minetest/client/shaders/shadow_shaders/pass2_vertex.glsl
Liso c47313db65
Shadow mapping render pass ()
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-06 18:51:21 +02:00

10 lines
173 B
GLSL

void main()
{
vec4 uv = vec4(gl_Vertex.xyz, 1.0) * 0.5 + 0.5;
gl_TexCoord[0] = uv;
gl_TexCoord[1] = uv;
gl_TexCoord[2] = uv;
gl_Position = vec4(gl_Vertex.xyz, 1.0);
}