minetest/client/shaders
x2048 9b24041394
Improve bloom effect ()
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
..
3d_interlaced_merge Use vec4 for varTexCoord in interlaced shader () 2021-03-01 13:37:32 +01:00
bloom_downsample Improve bloom effect () 2022-11-02 09:09:48 +01:00
bloom_upsample Improve bloom effect () 2022-11-02 09:09:48 +01:00
blur_h Improve bloom effect () 2022-11-02 09:09:48 +01:00
blur_v Improve bloom effect () 2022-11-02 09:09:48 +01:00
default_shader Implement rendering pipeline and post-processing () 2022-09-06 08:25:18 +02:00
extract_bloom Improve bloom effect () 2022-11-02 09:09:48 +01:00
minimap_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
nodes_shader Implement rendering pipeline and post-processing () 2022-09-06 08:25:18 +02:00
object_shader Implement rendering pipeline and post-processing () 2022-09-06 08:25:18 +02:00
second_stage Improve bloom effect () 2022-11-02 09:09:48 +01:00
selection_shader Implement rendering pipeline and post-processing () 2022-09-06 08:25:18 +02:00
shadow_shaders Implement shadow offsets for the new SM distortion function () 2022-04-14 22:49:30 +02:00
stars_shader Sky: support GLES2 2020-11-26 12:49:10 -08:00