minetest/builtin/mainmenu/init.lua
sapier c3984569c0 Add formspec toolkit and refactor mainmenu to use it
Fix crash on using cursor keys in client menu without selected server
Add support for non fixed size tabviews
2014-05-16 22:57:14 +02:00

115 lines
3.8 KiB
Lua

--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mt_color_grey = "#AAAAAA"
mt_color_blue = "#0000DD"
mt_color_green = "#00DD00"
mt_color_dark_green = "#003300"
--for all other colors ask sfan5 to complete his work!
local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
dofile(menupath .. DIR_DELIM .. "modmgr.lua")
dofile(menupath .. DIR_DELIM .. "store.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
dofile(menupath .. DIR_DELIM .. "tab_server.lua")
dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
dofile(menupath .. DIR_DELIM .. "textures.lua")
--------------------------------------------------------------------------------
local function main_event_handler(tabview,event)
if event == "MenuQuit" then
core.close()
end
return true
end
--------------------------------------------------------------------------------
local function init_globals()
--init gamedata
gamedata.worldindex = 0
menudata.worldlist = filterlist.create(
core.get_worlds,
compare_worlds,
function(element,uid)
if element.name == uid then
return true
end
return false
end, --unique id compare fct
function(element,gameid)
if element.gameid == gameid then
return true
end
return false
end --filter fct
)
menudata.worldlist:add_sort_mechanism("alphabetic",sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")
mm_texture.init()
--create main tabview
local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=-0.3,y=-0.99})
tv_main:set_autosave_tab(true)
tv_main:add(tab_singleplayer)
tv_main:add(tab_multiplayer)
tv_main:add(tab_server)
tv_main:add(tab_settings)
tv_main:add(tab_texturepacks)
tv_main:add(tab_mods)
tv_main:add(tab_credits)
tv_main:set_global_event_handler(main_event_handler)
tv_main:set_tab(core.setting_get("maintab_LAST"))
ui.set_default("maintab")
tv_main:show()
--create modstore ui
modstore.init({x=12,y=8},4,3)
ui.update()
core.sound_play("main_menu", true)
end
init_globals()