forked from Mirrorlandia_minetest/minetest
51002b1629
For precise control of schematic vertical position relative to the 'place_on' node. Avoids workarounds that add empty nodes to a schematic and therefore reduce performance. Also remove long-unused decoration cutoff code.
139 lines
3.1 KiB
C++
139 lines
3.1 KiB
C++
/*
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Minetest
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Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2015-2017 paramat
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <unordered_set>
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#include "objdef.h"
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#include "noise.h"
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#include "nodedef.h"
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class Mapgen;
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class MMVManip;
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class PcgRandom;
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class Schematic;
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enum DecorationType {
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DECO_SIMPLE,
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DECO_SCHEMATIC,
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DECO_LSYSTEM
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};
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#define DECO_PLACE_CENTER_X 0x01
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#define DECO_PLACE_CENTER_Y 0x02
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#define DECO_PLACE_CENTER_Z 0x04
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#define DECO_USE_NOISE 0x08
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#define DECO_FORCE_PLACEMENT 0x10
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#define DECO_LIQUID_SURFACE 0x20
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extern FlagDesc flagdesc_deco[];
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class Decoration : public ObjDef, public NodeResolver {
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public:
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Decoration() = default;
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virtual ~Decoration() = default;
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virtual void resolveNodeNames();
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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size_t placeDeco(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 deco_zero_level);
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0;
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virtual int getHeight() = 0;
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u32 flags = 0;
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int mapseed = 0;
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std::vector<content_t> c_place_on;
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s16 sidelen = 1;
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s16 y_min;
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s16 y_max;
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float fill_ratio = 0.0f;
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NoiseParams np;
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std::vector<content_t> c_spawnby;
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s16 nspawnby;
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std::unordered_set<u8> biomes;
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};
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class DecoSimple : public Decoration {
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public:
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virtual void resolveNodeNames();
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p);
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virtual int getHeight();
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std::vector<content_t> c_decos;
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s16 deco_height;
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s16 deco_height_max;
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u8 deco_param2;
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};
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class DecoSchematic : public Decoration {
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public:
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DecoSchematic() = default;
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p);
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virtual int getHeight();
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Rotation rotation;
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s16 place_offset_y = 0;
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Schematic *schematic = nullptr;
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};
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/*
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class DecoLSystem : public Decoration {
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public:
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virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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*/
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class DecorationManager : public ObjDefManager {
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public:
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DecorationManager(IGameDef *gamedef);
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virtual ~DecorationManager() = default;
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const char *getObjectTitle() const
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{
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return "decoration";
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}
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static Decoration *create(DecorationType type)
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{
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switch (type) {
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case DECO_SIMPLE:
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return new DecoSimple;
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case DECO_SCHEMATIC:
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return new DecoSchematic;
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//case DECO_LSYSTEM:
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// return new DecoLSystem;
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default:
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return NULL;
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}
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}
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size_t placeAllDecos(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 deco_zero_level = 0);
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};
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