forked from Mirrorlandia_minetest/minetest
284 lines
7.4 KiB
C++
284 lines
7.4 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef INVENTORY_HEADER
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#define INVENTORY_HEADER
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#include <iostream>
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#include <sstream>
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#include <string>
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#include <vector>
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#include "common_irrlicht.h"
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#include "debug.h"
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#include "itemdef.h"
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struct ToolDiggingProperties;
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struct ItemStack
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{
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ItemStack(): name(""), count(0), wear(0), metadata("") {}
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ItemStack(std::string name_, u16 count_,
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u16 wear, std::string metadata_,
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IItemDefManager *itemdef);
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~ItemStack() {}
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// Serialization
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is, IItemDefManager *itemdef);
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void deSerialize(const std::string &s, IItemDefManager *itemdef);
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// Returns the string used for inventory
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std::string getItemString() const;
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/*
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Quantity methods
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*/
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bool empty() const
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{
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return count == 0;
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}
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void clear()
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{
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name = "";
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count = 0;
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wear = 0;
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metadata = "";
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}
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void add(u16 n)
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{
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count += n;
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}
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void remove(u16 n)
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{
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assert(count >= n);
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count -= n;
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if(count == 0)
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clear(); // reset name, wear and metadata too
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}
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// Maximum size of a stack
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u16 getStackMax(IItemDefManager *itemdef) const
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{
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s16 max = itemdef->get(name).stack_max;
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return (max >= 0) ? max : 0;
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}
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// Number of items that can be added to this stack
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u16 freeSpace(IItemDefManager *itemdef) const
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{
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u16 max = getStackMax(itemdef);
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if(count > max)
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return 0;
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return max - count;
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}
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// Returns false if item is not known and cannot be used
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bool isKnown(IItemDefManager *itemdef) const
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{
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return itemdef->isKnown(name);
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}
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// Returns a pointer to the item definition struct,
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// or a fallback one (name="unknown") if the item is unknown.
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const ItemDefinition& getDefinition(
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IItemDefManager *itemdef) const
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{
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return itemdef->get(name);
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}
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// Get tool digging properties, or those of the hand if not a tool
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const ToolDiggingProperties& getToolDiggingProperties(
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IItemDefManager *itemdef) const
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{
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ToolDiggingProperties *prop;
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prop = itemdef->get(name).tool_digging_properties;
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if(prop == NULL)
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prop = itemdef->get("").tool_digging_properties;
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assert(prop != NULL);
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return *prop;
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}
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// Wear out (only tools)
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// Returns true if the item is (was) a tool
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bool addWear(s32 amount, IItemDefManager *itemdef)
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{
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if(getDefinition(itemdef).type == ITEM_TOOL)
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{
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if(amount > 65535 - wear)
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clear();
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else if(amount < -wear)
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wear = 0;
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else
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wear += amount;
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return true;
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}
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else
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{
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return false;
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}
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}
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// If possible, adds newitem to this item.
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// If cannot be added at all, returns the item back.
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// If can be added partly, decremented item is returned back.
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// If can be added fully, empty item is returned.
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ItemStack addItem(const ItemStack &newitem,
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IItemDefManager *itemdef);
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// Checks whether newitem could be added.
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// If restitem is non-NULL, it receives the part of newitem that
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// would be left over after adding.
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bool itemFits(const ItemStack &newitem,
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ItemStack *restitem, // may be NULL
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IItemDefManager *itemdef) const;
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// Takes some items.
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// If there are not enough, takes as many as it can.
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// Returns empty item if couldn't take any.
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ItemStack takeItem(u32 takecount);
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// Similar to takeItem, but keeps this ItemStack intact.
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ItemStack peekItem(u32 peekcount) const;
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/*
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Properties
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*/
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std::string name;
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u16 count;
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u16 wear;
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std::string metadata;
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};
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class InventoryList
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{
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public:
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InventoryList(std::string name, u32 size, IItemDefManager *itemdef);
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~InventoryList();
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void clearItems();
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void setSize(u32 newsize);
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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InventoryList(const InventoryList &other);
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InventoryList & operator = (const InventoryList &other);
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const std::string &getName() const;
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u32 getSize() const;
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// Count used slots
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u32 getUsedSlots() const;
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u32 getFreeSlots() const;
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// Get reference to item
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const ItemStack& getItem(u32 i) const;
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ItemStack& getItem(u32 i);
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// Returns old item. Parameter can be an empty item.
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ItemStack changeItem(u32 i, const ItemStack &newitem);
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// Delete item
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void deleteItem(u32 i);
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// Adds an item to a suitable place. Returns leftover item (possibly empty).
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ItemStack addItem(const ItemStack &newitem);
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// If possible, adds item to given slot.
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// If cannot be added at all, returns the item back.
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// If can be added partly, decremented item is returned back.
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// If can be added fully, empty item is returned.
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ItemStack addItem(u32 i, const ItemStack &newitem);
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// Checks whether the item could be added to the given slot
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// If restitem is non-NULL, it receives the part of newitem that
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// would be left over after adding.
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bool itemFits(const u32 i, const ItemStack &newitem,
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ItemStack *restitem = NULL) const;
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// Checks whether there is room for a given item
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bool roomForItem(const ItemStack &item) const;
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// Checks whether the given count of the given item name
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// exists in this inventory list.
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bool containsItem(const ItemStack &item) const;
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// Removes the given count of the given item name from
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// this inventory list. Walks the list in reverse order.
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// If not as many items exist as requested, removes as
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// many as possible.
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// Returns the items that were actually removed.
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ItemStack removeItem(const ItemStack &item);
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// Takes some items from a slot.
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// If there are not enough, takes as many as it can.
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// Returns empty item if couldn't take any.
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ItemStack takeItem(u32 i, u32 takecount);
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// Similar to takeItem, but keeps the slot intact.
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ItemStack peekItem(u32 i, u32 peekcount) const;
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// Move an item to a different list (or a different stack in the same list)
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// count is the maximum number of items to move (0 for everything)
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void moveItem(u32 i, InventoryList *dest, u32 dest_i, u32 count = 0);
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private:
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std::vector<ItemStack> m_items;
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u32 m_size;
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std::string m_name;
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IItemDefManager *m_itemdef;
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};
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class Inventory
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{
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public:
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~Inventory();
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void clear();
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Inventory(IItemDefManager *itemdef);
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Inventory(const Inventory &other);
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Inventory & operator = (const Inventory &other);
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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InventoryList * addList(const std::string &name, u32 size);
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InventoryList * getList(const std::string &name);
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const InventoryList * getList(const std::string &name) const;
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bool deleteList(const std::string &name);
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// A shorthand for adding items. Returns leftover item (possibly empty).
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ItemStack addItem(const std::string &listname, const ItemStack &newitem)
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{
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InventoryList *list = getList(listname);
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if(list == NULL)
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return newitem;
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return list->addItem(newitem);
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}
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private:
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// -1 if not found
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const s32 getListIndex(const std::string &name) const;
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std::vector<InventoryList*> m_lists;
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IItemDefManager *m_itemdef;
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};
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#endif
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