forked from Mirrorlandia_minetest/minetest
178 lines
6.3 KiB
C++
178 lines
6.3 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2022 Minetest core developers & community
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "test.h"
|
|
#include "test_config.h"
|
|
|
|
#include "mock_inventorymanager.h"
|
|
#include "mock_server.h"
|
|
#include "mock_serveractiveobject.h"
|
|
|
|
#include <scripting_server.h>
|
|
|
|
|
|
class TestMoveAction : public TestBase
|
|
{
|
|
public:
|
|
TestMoveAction() { TestManager::registerTestModule(this); }
|
|
const char *getName() { return "TestMoveAction"; }
|
|
|
|
void runTests(IGameDef *gamedef);
|
|
|
|
void testMove(ServerActiveObject *obj, IGameDef *gamedef);
|
|
void testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef);
|
|
void testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
|
|
void testMovePartial(ServerActiveObject *obj, IGameDef *gamedef);
|
|
void testSwap(ServerActiveObject *obj, IGameDef *gamedef);
|
|
void testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
|
|
void testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
|
|
};
|
|
|
|
static TestMoveAction g_test_instance;
|
|
|
|
void TestMoveAction::runTests(IGameDef *gamedef)
|
|
{
|
|
MockServer server;
|
|
|
|
ServerScripting server_scripting(&server);
|
|
server_scripting.loadMod(Server::getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
|
|
server_scripting.loadMod(std::string(HELPERS_PATH) + DIR_DELIM "helper_moveaction.lua", BUILTIN_MOD_NAME);
|
|
|
|
MetricsBackend mb;
|
|
ServerEnvironment server_env(nullptr, &server_scripting, &server, "", &mb);
|
|
MockServerActiveObject obj(&server_env);
|
|
|
|
TEST(testMove, &obj, gamedef);
|
|
TEST(testMoveSomewhere, &obj, gamedef);
|
|
TEST(testMoveUnallowed, &obj, gamedef);
|
|
TEST(testMovePartial, &obj, gamedef);
|
|
TEST(testSwap, &obj, gamedef);
|
|
TEST(testSwapFromUnallowed, &obj, gamedef);
|
|
TEST(testSwapToUnallowed, &obj, gamedef);
|
|
}
|
|
|
|
static ItemStack parse_itemstack(const char *s)
|
|
{
|
|
ItemStack item;
|
|
item.deSerialize(s, nullptr);
|
|
return item;
|
|
}
|
|
|
|
static void apply_action(const char *s, InventoryManager *inv, ServerActiveObject *obj, IGameDef *gamedef)
|
|
{
|
|
std::istringstream str(s);
|
|
InventoryAction *action = InventoryAction::deSerialize(str);
|
|
action->apply(inv, obj, gamedef);
|
|
delete action;
|
|
}
|
|
|
|
void TestMoveAction::testMove(ServerActiveObject *obj, IGameDef *gamedef)
|
|
{
|
|
MockInventoryManager inv(gamedef);
|
|
|
|
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
|
|
inv.p2.addList("main", 10);
|
|
|
|
apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
|
|
|
|
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 30");
|
|
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 20");
|
|
}
|
|
|
|
void TestMoveAction::testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef)
|
|
{
|
|
MockInventoryManager inv(gamedef);
|
|
|
|
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
|
|
InventoryList *list = inv.p2.addList("main", 10);
|
|
list->addItem(0, parse_itemstack("default:brick 10"));
|
|
list->addItem(2, parse_itemstack("default:stone 85"));
|
|
|
|
apply_action("MoveSomewhere 50 player:p1 main 0 player:p2 main", &inv, obj, gamedef);
|
|
|
|
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 10");
|
|
UASSERT(inv.p2.getList("main")->getItem(1).getItemString() == "default:stone 36");
|
|
UASSERT(inv.p2.getList("main")->getItem(2).getItemString() == "default:stone 99");
|
|
}
|
|
|
|
void TestMoveAction::testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
|
|
{
|
|
MockInventoryManager inv(gamedef);
|
|
|
|
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
|
|
inv.p2.addList("main", 10);
|
|
|
|
apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
|
|
|
|
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
|
|
UASSERT(inv.p2.getList("main")->getItem(0).empty())
|
|
}
|
|
|
|
void TestMoveAction::testMovePartial(ServerActiveObject *obj, IGameDef *gamedef)
|
|
{
|
|
MockInventoryManager inv(gamedef);
|
|
|
|
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:lava 50"));
|
|
inv.p2.addList("main", 10);
|
|
|
|
apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
|
|
|
|
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:lava 45");
|
|
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:lava 5");
|
|
}
|
|
|
|
void TestMoveAction::testSwap(ServerActiveObject *obj, IGameDef *gamedef)
|
|
{
|
|
MockInventoryManager inv(gamedef);
|
|
|
|
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
|
|
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
|
|
|
|
apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
|
|
|
|
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:brick 60");
|
|
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 50");
|
|
}
|
|
|
|
void TestMoveAction::testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
|
|
{
|
|
MockInventoryManager inv(gamedef);
|
|
|
|
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
|
|
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
|
|
|
|
apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
|
|
|
|
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
|
|
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 60");
|
|
}
|
|
|
|
void TestMoveAction::testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
|
|
{
|
|
MockInventoryManager inv(gamedef);
|
|
|
|
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
|
|
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:water 60"));
|
|
|
|
apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
|
|
|
|
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 50");
|
|
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:water 60");
|
|
}
|