forked from Mirrorlandia_minetest/minetest
3342dcc4bc
Also remove hardcoded MTGame node. The 'water surface shader' was duplicated shader code in preparation for intended new water surface shaders. For development purposes the MTGame node 'default:water_source' had it's top tile assigned to 'water surface shader'. Due to shader duplication this commit does not cause any change to shader behaviour. |
||
---|---|---|
.. | ||
default_shader | ||
minimap_shader | ||
nodes_shader | ||
selection_shader | ||
wielded_shader |