minetest/src
sapier c24e0753fc Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
..
cguittfont OS X compatibility fixes 2014-06-29 17:27:33 +02:00
json fix link if system json lib exists 2013-03-05 23:54:07 -05:00
jthread Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
lua Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
script Mod profiling support 2014-08-19 22:22:57 +02:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
util Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
activeobject.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
ban.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
ban.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
base64.cpp Fix signedness warning in base64.cpp 2012-07-21 22:10:29 +03:00
base64.h Fix most warnings, re-fix MSVC compile error 2013-02-26 01:57:59 -05:00
biome.cpp Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
biome.h Weather: Clean up getHeat/getHumidity somewhat 2013-09-16 23:33:53 -04:00
camera.cpp Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
camera.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
cavegen.cpp Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
cavegen.h Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 2013-07-06 02:21:54 -04:00
chat.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
chat.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
client.cpp Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
client.h Fix heart + bubble bar size on different texture packs 2014-05-07 21:46:27 +02:00
clientiface.cpp Add prefixes to enum values and fix style issues 2014-06-28 02:02:38 -04:00
clientiface.h Add prefixes to enum values and fix style issues 2014-06-28 02:02:38 -04:00
clientmap.cpp Avoid doing a full material compare if not even first texture does match 2014-06-23 00:13:41 +02:00
clientmap.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
clientmedia.cpp Add support for multipart/form-data to HTTPFetch for server announcing 2014-06-30 13:23:09 -04:00
clientmedia.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
clientobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
clientobject.h Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
clientserver.h Add formspec api versioning 2014-06-29 12:13:55 +02:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
clouds.h Fix #1358 (disappearing clouds) 2014-06-09 08:18:33 +02:00
cmake_config_githash.h.in Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
cmake_config.h.in Add redis database backend 2014-04-16 22:05:06 +02:00
CMakeLists.txt Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476 2014-07-29 20:03:18 +02:00
collision.cpp Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
collision.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
config.h Don't include cmake_config_githash.h into files that don't need it 2014-07-25 10:48:03 +02:00
connection.cpp Fix errors/warnings reported by valgrind 2014-07-06 16:33:02 +02:00
connection.h Add prefixes to enum values and fix style issues 2014-06-28 02:02:38 -04:00
constants.h Store the maximum player file tries in a constant 2014-06-23 15:55:47 -04:00
content_abm.cpp Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Fix client crash on deletion of an object the clients localplayer is attached to 2014-07-06 22:11:21 +02:00
content_cao.h Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
content_cso.cpp Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Dont display interior of glasslike_framed node when its not defined. 2014-07-24 20:58:08 +02:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_object.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_sao.cpp Only keep players loaded while they're connected 2014-06-23 15:45:59 -04:00
content_sao.h Pass arguments by reference 2014-03-12 17:34:48 -04:00
convert_json.cpp Don't include cmake_config_githash.h into files that don't need it 2014-07-25 10:48:03 +02:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Fix aliases not working in shapeless crafting recipes 2013-08-25 18:14:26 +02:00
craftdef.h Added method to get all registered recipes for item(node) 2013-03-05 23:32:33 -05:00
database-dummy.cpp Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-dummy.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-leveldb.cpp Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-leveldb.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-redis.cpp Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-redis.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-sqlite3.cpp Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
database-sqlite3.h Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
database.cpp Revert binary database block position encoding 2014-04-23 15:39:33 -04:00
database.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
debug.h Remove assert warning in leveldb wonderland 2013-09-10 18:28:26 +02:00
defaultsettings.cpp Disable preload_item_visuals by default 2014-08-05 14:54:33 -04:00
defaultsettings.h Support for scalable font and gui elements 2014-06-22 00:08:55 +02:00
drawscene.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
drawscene.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
dungeongen.cpp Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
dungeongen.h Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
emerge.cpp Remove indev mapgen 2014-07-12 18:21:54 +04:00
emerge.h Add minetest.set_noiseparam_defaults() Lua API 2014-02-15 19:13:14 -05:00
environment.cpp Make player files saving again 2014-06-29 00:45:04 +02:00
environment.h Only keep players loaded while they're connected 2014-06-23 15:45:59 -04:00
event_manager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h Cleanup client init states by bumping protocol version 2014-04-08 21:12:20 +02:00
filecache.cpp Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Remove temporary file at safeWriteToFile() 2014-08-16 12:46:48 +02:00
filesys.h Dont write directly to files but rather write and copy a tmp file 2013-08-13 22:05:45 +02:00
game.cpp Remove FPS from being next to the version string 2014-07-05 11:55:13 +03:00
game.h Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
gamedef.h Create new instance of mesh every time it's required (Solves #703) 2014-01-06 13:24:31 +02:00
genericobject.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
genericobject.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
gettext.cpp fixed typo std::encl in src/gettext.cpp 2014-05-24 11:20:21 +02:00
gettext.h Fix errors/warnings reported by valgrind 2014-07-06 16:33:02 +02:00
gettime.h Add varying levels of precision to TimeTaker 2013-03-29 16:53:15 -04:00
guiChatConsole.cpp Make freetype usage configureable by a setting 2013-08-04 20:35:14 +02:00
guiChatConsole.h Make freetype usage configureable by a setting 2013-08-04 20:35:14 +02:00
guiEngine.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
guiEngine.h Fix regression dirt texture not beeing default in non cloud menu 2014-06-14 20:51:57 +02:00
guiFileSelectMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Make tooltip_show_delay=0 work 2014-07-16 18:06:31 +02:00
guiFormSpecMenu.h Add srollbar formspec element 2014-07-16 15:02:56 +02:00
guiKeyChangeMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiKeyChangeMenu.h fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
guiMainMenu.h Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiTable.cpp Make scrollbar scale according to DPI and scaling factor 2014-08-16 15:30:56 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
hex.h Implement urlencode and urldecode 2013-12-13 18:05:35 +01:00
httpfetch.cpp Add support for multipart/form-data to HTTPFetch for server announcing 2014-06-30 13:23:09 -04:00
httpfetch.h Add support for multipart/form-data to HTTPFetch for server announcing 2014-06-30 13:23:09 -04:00
hud.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
hud.h Fix heart + bubble bar size on different texture packs 2014-05-07 21:46:27 +02:00
inventory.cpp Compare values instead of pointers in Inventory::operator== 2014-01-11 19:47:16 +01:00
inventory.h Add operator!= to Inventory(List), make operator== a const method 2014-01-11 19:46:37 +01:00
inventorymanager.cpp Add a callback: minetest.register_on_craft(itemstack, player, 2013-11-01 15:55:34 +01:00
inventorymanager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Update Copyright Years 2013-02-24 20:15:24 +01:00
itemdef.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
light.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
localplayer.cpp Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
localplayer.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
log.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
log.h Update Copyright Years 2013-02-24 20:15:24 +01:00
logoutputbuffer.h Update Copyright Years 2013-02-24 20:15:24 +01:00
luaentity_common.h Update Copyright Years 2013-02-24 20:15:24 +01:00
main.cpp Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
main.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mainmenumanager.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
map.cpp Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
map.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
mapblock_mesh.cpp Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. 2014-08-16 14:48:52 +02:00
mapblock_mesh.h Pass pointer to nodedef directly to avoid recalculation in quite often called function 2014-04-06 10:32:57 +02:00
mapblock.cpp Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array 2014-06-23 00:13:41 +02:00
mapblock.h Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
mapchunk.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mapgen_singlenode.cpp Make flag strings clear specified flag with 'no' prefix 2014-02-08 17:50:59 -05:00
mapgen_singlenode.h Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
mapgen_v6.cpp Make flag strings clear specified flag with 'no' prefix 2014-02-08 17:50:59 -05:00
mapgen_v6.h Make flag strings clear specified flag with 'no' prefix 2014-02-08 17:50:59 -05:00
mapgen_v7.cpp Make flag strings clear specified flag with 'no' prefix 2014-02-08 17:50:59 -05:00
mapgen_v7.h Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
mapgen.cpp Fix warnings 2014-04-19 02:24:45 +04:00
mapgen.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
mapnode.cpp Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues 2013-11-29 20:54:04 -05:00
mapnode.h Raise the maximum node limit to 0x7fff 2013-11-01 10:27:23 -04:00
mapsector.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mapsector.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mesh.cpp Fix invalid usage of texture->getSize() where actually texture->getOriginalSize() was meant 2013-11-03 23:00:54 +01:00
mesh.h Move generateTextureFromMesh to TextureSource to fix a texture leak 2013-07-03 03:24:28 +02:00
modalMenu.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
mods.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
nameidmapping.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp Speedup mapblock_mesh 2014-07-17 22:28:14 +02:00
nodedef.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
nodemetadata.cpp Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
nodemetadata.h Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
nodetimer.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.h Add minetest.set_noiseparam_defaults() Lua API 2014-02-15 19:13:14 -05:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
particles.h Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
pathfinder.cpp Remove noisy error messages, prepend "pathfinder: " to pathfinder messages 2014-02-03 20:13:31 +01:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Fix memory leaks in GenericCAO, ShaderSource and Player classes 2014-07-02 23:33:18 +02:00
player.h Only try to load from possible player files 2014-06-23 15:45:59 -04:00
porting_android.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting_android.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
profiler.h Fix msvc2012 build 2014-06-29 16:57:50 +02:00
quicktune_shortcutter.h Update Copyright Years 2013-02-24 20:15:24 +01:00
quicktune.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
rollback_interface.cpp Fixed potential NULL pointer and leak when setting node metadata 2013-11-29 23:35:16 -05:00
rollback_interface.h Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
rollback.cpp Fix statement not set NULL on deletion 2014-06-25 20:01:29 +02:00
rollback.h Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
serialization.cpp Revert "Don't use msvc libs for mingw build" 2013-11-17 10:33:58 -05:00
serialization.h Weather backward compatibility 2013-08-02 00:51:36 +04:00
server.cpp Fix error handling on inconsistent client ready message 2014-07-16 20:01:00 +02:00
server.h Add prefixes to enum values and fix style issues 2014-06-28 02:02:38 -04:00
serverlist.cpp Fix serverlist code style, const-correctness, and types 2014-06-30 13:26:02 -04:00
serverlist.h Fix serverlist code style, const-correctness, and types 2014-06-30 13:26:02 -04:00
serverobject.cpp Fix issue #1275 - one more missing check. 2014-06-18 14:53:43 +02:00
serverobject.h Allow modifying movement speed, jump height and gravity per-player via the Lua API. 2013-04-05 02:00:59 +02:00
settings.h Bunch of small fixes (coding style, very unlikely errors, warning messages) 2014-04-19 11:56:19 +02:00
sha1.cpp Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure 2013-12-25 00:29:00 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
shader.cpp Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
sky.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
socket.cpp Fix broken Ipv4 serialization on win32 2014-04-11 22:51:10 +02:00
socket.h Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY 2014-04-10 22:03:42 +02:00
sound_openal.cpp Pass arguments by reference 2014-03-12 17:34:48 -04:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
staticobject.h Fix object duplication bug (at least in the most reproducible UFO case) 2013-10-17 00:10:16 +03:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
subgame.h Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png 2013-05-04 10:05:12 +03:00
test.cpp Don't handle lack of IPv6 as fatal in unit tests 2014-06-20 22:35:50 +02:00
test.h Update Copyright Years 2013-02-24 20:15:24 +01:00
threads.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
tile.cpp Revert "Fix inventory items blinking on item preloading" 2014-08-16 14:18:33 +02:00
tile.h Rework texture generating code, add texture grouping via ( ... ) 2014-07-29 20:02:56 +02:00
tool.cpp Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
touchscreengui.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
touchscreengui.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
treegen.cpp L-systems treegen code tweaks. 2014-06-17 00:55:04 +02:00
treegen.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
version.cpp Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
version.h Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
voxel.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxel.h Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00