forked from Mirrorlandia_minetest/minetest
1741 lines
46 KiB
C++
1741 lines
46 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "tile.h"
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#include "debug.h"
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#include "main.h" // for g_settings
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#include "filesys.h"
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#include "utility.h"
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#include "settings.h"
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#include "mesh.h"
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#include <ICameraSceneNode.h>
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#include "log.h"
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#include "mapnode.h" // For texture atlas making
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#include "nodedef.h" // For texture atlas making
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#include "gamedef.h"
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#include "utility_string.h"
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/*
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A cache from texture name to texture path
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*/
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MutexedMap<std::string, std::string> g_texturename_to_path_cache;
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/*
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Replaces the filename extension.
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eg:
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std::string image = "a/image.png"
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replace_ext(image, "jpg")
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-> image = "a/image.jpg"
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Returns true on success.
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*/
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static bool replace_ext(std::string &path, const char *ext)
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{
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if(ext == NULL)
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return false;
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// Find place of last dot, fail if \ or / found.
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s32 last_dot_i = -1;
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for(s32 i=path.size()-1; i>=0; i--)
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{
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if(path[i] == '.')
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{
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last_dot_i = i;
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break;
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}
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if(path[i] == '\\' || path[i] == '/')
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break;
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}
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// If not found, return an empty string
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if(last_dot_i == -1)
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return false;
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// Else make the new path
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path = path.substr(0, last_dot_i+1) + ext;
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return true;
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}
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/*
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Find out the full path of an image by trying different filename
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extensions.
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If failed, return "".
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*/
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static std::string getImagePath(std::string path)
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{
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// A NULL-ended list of possible image extensions
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const char *extensions[] = {
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"png", "jpg", "bmp", "tga",
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"pcx", "ppm", "psd", "wal", "rgb",
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NULL
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};
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// If there is no extension, add one
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if(removeStringEnd(path, extensions) == "")
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path = path + ".png";
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// Check paths until something is found to exist
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const char **ext = extensions;
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do{
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bool r = replace_ext(path, *ext);
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if(r == false)
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return "";
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if(fs::PathExists(path))
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return path;
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}
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while((++ext) != NULL);
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return "";
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}
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/*
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Gets the path to a texture by first checking if the texture exists
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in texture_path and if not, using the data path.
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Checks all supported extensions by replacing the original extension.
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If not found, returns "".
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Utilizes a thread-safe cache.
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*/
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std::string getTexturePath(const std::string &filename)
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{
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std::string fullpath = "";
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/*
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Check from cache
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*/
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bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
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if(incache)
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return fullpath;
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/*
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Check from texture_path
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*/
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std::string texture_path = g_settings->get("texture_path");
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if(texture_path != "")
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{
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std::string testpath = texture_path + DIR_DELIM + filename;
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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}
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/*
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Check from $user/textures/all
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*/
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if(fullpath == "")
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{
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std::string texture_path = porting::path_user + DIR_DELIM
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+ "textures" + DIR_DELIM + "all";
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std::string testpath = texture_path + DIR_DELIM + filename;
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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}
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/*
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Check from default data directory
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*/
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if(fullpath == "")
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{
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std::string base_path = porting::path_share + DIR_DELIM + "textures"
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+ DIR_DELIM + "base" + DIR_DELIM + "pack";
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std::string testpath = base_path + DIR_DELIM + filename;
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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}
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// Add to cache (also an empty result is cached)
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g_texturename_to_path_cache.set(filename, fullpath);
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// Finally return it
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return fullpath;
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}
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/*
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An internal variant of AtlasPointer with more data.
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(well, more like a wrapper)
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*/
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struct SourceAtlasPointer
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{
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std::string name;
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AtlasPointer a;
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video::IImage *atlas_img; // The source image of the atlas
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// Integer variants of position and size
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v2s32 intpos;
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v2u32 intsize;
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SourceAtlasPointer(
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const std::string &name_,
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AtlasPointer a_=AtlasPointer(0, NULL),
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video::IImage *atlas_img_=NULL,
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v2s32 intpos_=v2s32(0,0),
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v2u32 intsize_=v2u32(0,0)
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):
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name(name_),
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a(a_),
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atlas_img(atlas_img_),
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intpos(intpos_),
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intsize(intsize_)
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{
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}
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};
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/*
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SourceImageCache: A cache used for storing source images.
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*/
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class SourceImageCache
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{
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public:
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void insert(const std::string &name, video::IImage *img,
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bool prefer_local, video::IVideoDriver *driver)
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{
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assert(img);
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// Remove old image
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core::map<std::string, video::IImage*>::Node *n;
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n = m_images.find(name);
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if(n){
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video::IImage *oldimg = n->getValue();
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if(oldimg)
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oldimg->drop();
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}
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// Try to use local texture instead if asked to
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if(prefer_local){
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std::string path = getTexturePath(name.c_str());
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if(path != ""){
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video::IImage *img2 = driver->createImageFromFile(path.c_str());
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if(img2){
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m_images[name] = img2;
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return;
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}
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}
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}
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img->grab();
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m_images[name] = img;
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}
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video::IImage* get(const std::string &name)
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{
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core::map<std::string, video::IImage*>::Node *n;
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n = m_images.find(name);
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if(n)
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return n->getValue();
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return NULL;
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}
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// Primarily fetches from cache, secondarily tries to read from filesystem
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video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device)
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{
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core::map<std::string, video::IImage*>::Node *n;
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n = m_images.find(name);
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if(n){
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n->getValue()->grab(); // Grab for caller
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return n->getValue();
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}
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video::IVideoDriver* driver = device->getVideoDriver();
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std::string path = getTexturePath(name.c_str());
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if(path == ""){
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infostream<<"SourceImageCache::getOrLoad(): No path found for \""
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<<name<<"\""<<std::endl;
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return NULL;
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}
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infostream<<"SourceImageCache::getOrLoad(): Loading path \""<<path
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<<"\""<<std::endl;
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video::IImage *img = driver->createImageFromFile(path.c_str());
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// Even if could not be loaded, put as NULL
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//m_images[name] = img;
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if(img){
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m_images[name] = img;
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img->grab(); // Grab for caller
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}
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return img;
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}
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private:
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core::map<std::string, video::IImage*> m_images;
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};
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/*
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TextureSource
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*/
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class TextureSource : public IWritableTextureSource
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{
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public:
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TextureSource(IrrlichtDevice *device);
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~TextureSource();
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/*
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Example case:
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Now, assume a texture with the id 1 exists, and has the name
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"stone.png^mineral1".
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Then a random thread calls getTextureId for a texture called
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"stone.png^mineral1^crack0".
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...Now, WTF should happen? Well:
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- getTextureId strips off stuff recursively from the end until
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the remaining part is found, or nothing is left when
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something is stripped out
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But it is slow to search for textures by names and modify them
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like that?
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- ContentFeatures is made to contain ids for the basic plain
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textures
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- Crack textures can be slow by themselves, but the framework
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must be fast.
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Example case #2:
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- Assume a texture with the id 1 exists, and has the name
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"stone.png^mineral1" and is specified as a part of some atlas.
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- Now getNodeTile() stumbles upon a node which uses
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texture id 1, and determines that MATERIAL_FLAG_CRACK
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must be applied to the tile
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- MapBlockMesh::animate() finds the MATERIAL_FLAG_CRACK and
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has received the current crack level 0 from the client. It
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finds out the name of the texture with getTextureName(1),
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appends "^crack0" to it and gets a new texture id with
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getTextureId("stone.png^mineral1^crack0").
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*/
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/*
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Gets a texture id from cache or
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- if main thread, from getTextureIdDirect
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- if other thread, adds to request queue and waits for main thread
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*/
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u32 getTextureId(const std::string &name);
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/*
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Example names:
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"stone.png"
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"stone.png^crack2"
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"stone.png^mineral_coal.png"
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"stone.png^mineral_coal.png^crack1"
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- If texture specified by name is found from cache, return the
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cached id.
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- Otherwise generate the texture, add to cache and return id.
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Recursion is used to find out the largest found part of the
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texture and continue based on it.
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The id 0 points to a NULL texture. It is returned in case of error.
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*/
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u32 getTextureIdDirect(const std::string &name);
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// Finds out the name of a cached texture.
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std::string getTextureName(u32 id);
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/*
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If texture specified by the name pointed by the id doesn't
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exist, create it, then return the cached texture.
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Can be called from any thread. If called from some other thread
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and not found in cache, the call is queued to the main thread
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for processing.
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*/
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AtlasPointer getTexture(u32 id);
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AtlasPointer getTexture(const std::string &name)
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{
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return getTexture(getTextureId(name));
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}
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// Gets a separate texture
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video::ITexture* getTextureRaw(const std::string &name)
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{
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AtlasPointer ap = getTexture(name + "^[forcesingle");
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return ap.atlas;
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}
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// Gets a separate texture atlas pointer
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AtlasPointer getTextureRawAP(const AtlasPointer &ap)
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{
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return getTexture(getTextureName(ap.id) + "^[forcesingle");
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}
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// Returns a pointer to the irrlicht device
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virtual IrrlichtDevice* getDevice()
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{
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return m_device;
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}
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// Update new texture pointer and texture coordinates to an
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// AtlasPointer based on it's texture id
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void updateAP(AtlasPointer &ap);
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// Processes queued texture requests from other threads.
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// Shall be called from the main thread.
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void processQueue();
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// Insert an image into the cache without touching the filesystem.
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// Shall be called from the main thread.
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void insertSourceImage(const std::string &name, video::IImage *img);
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// Rebuild images and textures from the current set of source images
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// Shall be called from the main thread.
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void rebuildImagesAndTextures();
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// Build the main texture atlas which contains most of the
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// textures.
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void buildMainAtlas(class IGameDef *gamedef);
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private:
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// The id of the thread that is allowed to use irrlicht directly
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threadid_t m_main_thread;
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// The irrlicht device
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IrrlichtDevice *m_device;
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// Cache of source images
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// This should be only accessed from the main thread
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SourceImageCache m_sourcecache;
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// A texture id is index in this array.
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// The first position contains a NULL texture.
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core::array<SourceAtlasPointer> m_atlaspointer_cache;
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// Maps a texture name to an index in the former.
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core::map<std::string, u32> m_name_to_id;
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// The two former containers are behind this mutex
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JMutex m_atlaspointer_cache_mutex;
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// Main texture atlas. This is filled at startup and is then not touched.
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video::IImage *m_main_atlas_image;
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video::ITexture *m_main_atlas_texture;
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// Queued texture fetches (to be processed by the main thread)
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RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
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};
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IWritableTextureSource* createTextureSource(IrrlichtDevice *device)
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{
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return new TextureSource(device);
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}
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TextureSource::TextureSource(IrrlichtDevice *device):
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m_device(device),
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m_main_atlas_image(NULL),
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m_main_atlas_texture(NULL)
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{
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assert(m_device);
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m_atlaspointer_cache_mutex.Init();
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m_main_thread = get_current_thread_id();
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// Add a NULL AtlasPointer as the first index, named ""
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m_atlaspointer_cache.push_back(SourceAtlasPointer(""));
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m_name_to_id[""] = 0;
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}
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TextureSource::~TextureSource()
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{
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}
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u32 TextureSource::getTextureId(const std::string &name)
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{
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//infostream<<"getTextureId(): \""<<name<<"\""<<std::endl;
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{
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/*
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See if texture already exists
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*/
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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core::map<std::string, u32>::Node *n;
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n = m_name_to_id.find(name);
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if(n != NULL)
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{
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return n->getValue();
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}
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}
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/*
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Get texture
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*/
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if(get_current_thread_id() == m_main_thread)
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{
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return getTextureIdDirect(name);
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}
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else
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{
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infostream<<"getTextureId(): Queued: name=\""<<name<<"\""<<std::endl;
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// We're gonna ask the result to be put into here
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ResultQueue<std::string, u32, u8, u8> result_queue;
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// Throw a request in
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m_get_texture_queue.add(name, 0, 0, &result_queue);
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infostream<<"Waiting for texture from main thread, name=\""
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<<name<<"\""<<std::endl;
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try
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{
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// Wait result for a second
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GetResult<std::string, u32, u8, u8>
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result = result_queue.pop_front(1000);
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// Check that at least something worked OK
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assert(result.key == name);
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return result.item;
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}
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catch(ItemNotFoundException &e)
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{
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infostream<<"Waiting for texture timed out."<<std::endl;
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return 0;
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}
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}
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infostream<<"getTextureId(): Failed"<<std::endl;
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return 0;
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}
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// Overlay image on top of another image (used for cracks)
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void overlay(video::IImage *image, video::IImage *overlay);
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// Brighten image
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void brighten(video::IImage *image);
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// Parse a transform name
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u32 parseImageTransform(const std::string& s);
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// Apply transform to image dimension
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core::dimension2d<u32> imageTransformDimension(u32 transform, core::dimension2d<u32> dim);
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// Apply transform to image data
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void imageTransform(u32 transform, video::IImage *src, video::IImage *dst);
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/*
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Generate image based on a string like "stone.png" or "[crack0".
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if baseimg is NULL, it is created. Otherwise stuff is made on it.
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*/
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bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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IrrlichtDevice *device, SourceImageCache *sourcecache);
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/*
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Generates an image from a full string like
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"stone.png^mineral_coal.png^[crack0".
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This is used by buildMainAtlas().
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*/
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video::IImage* generate_image_from_scratch(std::string name,
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IrrlichtDevice *device, SourceImageCache *sourcecache);
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|
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/*
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This method generates all the textures
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*/
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u32 TextureSource::getTextureIdDirect(const std::string &name)
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{
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//infostream<<"getTextureIdDirect(): name=\""<<name<<"\""<<std::endl;
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// Empty name means texture 0
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if(name == "")
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{
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infostream<<"getTextureIdDirect(): name is empty"<<std::endl;
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return 0;
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}
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/*
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Calling only allowed from main thread
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*/
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if(get_current_thread_id() != m_main_thread)
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{
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errorstream<<"TextureSource::getTextureIdDirect() "
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"called not from main thread"<<std::endl;
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return 0;
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}
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|
|
|
/*
|
|
See if texture already exists
|
|
*/
|
|
{
|
|
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
|
|
|
core::map<std::string, u32>::Node *n;
|
|
n = m_name_to_id.find(name);
|
|
if(n != NULL)
|
|
{
|
|
/*infostream<<"getTextureIdDirect(): \""<<name
|
|
<<"\" found in cache"<<std::endl;*/
|
|
return n->getValue();
|
|
}
|
|
}
|
|
|
|
/*infostream<<"getTextureIdDirect(): \""<<name
|
|
<<"\" NOT found in cache. Creating it."<<std::endl;*/
|
|
|
|
/*
|
|
Get the base image
|
|
*/
|
|
|
|
char separator = '^';
|
|
|
|
/*
|
|
This is set to the id of the base image.
|
|
If left 0, there is no base image and a completely new image
|
|
is made.
|
|
*/
|
|
u32 base_image_id = 0;
|
|
|
|
// Find last meta separator in name
|
|
s32 last_separator_position = -1;
|
|
for(s32 i=name.size()-1; i>=0; i--)
|
|
{
|
|
if(name[i] == separator)
|
|
{
|
|
last_separator_position = i;
|
|
break;
|
|
}
|
|
}
|
|
/*
|
|
If separator was found, construct the base name and make the
|
|
base image using a recursive call
|
|
*/
|
|
std::string base_image_name;
|
|
if(last_separator_position != -1)
|
|
{
|
|
// Construct base name
|
|
base_image_name = name.substr(0, last_separator_position);
|
|
/*infostream<<"getTextureIdDirect(): Calling itself recursively"
|
|
" to get base image of \""<<name<<"\" = \""
|
|
<<base_image_name<<"\""<<std::endl;*/
|
|
base_image_id = getTextureIdDirect(base_image_name);
|
|
}
|
|
|
|
//infostream<<"base_image_id="<<base_image_id<<std::endl;
|
|
|
|
video::IVideoDriver* driver = m_device->getVideoDriver();
|
|
assert(driver);
|
|
|
|
video::ITexture *t = NULL;
|
|
|
|
/*
|
|
An image will be built from files and then converted into a texture.
|
|
*/
|
|
video::IImage *baseimg = NULL;
|
|
|
|
// If a base image was found, copy it to baseimg
|
|
if(base_image_id != 0)
|
|
{
|
|
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
|
|
|
SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id];
|
|
|
|
video::IImage *image = ap.atlas_img;
|
|
|
|
if(image == NULL)
|
|
{
|
|
infostream<<"getTextureIdDirect(): WARNING: NULL image in "
|
|
<<"cache: \""<<base_image_name<<"\""
|
|
<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
core::dimension2d<u32> dim = ap.intsize;
|
|
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
|
|
core::position2d<s32> pos_to(0,0);
|
|
core::position2d<s32> pos_from = ap.intpos;
|
|
|
|
image->copyTo(
|
|
baseimg, // target
|
|
v2s32(0,0), // position in target
|
|
core::rect<s32>(pos_from, dim) // from
|
|
);
|
|
|
|
/*infostream<<"getTextureIdDirect(): Loaded \""
|
|
<<base_image_name<<"\" from image cache"
|
|
<<std::endl;*/
|
|
}
|
|
}
|
|
|
|
/*
|
|
Parse out the last part of the name of the image and act
|
|
according to it
|
|
*/
|
|
|
|
std::string last_part_of_name = name.substr(last_separator_position+1);
|
|
//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
|
|
|
|
// Generate image according to part of name
|
|
if(!generate_image(last_part_of_name, baseimg, m_device, &m_sourcecache))
|
|
{
|
|
errorstream<<"getTextureIdDirect(): "
|
|
"failed to generate \""<<last_part_of_name<<"\""
|
|
<<std::endl;
|
|
}
|
|
|
|
// If no resulting image, print a warning
|
|
if(baseimg == NULL)
|
|
{
|
|
errorstream<<"getTextureIdDirect(): baseimg is NULL (attempted to"
|
|
" create texture \""<<name<<"\""<<std::endl;
|
|
}
|
|
|
|
if(baseimg != NULL)
|
|
{
|
|
// Create texture from resulting image
|
|
t = driver->addTexture(name.c_str(), baseimg);
|
|
}
|
|
|
|
/*
|
|
Add texture to caches (add NULL textures too)
|
|
*/
|
|
|
|
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
|
|
|
u32 id = m_atlaspointer_cache.size();
|
|
AtlasPointer ap(id);
|
|
ap.atlas = t;
|
|
ap.pos = v2f(0,0);
|
|
ap.size = v2f(1,1);
|
|
ap.tiled = 0;
|
|
core::dimension2d<u32> baseimg_dim(0,0);
|
|
if(baseimg)
|
|
baseimg_dim = baseimg->getDimension();
|
|
SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim);
|
|
m_atlaspointer_cache.push_back(nap);
|
|
m_name_to_id.insert(name, id);
|
|
|
|
/*infostream<<"getTextureIdDirect(): "
|
|
<<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
|
|
|
|
return id;
|
|
}
|
|
|
|
std::string TextureSource::getTextureName(u32 id)
|
|
{
|
|
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
|
|
|
if(id >= m_atlaspointer_cache.size())
|
|
{
|
|
errorstream<<"TextureSource::getTextureName(): id="<<id
|
|
<<" >= m_atlaspointer_cache.size()="
|
|
<<m_atlaspointer_cache.size()<<std::endl;
|
|
return "";
|
|
}
|
|
|
|
return m_atlaspointer_cache[id].name;
|
|
}
|
|
|
|
|
|
AtlasPointer TextureSource::getTexture(u32 id)
|
|
{
|
|
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
|
|
|
if(id >= m_atlaspointer_cache.size())
|
|
return AtlasPointer(0, NULL);
|
|
|
|
return m_atlaspointer_cache[id].a;
|
|
}
|
|
|
|
void TextureSource::updateAP(AtlasPointer &ap)
|
|
{
|
|
AtlasPointer ap2 = getTexture(ap.id);
|
|
ap = ap2;
|
|
}
|
|
|
|
void TextureSource::processQueue()
|
|
{
|
|
/*
|
|
Fetch textures
|
|
*/
|
|
if(m_get_texture_queue.size() > 0)
|
|
{
|
|
GetRequest<std::string, u32, u8, u8>
|
|
request = m_get_texture_queue.pop();
|
|
|
|
/*infostream<<"TextureSource::processQueue(): "
|
|
<<"got texture request with "
|
|
<<"name=\""<<request.key<<"\""
|
|
<<std::endl;*/
|
|
|
|
GetResult<std::string, u32, u8, u8>
|
|
result;
|
|
result.key = request.key;
|
|
result.callers = request.callers;
|
|
result.item = getTextureIdDirect(request.key);
|
|
|
|
request.dest->push_back(result);
|
|
}
|
|
}
|
|
|
|
void TextureSource::insertSourceImage(const std::string &name, video::IImage *img)
|
|
{
|
|
//infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl;
|
|
|
|
assert(get_current_thread_id() == m_main_thread);
|
|
|
|
m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
|
|
}
|
|
|
|
void TextureSource::rebuildImagesAndTextures()
|
|
{
|
|
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
|
|
|
/*// Oh well... just clear everything, they'll load sometime.
|
|
m_atlaspointer_cache.clear();
|
|
m_name_to_id.clear();*/
|
|
|
|
video::IVideoDriver* driver = m_device->getVideoDriver();
|
|
|
|
// Remove source images from textures to disable inheriting textures
|
|
// from existing textures
|
|
/*for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
|
|
SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
|
|
sap->atlas_img->drop();
|
|
sap->atlas_img = NULL;
|
|
}*/
|
|
|
|
// Recreate textures
|
|
for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
|
|
SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
|
|
video::IImage *img =
|
|
generate_image_from_scratch(sap->name, m_device, &m_sourcecache);
|
|
// Create texture from resulting image
|
|
video::ITexture *t = NULL;
|
|
if(img)
|
|
t = driver->addTexture(sap->name.c_str(), img);
|
|
|
|
// Replace texture
|
|
sap->a.atlas = t;
|
|
sap->a.pos = v2f(0,0);
|
|
sap->a.size = v2f(1,1);
|
|
sap->a.tiled = 0;
|
|
sap->atlas_img = img;
|
|
sap->intpos = v2s32(0,0);
|
|
sap->intsize = img->getDimension();
|
|
}
|
|
}
|
|
|
|
void TextureSource::buildMainAtlas(class IGameDef *gamedef)
|
|
{
|
|
assert(gamedef->tsrc() == this);
|
|
INodeDefManager *ndef = gamedef->ndef();
|
|
|
|
infostream<<"TextureSource::buildMainAtlas()"<<std::endl;
|
|
|
|
//return; // Disable (for testing)
|
|
|
|
video::IVideoDriver* driver = m_device->getVideoDriver();
|
|
assert(driver);
|
|
|
|
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
|
|
|
// Create an image of the right size
|
|
core::dimension2d<u32> atlas_dim(1024,1024);
|
|
video::IImage *atlas_img =
|
|
driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
|
|
//assert(atlas_img);
|
|
if(atlas_img == NULL)
|
|
{
|
|
errorstream<<"TextureSource::buildMainAtlas(): Failed to create atlas "
|
|
"image; not building texture atlas."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Grab list of stuff to include in the texture atlas from the
|
|
main content features
|
|
*/
|
|
|
|
core::map<std::string, bool> sourcelist;
|
|
|
|
for(u16 j=0; j<MAX_CONTENT+1; j++)
|
|
{
|
|
if(j == CONTENT_IGNORE || j == CONTENT_AIR)
|
|
continue;
|
|
const ContentFeatures &f = ndef->get(j);
|
|
for(u32 i=0; i<6; i++)
|
|
{
|
|
std::string name = f.tname_tiles[i];
|
|
sourcelist[name] = true;
|
|
}
|
|
}
|
|
|
|
infostream<<"Creating texture atlas out of textures: ";
|
|
for(core::map<std::string, bool>::Iterator
|
|
i = sourcelist.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
std::string name = i.getNode()->getKey();
|
|
infostream<<"\""<<name<<"\" ";
|
|
}
|
|
infostream<<std::endl;
|
|
|
|
// Padding to disallow texture bleeding
|
|
s32 padding = 16;
|
|
|
|
s32 column_width = 256;
|
|
s32 column_padding = 16;
|
|
|
|
/*
|
|
First pass: generate almost everything
|
|
*/
|
|
core::position2d<s32> pos_in_atlas(0,0);
|
|
|
|
pos_in_atlas.Y = padding;
|
|
|
|
for(core::map<std::string, bool>::Iterator
|
|
i = sourcelist.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
std::string name = i.getNode()->getKey();
|
|
|
|
// Generate image by name
|
|
video::IImage *img2 = generate_image_from_scratch(name, m_device,
|
|
&m_sourcecache);
|
|
if(img2 == NULL)
|
|
{
|
|
errorstream<<"TextureSource::buildMainAtlas(): "
|
|
<<"Couldn't generate image \""<<name<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
core::dimension2d<u32> dim = img2->getDimension();
|
|
|
|
// Don't add to atlas if image is large
|
|
core::dimension2d<u32> max_size_in_atlas(32,32);
|
|
if(dim.Width > max_size_in_atlas.Width
|
|
|| dim.Height > max_size_in_atlas.Height)
|
|
{
|
|
infostream<<"TextureSource::buildMainAtlas(): Not adding "
|
|
<<"\""<<name<<"\" because image is large"<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
// Wrap columns and stop making atlas if atlas is full
|
|
if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
|
|
{
|
|
if(pos_in_atlas.X > (s32)atlas_dim.Width - 256 - padding){
|
|
errorstream<<"TextureSource::buildMainAtlas(): "
|
|
<<"Atlas is full, not adding more textures."
|
|
<<std::endl;
|
|
break;
|
|
}
|
|
pos_in_atlas.Y = padding;
|
|
pos_in_atlas.X += column_width + column_padding;
|
|
}
|
|
|
|
/*infostream<<"TextureSource::buildMainAtlas(): Adding \""<<name
|
|
<<"\" to texture atlas"<<std::endl;*/
|
|
|
|
// Tile it a few times in the X direction
|
|
u16 xwise_tiling = column_width / dim.Width;
|
|
if(xwise_tiling > 16) // Limit to 16 (more gives no benefit)
|
|
xwise_tiling = 16;
|
|
for(u32 j=0; j<xwise_tiling; j++)
|
|
{
|
|
// Copy the copy to the atlas
|
|
/*img2->copyToWithAlpha(atlas_img,
|
|
pos_in_atlas + v2s32(j*dim.Width,0),
|
|
core::rect<s32>(v2s32(0,0), dim),
|
|
video::SColor(255,255,255,255),
|
|
NULL);*/
|
|
img2->copyTo(atlas_img,
|
|
pos_in_atlas + v2s32(j*dim.Width,0),
|
|
core::rect<s32>(v2s32(0,0), dim),
|
|
NULL);
|
|
}
|
|
|
|
// Copy the borders a few times to disallow texture bleeding
|
|
for(u32 side=0; side<2; side++) // top and bottom
|
|
for(s32 y0=0; y0<padding; y0++)
|
|
for(s32 x0=0; x0<(s32)xwise_tiling*(s32)dim.Width; x0++)
|
|
{
|
|
s32 dst_y;
|
|
s32 src_y;
|
|
if(side==0)
|
|
{
|
|
dst_y = y0 + pos_in_atlas.Y + dim.Height;
|
|
src_y = pos_in_atlas.Y + dim.Height - 1;
|
|
}
|
|
else
|
|
{
|
|
dst_y = -y0 + pos_in_atlas.Y-1;
|
|
src_y = pos_in_atlas.Y;
|
|
}
|
|
s32 x = x0 + pos_in_atlas.X;
|
|
video::SColor c = atlas_img->getPixel(x, src_y);
|
|
atlas_img->setPixel(x,dst_y,c);
|
|
}
|
|
|
|
img2->drop();
|
|
|
|
/*
|
|
Add texture to caches
|
|
*/
|
|
|
|
bool reuse_old_id = false;
|
|
u32 id = m_atlaspointer_cache.size();
|
|
// Check old id without fetching a texture
|
|
core::map<std::string, u32>::Node *n;
|
|
n = m_name_to_id.find(name);
|
|
// If it exists, we will replace the old definition
|
|
if(n){
|
|
id = n->getValue();
|
|
reuse_old_id = true;
|
|
/*infostream<<"TextureSource::buildMainAtlas(): "
|
|
<<"Replacing old AtlasPointer"<<std::endl;*/
|
|
}
|
|
|
|
// Create AtlasPointer
|
|
AtlasPointer ap(id);
|
|
ap.atlas = NULL; // Set on the second pass
|
|
ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
|
|
(float)pos_in_atlas.Y/(float)atlas_dim.Height);
|
|
ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
|
|
(float)dim.Width/(float)atlas_dim.Height);
|
|
ap.tiled = xwise_tiling;
|
|
|
|
// Create SourceAtlasPointer and add to containers
|
|
SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
|
|
if(reuse_old_id)
|
|
m_atlaspointer_cache[id] = nap;
|
|
else
|
|
m_atlaspointer_cache.push_back(nap);
|
|
m_name_to_id[name] = id;
|
|
|
|
// Increment position
|
|
pos_in_atlas.Y += dim.Height + padding * 2;
|
|
}
|
|
|
|
/*
|
|
Make texture
|
|
*/
|
|
video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
|
|
assert(t);
|
|
|
|
/*
|
|
Second pass: set texture pointer in generated AtlasPointers
|
|
*/
|
|
for(core::map<std::string, bool>::Iterator
|
|
i = sourcelist.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
std::string name = i.getNode()->getKey();
|
|
if(m_name_to_id.find(name) == NULL)
|
|
continue;
|
|
u32 id = m_name_to_id[name];
|
|
//infostream<<"id of name "<<name<<" is "<<id<<std::endl;
|
|
m_atlaspointer_cache[id].a.atlas = t;
|
|
}
|
|
|
|
/*
|
|
Write image to file so that it can be inspected
|
|
*/
|
|
/*std::string atlaspath = porting::path_user
|
|
+ DIR_DELIM + "generated_texture_atlas.png";
|
|
infostream<<"Removing and writing texture atlas for inspection to "
|
|
<<atlaspath<<std::endl;
|
|
fs::RecursiveDelete(atlaspath);
|
|
driver->writeImageToFile(atlas_img, atlaspath.c_str());*/
|
|
}
|
|
|
|
video::IImage* generate_image_from_scratch(std::string name,
|
|
IrrlichtDevice *device, SourceImageCache *sourcecache)
|
|
{
|
|
/*infostream<<"generate_image_from_scratch(): "
|
|
"\""<<name<<"\""<<std::endl;*/
|
|
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
assert(driver);
|
|
|
|
/*
|
|
Get the base image
|
|
*/
|
|
|
|
video::IImage *baseimg = NULL;
|
|
|
|
char separator = '^';
|
|
|
|
// Find last meta separator in name
|
|
s32 last_separator_position = name.find_last_of(separator);
|
|
//if(last_separator_position == std::npos)
|
|
// last_separator_position = -1;
|
|
|
|
/*infostream<<"generate_image_from_scratch(): "
|
|
<<"last_separator_position="<<last_separator_position
|
|
<<std::endl;*/
|
|
|
|
/*
|
|
If separator was found, construct the base name and make the
|
|
base image using a recursive call
|
|
*/
|
|
std::string base_image_name;
|
|
if(last_separator_position != -1)
|
|
{
|
|
// Construct base name
|
|
base_image_name = name.substr(0, last_separator_position);
|
|
/*infostream<<"generate_image_from_scratch(): Calling itself recursively"
|
|
" to get base image of \""<<name<<"\" = \""
|
|
<<base_image_name<<"\""<<std::endl;*/
|
|
baseimg = generate_image_from_scratch(base_image_name, device,
|
|
sourcecache);
|
|
}
|
|
|
|
/*
|
|
Parse out the last part of the name of the image and act
|
|
according to it
|
|
*/
|
|
|
|
std::string last_part_of_name = name.substr(last_separator_position+1);
|
|
//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
|
|
|
|
// Generate image according to part of name
|
|
if(!generate_image(last_part_of_name, baseimg, device, sourcecache))
|
|
{
|
|
errorstream<<"generate_image_from_scratch(): "
|
|
"failed to generate \""<<last_part_of_name<<"\""
|
|
<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
return baseimg;
|
|
}
|
|
|
|
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|
IrrlichtDevice *device, SourceImageCache *sourcecache)
|
|
{
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
assert(driver);
|
|
|
|
// Stuff starting with [ are special commands
|
|
if(part_of_name.size() == 0 || part_of_name[0] != '[')
|
|
{
|
|
video::IImage *image = sourcecache->getOrLoad(part_of_name, device);
|
|
|
|
if(image == NULL)
|
|
{
|
|
if(part_of_name != ""){
|
|
errorstream<<"generate_image(): Could not load image \""
|
|
<<part_of_name<<"\""<<" while building texture"<<std::endl;
|
|
errorstream<<"generate_image(): Creating a dummy"
|
|
<<" image for \""<<part_of_name<<"\""<<std::endl;
|
|
}
|
|
|
|
// Just create a dummy image
|
|
//core::dimension2d<u32> dim(2,2);
|
|
core::dimension2d<u32> dim(1,1);
|
|
image = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
assert(image);
|
|
/*image->setPixel(0,0, video::SColor(255,255,0,0));
|
|
image->setPixel(1,0, video::SColor(255,0,255,0));
|
|
image->setPixel(0,1, video::SColor(255,0,0,255));
|
|
image->setPixel(1,1, video::SColor(255,255,0,255));*/
|
|
image->setPixel(0,0, video::SColor(255,myrand()%256,
|
|
myrand()%256,myrand()%256));
|
|
/*image->setPixel(1,0, video::SColor(255,myrand()%256,
|
|
myrand()%256,myrand()%256));
|
|
image->setPixel(0,1, video::SColor(255,myrand()%256,
|
|
myrand()%256,myrand()%256));
|
|
image->setPixel(1,1, video::SColor(255,myrand()%256,
|
|
myrand()%256,myrand()%256));*/
|
|
}
|
|
|
|
// If base image is NULL, load as base.
|
|
if(baseimg == NULL)
|
|
{
|
|
//infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
|
|
/*
|
|
Copy it this way to get an alpha channel.
|
|
Otherwise images with alpha cannot be blitted on
|
|
images that don't have alpha in the original file.
|
|
*/
|
|
core::dimension2d<u32> dim = image->getDimension();
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
image->copyTo(baseimg);
|
|
image->drop();
|
|
}
|
|
// Else blit on base.
|
|
else
|
|
{
|
|
//infostream<<"Blitting "<<part_of_name<<" on base"<<std::endl;
|
|
// Size of the copied area
|
|
core::dimension2d<u32> dim = image->getDimension();
|
|
//core::dimension2d<u32> dim(16,16);
|
|
// Position to copy the blitted to in the base image
|
|
core::position2d<s32> pos_to(0,0);
|
|
// Position to copy the blitted from in the blitted image
|
|
core::position2d<s32> pos_from(0,0);
|
|
// Blit
|
|
image->copyToWithAlpha(baseimg, pos_to,
|
|
core::rect<s32>(pos_from, dim),
|
|
video::SColor(255,255,255,255),
|
|
NULL);
|
|
// Drop image
|
|
image->drop();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// A special texture modification
|
|
|
|
/*infostream<<"generate_image(): generating special "
|
|
<<"modification \""<<part_of_name<<"\""
|
|
<<std::endl;*/
|
|
|
|
/*
|
|
This is the simplest of all; it just adds stuff to the
|
|
name so that a separate texture is created.
|
|
|
|
It is used to make textures for stuff that doesn't want
|
|
to implement getting the texture from a bigger texture
|
|
atlas.
|
|
*/
|
|
if(part_of_name == "[forcesingle")
|
|
{
|
|
// If base image is NULL, create a random color
|
|
if(baseimg == NULL)
|
|
{
|
|
core::dimension2d<u32> dim(1,1);
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
assert(baseimg);
|
|
baseimg->setPixel(0,0, video::SColor(255,myrand()%256,
|
|
myrand()%256,myrand()%256));
|
|
}
|
|
}
|
|
/*
|
|
[crackN
|
|
Adds a cracking texture
|
|
*/
|
|
else if(part_of_name.substr(0,6) == "[crack")
|
|
{
|
|
if(baseimg == NULL)
|
|
{
|
|
errorstream<<"generate_image(): baseimg==NULL "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Crack image number and overlay option
|
|
s32 progression = 0;
|
|
bool use_overlay = false;
|
|
if(part_of_name.substr(6,1) == "o")
|
|
{
|
|
progression = stoi(part_of_name.substr(7));
|
|
use_overlay = true;
|
|
}
|
|
else
|
|
{
|
|
progression = stoi(part_of_name.substr(6));
|
|
use_overlay = false;
|
|
}
|
|
|
|
// Size of the base image
|
|
core::dimension2d<u32> dim_base = baseimg->getDimension();
|
|
|
|
/*
|
|
Load crack image.
|
|
|
|
It is an image with a number of cracking stages
|
|
horizontally tiled.
|
|
*/
|
|
video::IImage *img_crack = sourcecache->getOrLoad("crack.png", device);
|
|
|
|
if(img_crack && progression >= 0)
|
|
{
|
|
// Dimension of original image
|
|
core::dimension2d<u32> dim_crack
|
|
= img_crack->getDimension();
|
|
// Count of crack stages
|
|
s32 crack_count = dim_crack.Height / dim_crack.Width;
|
|
// Limit progression
|
|
if(progression > crack_count-1)
|
|
progression = crack_count-1;
|
|
// Dimension of a single crack stage
|
|
core::dimension2d<u32> dim_crack_cropped(
|
|
dim_crack.Width,
|
|
dim_crack.Width
|
|
);
|
|
// Create cropped and scaled crack images
|
|
video::IImage *img_crack_cropped = driver->createImage(
|
|
video::ECF_A8R8G8B8, dim_crack_cropped);
|
|
video::IImage *img_crack_scaled = driver->createImage(
|
|
video::ECF_A8R8G8B8, dim_base);
|
|
|
|
if(img_crack_cropped && img_crack_scaled)
|
|
{
|
|
// Crop crack image
|
|
v2s32 pos_crack(0, progression*dim_crack.Width);
|
|
img_crack->copyTo(img_crack_cropped,
|
|
v2s32(0,0),
|
|
core::rect<s32>(pos_crack, dim_crack_cropped));
|
|
// Scale crack image by copying
|
|
img_crack_cropped->copyToScaling(img_crack_scaled);
|
|
// Copy or overlay crack image
|
|
if(use_overlay)
|
|
{
|
|
overlay(baseimg, img_crack_scaled);
|
|
}
|
|
else
|
|
{
|
|
img_crack_scaled->copyToWithAlpha(
|
|
baseimg,
|
|
v2s32(0,0),
|
|
core::rect<s32>(v2s32(0,0), dim_base),
|
|
video::SColor(255,255,255,255));
|
|
}
|
|
}
|
|
|
|
if(img_crack_scaled)
|
|
img_crack_scaled->drop();
|
|
|
|
if(img_crack_cropped)
|
|
img_crack_cropped->drop();
|
|
|
|
img_crack->drop();
|
|
}
|
|
}
|
|
/*
|
|
[combine:WxH:X,Y=filename:X,Y=filename2
|
|
Creates a bigger texture from an amount of smaller ones
|
|
*/
|
|
else if(part_of_name.substr(0,8) == "[combine")
|
|
{
|
|
Strfnd sf(part_of_name);
|
|
sf.next(":");
|
|
u32 w0 = stoi(sf.next("x"));
|
|
u32 h0 = stoi(sf.next(":"));
|
|
infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
|
|
core::dimension2d<u32> dim(w0,h0);
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
while(sf.atend() == false)
|
|
{
|
|
u32 x = stoi(sf.next(","));
|
|
u32 y = stoi(sf.next("="));
|
|
std::string filename = sf.next(":");
|
|
infostream<<"Adding \""<<filename
|
|
<<"\" to combined ("<<x<<","<<y<<")"
|
|
<<std::endl;
|
|
video::IImage *img = sourcecache->getOrLoad(filename, device);
|
|
if(img)
|
|
{
|
|
core::dimension2d<u32> dim = img->getDimension();
|
|
infostream<<"Size "<<dim.Width
|
|
<<"x"<<dim.Height<<std::endl;
|
|
core::position2d<s32> pos_base(x, y);
|
|
video::IImage *img2 =
|
|
driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
img->copyTo(img2);
|
|
img->drop();
|
|
img2->copyToWithAlpha(baseimg, pos_base,
|
|
core::rect<s32>(v2s32(0,0), dim),
|
|
video::SColor(255,255,255,255),
|
|
NULL);
|
|
img2->drop();
|
|
}
|
|
else
|
|
{
|
|
infostream<<"img==NULL"<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
"[brighten"
|
|
*/
|
|
else if(part_of_name.substr(0,9) == "[brighten")
|
|
{
|
|
if(baseimg == NULL)
|
|
{
|
|
errorstream<<"generate_image(): baseimg==NULL "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
brighten(baseimg);
|
|
}
|
|
/*
|
|
"[noalpha"
|
|
Make image completely opaque.
|
|
Used for the leaves texture when in old leaves mode, so
|
|
that the transparent parts don't look completely black
|
|
when simple alpha channel is used for rendering.
|
|
*/
|
|
else if(part_of_name.substr(0,8) == "[noalpha")
|
|
{
|
|
if(baseimg == NULL)
|
|
{
|
|
errorstream<<"generate_image(): baseimg==NULL "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
core::dimension2d<u32> dim = baseimg->getDimension();
|
|
|
|
// Set alpha to full
|
|
for(u32 y=0; y<dim.Height; y++)
|
|
for(u32 x=0; x<dim.Width; x++)
|
|
{
|
|
video::SColor c = baseimg->getPixel(x,y);
|
|
c.setAlpha(255);
|
|
baseimg->setPixel(x,y,c);
|
|
}
|
|
}
|
|
/*
|
|
"[makealpha:R,G,B"
|
|
Convert one color to transparent.
|
|
*/
|
|
else if(part_of_name.substr(0,11) == "[makealpha:")
|
|
{
|
|
if(baseimg == NULL)
|
|
{
|
|
errorstream<<"generate_image(): baseimg==NULL "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
Strfnd sf(part_of_name.substr(11));
|
|
u32 r1 = stoi(sf.next(","));
|
|
u32 g1 = stoi(sf.next(","));
|
|
u32 b1 = stoi(sf.next(""));
|
|
std::string filename = sf.next("");
|
|
|
|
core::dimension2d<u32> dim = baseimg->getDimension();
|
|
|
|
/*video::IImage *oldbaseimg = baseimg;
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
oldbaseimg->copyTo(baseimg);
|
|
oldbaseimg->drop();*/
|
|
|
|
// Set alpha to full
|
|
for(u32 y=0; y<dim.Height; y++)
|
|
for(u32 x=0; x<dim.Width; x++)
|
|
{
|
|
video::SColor c = baseimg->getPixel(x,y);
|
|
u32 r = c.getRed();
|
|
u32 g = c.getGreen();
|
|
u32 b = c.getBlue();
|
|
if(!(r == r1 && g == g1 && b == b1))
|
|
continue;
|
|
c.setAlpha(0);
|
|
baseimg->setPixel(x,y,c);
|
|
}
|
|
}
|
|
/*
|
|
"[transformN"
|
|
Rotates and/or flips the image.
|
|
|
|
N can be a number (between 0 and 7) or a transform name.
|
|
Rotations are counter-clockwise.
|
|
0 I identity
|
|
1 R90 rotate by 90 degrees
|
|
2 R180 rotate by 180 degrees
|
|
3 R270 rotate by 270 degrees
|
|
4 FX flip X
|
|
5 FXR90 flip X then rotate by 90 degrees
|
|
6 FY flip Y
|
|
7 FYR90 flip Y then rotate by 90 degrees
|
|
|
|
Note: Transform names can be concatenated to produce
|
|
their product (applies the first then the second).
|
|
The resulting transform will be equivalent to one of the
|
|
eight existing ones, though (see: dihedral group).
|
|
*/
|
|
else if(part_of_name.substr(0,10) == "[transform")
|
|
{
|
|
if(baseimg == NULL)
|
|
{
|
|
errorstream<<"generate_image(): baseimg==NULL "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
u32 transform = parseImageTransform(part_of_name.substr(10));
|
|
core::dimension2d<u32> dim = imageTransformDimension(
|
|
transform, baseimg->getDimension());
|
|
video::IImage *image = driver->createImage(
|
|
baseimg->getColorFormat(), dim);
|
|
assert(image);
|
|
imageTransform(transform, baseimg, image);
|
|
baseimg->drop();
|
|
baseimg = image;
|
|
}
|
|
/*
|
|
[inventorycube{topimage{leftimage{rightimage
|
|
In every subimage, replace ^ with &.
|
|
Create an "inventory cube".
|
|
NOTE: This should be used only on its own.
|
|
Example (a grass block (not actually used in game):
|
|
"[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
|
|
*/
|
|
else if(part_of_name.substr(0,14) == "[inventorycube")
|
|
{
|
|
if(baseimg != NULL)
|
|
{
|
|
errorstream<<"generate_image(): baseimg!=NULL "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
str_replace_char(part_of_name, '&', '^');
|
|
Strfnd sf(part_of_name);
|
|
sf.next("{");
|
|
std::string imagename_top = sf.next("{");
|
|
std::string imagename_left = sf.next("{");
|
|
std::string imagename_right = sf.next("{");
|
|
|
|
// Generate images for the faces of the cube
|
|
video::IImage *img_top = generate_image_from_scratch(
|
|
imagename_top, device, sourcecache);
|
|
video::IImage *img_left = generate_image_from_scratch(
|
|
imagename_left, device, sourcecache);
|
|
video::IImage *img_right = generate_image_from_scratch(
|
|
imagename_right, device, sourcecache);
|
|
assert(img_top && img_left && img_right);
|
|
|
|
// Create textures from images
|
|
video::ITexture *texture_top = driver->addTexture(
|
|
(imagename_top + "__temp__").c_str(), img_top);
|
|
video::ITexture *texture_left = driver->addTexture(
|
|
(imagename_left + "__temp__").c_str(), img_left);
|
|
video::ITexture *texture_right = driver->addTexture(
|
|
(imagename_right + "__temp__").c_str(), img_right);
|
|
assert(texture_top && texture_left && texture_right);
|
|
|
|
// Drop images
|
|
img_top->drop();
|
|
img_left->drop();
|
|
img_right->drop();
|
|
|
|
/*
|
|
Draw a cube mesh into a render target texture
|
|
*/
|
|
scene::IMesh* cube = createCubeMesh(v3f(1, 1, 1));
|
|
setMeshColor(cube, video::SColor(255, 255, 255, 255));
|
|
cube->getMeshBuffer(0)->getMaterial().setTexture(0, texture_top);
|
|
cube->getMeshBuffer(1)->getMaterial().setTexture(0, texture_top);
|
|
cube->getMeshBuffer(2)->getMaterial().setTexture(0, texture_right);
|
|
cube->getMeshBuffer(3)->getMaterial().setTexture(0, texture_right);
|
|
cube->getMeshBuffer(4)->getMaterial().setTexture(0, texture_left);
|
|
cube->getMeshBuffer(5)->getMaterial().setTexture(0, texture_left);
|
|
|
|
core::dimension2d<u32> dim(64,64);
|
|
std::string rtt_texture_name = part_of_name + "_RTT";
|
|
|
|
v3f camera_position(0, 1.0, -1.5);
|
|
camera_position.rotateXZBy(45);
|
|
v3f camera_lookat(0, 0, 0);
|
|
core::CMatrix4<f32> camera_projection_matrix;
|
|
// Set orthogonal projection
|
|
camera_projection_matrix.buildProjectionMatrixOrthoLH(
|
|
1.65, 1.65, 0, 100);
|
|
|
|
video::SColorf ambient_light(0.2,0.2,0.2);
|
|
v3f light_position(10, 100, -50);
|
|
video::SColorf light_color(0.5,0.5,0.5);
|
|
f32 light_radius = 1000;
|
|
|
|
video::ITexture *rtt = generateTextureFromMesh(
|
|
cube, device, dim, rtt_texture_name,
|
|
camera_position,
|
|
camera_lookat,
|
|
camera_projection_matrix,
|
|
ambient_light,
|
|
light_position,
|
|
light_color,
|
|
light_radius);
|
|
|
|
// Drop mesh
|
|
cube->drop();
|
|
|
|
// Free textures of images
|
|
driver->removeTexture(texture_top);
|
|
driver->removeTexture(texture_left);
|
|
driver->removeTexture(texture_right);
|
|
|
|
if(rtt == NULL)
|
|
{
|
|
baseimg = generate_image_from_scratch(
|
|
imagename_top, device, sourcecache);
|
|
return true;
|
|
}
|
|
|
|
// Create image of render target
|
|
video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
|
|
assert(image);
|
|
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
|
|
if(image)
|
|
{
|
|
image->copyTo(baseimg);
|
|
image->drop();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errorstream<<"generate_image(): Invalid "
|
|
" modification: \""<<part_of_name<<"\""<<std::endl;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void overlay(video::IImage *image, video::IImage *overlay)
|
|
{
|
|
/*
|
|
Copy overlay to image, taking alpha into account.
|
|
Where image is transparent, don't copy from overlay.
|
|
Images sizes must be identical.
|
|
*/
|
|
if(image == NULL || overlay == NULL)
|
|
return;
|
|
|
|
core::dimension2d<u32> dim = image->getDimension();
|
|
core::dimension2d<u32> dim_overlay = overlay->getDimension();
|
|
assert(dim == dim_overlay);
|
|
|
|
for(u32 y=0; y<dim.Height; y++)
|
|
for(u32 x=0; x<dim.Width; x++)
|
|
{
|
|
video::SColor c1 = image->getPixel(x,y);
|
|
video::SColor c2 = overlay->getPixel(x,y);
|
|
u32 a1 = c1.getAlpha();
|
|
u32 a2 = c2.getAlpha();
|
|
if(a1 == 255 && a2 != 0)
|
|
{
|
|
c1.setRed((c1.getRed()*(255-a2) + c2.getRed()*a2)/255);
|
|
c1.setGreen((c1.getGreen()*(255-a2) + c2.getGreen()*a2)/255);
|
|
c1.setBlue((c1.getBlue()*(255-a2) + c2.getBlue()*a2)/255);
|
|
}
|
|
image->setPixel(x,y,c1);
|
|
}
|
|
}
|
|
|
|
void brighten(video::IImage *image)
|
|
{
|
|
if(image == NULL)
|
|
return;
|
|
|
|
core::dimension2d<u32> dim = image->getDimension();
|
|
|
|
for(u32 y=0; y<dim.Height; y++)
|
|
for(u32 x=0; x<dim.Width; x++)
|
|
{
|
|
video::SColor c = image->getPixel(x,y);
|
|
c.setRed(0.5 * 255 + 0.5 * (float)c.getRed());
|
|
c.setGreen(0.5 * 255 + 0.5 * (float)c.getGreen());
|
|
c.setBlue(0.5 * 255 + 0.5 * (float)c.getBlue());
|
|
image->setPixel(x,y,c);
|
|
}
|
|
}
|
|
|
|
u32 parseImageTransform(const std::string& s)
|
|
{
|
|
int total_transform = 0;
|
|
|
|
std::string transform_names[8];
|
|
transform_names[0] = "i";
|
|
transform_names[1] = "r90";
|
|
transform_names[2] = "r180";
|
|
transform_names[3] = "r270";
|
|
transform_names[4] = "fx";
|
|
transform_names[6] = "fy";
|
|
|
|
std::size_t pos = 0;
|
|
while(pos < s.size())
|
|
{
|
|
int transform = -1;
|
|
for(int i = 0; i <= 7; ++i)
|
|
{
|
|
const std::string &name_i = transform_names[i];
|
|
|
|
if(s[pos] == ('0' + i))
|
|
{
|
|
transform = i;
|
|
pos++;
|
|
break;
|
|
}
|
|
else if(!(name_i.empty()) &&
|
|
lowercase(s.substr(pos, name_i.size())) == name_i)
|
|
{
|
|
transform = i;
|
|
pos += name_i.size();
|
|
break;
|
|
}
|
|
}
|
|
if(transform < 0)
|
|
break;
|
|
|
|
// Multiply total_transform and transform in the group D4
|
|
int new_total = 0;
|
|
if(transform < 4)
|
|
new_total = (transform + total_transform) % 4;
|
|
else
|
|
new_total = (transform - total_transform + 8) % 4;
|
|
if((transform >= 4) ^ (total_transform >= 4))
|
|
new_total += 4;
|
|
|
|
total_transform = new_total;
|
|
}
|
|
return total_transform;
|
|
}
|
|
|
|
core::dimension2d<u32> imageTransformDimension(u32 transform, core::dimension2d<u32> dim)
|
|
{
|
|
if(transform % 2 == 0)
|
|
return dim;
|
|
else
|
|
return core::dimension2d<u32>(dim.Height, dim.Width);
|
|
}
|
|
|
|
void imageTransform(u32 transform, video::IImage *src, video::IImage *dst)
|
|
{
|
|
if(src == NULL || dst == NULL)
|
|
return;
|
|
|
|
core::dimension2d<u32> srcdim = src->getDimension();
|
|
core::dimension2d<u32> dstdim = dst->getDimension();
|
|
|
|
assert(dstdim == imageTransformDimension(transform, srcdim));
|
|
assert(transform >= 0 && transform <= 7);
|
|
|
|
/*
|
|
Compute the transformation from source coordinates (sx,sy)
|
|
to destination coordinates (dx,dy).
|
|
*/
|
|
int sxn = 0;
|
|
int syn = 2;
|
|
if(transform == 0) // identity
|
|
sxn = 0, syn = 2; // sx = dx, sy = dy
|
|
else if(transform == 1) // rotate by 90 degrees ccw
|
|
sxn = 3, syn = 0; // sx = (H-1) - dy, sy = dx
|
|
else if(transform == 2) // rotate by 180 degrees
|
|
sxn = 1, syn = 3; // sx = (W-1) - dx, sy = (H-1) - dy
|
|
else if(transform == 3) // rotate by 270 degrees ccw
|
|
sxn = 2, syn = 1; // sx = dy, sy = (W-1) - dx
|
|
else if(transform == 4) // flip x
|
|
sxn = 1, syn = 2; // sx = (W-1) - dx, sy = dy
|
|
else if(transform == 5) // flip x then rotate by 90 degrees ccw
|
|
sxn = 2, syn = 0; // sx = dy, sy = dx
|
|
else if(transform == 6) // flip y
|
|
sxn = 0, syn = 3; // sx = dx, sy = (H-1) - dy
|
|
else if(transform == 7) // flip y then rotate by 90 degrees ccw
|
|
sxn = 3, syn = 1; // sx = (H-1) - dy, sy = (W-1) - dx
|
|
|
|
for(u32 dy=0; dy<dstdim.Height; dy++)
|
|
for(u32 dx=0; dx<dstdim.Width; dx++)
|
|
{
|
|
u32 entries[4] = {dx, dstdim.Width-1-dx, dy, dstdim.Height-1-dy};
|
|
u32 sx = entries[sxn];
|
|
u32 sy = entries[syn];
|
|
video::SColor c = src->getPixel(sx,sy);
|
|
dst->setPixel(dx,dy,c);
|
|
}
|
|
}
|