forked from Mirrorlandia_minetest/minetest
a704c04f00
* Move networkcode to a dedicated directory * Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes * Create object NetworkPacket * It stores command (opcode) and data separated * It also stores peer_id * Data reading can be done by using a streaming interface * Change packet routing analysis * Remove old conditional analysis * Now uses function pointed analysis and add connection state ({Client,Server}::handlers) * Connection state permit to categorize condition to handle before analyze packets * Create a handler for depreciated messages, instead of duplicating code
44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CLIENTOPCODES_HEADER
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#define CLIENTOPCODES_HEADER
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#include "client.h"
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#include "networkprotocol.h"
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#include "toclientpacket.h"
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enum ToClientConnectionState {
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TOCLIENT_STATE_NOT_CONNECTED,
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TOCLIENT_STATE_CONNECTED,
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TOCLIENT_STATE_ALL,
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};
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struct ToClientCommandHandler
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{
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char const* name;
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ToClientConnectionState state;
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void (Client::*handler)(ToClientPacket* pkt);
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};
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extern const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES];
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#endif
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