minetest/builtin/client/chatcommands.lua
Loïc Blot 92b45b2a18 [CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 23:56:05 +01:00

29 lines
577 B
Lua

-- Minetest: builtin/client/chatcommands.lua
core.register_on_sending_chat_messages(function(message)
if not (message:sub(1,1) == "/") then
return false
end
core.display_chat_message("issued command: " .. message)
local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
if not param then
param = ""
end
local cmd_def = core.registered_chatcommands[cmd]
if cmd_def then
core.set_last_run_mod(cmd_def.mod_origin)
local _, message = cmd_def.func(param)
if message then
core.display_chat_message(message)
end
return true
end
return false
end)