forked from Mirrorlandia_minetest/minetest
a7e131f53e
* Fix various performance issues reported by cppcheck + code style (CI) * Make CI happy with code style on master * guiFileSelectMenu: remove useless includes * some performance fixes pointed by cppcheck * remove some useless casts * TextDest: remove unused setFormSpec function * Fix various iterator post-increment reported by cppcheck
263 lines
6.2 KiB
C++
263 lines
6.2 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "l_client.h"
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#include "clientenvironment.h"
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#include "common/c_content.h"
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#include "common/c_converter.h"
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#include "cpp_api/s_base.h"
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#include "gettext.h"
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#include "l_internal.h"
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#include "lua_api/l_item.h"
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#include "lua_api/l_nodemeta.h"
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#include "mainmenumanager.h"
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#include "map.h"
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#include "util/string.h"
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extern MainGameCallback *g_gamecallback;
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int ModApiClient::l_get_current_modname(lua_State *L)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
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return 1;
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}
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// get_last_run_mod()
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int ModApiClient::l_get_last_run_mod(lua_State *L)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
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const char *current_mod = lua_tostring(L, -1);
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if (current_mod == NULL || current_mod[0] == '\0') {
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lua_pop(L, 1);
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lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
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}
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return 1;
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}
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// set_last_run_mod(modname)
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int ModApiClient::l_set_last_run_mod(lua_State *L)
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{
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if (!lua_isstring(L, 1))
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return 0;
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const char *mod = lua_tostring(L, 1);
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getScriptApiBase(L)->setOriginDirect(mod);
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lua_pushboolean(L, true);
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return 1;
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}
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// display_chat_message(message)
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int ModApiClient::l_display_chat_message(lua_State *L)
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{
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if (!lua_isstring(L, 1))
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return 0;
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std::string message = luaL_checkstring(L, 1);
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getClient(L)->pushToChatQueue(utf8_to_wide(message));
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lua_pushboolean(L, true);
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return 1;
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}
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// get_player_names()
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int ModApiClient::l_get_player_names(lua_State *L)
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{
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const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
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lua_createtable(L, plist.size(), 0);
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int newTable = lua_gettop(L);
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int index = 1;
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std::list<std::string>::const_iterator iter;
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for (iter = plist.begin(); iter != plist.end(); ++iter) {
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lua_pushstring(L, (*iter).c_str());
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lua_rawseti(L, newTable, index);
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index++;
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}
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return 1;
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}
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// show_formspec(formspec)
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int ModApiClient::l_show_formspec(lua_State *L)
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{
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if (!lua_isstring(L, 1) || !lua_isstring(L, 2))
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return 0;
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ClientEvent event;
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event.type = CE_SHOW_LOCAL_FORMSPEC;
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event.show_formspec.formname = new std::string(luaL_checkstring(L, 1));
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event.show_formspec.formspec = new std::string(luaL_checkstring(L, 2));
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getClient(L)->pushToEventQueue(event);
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lua_pushboolean(L, true);
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return 1;
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}
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// send_respawn()
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int ModApiClient::l_send_respawn(lua_State *L)
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{
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getClient(L)->sendRespawn();
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return 0;
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}
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// disconnect()
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int ModApiClient::l_disconnect(lua_State *L)
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{
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// Stops badly written Lua code form causing boot loops
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if (getClient(L)->isShutdown()) {
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lua_pushboolean(L, false);
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return 1;
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}
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g_gamecallback->disconnect();
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lua_pushboolean(L, true);
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return 1;
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}
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// gettext(text)
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int ModApiClient::l_gettext(lua_State *L)
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{
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std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
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lua_pushstring(L, text.c_str());
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return 1;
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}
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// get_node(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiClient::l_get_node(lua_State *L)
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{
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// pos
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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bool pos_ok;
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MapNode n = getClient(L)->getNode(pos, &pos_ok);
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// Return node
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pushnode(L, n, getClient(L)->ndef());
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return 1;
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}
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// get_node_or_nil(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiClient::l_get_node_or_nil(lua_State *L)
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{
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// pos
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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bool pos_ok;
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MapNode n = getClient(L)->getNode(pos, &pos_ok);
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if (pos_ok) {
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// Return node
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pushnode(L, n, getClient(L)->ndef());
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} else {
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lua_pushnil(L);
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}
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return 1;
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}
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int ModApiClient::l_get_wielded_item(lua_State *L)
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{
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Client *client = getClient(L);
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Inventory local_inventory(client->idef());
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client->getLocalInventory(local_inventory);
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InventoryList *mlist = local_inventory.getList("main");
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if (mlist && client->getPlayerItem() < mlist->getSize()) {
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LuaItemStack::create(L, mlist->getItem(client->getPlayerItem()));
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} else {
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LuaItemStack::create(L, ItemStack());
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}
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return 1;
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}
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// get_meta(pos)
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int ModApiClient::l_get_meta(lua_State *L)
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{
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v3s16 p = read_v3s16(L, 1);
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NodeMetadata *meta = getClient(L)->getEnv().getMap().getNodeMetadata(p);
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NodeMetaRef::createClient(L, meta);
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return 1;
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}
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int ModApiClient::l_sound_play(lua_State *L)
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{
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ISoundManager *sound = getClient(L)->getSoundManager();
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SimpleSoundSpec spec;
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read_soundspec(L, 1, spec);
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float gain = 1.0;
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bool looped = false;
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s32 handle;
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if (lua_istable(L, 2)) {
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getfloatfield(L, 2, "gain", gain);
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getboolfield(L, 2, "loop", looped);
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lua_getfield(L, 2, "pos");
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if (!lua_isnil(L, -1)) {
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v3f pos = read_v3f(L, -1) * BS;
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lua_pop(L, 1);
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handle = sound->playSoundAt(
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spec.name, looped, gain * spec.gain, pos);
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lua_pushinteger(L, handle);
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return 1;
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}
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}
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handle = sound->playSound(spec.name, looped, gain * spec.gain);
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lua_pushinteger(L, handle);
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return 1;
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}
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int ModApiClient::l_sound_stop(lua_State *L)
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{
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u32 handle = luaL_checkinteger(L, 1);
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getClient(L)->getSoundManager()->stopSound(handle);
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return 0;
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}
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// get_protocol_version()
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int ModApiClient::l_get_protocol_version(lua_State *L)
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{
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lua_pushinteger(L, getClient(L)->getProtoVersion());
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return 1;
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}
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void ModApiClient::Initialize(lua_State *L, int top)
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{
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API_FCT(get_current_modname);
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API_FCT(display_chat_message);
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API_FCT(get_player_names);
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API_FCT(set_last_run_mod);
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API_FCT(get_last_run_mod);
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API_FCT(show_formspec);
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API_FCT(send_respawn);
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API_FCT(gettext);
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API_FCT(get_node);
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API_FCT(get_node_or_nil);
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API_FCT(get_wielded_item);
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API_FCT(disconnect);
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API_FCT(get_meta);
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API_FCT(sound_play);
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API_FCT(sound_stop);
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API_FCT(get_protocol_version);
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}
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