forked from Mirrorlandia_minetest/minetest
3c4ac70348
* showPauseMenu is now part of game * remove many flags parameters passed to game functions, use the member. * rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM * updatePointedThing: remove pointer ref, we already have the pointer in rundata * move some attributes outside of VolatileRunFlags after renaming, to game class * rename statustext to m_statustext * make some const variables static * All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags * Expose GameUIFlags to client * Client now have GameUIFlags parameter and setters for other classes * Fix minimap show/hide in Lua because we now have access to the real flag
572 lines
14 KiB
C++
572 lines
14 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUIINVENTORYMENU_HEADER
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#define GUIINVENTORYMENU_HEADER
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#include <utility>
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#include <stack>
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#include "irrlichttypes_extrabloated.h"
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#include "inventorymanager.h"
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#include "modalMenu.h"
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#include "guiTable.h"
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#include "network/networkprotocol.h"
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#include "client/joystick_controller.h"
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#include "util/string.h"
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#include "util/enriched_string.h"
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class InventoryManager;
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class ISimpleTextureSource;
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class Client;
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typedef enum {
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f_Button,
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f_Table,
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f_TabHeader,
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f_CheckBox,
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f_DropDown,
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f_ScrollBar,
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f_Unknown
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} FormspecFieldType;
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typedef enum {
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quit_mode_no,
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quit_mode_accept,
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quit_mode_cancel
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} FormspecQuitMode;
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struct TextDest
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{
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virtual ~TextDest() {};
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// This is deprecated I guess? -celeron55
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virtual void gotText(std::wstring text){}
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virtual void gotText(const StringMap &fields) = 0;
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virtual void setFormName(std::string formname)
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{ m_formname = formname;};
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std::string m_formname;
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};
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class IFormSource
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{
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public:
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virtual ~IFormSource(){}
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virtual std::string getForm() = 0;
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// Fill in variables in field text
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virtual std::string resolveText(std::string str){ return str; }
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};
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class GUIFormSpecMenu : public GUIModalMenu
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{
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struct ItemSpec
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{
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ItemSpec()
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{
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i = -1;
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}
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ItemSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname,
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s32 a_i)
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{
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inventoryloc = a_inventoryloc;
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listname = a_listname;
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i = a_i;
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}
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bool isValid() const
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{
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return i != -1;
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}
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InventoryLocation inventoryloc;
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std::string listname;
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s32 i;
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};
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struct ListDrawSpec
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{
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ListDrawSpec()
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{
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}
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ListDrawSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname,
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v2s32 a_pos, v2s32 a_geom, s32 a_start_item_i):
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inventoryloc(a_inventoryloc),
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listname(a_listname),
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pos(a_pos),
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geom(a_geom),
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start_item_i(a_start_item_i)
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{
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}
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InventoryLocation inventoryloc;
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std::string listname;
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v2s32 pos;
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v2s32 geom;
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s32 start_item_i;
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};
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struct ListRingSpec
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{
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ListRingSpec()
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{
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}
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ListRingSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname):
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inventoryloc(a_inventoryloc),
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listname(a_listname)
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{
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}
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InventoryLocation inventoryloc;
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std::string listname;
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};
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struct ImageDrawSpec
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{
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ImageDrawSpec():
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parent_button(NULL),
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clip(false)
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{}
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ImageDrawSpec(const std::string &a_name,
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const std::string &a_item_name,
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gui::IGUIButton *a_parent_button,
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const v2s32 &a_pos, const v2s32 &a_geom):
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name(a_name),
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item_name(a_item_name),
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parent_button(a_parent_button),
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pos(a_pos),
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geom(a_geom),
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scale(true),
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clip(false)
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{}
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ImageDrawSpec(const std::string &a_name,
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const std::string &a_item_name,
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const v2s32 &a_pos, const v2s32 &a_geom):
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name(a_name),
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item_name(a_item_name),
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parent_button(NULL),
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pos(a_pos),
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geom(a_geom),
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scale(true),
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clip(false)
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{}
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ImageDrawSpec(const std::string &a_name,
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const v2s32 &a_pos, const v2s32 &a_geom, bool clip=false):
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name(a_name),
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parent_button(NULL),
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pos(a_pos),
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geom(a_geom),
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scale(true),
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clip(clip)
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{}
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ImageDrawSpec(const std::string &a_name,
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const v2s32 &a_pos):
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name(a_name),
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parent_button(NULL),
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pos(a_pos),
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scale(false),
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clip(false)
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{}
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std::string name;
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std::string item_name;
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gui::IGUIButton *parent_button;
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v2s32 pos;
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v2s32 geom;
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bool scale;
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bool clip;
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};
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struct FieldSpec
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{
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FieldSpec()
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{
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}
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FieldSpec(const std::string &name, const std::wstring &label,
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const std::wstring &default_text, int id) :
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fname(name),
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flabel(label),
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fid(id),
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send(false),
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ftype(f_Unknown),
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is_exit(false)
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{
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//flabel = unescape_enriched(label);
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fdefault = unescape_enriched(default_text);
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}
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std::string fname;
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std::wstring flabel;
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std::wstring fdefault;
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int fid;
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bool send;
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FormspecFieldType ftype;
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bool is_exit;
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core::rect<s32> rect;
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};
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struct BoxDrawSpec {
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BoxDrawSpec(v2s32 a_pos, v2s32 a_geom,irr::video::SColor a_color):
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pos(a_pos),
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geom(a_geom),
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color(a_color)
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{
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}
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v2s32 pos;
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v2s32 geom;
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irr::video::SColor color;
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};
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struct TooltipSpec {
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TooltipSpec()
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{
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}
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TooltipSpec(std::string a_tooltip, irr::video::SColor a_bgcolor,
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irr::video::SColor a_color):
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bgcolor(a_bgcolor),
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color(a_color)
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{
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//tooltip = unescape_enriched(utf8_to_wide(a_tooltip));
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tooltip = utf8_to_wide(a_tooltip);
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}
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std::wstring tooltip;
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irr::video::SColor bgcolor;
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irr::video::SColor color;
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};
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struct StaticTextSpec {
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StaticTextSpec():
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parent_button(NULL)
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{
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}
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StaticTextSpec(const std::wstring &a_text,
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const core::rect<s32> &a_rect):
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rect(a_rect),
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parent_button(NULL)
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{
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//text = unescape_enriched(a_text);
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text = a_text;
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}
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StaticTextSpec(const std::wstring &a_text,
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const core::rect<s32> &a_rect,
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gui::IGUIButton *a_parent_button):
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rect(a_rect),
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parent_button(a_parent_button)
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{
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//text = unescape_enriched(a_text);
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text = a_text;
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}
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std::wstring text;
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core::rect<s32> rect;
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gui::IGUIButton *parent_button;
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};
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public:
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GUIFormSpecMenu(irr::IrrlichtDevice* dev,
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JoystickController *joystick,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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Client *client,
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ISimpleTextureSource *tsrc,
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IFormSource* fs_src,
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TextDest* txt_dst,
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bool remap_dbl_click = true);
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~GUIFormSpecMenu();
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void setFormSpec(const std::string &formspec_string,
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InventoryLocation current_inventory_location)
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{
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m_formspec_string = formspec_string;
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m_current_inventory_location = current_inventory_location;
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regenerateGui(m_screensize_old);
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}
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// form_src is deleted by this GUIFormSpecMenu
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void setFormSource(IFormSource *form_src)
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{
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if (m_form_src != NULL) {
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delete m_form_src;
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}
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m_form_src = form_src;
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}
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// text_dst is deleted by this GUIFormSpecMenu
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void setTextDest(TextDest *text_dst)
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{
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if (m_text_dst != NULL) {
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delete m_text_dst;
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}
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m_text_dst = text_dst;
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}
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void allowClose(bool value)
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{
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m_allowclose = value;
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}
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void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0))
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{
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m_lock = lock;
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m_lockscreensize = basescreensize;
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}
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void removeChildren();
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void setInitialFocus();
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void setFocus(const std::string &elementname)
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{
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m_focused_element = elementname;
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}
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/*
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Remove and re-add (or reposition) stuff
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*/
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void regenerateGui(v2u32 screensize);
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ItemSpec getItemAtPos(v2s32 p) const;
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void drawList(const ListDrawSpec &s, int phase, bool &item_hovered);
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void drawSelectedItem();
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void drawMenu();
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void updateSelectedItem();
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ItemStack verifySelectedItem();
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void acceptInput(FormspecQuitMode quitmode);
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bool preprocessEvent(const SEvent& event);
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bool OnEvent(const SEvent& event);
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bool doPause;
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bool pausesGame() { return doPause; }
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GUITable* getTable(const std::string &tablename);
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std::vector<std::string>* getDropDownValues(const std::string &name);
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#ifdef __ANDROID__
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bool getAndroidUIInput();
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#endif
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protected:
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v2s32 getBasePos() const
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{
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return padding + offset + AbsoluteRect.UpperLeftCorner;
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}
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v2s32 padding;
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v2s32 spacing;
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v2s32 imgsize;
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v2s32 offset;
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v2s32 pos_offset;
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std::stack<v2s32> container_stack;
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irr::IrrlichtDevice* m_device;
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InventoryManager *m_invmgr;
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ISimpleTextureSource *m_tsrc;
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Client *m_client;
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std::string m_formspec_string;
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InventoryLocation m_current_inventory_location;
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std::vector<ListDrawSpec> m_inventorylists;
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std::vector<ListRingSpec> m_inventory_rings;
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std::vector<ImageDrawSpec> m_backgrounds;
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std::vector<ImageDrawSpec> m_images;
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std::vector<ImageDrawSpec> m_itemimages;
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std::vector<BoxDrawSpec> m_boxes;
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UNORDERED_MAP<std::string, bool> field_close_on_enter;
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std::vector<FieldSpec> m_fields;
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std::vector<StaticTextSpec> m_static_texts;
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std::vector<std::pair<FieldSpec,GUITable*> > m_tables;
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std::vector<std::pair<FieldSpec,gui::IGUICheckBox*> > m_checkboxes;
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std::map<std::string, TooltipSpec> m_tooltips;
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std::vector<std::pair<FieldSpec,gui::IGUIScrollBar*> > m_scrollbars;
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std::vector<std::pair<FieldSpec, std::vector<std::string> > > m_dropdowns;
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ItemSpec *m_selected_item;
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u32 m_selected_amount;
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bool m_selected_dragging;
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// WARNING: BLACK MAGIC
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// Used to guess and keep up with some special things the server can do.
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// If name is "", no guess exists.
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ItemStack m_selected_content_guess;
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InventoryLocation m_selected_content_guess_inventory;
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v2s32 m_pointer;
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v2s32 m_old_pointer; // Mouse position after previous mouse event
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gui::IGUIStaticText *m_tooltip_element;
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u32 m_tooltip_show_delay;
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s32 m_hovered_time;
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s32 m_old_tooltip_id;
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std::wstring m_old_tooltip;
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bool m_rmouse_auto_place;
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bool m_allowclose;
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bool m_lock;
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v2u32 m_lockscreensize;
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bool m_bgfullscreen;
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bool m_slotborder;
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video::SColor m_bgcolor;
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video::SColor m_slotbg_n;
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video::SColor m_slotbg_h;
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video::SColor m_slotbordercolor;
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video::SColor m_default_tooltip_bgcolor;
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video::SColor m_default_tooltip_color;
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private:
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IFormSource *m_form_src;
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TextDest *m_text_dst;
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unsigned int m_formspec_version;
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std::string m_focused_element;
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JoystickController *m_joystick;
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typedef struct {
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bool explicit_size;
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v2f invsize;
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v2s32 size;
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v2f32 offset;
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v2f32 anchor;
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core::rect<s32> rect;
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v2s32 basepos;
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v2u32 screensize;
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std::string focused_fieldname;
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GUITable::TableOptions table_options;
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GUITable::TableColumns table_columns;
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// used to restore table selection/scroll/treeview state
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UNORDERED_MAP<std::string, GUITable::DynamicData> table_dyndata;
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} parserData;
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typedef struct {
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bool key_up;
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bool key_down;
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bool key_enter;
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bool key_escape;
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} fs_key_pendig;
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fs_key_pendig current_keys_pending;
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std::string current_field_enter_pending;
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void parseElement(parserData* data, std::string element);
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void parseSize(parserData* data, std::string element);
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void parseContainer(parserData* data, std::string element);
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void parseContainerEnd(parserData* data);
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void parseList(parserData* data, std::string element);
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void parseListRing(parserData* data, std::string element);
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void parseCheckbox(parserData* data, std::string element);
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void parseImage(parserData* data, std::string element);
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void parseItemImage(parserData* data,std::string element);
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void parseButton(parserData* data,std::string element,std::string typ);
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void parseBackground(parserData* data,std::string element);
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void parseTableOptions(parserData* data,std::string element);
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void parseTableColumns(parserData* data,std::string element);
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void parseTable(parserData* data,std::string element);
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void parseTextList(parserData* data,std::string element);
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void parseDropDown(parserData* data,std::string element);
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void parseFieldCloseOnEnter(parserData *data, const std::string &element);
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void parsePwdField(parserData* data,std::string element);
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void parseField(parserData* data,std::string element,std::string type);
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void parseSimpleField(parserData* data,std::vector<std::string> &parts);
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void parseTextArea(parserData* data,std::vector<std::string>& parts,
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std::string type);
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void parseLabel(parserData* data,std::string element);
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void parseVertLabel(parserData* data,std::string element);
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void parseImageButton(parserData* data,std::string element,std::string type);
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void parseItemImageButton(parserData* data,std::string element);
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void parseTabHeader(parserData* data,std::string element);
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void parseBox(parserData* data,std::string element);
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void parseBackgroundColor(parserData* data,std::string element);
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void parseListColors(parserData* data,std::string element);
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void parseTooltip(parserData* data,std::string element);
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bool parseVersionDirect(std::string data);
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bool parseSizeDirect(parserData* data, std::string element);
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void parseScrollBar(parserData* data, std::string element);
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bool parsePositionDirect(parserData *data, const std::string &element);
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void parsePosition(parserData *data, const std::string &element);
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bool parseAnchorDirect(parserData *data, const std::string &element);
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void parseAnchor(parserData *data, const std::string &element);
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void tryClose();
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/**
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* check if event is part of a double click
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* @param event event to evaluate
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* @return true/false if a doubleclick was detected
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*/
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bool DoubleClickDetection(const SEvent event);
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struct clickpos
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{
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v2s32 pos;
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s32 time;
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};
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clickpos m_doubleclickdetect[2];
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int m_btn_height;
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gui::IGUIFont *m_font;
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std::wstring getLabelByID(s32 id);
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std::string getNameByID(s32 id);
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#ifdef __ANDROID__
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v2s32 m_down_pos;
|
|
std::string m_JavaDialogFieldName;
|
|
#endif
|
|
|
|
/* If true, remap a double-click (or double-tap) action to ESC. This is so
|
|
* that, for example, Android users can double-tap to close a formspec.
|
|
*
|
|
* This value can (currently) only be set by the class constructor
|
|
* and the default value for the setting is true.
|
|
*/
|
|
bool m_remap_dbl_click;
|
|
|
|
};
|
|
|
|
class FormspecFormSource: public IFormSource
|
|
{
|
|
public:
|
|
FormspecFormSource(const std::string &formspec)
|
|
{
|
|
m_formspec = formspec;
|
|
}
|
|
|
|
~FormspecFormSource()
|
|
{}
|
|
|
|
void setForm(const std::string &formspec) {
|
|
m_formspec = FORMSPEC_VERSION_STRING + formspec;
|
|
}
|
|
|
|
std::string getForm()
|
|
{
|
|
return m_formspec;
|
|
}
|
|
|
|
std::string m_formspec;
|
|
};
|
|
|
|
#endif
|