forked from Mirrorlandia_minetest/minetest
1abb83b1ab
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
8 lines
116 B
GLSL
8 lines
116 B
GLSL
varying mediump vec4 varTexCoord;
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void main(void)
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{
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varTexCoord = inTexCoord0;
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gl_Position = inVertexPosition;
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}
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