}
};
void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
std::vector<content_t> *usednodes);
#endif