forked from Mirrorlandia_minetest/minetest
c3984569c0
Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
133 lines
3.6 KiB
Lua
133 lines
3.6 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local function create_world_formspec(dialogdata)
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local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
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local current_seed = core.setting_get("fixed_map_seed") or ""
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local current_mg = core.setting_get("mg_name")
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local mglist = ""
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local selindex = 1
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local i = 1
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for k,v in pairs(mapgens) do
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if current_mg == v then
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selindex = i
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end
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i = i + 1
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mglist = mglist .. v .. ","
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end
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mglist = mglist:sub(1, -2)
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local gameid = core.setting_get("menu_last_game")
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local game, gameidx = nil , 0
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if gameid ~= nil then
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game, gameidx = gamemgr.find_by_gameid(gameid)
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if gameidx == nil then
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gameidx = 0
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end
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end
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local retval =
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"size[12,6,true]" ..
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"label[2,0;" .. fgettext("World name") .. "]"..
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"field[4.5,0.4;6,0.5;te_world_name;;]" ..
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"label[2,1;" .. fgettext("Seed") .. "]"..
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"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
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"label[2,2;" .. fgettext("Mapgen") .. "]"..
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"dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
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"label[2,3;" .. fgettext("Game") .. "]"..
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"textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
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";" .. gameidx .. ";true]" ..
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"button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
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"button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
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return retval
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end
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local function create_world_buttonhandler(this, fields)
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if fields["world_create_confirm"] or
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fields["key_enter"] then
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local worldname = fields["te_world_name"]
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local gameindex = core.get_textlist_index("games")
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if gameindex ~= nil and
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worldname ~= "" then
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local message = nil
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if not menudata.worldlist:uid_exists_raw(worldname) then
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core.setting_set("mg_name",fields["dd_mapgen"])
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message = core.create_world(worldname,gameindex)
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else
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message = fgettext("A world named \"$1\" already exists", worldname)
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end
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core.setting_set("fixed_map_seed", fields["te_seed"])
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if message ~= nil then
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gamedata.errormessage = message
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else
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core.setting_set("menu_last_game",gamemgr.games[gameindex].id)
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if this.data.update_worldlist_filter then
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menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
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mm_texture.update("singleplayer", gamemgr.games[gameindex].id)
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end
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menudata.worldlist:refresh()
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core.setting_set("mainmenu_last_selected_world",
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menudata.worldlist:raw_index_by_uid(worldname))
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end
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else
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gamedata.errormessage =
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fgettext("No worldname given or no game selected")
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end
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this:delete()
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return true
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end
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if fields["games"] then
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return true
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end
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if fields["world_create_cancel"] then
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this:delete()
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return true
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end
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return false
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end
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function create_create_world_dlg(update_worldlistfilter)
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local retval = dialog_create("sp_create_world",
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create_world_formspec,
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create_world_buttonhandler,
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nil)
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retval.update_worldlist_filter = update_worldlistfilter
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return retval
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end
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