forked from Mirrorlandia_minetest/minetest
266 lines
6.5 KiB
C++
266 lines
6.5 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/s_base.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_object.h"
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#include "serverobject.h"
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#include "debug.h"
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#include "filesys.h"
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#include "log.h"
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#include "mods.h"
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#include "util/string.h"
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extern "C" {
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#include "lualib.h"
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#if USE_LUAJIT
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#include "luajit.h"
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#endif
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}
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#include <stdio.h>
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#include <cstdarg>
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class ModNameStorer
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{
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private:
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lua_State *L;
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public:
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ModNameStorer(lua_State *L_, const std::string &modname):
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L(L_)
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{
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// Store current modname in registry
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lua_pushstring(L, modname.c_str());
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lua_setfield(L, LUA_REGISTRYINDEX, "current_modname");
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}
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~ModNameStorer()
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{
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// Clear current modname in registry
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lua_pushnil(L);
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lua_setfield(L, LUA_REGISTRYINDEX, "current_modname");
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}
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};
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/*
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ScriptApiBase
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*/
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ScriptApiBase::ScriptApiBase()
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{
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#ifdef SCRIPTAPI_LOCK_DEBUG
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m_locked = false;
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#endif
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m_luastack = luaL_newstate();
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assert(m_luastack);
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luaL_openlibs(m_luastack);
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// Add and save an error handler
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lua_pushcfunction(m_luastack, script_error_handler);
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m_errorhandler = lua_gettop(m_luastack);
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// Make the ScriptApiBase* accessible to ModApiBase
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lua_pushlightuserdata(m_luastack, this);
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lua_setfield(m_luastack, LUA_REGISTRYINDEX, "scriptapi");
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// If we are using LuaJIT add a C++ wrapper function to catch
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// exceptions thrown in Lua -> C++ calls
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#if USE_LUAJIT
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lua_pushlightuserdata(m_luastack, (void*) script_exception_wrapper);
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luaJIT_setmode(m_luastack, -1, LUAJIT_MODE_WRAPCFUNC | LUAJIT_MODE_ON);
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lua_pop(m_luastack, 1);
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#endif
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// Add basic globals
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lua_newtable(m_luastack);
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lua_setglobal(m_luastack, "core");
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lua_pushstring(m_luastack, DIR_DELIM);
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lua_setglobal(m_luastack, "DIR_DELIM");
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m_server = NULL;
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m_environment = NULL;
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m_guiengine = NULL;
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}
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ScriptApiBase::~ScriptApiBase()
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{
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lua_close(m_luastack);
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}
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bool ScriptApiBase::loadMod(const std::string &scriptpath,
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const std::string &modname)
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{
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ModNameStorer modnamestorer(getStack(), modname);
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if (!string_allowed(modname, MODNAME_ALLOWED_CHARS)) {
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errorstream<<"Error loading mod \""<<modname
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<<"\": modname does not follow naming conventions: "
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<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
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return false;
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}
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return loadScript(scriptpath);
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}
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bool ScriptApiBase::loadScript(const std::string &scriptpath)
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{
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verbosestream<<"Loading and running script from "<<scriptpath<<std::endl;
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lua_State *L = getStack();
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int ret = luaL_loadfile(L, scriptpath.c_str()) || lua_pcall(L, 0, 0, m_errorhandler);
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if (ret) {
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errorstream << "========== ERROR FROM LUA ===========" << std::endl;
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errorstream << "Failed to load and run script from " << std::endl;
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errorstream << scriptpath << ":" << std::endl;
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errorstream << std::endl;
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errorstream << lua_tostring(L, -1) << std::endl;
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errorstream << std::endl;
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errorstream << "======= END OF ERROR FROM LUA ========" << std::endl;
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lua_pop(L, 1); // Pop error message from stack
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return false;
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}
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return true;
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}
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void ScriptApiBase::realityCheck()
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{
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int top = lua_gettop(m_luastack);
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if(top >= 30){
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dstream<<"Stack is over 30:"<<std::endl;
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stackDump(dstream);
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std::string traceback = script_get_backtrace(m_luastack);
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throw LuaError("Stack is over 30 (reality check)\n" + traceback);
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}
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}
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void ScriptApiBase::scriptError()
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{
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throw LuaError(lua_tostring(m_luastack, -1));
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}
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void ScriptApiBase::stackDump(std::ostream &o)
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{
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int i;
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int top = lua_gettop(m_luastack);
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for (i = 1; i <= top; i++) { /* repeat for each level */
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int t = lua_type(m_luastack, i);
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switch (t) {
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case LUA_TSTRING: /* strings */
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o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
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break;
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case LUA_TBOOLEAN: /* booleans */
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o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
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break;
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case LUA_TNUMBER: /* numbers */ {
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char buf[10];
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snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
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o<<buf;
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break; }
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default: /* other values */
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o<<lua_typename(m_luastack, t);
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break;
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}
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o<<" ";
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}
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o<<std::endl;
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}
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void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
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{
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SCRIPTAPI_PRECHECKHEADER
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//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
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// Create object on stack
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ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
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int object = lua_gettop(L);
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// Get core.object_refs table
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "object_refs");
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luaL_checktype(L, -1, LUA_TTABLE);
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int objectstable = lua_gettop(L);
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// object_refs[id] = object
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lua_pushnumber(L, cobj->getId()); // Push id
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lua_pushvalue(L, object); // Copy object to top of stack
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lua_settable(L, objectstable);
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}
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void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
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{
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SCRIPTAPI_PRECHECKHEADER
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//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
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// Get core.object_refs table
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "object_refs");
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luaL_checktype(L, -1, LUA_TTABLE);
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int objectstable = lua_gettop(L);
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// Get object_refs[id]
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lua_pushnumber(L, cobj->getId()); // Push id
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lua_gettable(L, objectstable);
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// Set object reference to NULL
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ObjectRef::set_null(L);
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lua_pop(L, 1); // pop object
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// Set object_refs[id] = nil
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lua_pushnumber(L, cobj->getId()); // Push id
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lua_pushnil(L);
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lua_settable(L, objectstable);
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}
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// Creates a new anonymous reference if cobj=NULL or id=0
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void ScriptApiBase::objectrefGetOrCreate(
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ServerActiveObject *cobj)
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{
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lua_State *L = getStack();
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if(cobj == NULL || cobj->getId() == 0){
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ObjectRef::create(L, cobj);
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} else {
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objectrefGet(cobj->getId());
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}
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}
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void ScriptApiBase::objectrefGet(u16 id)
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{
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lua_State *L = getStack();
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// Get core.object_refs[i]
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "object_refs");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushnumber(L, id);
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lua_gettable(L, -2);
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lua_remove(L, -2); // object_refs
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lua_remove(L, -2); // core
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}
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