forked from Mirrorlandia_minetest/minetest
2e69711613
Schematics can already be placed with a param2 value, but not simple 1-node plant decorations of the simple type. This adds a `param2` field to the simple deco type that is checked to be between 0 and 255, and put to the placed node at mapgen. This can be used to put a degrotate value in, or e.g. a fill value for leveltype nodes, or a place_param2 value at mapgen placement, or vary the shape of meshoptions plantlike drawtype.
153 lines
3.3 KiB
C++
153 lines
3.3 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MG_DECORATION_HEADER
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#define MG_DECORATION_HEADER
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#include "util/cpp11_container.h"
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#include "objdef.h"
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#include "noise.h"
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#include "nodedef.h"
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class Mapgen;
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class MMVManip;
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class PcgRandom;
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class Schematic;
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enum DecorationType {
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DECO_SIMPLE,
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DECO_SCHEMATIC,
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DECO_LSYSTEM
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};
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#define DECO_PLACE_CENTER_X 0x01
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#define DECO_PLACE_CENTER_Y 0x02
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#define DECO_PLACE_CENTER_Z 0x04
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#define DECO_USE_NOISE 0x08
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#define DECO_FORCE_PLACEMENT 0x10
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#define DECO_LIQUID_SURFACE 0x20
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extern FlagDesc flagdesc_deco[];
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#if 0
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struct CutoffData {
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VoxelArea a;
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Decoration *deco;
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//v3s16 p;
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//v3s16 size;
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//s16 height;
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CutoffData(s16 x, s16 y, s16 z, s16 h) {
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p = v3s16(x, y, z);
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height = h;
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}
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};
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#endif
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class Decoration : public ObjDef, public NodeResolver {
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public:
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Decoration();
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virtual ~Decoration();
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virtual void resolveNodeNames();
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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//size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0;
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virtual int getHeight() = 0;
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u32 flags;
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int mapseed;
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std::vector<content_t> c_place_on;
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s16 sidelen;
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s16 y_min;
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s16 y_max;
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float fill_ratio;
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NoiseParams np;
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std::vector<content_t> c_spawnby;
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s16 nspawnby;
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UNORDERED_SET<u8> biomes;
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//std::list<CutoffData> cutoffs;
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//Mutex cutoff_mutex;
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};
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class DecoSimple : public Decoration {
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public:
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virtual void resolveNodeNames();
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p);
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virtual int getHeight();
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std::vector<content_t> c_decos;
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s16 deco_height;
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s16 deco_height_max;
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u8 deco_param2;
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};
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class DecoSchematic : public Decoration {
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public:
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DecoSchematic();
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p);
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virtual int getHeight();
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Rotation rotation;
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Schematic *schematic;
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};
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/*
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class DecoLSystem : public Decoration {
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public:
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virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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*/
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class DecorationManager : public ObjDefManager {
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public:
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DecorationManager(IGameDef *gamedef);
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virtual ~DecorationManager() {}
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const char *getObjectTitle() const
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{
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return "decoration";
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}
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static Decoration *create(DecorationType type)
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{
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switch (type) {
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case DECO_SIMPLE:
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return new DecoSimple;
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case DECO_SCHEMATIC:
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return new DecoSchematic;
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//case DECO_LSYSTEM:
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// return new DecoLSystem;
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default:
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return NULL;
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}
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}
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size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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#endif
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