minetest/src/script/common/c_content.h

172 lines
7.1 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/******************************************************************************/
/******************************************************************************/
/* WARNING!!!! do NOT add this header in any include file or any code file */
/* not being a script/modapi file!!!!!!!! */
/******************************************************************************/
/******************************************************************************/
#ifndef C_CONTENT_H_
#define C_CONTENT_H_
extern "C" {
#include <lua.h>
}
#include <iostream>
#include <map>
#include <vector>
#include "irrlichttypes_bloated.h"
#include "util/string.h"
namespace Json { class Value; }
struct MapNode;
class INodeDefManager;
struct PointedThing;
struct ItemStack;
struct ItemDefinition;
struct ToolCapabilities;
struct ObjectProperties;
struct SimpleSoundSpec;
struct ServerSoundParams;
class Inventory;
struct NodeBox;
struct ContentFeatures;
struct TileDef;
class Server;
struct DigParams;
struct HitParams;
struct EnumString;
struct NoiseParams;
class DecoSchematic;
ContentFeatures read_content_features (lua_State *L, int index);
TileDef read_tiledef (lua_State *L, int index);
void read_soundspec (lua_State *L, int index,
SimpleSoundSpec &spec);
NodeBox read_nodebox (lua_State *L, int index);
void read_server_sound_params (lua_State *L, int index,
ServerSoundParams &params);
void push_dig_params (lua_State *L,const DigParams &params);
void push_hit_params (lua_State *L,const HitParams &params);
ItemStack read_item (lua_State *L, int index, Server* srv);
ToolCapabilities read_tool_capabilities (lua_State *L,
int table);
void push_tool_capabilities (lua_State *L,
const ToolCapabilities &prop);
ItemDefinition read_item_definition (lua_State *L,
int index,
ItemDefinition default_def);
void read_object_properties (lua_State *L,
int index,
ObjectProperties *prop);
void push_inventory_list (lua_State *L,
Inventory *inv,
const char *name);
void read_inventory_list (lua_State *L,
int tableindex,
Inventory *inv,
const char *name,
Server* srv,
int forcesize=-1);
MapNode readnode (lua_State *L,
int index,
INodeDefManager *ndef);
void pushnode (lua_State *L,
const MapNode &n,
INodeDefManager *ndef);
NodeBox read_nodebox (lua_State *L, int index);
void read_groups (lua_State *L,
int index,
std::map<std::string, int> &result);
//TODO rename to "read_enum_field"
int getenumfield (lua_State *L,
int table,
const char *fieldname,
const EnumString *spec,
int default_);
bool getflagsfield (lua_State *L, int table,
const char *fieldname,
FlagDesc *flagdesc,
u32 *flags, u32 *flagmask);
bool read_flags (lua_State *L, int index,
FlagDesc *flagdesc,
u32 *flags, u32 *flagmask);
u32 read_flags_table (lua_State *L, int table,
FlagDesc *flagdesc, u32 *flagmask);
void push_items (lua_State *L,
const std::vector<ItemStack> &items);
std::vector<ItemStack> read_items (lua_State *L,
int index,
Server* srv);
void read_soundspec (lua_State *L,
int index,
SimpleSoundSpec &spec);
bool string_to_enum (const EnumString *spec,
int &result,
const std::string &str);
NoiseParams* read_noiseparams (lua_State *L, int index);
bool read_noiseparams_nc (lua_State *L, int index,
NoiseParams *np);
bool read_schematic (lua_State *L, int index,
DecoSchematic *dschem,
Server *server);
void luaentity_get (lua_State *L,u16 id);
bool push_json_value (lua_State *L,
const Json::Value &value,
int nullindex);
void read_json_value (lua_State *L,
Json::Value &root,
int index,
u8 recursion = 0);
extern struct EnumString es_TileAnimationType[];
#endif /* C_CONTENT_H_ */