minetest/src/script/lua_api/l_settings.cpp
Muhammad Rifqi Priyo Susanto a1e1a19ac3 Improvements/fixes for noise parameter input in advanced settings
Formspec input for each individual noise parameter and flag.
Allow noise flags to be set in advanced settings, previously only settable
in minetest.conf.

Standardise 'group format' for noise parameters set in minetest.conf, as
only these support noise flags. However the older 'single line' format is
still accepted to support existing minetest.conf files.
Therefore auto-generate minetest.conf.example with noise parameters in
'group format'.

Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or
'noise_params_3D', the dimension number is displayed in the advanced
settings edit page.
2017-10-23 01:28:13 +01:00

313 lines
7.2 KiB
C++

/*
Minetest
Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_settings.h"
#include "lua_api/l_internal.h"
#include "cpp_api/s_security.h"
#include "settings.h"
#include "noise.h"
#include "log.h"
#define SET_SECURITY_CHECK(L, name) \
if (o->m_settings == g_settings && ScriptApiSecurity::isSecure(L) && \
name.compare(0, 7, "secure.") == 0) { \
throw LuaError("Attempt to set secure setting."); \
}
LuaSettings::LuaSettings(Settings *settings, const std::string &filename) :
m_settings(settings),
m_filename(filename)
{
}
LuaSettings::LuaSettings(const std::string &filename, bool write_allowed) :
m_filename(filename),
m_is_own_settings(true),
m_write_allowed(write_allowed)
{
m_settings = new Settings();
m_settings->readConfigFile(filename.c_str());
}
LuaSettings::~LuaSettings()
{
if (m_is_own_settings)
delete m_settings;
}
void LuaSettings::create(lua_State *L, Settings *settings,
const std::string &filename)
{
LuaSettings *o = new LuaSettings(settings, filename);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
// garbage collector
int LuaSettings::gc_object(lua_State* L)
{
LuaSettings* o = *(LuaSettings **)(lua_touserdata(L, 1));
delete o;
return 0;
}
// get(self, key) -> value
int LuaSettings::l_get(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
if (o->m_settings->exists(key)) {
std::string value = o->m_settings->get(key);
lua_pushstring(L, value.c_str());
} else {
lua_pushnil(L);
}
return 1;
}
// get_bool(self, key) -> boolean
int LuaSettings::l_get_bool(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
if (o->m_settings->exists(key)) {
bool value = o->m_settings->getBool(key);
lua_pushboolean(L, value);
} else {
lua_pushnil(L);
}
return 1;
}
// get_np_group(self, key) -> value
int LuaSettings::l_get_np_group(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings *o = checkobject(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
if (o->m_settings->exists(key)) {
NoiseParams np;
o->m_settings->getNoiseParams(key, np);
push_noiseparams(L, &np);
} else {
lua_pushnil(L);
}
return 1;
}
// set(self, key, value)
int LuaSettings::l_set(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
const char* value = luaL_checkstring(L, 3);
SET_SECURITY_CHECK(L, key);
if (!o->m_settings->set(key, value))
throw LuaError("Invalid sequence found in setting parameters");
return 0;
}
// set_bool(self, key, value)
int LuaSettings::l_set_bool(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
bool value = lua_toboolean(L, 3);
SET_SECURITY_CHECK(L, key);
o->m_settings->setBool(key, value);
return 1;
}
// set(self, key, value)
int LuaSettings::l_set_np_group(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings *o = checkobject(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
NoiseParams value;
read_noiseparams(L, 3, &value);
SET_SECURITY_CHECK(L, key);
o->m_settings->setNoiseParams(key, value, false);
return 0;
}
// remove(self, key) -> success
int LuaSettings::l_remove(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
SET_SECURITY_CHECK(L, key);
bool success = o->m_settings->remove(key);
lua_pushboolean(L, success);
return 1;
}
// get_names(self) -> {key1, ...}
int LuaSettings::l_get_names(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
std::vector<std::string> keys = o->m_settings->getNames();
lua_newtable(L);
for (unsigned int i=0; i < keys.size(); i++)
{
lua_pushstring(L, keys[i].c_str());
lua_rawseti(L, -2, i + 1);
}
return 1;
}
// write(self) -> success
int LuaSettings::l_write(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
if (!o->m_write_allowed) {
throw LuaError("Settings: writing " + o->m_filename +
" not allowed with mod security on.");
}
bool success = o->m_settings->updateConfigFile(o->m_filename.c_str());
lua_pushboolean(L, success);
return 1;
}
// to_table(self) -> {[key1]=value1,...}
int LuaSettings::l_to_table(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
std::vector<std::string> keys = o->m_settings->getNames();
lua_newtable(L);
for (const std::string &key : keys) {
lua_pushstring(L, o->m_settings->get(key).c_str());
lua_setfield(L, -2, key.c_str());
}
return 1;
}
void LuaSettings::Register(lua_State* L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Can be created from Lua (Settings(filename))
lua_register(L, className, create_object);
}
// LuaSettings(filename)
// Creates a LuaSettings and leaves it on top of the stack
int LuaSettings::create_object(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
bool write_allowed = true;
const char* filename = luaL_checkstring(L, 1);
CHECK_SECURE_PATH_POSSIBLE_WRITE(L, filename, &write_allowed);
LuaSettings* o = new LuaSettings(filename, write_allowed);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
return 1;
}
LuaSettings* LuaSettings::checkobject(lua_State* L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaSettings**) ud; // unbox pointer
}
const char LuaSettings::className[] = "Settings";
const luaL_Reg LuaSettings::methods[] = {
luamethod(LuaSettings, get),
luamethod(LuaSettings, get_bool),
luamethod(LuaSettings, get_np_group),
luamethod(LuaSettings, set),
luamethod(LuaSettings, set_bool),
luamethod(LuaSettings, set_np_group),
luamethod(LuaSettings, remove),
luamethod(LuaSettings, get_names),
luamethod(LuaSettings, write),
luamethod(LuaSettings, to_table),
{0,0}
};