forked from Mirrorlandia_minetest/minetest
9d25242c5c
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer |
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.. | ||
clientopcodes.cpp | ||
clientopcodes.h | ||
clientpackethandler.cpp | ||
CMakeLists.txt | ||
connection.cpp | ||
connection.h | ||
networkpacket.cpp | ||
networkpacket.h | ||
networkprotocol.h | ||
serveropcodes.cpp | ||
serveropcodes.h | ||
serverpackethandler.cpp |