forked from Mirrorlandia_minetest/minetest
ee9a442ecc
Also remove the setting 'send_pre_v25_init' Keep old enum entries for obsolete commands
584 lines
17 KiB
C++
584 lines
17 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "clientenvironment.h"
|
|
#include "irrlichttypes_extrabloated.h"
|
|
#include <ostream>
|
|
#include <map>
|
|
#include <set>
|
|
#include <vector>
|
|
#include <unordered_set>
|
|
#include "clientobject.h"
|
|
#include "gamedef.h"
|
|
#include "inventorymanager.h"
|
|
#include "localplayer.h"
|
|
#include "hud.h"
|
|
#include "particles.h"
|
|
#include "mapnode.h"
|
|
#include "tileanimation.h"
|
|
#include "mesh_generator_thread.h"
|
|
#include "network/address.h"
|
|
#include "network/peerhandler.h"
|
|
#include <fstream>
|
|
|
|
#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
|
|
|
|
struct ClientEvent;
|
|
struct MeshMakeData;
|
|
struct ChatMessage;
|
|
class MapBlockMesh;
|
|
class IWritableTextureSource;
|
|
class IWritableShaderSource;
|
|
class IWritableItemDefManager;
|
|
class IWritableNodeDefManager;
|
|
//class IWritableCraftDefManager;
|
|
class ClientMediaDownloader;
|
|
struct MapDrawControl;
|
|
class MtEventManager;
|
|
struct PointedThing;
|
|
class MapDatabase;
|
|
class Minimap;
|
|
struct MinimapMapblock;
|
|
class Camera;
|
|
class NetworkPacket;
|
|
namespace con {
|
|
class Connection;
|
|
}
|
|
|
|
enum LocalClientState {
|
|
LC_Created,
|
|
LC_Init,
|
|
LC_Ready
|
|
};
|
|
|
|
/*
|
|
Packet counter
|
|
*/
|
|
|
|
class PacketCounter
|
|
{
|
|
public:
|
|
PacketCounter() = default;
|
|
|
|
void add(u16 command)
|
|
{
|
|
std::map<u16, u16>::iterator n = m_packets.find(command);
|
|
if(n == m_packets.end())
|
|
{
|
|
m_packets[command] = 1;
|
|
}
|
|
else
|
|
{
|
|
n->second++;
|
|
}
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
for (auto &m_packet : m_packets) {
|
|
m_packet.second = 0;
|
|
}
|
|
}
|
|
|
|
void print(std::ostream &o)
|
|
{
|
|
for (const auto &m_packet : m_packets) {
|
|
o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
|
|
}
|
|
}
|
|
|
|
private:
|
|
// command, count
|
|
std::map<u16, u16> m_packets;
|
|
};
|
|
|
|
class ClientScripting;
|
|
struct GameUIFlags;
|
|
|
|
class Client : public con::PeerHandler, public InventoryManager, public IGameDef
|
|
{
|
|
public:
|
|
/*
|
|
NOTE: Nothing is thread-safe here.
|
|
*/
|
|
|
|
Client(
|
|
const char *playername,
|
|
const std::string &password,
|
|
const std::string &address_name,
|
|
MapDrawControl &control,
|
|
IWritableTextureSource *tsrc,
|
|
IWritableShaderSource *shsrc,
|
|
IWritableItemDefManager *itemdef,
|
|
IWritableNodeDefManager *nodedef,
|
|
ISoundManager *sound,
|
|
MtEventManager *event,
|
|
bool ipv6,
|
|
GameUIFlags *game_ui_flags
|
|
);
|
|
|
|
~Client();
|
|
DISABLE_CLASS_COPY(Client);
|
|
|
|
// Load local mods into memory
|
|
void loadMods();
|
|
void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
|
|
std::string mod_subpath);
|
|
inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
|
|
{
|
|
scanModSubfolder(mod_name, mod_path, "");
|
|
}
|
|
|
|
// Initizle the mods
|
|
void initMods();
|
|
|
|
/*
|
|
request all threads managed by client to be stopped
|
|
*/
|
|
void Stop();
|
|
|
|
|
|
bool isShutdown();
|
|
|
|
/*
|
|
The name of the local player should already be set when
|
|
calling this, as it is sent in the initialization.
|
|
*/
|
|
void connect(Address address, bool is_local_server);
|
|
|
|
/*
|
|
Stuff that references the environment is valid only as
|
|
long as this is not called. (eg. Players)
|
|
If this throws a PeerNotFoundException, the connection has
|
|
timed out.
|
|
*/
|
|
void step(float dtime);
|
|
|
|
/*
|
|
* Command Handlers
|
|
*/
|
|
|
|
void handleCommand(NetworkPacket* pkt);
|
|
|
|
void handleCommand_Null(NetworkPacket* pkt) {};
|
|
void handleCommand_Deprecated(NetworkPacket* pkt);
|
|
void handleCommand_Hello(NetworkPacket* pkt);
|
|
void handleCommand_AuthAccept(NetworkPacket* pkt);
|
|
void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
|
|
void handleCommand_DenySudoMode(NetworkPacket* pkt);
|
|
void handleCommand_AccessDenied(NetworkPacket* pkt);
|
|
void handleCommand_RemoveNode(NetworkPacket* pkt);
|
|
void handleCommand_AddNode(NetworkPacket* pkt);
|
|
void handleCommand_BlockData(NetworkPacket* pkt);
|
|
void handleCommand_Inventory(NetworkPacket* pkt);
|
|
void handleCommand_TimeOfDay(NetworkPacket* pkt);
|
|
void handleCommand_ChatMessageOld(NetworkPacket *pkt);
|
|
void handleCommand_ChatMessage(NetworkPacket *pkt);
|
|
void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
|
|
void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
|
|
void handleCommand_Movement(NetworkPacket* pkt);
|
|
void handleCommand_HP(NetworkPacket* pkt);
|
|
void handleCommand_Breath(NetworkPacket* pkt);
|
|
void handleCommand_MovePlayer(NetworkPacket* pkt);
|
|
void handleCommand_DeathScreen(NetworkPacket* pkt);
|
|
void handleCommand_AnnounceMedia(NetworkPacket* pkt);
|
|
void handleCommand_Media(NetworkPacket* pkt);
|
|
void handleCommand_NodeDef(NetworkPacket* pkt);
|
|
void handleCommand_ItemDef(NetworkPacket* pkt);
|
|
void handleCommand_PlaySound(NetworkPacket* pkt);
|
|
void handleCommand_StopSound(NetworkPacket* pkt);
|
|
void handleCommand_FadeSound(NetworkPacket *pkt);
|
|
void handleCommand_Privileges(NetworkPacket* pkt);
|
|
void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
|
|
void handleCommand_DetachedInventory(NetworkPacket* pkt);
|
|
void handleCommand_ShowFormSpec(NetworkPacket* pkt);
|
|
void handleCommand_SpawnParticle(NetworkPacket* pkt);
|
|
void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
|
|
void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
|
|
void handleCommand_HudAdd(NetworkPacket* pkt);
|
|
void handleCommand_HudRemove(NetworkPacket* pkt);
|
|
void handleCommand_HudChange(NetworkPacket* pkt);
|
|
void handleCommand_HudSetFlags(NetworkPacket* pkt);
|
|
void handleCommand_HudSetParam(NetworkPacket* pkt);
|
|
void handleCommand_HudSetSky(NetworkPacket* pkt);
|
|
void handleCommand_CloudParams(NetworkPacket* pkt);
|
|
void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
|
|
void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
|
|
void handleCommand_EyeOffset(NetworkPacket* pkt);
|
|
void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
|
|
void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
|
|
void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
|
|
|
|
void ProcessData(NetworkPacket *pkt);
|
|
|
|
void Send(NetworkPacket* pkt);
|
|
|
|
void interact(u8 action, const PointedThing& pointed);
|
|
|
|
void sendNodemetaFields(v3s16 p, const std::string &formname,
|
|
const StringMap &fields);
|
|
void sendInventoryFields(const std::string &formname,
|
|
const StringMap &fields);
|
|
void sendInventoryAction(InventoryAction *a);
|
|
void sendChatMessage(const std::wstring &message);
|
|
void clearOutChatQueue();
|
|
void sendChangePassword(const std::string &oldpassword,
|
|
const std::string &newpassword);
|
|
void sendDamage(u8 damage);
|
|
void sendRespawn();
|
|
void sendReady();
|
|
|
|
ClientEnvironment& getEnv() { return m_env; }
|
|
ITextureSource *tsrc() { return getTextureSource(); }
|
|
ISoundManager *sound() { return getSoundManager(); }
|
|
static const std::string &getBuiltinLuaPath();
|
|
static const std::string &getClientModsLuaPath();
|
|
|
|
virtual const std::vector<ModSpec> &getMods() const;
|
|
virtual const ModSpec* getModSpec(const std::string &modname) const;
|
|
|
|
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
|
|
void removeNode(v3s16 p);
|
|
|
|
/**
|
|
* Helper function for Client Side Modding
|
|
* Flavour is applied there, this should not be used for core engine
|
|
* @param p
|
|
* @param is_valid_position
|
|
* @return
|
|
*/
|
|
MapNode getNode(v3s16 p, bool *is_valid_position);
|
|
void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
|
|
|
|
void setPlayerControl(PlayerControl &control);
|
|
|
|
void selectPlayerItem(u16 item);
|
|
u16 getPlayerItem() const
|
|
{ return m_playeritem; }
|
|
|
|
// Returns true if the inventory of the local player has been
|
|
// updated from the server. If it is true, it is set to false.
|
|
bool getLocalInventoryUpdated();
|
|
// Copies the inventory of the local player to parameter
|
|
void getLocalInventory(Inventory &dst);
|
|
|
|
/* InventoryManager interface */
|
|
Inventory* getInventory(const InventoryLocation &loc);
|
|
void inventoryAction(InventoryAction *a);
|
|
|
|
const std::list<std::string> &getConnectedPlayerNames()
|
|
{
|
|
return m_env.getPlayerNames();
|
|
}
|
|
|
|
float getAnimationTime();
|
|
|
|
int getCrackLevel();
|
|
v3s16 getCrackPos();
|
|
void setCrack(int level, v3s16 pos);
|
|
|
|
u16 getHP();
|
|
|
|
bool checkPrivilege(const std::string &priv) const
|
|
{ return (m_privileges.count(priv) != 0); }
|
|
|
|
const std::unordered_set<std::string> &getPrivilegeList() const
|
|
{ return m_privileges; }
|
|
|
|
bool getChatMessage(std::wstring &message);
|
|
void typeChatMessage(const std::wstring& message);
|
|
|
|
u64 getMapSeed(){ return m_map_seed; }
|
|
|
|
void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
|
|
// Including blocks at appropriate edges
|
|
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
|
|
void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
|
|
|
|
void updateCameraOffset(v3s16 camera_offset)
|
|
{ m_mesh_update_thread.m_camera_offset = camera_offset; }
|
|
|
|
bool hasClientEvents() const { return !m_client_event_queue.empty(); }
|
|
// Get event from queue. If queue is empty, it triggers an assertion failure.
|
|
ClientEvent * getClientEvent();
|
|
|
|
bool accessDenied() const { return m_access_denied; }
|
|
|
|
bool reconnectRequested() const { return m_access_denied_reconnect; }
|
|
|
|
void setFatalError(const std::string &reason)
|
|
{
|
|
m_access_denied = true;
|
|
m_access_denied_reason = reason;
|
|
}
|
|
|
|
// Renaming accessDeniedReason to better name could be good as it's used to
|
|
// disconnect client when CSM failed.
|
|
const std::string &accessDeniedReason() const { return m_access_denied_reason; }
|
|
|
|
bool itemdefReceived()
|
|
{ return m_itemdef_received; }
|
|
bool nodedefReceived()
|
|
{ return m_nodedef_received; }
|
|
bool mediaReceived()
|
|
{ return !m_media_downloader; }
|
|
|
|
u8 getProtoVersion()
|
|
{ return m_proto_ver; }
|
|
|
|
bool connectedToServer();
|
|
|
|
float mediaReceiveProgress();
|
|
|
|
void afterContentReceived();
|
|
|
|
float getRTT();
|
|
float getCurRate();
|
|
|
|
Minimap* getMinimap() { return m_minimap; }
|
|
void setCamera(Camera* camera) { m_camera = camera; }
|
|
|
|
Camera* getCamera () { return m_camera; }
|
|
|
|
bool shouldShowMinimap() const;
|
|
|
|
// IGameDef interface
|
|
virtual IItemDefManager* getItemDefManager();
|
|
virtual INodeDefManager* getNodeDefManager();
|
|
virtual ICraftDefManager* getCraftDefManager();
|
|
ITextureSource* getTextureSource();
|
|
virtual IShaderSource* getShaderSource();
|
|
IShaderSource *shsrc() { return getShaderSource(); }
|
|
virtual u16 allocateUnknownNodeId(const std::string &name);
|
|
virtual ISoundManager* getSoundManager();
|
|
virtual MtEventManager* getEventManager();
|
|
virtual ParticleManager* getParticleManager();
|
|
bool checkLocalPrivilege(const std::string &priv)
|
|
{ return checkPrivilege(priv); }
|
|
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
|
|
const std::string* getModFile(const std::string &filename);
|
|
|
|
virtual std::string getModStoragePath() const;
|
|
virtual bool registerModStorage(ModMetadata *meta);
|
|
virtual void unregisterModStorage(const std::string &name);
|
|
|
|
// The following set of functions is used by ClientMediaDownloader
|
|
// Insert a media file appropriately into the appropriate manager
|
|
bool loadMedia(const std::string &data, const std::string &filename);
|
|
// Send a request for conventional media transfer
|
|
void request_media(const std::vector<std::string> &file_requests);
|
|
|
|
LocalClientState getState() { return m_state; }
|
|
|
|
void makeScreenshot();
|
|
|
|
inline void pushToChatQueue(ChatMessage *cec)
|
|
{
|
|
m_chat_queue.push(cec);
|
|
}
|
|
|
|
ClientScripting *getScript() { return m_script; }
|
|
const bool moddingEnabled() const { return m_modding_enabled; }
|
|
|
|
void pushToEventQueue(ClientEvent *event);
|
|
|
|
void showGameChat(bool show = true);
|
|
void showGameHud(bool show = true);
|
|
void showMinimap(bool show = true);
|
|
void showProfiler(bool show = true);
|
|
void showGameFog(bool show = true);
|
|
void showGameDebug(bool show = true);
|
|
|
|
const Address getServerAddress();
|
|
|
|
const std::string &getAddressName() const
|
|
{
|
|
return m_address_name;
|
|
}
|
|
|
|
inline bool checkCSMFlavourLimit(CSMFlavourLimit flag) const
|
|
{
|
|
return m_csm_flavour_limits & flag;
|
|
}
|
|
|
|
u32 getCSMNodeRangeLimit() const
|
|
{
|
|
return m_csm_noderange_limit;
|
|
}
|
|
|
|
private:
|
|
|
|
// Virtual methods from con::PeerHandler
|
|
void peerAdded(con::Peer *peer);
|
|
void deletingPeer(con::Peer *peer, bool timeout);
|
|
|
|
void initLocalMapSaving(const Address &address,
|
|
const std::string &hostname,
|
|
bool is_local_server);
|
|
|
|
void ReceiveAll();
|
|
void Receive();
|
|
|
|
void sendPlayerPos();
|
|
// Send the item number 'item' as player item to the server
|
|
void sendPlayerItem(u16 item);
|
|
|
|
void deleteAuthData();
|
|
// helper method shared with clientpackethandler
|
|
static AuthMechanism choseAuthMech(const u32 mechs);
|
|
|
|
void sendInit(const std::string &playerName);
|
|
void startAuth(AuthMechanism chosen_auth_mechanism);
|
|
void sendDeletedBlocks(std::vector<v3s16> &blocks);
|
|
void sendGotBlocks(v3s16 block);
|
|
void sendRemovedSounds(std::vector<s32> &soundList);
|
|
|
|
// Helper function
|
|
inline std::string getPlayerName()
|
|
{ return m_env.getLocalPlayer()->getName(); }
|
|
|
|
bool canSendChatMessage() const;
|
|
|
|
float m_packetcounter_timer = 0.0f;
|
|
float m_connection_reinit_timer = 0.1f;
|
|
float m_avg_rtt_timer = 0.0f;
|
|
float m_playerpos_send_timer = 0.0f;
|
|
float m_ignore_damage_timer = 0.0f; // Used after server moves player
|
|
IntervalLimiter m_map_timer_and_unload_interval;
|
|
|
|
IWritableTextureSource *m_tsrc;
|
|
IWritableShaderSource *m_shsrc;
|
|
IWritableItemDefManager *m_itemdef;
|
|
IWritableNodeDefManager *m_nodedef;
|
|
ISoundManager *m_sound;
|
|
MtEventManager *m_event;
|
|
|
|
|
|
MeshUpdateThread m_mesh_update_thread;
|
|
ClientEnvironment m_env;
|
|
ParticleManager m_particle_manager;
|
|
std::unique_ptr<con::Connection> m_con;
|
|
std::string m_address_name;
|
|
Camera *m_camera = nullptr;
|
|
Minimap *m_minimap = nullptr;
|
|
bool m_minimap_disabled_by_server = false;
|
|
// Server serialization version
|
|
u8 m_server_ser_ver;
|
|
|
|
// Used version of the protocol with server
|
|
// Values smaller than 25 only mean they are smaller than 25,
|
|
// and aren't accurate. We simply just don't know, because
|
|
// the server didn't send the version back then.
|
|
// If 0, server init hasn't been received yet.
|
|
u8 m_proto_ver = 0;
|
|
|
|
u16 m_playeritem = 0;
|
|
bool m_inventory_updated = false;
|
|
Inventory *m_inventory_from_server = nullptr;
|
|
float m_inventory_from_server_age = 0.0f;
|
|
PacketCounter m_packetcounter;
|
|
// Block mesh animation parameters
|
|
float m_animation_time = 0.0f;
|
|
int m_crack_level = -1;
|
|
v3s16 m_crack_pos;
|
|
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
|
|
//s32 m_daynight_i;
|
|
//u32 m_daynight_ratio;
|
|
std::queue<std::wstring> m_out_chat_queue;
|
|
u32 m_last_chat_message_sent;
|
|
float m_chat_message_allowance = 5.0f;
|
|
std::queue<ChatMessage *> m_chat_queue;
|
|
|
|
// The authentication methods we can use to enter sudo mode (=change password)
|
|
u32 m_sudo_auth_methods;
|
|
|
|
// The seed returned by the server in TOCLIENT_INIT is stored here
|
|
u64 m_map_seed = 0;
|
|
|
|
// Auth data
|
|
std::string m_playername;
|
|
std::string m_password;
|
|
// If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
|
|
std::string m_new_password;
|
|
// Usable by auth mechanisms.
|
|
AuthMechanism m_chosen_auth_mech;
|
|
void *m_auth_data = nullptr;
|
|
|
|
|
|
bool m_access_denied = false;
|
|
bool m_access_denied_reconnect = false;
|
|
std::string m_access_denied_reason = "";
|
|
std::queue<ClientEvent *> m_client_event_queue;
|
|
bool m_itemdef_received = false;
|
|
bool m_nodedef_received = false;
|
|
ClientMediaDownloader *m_media_downloader;
|
|
|
|
// time_of_day speed approximation for old protocol
|
|
bool m_time_of_day_set = false;
|
|
float m_last_time_of_day_f = -1.0f;
|
|
float m_time_of_day_update_timer = 0.0f;
|
|
|
|
// An interval for generally sending object positions and stuff
|
|
float m_recommended_send_interval = 0.1f;
|
|
|
|
// Sounds
|
|
float m_removed_sounds_check_timer = 0.0f;
|
|
// Mapping from server sound ids to our sound ids
|
|
std::unordered_map<s32, int> m_sounds_server_to_client;
|
|
// And the other way!
|
|
std::unordered_map<int, s32> m_sounds_client_to_server;
|
|
// And relations to objects
|
|
std::unordered_map<int, u16> m_sounds_to_objects;
|
|
|
|
// Privileges
|
|
std::unordered_set<std::string> m_privileges;
|
|
|
|
// Detached inventories
|
|
// key = name
|
|
std::unordered_map<std::string, Inventory*> m_detached_inventories;
|
|
|
|
// Storage for mesh data for creating multiple instances of the same mesh
|
|
StringMap m_mesh_data;
|
|
|
|
StringMap m_mod_files;
|
|
|
|
// own state
|
|
LocalClientState m_state;
|
|
|
|
// Used for saving server map to disk client-side
|
|
MapDatabase *m_localdb = nullptr;
|
|
IntervalLimiter m_localdb_save_interval;
|
|
u16 m_cache_save_interval;
|
|
|
|
ClientScripting *m_script = nullptr;
|
|
bool m_modding_enabled;
|
|
std::unordered_map<std::string, ModMetadata *> m_mod_storages;
|
|
float m_mod_storage_save_timer = 10.0f;
|
|
std::vector<ModSpec> m_mods;
|
|
GameUIFlags *m_game_ui_flags;
|
|
|
|
bool m_shutdown = false;
|
|
|
|
// CSM flavour limits byteflag
|
|
u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
|
|
u32 m_csm_noderange_limit = 8;
|
|
};
|