forked from Mirrorlandia_minetest/minetest
291 lines
8.5 KiB
Lua
291 lines
8.5 KiB
Lua
minetest.register_chatcommand("test_inv", {
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params = "",
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description = "Test: Modify player's inventory formspec",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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player:set_inventory_formspec(
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"size[13,7.5]"..
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"image[6,0.6;1,2;player.png]"..
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"list[current_player;main;5,3.5;8,4;]"..
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"list[current_player;craft;8,0;3,3;]"..
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"list[current_player;craftpreview;12,1;1,1;]"..
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"list[detached:test_inventory;main;0,0;4,6;0]"..
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"button[0.5,7;2,1;button1;Button 1]"..
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"button_exit[2.5,7;2,1;button2;Exit Button]")
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return true, "Done."
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end,
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})
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minetest.register_chatcommand("test_bulk_set_node", {
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params = "",
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description = "Test: Bulk-set 9×9×9 stone nodes",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local pos_list = {}
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local ppos = player:get_pos()
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local i = 1
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for x=2,10 do
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for y=2,10 do
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for z=2,10 do
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pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
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i = i + 1
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end
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end
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end
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minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
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return true, "Done."
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end,
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})
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-- Safeguard against too much optimization. This way the results cannot be optimized
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-- away, but they can be garbage collected (due to __mode = "k").
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_G._bench_content_ids_data = setmetatable({}, {__mode = "k"})
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local function bench_name2content()
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local t = {}
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_G._bench_content_ids_data[t] = true
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local get_content_id = minetest.get_content_id
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local start = minetest.get_us_time()
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for i = 1, 200 do
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for name in pairs(minetest.registered_nodes) do
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t[#t + 1] = get_content_id(name)
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end
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end
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local finish = minetest.get_us_time()
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return (finish - start) / 1000
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end
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local function bench_content2name()
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local t = {}
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_G._bench_content_ids_data[t] = true
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-- Try to estimate the highest content ID that's used
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-- (not accurate but good enough for this test)
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local n = 0
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for _ in pairs(minetest.registered_nodes) do
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n = n + 1
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end
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local get_name_from_content_id = minetest.get_name_from_content_id
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local start = minetest.get_us_time()
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for i = 1, 200 do
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for j = 0, n do
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t[#t + 1] = get_name_from_content_id(j)
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end
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end
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local finish = minetest.get_us_time()
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return (finish - start) / 1000
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end
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minetest.register_chatcommand("bench_name2content", {
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params = "",
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description = "Benchmark: Conversion from node names to content IDs",
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func = function(name, param)
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minetest.chat_send_player(name, "Benchmarking minetest.get_content_id. Warming up ...")
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bench_name2content()
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minetest.chat_send_player(name, "Warming up finished, now benchmarking ...")
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local time = bench_name2content()
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return true, ("Time: %.2f ms"):format(time)
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end,
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})
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minetest.register_chatcommand("bench_content2name", {
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params = "",
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description = "Benchmark: Conversion from content IDs to node names",
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func = function(name, param)
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minetest.chat_send_player(name, "Benchmarking minetest.get_name_from_content_id. Warming up ...")
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bench_content2name()
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minetest.chat_send_player(name, "Warming up finished, now benchmarking ...")
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local time = bench_content2name()
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return true, ("Time: %.2f ms"):format(time)
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end,
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})
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minetest.register_chatcommand("bench_bulk_set_node", {
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params = "",
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description = "Benchmark: Bulk-set 99×99×99 stone nodes",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local pos_list = {}
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local ppos = player:get_pos()
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local i = 1
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for x=2,100 do
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for y=2,100 do
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for z=2,100 do
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pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
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i = i + 1
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end
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end
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end
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minetest.chat_send_player(name, "Benchmarking minetest.bulk_set_node. Warming up ...");
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-- warm up with stone to prevent having different callbacks
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-- due to different node topology
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minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
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minetest.chat_send_player(name, "Warming up finished, now benchmarking ...");
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local start_time = minetest.get_us_time()
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for i=1,#pos_list do
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minetest.set_node(pos_list[i], {name = "mapgen_stone"})
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end
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local middle_time = minetest.get_us_time()
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minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
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local end_time = minetest.get_us_time()
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local msg = string.format("Benchmark results: minetest.set_node loop: %.2f ms; minetest.bulk_set_node: %.2f ms",
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((middle_time - start_time)) / 1000,
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((end_time - middle_time)) / 1000
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)
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return true, msg
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end,
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})
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local function advance_pos(pos, start_pos, advance_z)
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if advance_z then
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pos.z = pos.z + 2
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pos.x = start_pos.x
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else
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pos.x = pos.x + 2
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end
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if pos.x > 30900 or pos.x - start_pos.x > 46 then
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pos.x = start_pos.x
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pos.z = pos.z + 2
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end
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if pos.z > 30900 then
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-- We ran out of space! Aborting
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aborted = true
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return false
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end
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return pos
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end
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local function place_nodes(param)
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local nodes = param.nodes
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local name = param.name
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local pos = param.pos
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local start_pos = param.start_pos
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table.sort(nodes)
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minetest.chat_send_player(name, "Placing nodes …")
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local nodes_placed = 0
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local aborted = false
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for n=1, #nodes do
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local itemstring = nodes[n]
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local def = minetest.registered_nodes[itemstring]
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local p2_max = 0
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if param.param ~= "no_param2" then
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-- Also test the param2 values of the nodes
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-- ... but we only use permissible param2 values
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if def.paramtype2 == "wallmounted" then
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p2_max = 5
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elseif def.paramtype2 == "facedir" then
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p2_max = 23
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elseif def.paramtype2 == "glasslikeliquidlevel" then
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p2_max = 63
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elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then
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p2_max = 63
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elseif def.paramtype2 == "leveled" then
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p2_max = 127
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elseif def.paramtype2 == "degrotate" and (def.drawtype == "plantlike" or def.drawtype == "mesh") then
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p2_max = 239
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elseif def.paramtype2 == "colorfacedir" or
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def.paramtype2 == "colorwallmounted" or
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def.paramtype2 == "colordegrotate" or
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def.paramtype2 == "color" then
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p2_max = 255
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end
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end
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for p2 = 0, p2_max do
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-- Skip undefined param2 values
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if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or
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(def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or
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((def.paramtype2 == "colorfacedir" or def.paramtype2 == "colordegrotate")
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and p2 % 32 > 23)) then
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minetest.set_node(pos, { name = itemstring, param2 = p2 })
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nodes_placed = nodes_placed + 1
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pos = advance_pos(pos, start_pos)
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if not pos then
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aborted = true
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break
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end
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end
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end
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if aborted then
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break
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end
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end
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if aborted then
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minetest.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed)
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end
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minetest.chat_send_player(name, "Nodes placed: "..nodes_placed..".")
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end
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local function after_emerge(blockpos, action, calls_remaining, param)
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if calls_remaining == 0 then
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place_nodes(param)
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end
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end
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minetest.register_chatcommand("test_place_nodes", {
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params = "[ no_param2 ]",
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description = "Test: Place all non-experimental nodes and optionally their permissible param2 variants",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local pos = vector.floor(player:get_pos())
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pos.x = math.ceil(pos.x + 3)
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pos.z = math.ceil(pos.z + 3)
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pos.y = math.ceil(pos.y + 1)
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local start_pos = table.copy(pos)
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if pos.x > 30800 then
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return false, "Too close to world boundary (+X). Please move to X < 30800."
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end
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if pos.z > 30800 then
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return false, "Too close to world boundary (+Z). Please move to Z < 30800."
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end
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local aborted = false
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local nodes = {}
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local emerge_estimate = 0
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for itemstring, def in pairs(minetest.registered_nodes) do
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if itemstring ~= "ignore" and string.sub(itemstring, 1, 13) ~= "experimental:" then
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table.insert(nodes, itemstring)
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if def.paramtype2 == 0 then
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emerge_estimate = emerge_estimate + 1
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else
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emerge_estimate = emerge_estimate + 255
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end
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end
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end
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-- Emerge area to make sure that all nodes are being placed.
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-- Note we will emerge much more than we need to (overestimation),
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-- the estimation code could be improved performance-wise …
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local length = 16 + math.ceil(emerge_estimate / 24) * 2
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minetest.emerge_area(start_pos,
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{ x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length },
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after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param })
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return true, "Emerging area …"
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end,
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})
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