minetest/client/shaders
x2048 9df79a4b2d
Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
..
3d_interlaced_merge Use vec4 for varTexCoord in interlaced shader (#11004) 2021-03-01 13:37:32 +01:00
blur_h Bloom (#12791) 2022-09-29 20:34:05 +02:00
blur_v Bloom (#12791) 2022-09-29 20:34:05 +02:00
default_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
extract_bloom Bloom (#12791) 2022-09-29 20:34:05 +02:00
minimap_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
nodes_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
object_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
second_stage Bloom (#12791) 2022-09-29 20:34:05 +02:00
selection_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
shadow_shaders Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
stars_shader Sky: support GLES2 2020-11-26 12:49:10 -08:00