minetest/src/light.cpp
Loic Blot 951f1201c4
Modernize various files (src/k*, src/l*)
* range-based for loops
* code style
* C++ headers instead of C headers
* Default operators
2017-08-18 08:21:01 +02:00

62 lines
1.9 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "light.h"
#include <cmath>
#include "util/numeric.h"
#include "settings.h"
#ifndef SERVER
// Length of LIGHT_MAX+1 means LIGHT_MAX is the last value.
// LIGHT_SUN is read as LIGHT_MAX from here.
u8 light_LUT[LIGHT_MAX+1];
// the const ref to light_LUT is what is actually used in the code.
const u8 *light_decode_table = light_LUT;
/** Initialize or update the light value tables using the specified \p gamma.
*/
void set_light_table(float gamma)
{
// lighting curve derivatives
const float alpha = g_settings->getFloat("lighting_alpha");
const float beta = g_settings->getFloat("lighting_beta");
// lighting curve coefficients
const float a = alpha + beta - 2;
const float b = 3 - 2 * alpha - beta;
const float c = alpha;
// gamma correction
gamma = rangelim(gamma, 0.5, 3.0);
for (size_t i = 0; i < LIGHT_MAX; i++) {
float x = i;
x /= LIGHT_MAX;
float brightness = a * x * x * x + b * x * x + c * x;
brightness = powf(brightness, 1.0 / gamma);
light_LUT[i] = rangelim((u32)(255 * brightness), 0, 255);
if (i > 1 && light_LUT[i] <= light_LUT[i - 1])
light_LUT[i] = light_LUT[i - 1] + 1;
}
light_LUT[LIGHT_MAX] = 255;
}
#endif